Unhandled native exception occurred at 0x7FFD143351B5 (skee64.dll+151B5) on thread 14108! FrameworkName: NetScriptFramework FrameworkVersion: 9 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 13 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 14 Apr 2020 09:21:36.858 Possible relevant objects (17) { [ 1] BSTriShape(Name: `BodyStormcloak`) [ 1] BSLightingShaderProperty(Name: null) [ 30] NiNode(Name: `NPC L Finger41 [LF41]`) [ 38] NiNode(Name: `NPC Root [Root]`) [ 41] BSFadeNode(Name: `skeleton.nif`) [ 54] BSFadeNode(Name: `Quiver (0001397F)`) [ 72] NiNode(Name: `NPC Spine1 [Spn1]`) [ 78] NiNode(Name: `NPC Spine [Spn0]`) [ 84] NiNode(Name: `NPC COM [COM ]`) [ 88] TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`) [ 88] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)) [ 102] NiNode(Name: `NPC LookNode [Look]`) [ 114] NiNode(Name: ` (0002151F)[1]/ (00021520) [80%]`) [ 140] BSFadeNode(Name: `skeleton_female.nif`) [ 186] TESObjectARMO(Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`) [ 415] TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`) [ 415] TESObjectREFR(FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`)) } Probable callstack { [0] 0x7FFD143351B5 (skee64.dll+151B5) [1] 0x7FFD92C5C4BF (ntdll.dll+3C4BF) [2] 0x7FFD143B82F9 (skee64.dll+982F9) [3] 0x7FFD14324A72 (skee64.dll+4A72) [4] 0x7FFD143F294C (skee64.dll+D294C) [5] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C [6] 0x7FFD143B651B (skee64.dll+9651B) [7] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C [8] 0x7FFD143B048D (skee64.dll+9048D) [9] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C [10] 0x7FFD143AEE7B (skee64.dll+8EE7B) [11] 0x7FFD1439B551 (skee64.dll+7B551) [12] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C [13] 0x7FFD92C6083D (ntdll.dll+4083D) [14] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) NiNode::GetObjectByName_C58390+4C [15] 0x7FFD1439B502 (skee64.dll+7B502) [16] 0x7FF7138B2BEA (SkyrimSE.exe+132BEA) Mutex::Lock1_132BD0+1A [17] 0x7FFD143B6471 (skee64.dll+96471) [18] 0x7FF7143A8C64 (SkyrimSE.exe+C28C64) BSFixedString::Initialize_C28BF0+74 [19] 0x7FFD143F36AC (skee64.dll+D36AC) [20] 0x7FFD14948080 (EngineFixes.dll+18080) [21] 0x7FFD143AED14 (skee64.dll+8ED14) [22] 0x7FFD14791359 (skse64_1_5_97.dll+91359) [23] 0x7FFD1436FF51 (skee64.dll+4FF51) [24] 0x7FFD14791359 (skse64_1_5_97.dll+91359) [25] 0x7FFD14791ACB (skse64_1_5_97.dll+91ACB) [26] 0x7FFD147101C4 (skse64_1_5_97.dll+101C4) [27] 0x7FF7140AF21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB [28] 0x7FF71438F06D (SkyrimSE.exe+C0F06D) MemoryHeap::unk_C0E8B0+7BD [29] 0x7FF7143823A1 (SkyrimSE.exe+C023A1) Memory::Allocate_C02260+141 [30] 0x7FF71438F595 (SkyrimSE.exe+C0F595) MemoryHeap::unk_C0F4F0+A5 [31] 0x7FF71438F350 (SkyrimSE.exe+C0F350) MemoryHeap::unk_C0F230+120 [32] 0x7FF71438F595 (SkyrimSE.exe+C0F595) MemoryHeap::unk_C0F4F0+A5 [33] 0x7FF714384D12 (SkyrimSE.exe+C04D12) ArrayAllocate_C04CC0+52 [34] 0x7FF71438F118 (SkyrimSE.exe+C0F118) MemoryHeap::unk_C0F090+88 [35] 0x7FF71438261E (SkyrimSE.exe+C0261E) Memory::Free_C02560+BE [36] 0x7FF714384EFE (SkyrimSE.exe+C04EFE) unk_C04EC0+3E [37] 0x7FF713E5FAD5 (SkyrimSE.exe+6DFAD5) unk_6DF560+575 [38] 0x7FF714AC221E (SkyrimSE.exe+134221E) unk_13421C0+5E [39] 0x7FF7140AB822 (SkyrimSE.exe+92B822) SkyrimVM::unk_92B800+22 [40] 0x7FF713D00FCE (SkyrimSE.exe+580FCE) anonymous_namespace::Win32FileType::unk_580EE0+EE [41] 0x7FF713CFDADE (SkyrimSE.exe+57DADE) unk_57D1A0+93E [42] 0x7FFD147A7428 (skse64_1_5_97.dll+A7428) [43] 0x7FFD147A6F1B (skse64_1_5_97.dll+A6F1B) [44] 0x7FFD147A785D (skse64_1_5_97.dll+A785D) [45] 0x7FFD1479D468 (skse64_1_5_97.dll+9D468) [46] 0x7FFD147A70CC (skse64_1_5_97.dll+A70CC) [47] 0x7FFD1479D4B5 (skse64_1_5_97.dll+9D4B5) [48] 0x7FFD14793B9A (skse64_1_5_97.dll+93B9A) [49] 0x7FFD1478ADC2 (skse64_1_5_97.dll+8ADC2) [50] 0x7FFD14370A4F (skee64.dll+50A4F) } Registers { AX: 0xE59581F0921C (u64):[252430292914716] BX: 0x85AEB7E978 (void*) CX: 0x85AEB7E978 (void*) DX: 0x0 (NULL) SI: 0x0 (NULL) DI: 0x0 (NULL) BP: 0x85AEB7E989 (void*) SP: 0x85AEB7E890 (char*) "@" IP: 0x7FFD143351B5 (skee64.dll+151B5) (void*) R8: 0x0 (NULL) R9: 0xFFFFFFFFFFFFFFFF (i64):[-1] R10: 0x1C75B35AE79 (void*) R11: 0x1C75B35AE79 (void*) R12: 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null) R13: 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) R14: 0x1C759EA2C60 (BSLightingShaderMaterialFacegenTint*) R15: 0x1 (u8):[1] Flags: 0x10206 XMM0: (double)2.83673689296453E-312 / (float)-8.363604E-11 XMM1: (double)4.14175512897518E-08 / (float)-1.880476E-33 XMM2: (double)-3.5951744102426E-08 / (float)-1.691146E-32 XMM3: (double)0.250000019073488 / (float)1.266622E-26 XMM4: (double)8.27180612553028E-29 / (float)-1.889097E+26 XMM5: (double)-3.79365175120241E-08 / (float)-1.50233E-31 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x40 (u8):[64] [SP+8] 0x0 (NULL) [SP+10] 0x0 (NULL) [SP+18] 0x7FFD92C5C4BF (ntdll.dll+3C4BF) (void*) [SP+20] 0x1C759EA2C60 (BSLightingShaderMaterialFacegenTint*) [SP+28] 0x7FFD143B82F9 (skee64.dll+982F9) (char*) "H?G H?|$pH?C H?L$HH3???e" [SP+30] 0x85AEB7E978 (void*) [SP+38] 0x0 (NULL) [SP+40] 0x0 (NULL) [SP+48] 0x7 (u8):[7] [SP+50] 0x0 (NULL) [SP+58] 0x7FFD14324A72 (skee64.dll+4A72) (void*) [SP+60] 0x303235313291028D (u64):[3472896748074107533] [SP+68] 0x1C600393937 (u64):[1949918902583] [SP+70] 0x1C691CC02B4 (void*) [SP+78] 0xE59581F0921C (u64):[252430292914716] [SP+80] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty" [SP+88] 0x7FFD143F294C (skee64.dll+D294C) (void*) [SP+90] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty" [SP+98] 0x7FF716951F00 (SkyrimSE.exe+31D1F00) (char**) "BSEffectShaderProperty" [SP+A0] 0x1C80FF3A3C0 (char*) "\t" [SP+A8] 0x0 (NULL) [SP+B0] 0x0 (NULL) [SP+B8] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) [SP+C0] 0x50 (u8):[80] [SP+C8] 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null) [SP+D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D8] 0x90 (u8):[144] [SP+E0] 0x1C759EB0818 (NiNode*) -> (Name: `NPC L Finger41 [LF41]`) [SP+E8] 0x7FF7143D8300 (SkyrimSE.exe+C58300) (void*) [SP+F0] 0x0 (NULL) [SP+F8] 0x0 (NULL) [SP+100] 0xF (u8):[15] [SP+108] 0xCBF29CE484222325 (i64):[-3750763034362895579] [SP+110] 0xE59581F093FC (u64):[252430292915196] [SP+118] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*) [SP+120] 0x1C759E4BA98 (NiNode*) -> (Name: `NPC Root [Root]`) [SP+128] 0x1 (u8):[1] [SP+130] 0x85AEB7EF08 (void*) [SP+138] 0x85AEB7ECE8 (BSFadeNode**) -> (Name: `skeleton.nif`) [SP+140] 0x85AEB7EA90 (void*) [SP+148] 0x1C85A6648C8 (void*) [SP+150] 0x0 (NULL) [SP+158] 0x7FFD143B651B (skee64.dll+9651B) (void*) [SP+160] 0x0 (NULL) [SP+168] 0x1C691CCE040 (char**) "\r" [SP+170] 0x1C80FF3A3A0 (void*) [SP+178] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*) [SP+180] 0x1 (u8):[1] [SP+188] 0x7FFD143B048D (skee64.dll+9048D) (void*) [SP+190] 0x50 (u8):[80] [SP+198] 0x1C691CC0E10 (char*) "\r" [SP+1A0] 0x1C759F456D8 (BSFadeNode*) -> (Name: `Quiver (0001397F)`) [SP+1A8] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*) [SP+1B0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+1B8] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+1C0] 0x85AEB7EBA0 (void*) [SP+1C8] 0x7FFD143AEE7B (skee64.dll+8EE7B) (void*) [SP+1D0] 0x1C80FF3A3C0 (char*) "\t" [SP+1D8] 0x85AEB7EA90 (void*) [SP+1E0] 0x1C759EC66E0 (BSLightingShaderProperty*) -> (Name: null) [SP+1E8] 0x0 (NULL) [SP+1F0] 0x85AEB7EAE8 (BSTriShape**) -> (Name: `BodyStormcloak`) [SP+1F8] 0x85AEB7EFC0 (void*) [SP+200] 0x7FFD144966F8 (skee64.dll+1766F8) (void*) [SP+208] 0x85AEB7EAE8 (BSTriShape**) -> (Name: `BodyStormcloak`) [SP+210] 0x85AEB7EFC0 (void*) [SP+218] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+220] 0x1C80FF3A3A0 (void*) [SP+228] 0x1C691CCE040 (char**) "\r" [SP+230] 0x1C759F20DE0 (NiNode*) -> (Name: `NPC Spine1 [Spn1]`) [SP+238] 0x85AEB7EA90 (void*) [SP+240] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) [SP+248] 0x7FFD1439B551 (skee64.dll+7B551) (void*) [SP+250] 0x85AEB7EB98 (void*) [SP+258] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) [SP+260] 0x1C759E4A000 (NiNode*) -> (Name: `NPC Spine [Spn0]`) [SP+268] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*) [SP+270] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+278] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+280] 0x2 (u8):[2] [SP+288] 0x7FFD92C6083D (ntdll.dll+4083D) (void*) [SP+290] 0x1C759E4B030 (NiNode*) -> (Name: `NPC COM [COM ]`) [SP+298] 0x7FF7143D83DC (SkyrimSE.exe+C583DC) (void*) [SP+2A0] 0x1 (u8):[1] [SP+2A8] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+2B0] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)) [SP+2B8] 0x85AEB7ED00 (char*) " (0002151F)[1]/ (00021520) [80%]" [SP+2C0] 0x1 (u8):[1] [SP+2C8] 