local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall v3")))() local w = library:CreateWindow("Nuke Simulator") -- Creates the window local b = w:CreateFolder("Auto Farm") -- Creates the folder(U will put here your buttons,etc) b:Label("Made by Emperor",{ TextSize = 12; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining }) getgenv().autoCollecting = false getgenv().doAntiAfk = false getgenv().equipBest = false local claimNormalChest = game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.ChestService.RE.Claim; local equipBestRemote = game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.NukeService.RE.EquipBest; function autoCollect() task.spawn(function() while task.wait() and getgenv().autoCollecting do for _, drop in pairs(game:GetService("Workspace").CurrencyDrops:GetChildren()) do drop.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame drop:Destroy() end end end) end function antiAfk() task.spawn(function() while task.wait() and getgenv().doAntiAfk do repeat wait() until game:IsLoaded() game:GetService("Players").LocalPlayer.Idled:connect(function() game:GetService("VirtualUser"):ClickButton2(Vector2.new()) end) end end) end function autoEquipBest() task.spawn(function() while task.wait() and getgenv().equipBest do equipBestRemote:FireServer() end end) end function claimNChest() task.spawn(function() while task.wait() do claimNormalChest:FireServer(unpack({"NormalChest", ""})) end end) end b:Toggle("Auto Collect",function(bool) getgenv().autoCollecting = bool if bool then autoCollect(); end end) b:Toggle("Equip Best",function(bool) getgenv().equipBest = bool if bool then autoEquipBest(); end end) b:Toggle("Anti Afk",function(bool) getgenv().doAntiAfk = bool if bool then antiAfk(); end end) b:Button("Claim All Chest",function() claimNChest(); end) b:DestroyGui()