0x0 (NULL) [SP+2D0] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) [SP+2D8] 0x7FFD1439B502 (skee64.dll+7B502) (void*) [SP+2E0] 0x1C759EC6840 (BSTriShape*) -> (Name: `BodyStormcloak`) [SP+2E8] 0x85AEB7EB98 (void*) [SP+2F0] 0x0 (NULL) [SP+2F8] 0x85AEB7EC30 (void*) [SP+300] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+308] 0x7FFD144967C0 (skee64.dll+1767C0) (void*) [SP+310] 0x85AEB7EEA0 (void*) [SP+318] 0x85AEB7EFC0 (void*) [SP+320] 0x1C759E4BBC0 (NiNode*) -> (Name: `NPC LookNode [Look]`) [SP+328] 0x7FF7138B2BEA (SkyrimSE.exe+132BEA) (void*) [SP+330] 0x0 (NULL) [SP+338] 0x85AEB7ECB8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+340] 0x85AEB7EB98 (void*) [SP+348] 0x85AEB7EC28 (void*) [SP+350] 0x8 (u8):[8] [SP+358] 0x1 (u8):[1] [SP+360] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`) [SP+368] 0x7FFD143B6471 (skee64.dll+96471) (void*) [SP+370] 0x85AEB7EB98 (void*) [SP+378] 0x85AEB7EC30 (void*) [SP+380] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`) [SP+388] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`) [SP+390] 0x85AEB7EEA0 (void*) [SP+398] 0x85AEB7EFC0 (void*) [SP+3A0] 0x7FFD144967C0 (skee64.dll+1767C0) (void*) [SP+3A8] 0x85AEB7EEA0 (void*) [SP+3B0] 0x85AEB7EFC0 (void*) [SP+3B8] 0x7FF7143A8C64 (SkyrimSE.exe+C28C64) (void*) [SP+3C0] 0x7FF716777488 (SkyrimSE.exe+2FF7488) (void*) [SP+3C8] 0x85AEB7ECC8 (char**) " (0002151F)[1]/ (00021520) [80%]" [SP+3D0] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`) [SP+3D8] 0x85AEB7EC30 (void*) [SP+3E0] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`) [SP+3E8] 0x7FFD143F36AC (skee64.dll+D36AC) (void*) [SP+3F0] 0x1C75B35AE40 (void*) [SP+3F8] 0x8 (u8):[8] [SP+400] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)) [SP+408] 0x0 (NULL) [SP+410] 0xBF800000 (u32):[3212836864] (f32):[-1] [SP+418] 0x7FFD14948080 (EngineFixes.dll+18080) (void*) [SP+420] 0x1 (u8):[1] [SP+428] 0x1C75B35AE58 (char*) " (0002151F)[1]/ (00021520) [80%]" [SP+430] 0x1C752FC7F08 (char*) "NPC Root [Root]" [SP+438] 0x1C75B35AE58 (char*) " (0002151F)[1]/ (00021520) [80%]" [SP+440] 0x1C759E164A0 (NiNode*) -> (Name: ` (0002151F)[1]/ (00021520) [80%]`) [SP+448] 0x1C759E4BA98 (NiNode*) -> (Name: `NPC Root [Root]`) [SP+450] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`) [SP+458] 0x1C759E5E6B8 (BSFadeNode*) -> (Name: `skeleton.nif`) [SP+460] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+468] 0x85AEB7EF08 (void*) [SP+470] 0x3531323030302820 (u64):[3832899940417284128] [SP+478] 0x202F5D315B294631 (u64):[2319174799683307057] [SP+480] 0x3235313230303028 (u64):[3617851967288651816] [SP+488] 0x5D2530385B202930 (u64):[6711823838270728496] [SP+490] 0x0 (NULL) [SP+498] 0x0 (NULL) [SP+4A0] 0x0 (NULL) [SP+4A8] 0x0 (NULL) [SP+4B0] 0x0 (NULL) [SP+4B8] 0x0 (NULL) [SP+4C0] 0x0 (NULL) [SP+4C8] 0x0 (NULL) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x0 (NULL) [SP+4E0] 0x0 (NULL) [SP+4E8] 0x0 (NULL) [SP+4F0] 0x0 (NULL) [SP+4F8] 0x0 (NULL) [SP+500] 0x0 (NULL) [SP+508] 0x0 (NULL) [SP+510] 0x0 (NULL) [SP+518] 0x0 (NULL) [SP+520] 0x0 (NULL) [SP+528] 0x0 (NULL) [SP+530] 0x0 (NULL) [SP+538] 0x0 (NULL) [SP+540] 0x0 (NULL) [SP+548] 0x0 (NULL) [SP+550] 0x0 (NULL) [SP+558] 0x0 (NULL) [SP+560] 0x0 (NULL) [SP+568] 0x0 (NULL) [SP+570] 0x8500000000 (u64):[571230650368] [SP+578] 0x0 (NULL) [SP+580] 0xE59581F0965C (u64):[252430292915804] [SP+588] 0x7FF713780000 (SkyrimSE.exe+0) (char*) "MZ?" [SP+590] 0x14 (u8):[20] [SP+598] 0x7FFD144967F8 (skee64.dll+1767F8) (void*) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)) [SP+5B0] 0x1C6B7C80790 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Arina`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)) [SP+5B8] 0x0 (NULL) [SP+5C0] 0x1C745C60440 (TESObjectARMO*) -> (Name: `Hjaalmarch Guard's Armor`, FormId: 00021520, File: `Skyrim.esm`) [SP+5C8] 0x85AEB7EF49 (void*) [SP+5D0] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`) [SP+5D8] 0x7FFD143AED14 (skee64.dll+8ED14) (void*) [SP+5E0] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`) [SP+5E8] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`) [SP+5F0] 0x1 (u8):[1] [SP+5F8] 0x7FFD14507030 (skee64.dll+1E7030) (void*) [SP+600] 0x0 (NULL) [SP+608] 0x8 (u8):[8] [SP+610] 0x1C85A6648B0 (void*) [SP+618] 0x1C800000001 (u64):[1958505086977] [SP+620] 0x7FFD14507118 (skee64.dll+1E7118) (void*) [SP+628] 0x1C759E5E408 (BSFadeNode*) -> (Name: `skeleton_female.nif`) [SP+630] 0x1C85A5EBAE0 (void*) [SP+638] 0x1C85A5EBAF8 (void*) [SP+640] 0x85AEB7EFC8 (void*) [SP+648] 0x85AEB7EEA0 (void*) [SP+650] 0x85AEB7EFC0 (void*) [SP+658] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+660] 0x1C6B04031C0 (void*) [SP+668] 0x1C85A664830 (void*) [SP+670] 0x0 (NULL) [SP+678] 0x7FFD144967F8 (skee64.dll+1767F8) (void*) [SP+680] 0x85AEB7EFC8 (void*) [SP+688] 0x85AEB7EEA0 (void*) [SP+690] 0x85AEB7EFC0 (void*) [SP+698] 0x1C85A6641B0 (void*) [SP+6A0] 0x0 (NULL) [SP+6A8] 0x0 (NULL) [SP+6B0] 0x85AEB7EF08 (void*) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x85AEB7EFC8 (void*) [SP+6C8] 0x85AEB7EEA0 (void*) [SP+6D0] 0x85AEB7EFC0 (void*) [SP+6D8] 0x7FFD14791359 (skse64_1_5_97.dll+91359) (void*) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x7FFD14812A80 (skse64_1_5_97.dll+112A80) (void*) [SP+6F0] 0x7FFD14496060 (skee64.dll+176060) (void*) [SP+6F8] 0x7FFD14505000 (skee64.dll+1E5000) (void*) [SP+700] 0x1A01 (u16):[6657] [SP+708] 0x6666666666666667 (u64):[7378697629483820647] [SP+710] 0x85AEB7F039 (void*) [SP+718] 0x7FFD1436FF51 (skee64.dll+4FF51) (void*) [SP+720] 0x38601C357987C2 (u64):[15868272968304578] [SP+728] 0xFFFF00000014 (u64):[281470681743380] [SP+730] 0x38601C35798701 (u64):[15868272968304385] [SP+738] 0x1C600000000 (u64):[1949915152384] [SP+740] 0x85AEB7F010 (void*) [SP+748] 0xC (u8):[12] [SP+750] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+758] 0x85AEB7F088 (void*) [SP+760] 0x85AEB7F080 (char*) "gfffffffg" [SP+768] 0x7FFD14791359 (skse64_1_5_97.dll+91359) (void*) [SP+770] 0x0 (NULL) [SP+778] 0x85AEB7F078 (void*) [SP+780] 0x7FFD3F800000 (u64):[140725668806656] (f32):[1] [SP+788] 0x1C858AFD8C0 (void*) [SP+790] 0xE (u8):[14] [SP+798] 0x1C81E97FA20 (void*) [SP+7A0] 0x1C81E97FE20 (void*) [SP+7A8] 0x1C81E97FE20 (void*) [SP+7B0] 0x3F (u8):[63] [SP+7B8] 0x40 (u8):[64] [SP+7C0] 0xFFFFFFFF0000000C (i64):[-4294967284] [SP+7C8] 0x7FF7166A7E80 (SkyrimSE.exe+2F27E80) (SkyrimVM*) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x0 (NULL) [SP+7E0] 0x8C24 (u16):[35876] [SP+7E8] 0x1A73 (u16):[6771] [SP+7F0] 0x6666666666666667 (u64):[7378697629483820647] [SP+7F8] 0x1A67 (u16):[6759] [SP+800] 0x85AEB7F250 (MemoryHeap**) [SP+808] 0x7FFD14791ACB (skse64_1_5_97.dll+91ACB) (void*) [SP+810] 0x2 (u8):[2] [SP+818] 0x534B4E52 (u32):[1397444178] [SP+820] 0x10 (u8):[16] [SP+828] 0xFFFF00000014 (u64):[281470681743380] [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0xFFFF0000000C (u64):[281470681743372] [SP+848] 0x1A73 (u16):[6771] [SP+850] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+858] 0x145534B53 (u64):[5458053971] (f32):[3380.708] [SP+860] 0x105061002000110 (u64):[73471634744279312] [SP+868] 0x8500000002 (u64):[571230650370] [SP+870] 0xAC4E9A4AE3DC (u64):[189453596025820] [SP+878] 0x85AEB7F250 (MemoryHeap**) [SP+880] 0x568801 (u32):[5670913] [SP+888] 0x7FFD147101C4 (skse64_1_5_97.dll+101C4) (void*) [SP+890] 0x1 (u8):[1] [SP+898] 0x5 (u8):[5] [SP+8A0] 0x85AEB7F490 (LoadStorageWrapper*) [SP+8A8] 0x2 (u8):[2] [SP+8B0] 0x5B (u8):[91] [SP+8B8] 0x7FF7140AF21B (SkyrimSE.exe+92F21B) (void*) [SP+8C0] 0x7FF7166A7E80 (SkyrimSE.exe+2F27E80) (SkyrimVM*) [SP+8C8] 0x85AEB7F188 (SkyrimScript::SaveFileHandleReaderWriter*) [SP+8D0] 0x5B (u8):[91] [SP+8D8] 0x7FF7166B0760 (SkyrimSE.exe+2F30760) (void*) [SP+8E0] 0x85AEB7EC01 (void*) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x1C6B1DE0005 (void*) [SP+8F8] 0x7FF714E4D7D0 (SkyrimSE.exe+16CD7D0) (void*) [SP+900] 0x5B49200005 (u64):[392068857861] [SP+908] 0x1C691D63998 (void*) [SP+910] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+918] 0x1C748A97960 (void*) [SP+920] 0x1C748A97980 (BSTempEffect**) [SP+928] 0x7FF71438F06D (SkyrimSE.exe+C0F06D) (void*) [SP+930] 0x1C6B1DE0088 (void*) [SP+938] 0x2C0 (u16):[704] [SP+940] 0x1C6B1DE0088 (void*) [SP+948] 0x1C748A97F00 (void*) [SP+950] 0x1C6B1DE0230 (void*) [SP+958] 0x580 (u16):[1408] [SP+960] 0x580 (u16):[1408] [SP+968] 0x10 (u8):[16] [SP+970] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+978] 0x1C6B1DE0088 (void*) [SP+980] 0x0 (NULL) [SP+988] 0x1C6B1DE0080 (MemoryHeap*) [SP+990] 0x0 (NULL) [SP+998] 0x1C6B0415210 (MemoryHeap*) [SP+9A0] 0x580 (u16):[1408] [SP+9A8] 0x0 (NULL) [SP+9B0] 0x7FF71563D280 (SkyrimSE.exe+1EBD280) (void*) [SP+9B8] 0x7FF7143823A1 (SkyrimSE.exe+C023A1) (void*) [SP+9C0] 0x1C6B1DE0080 (MemoryHeap*) [SP+9C8] 0x7FF71438F595 (SkyrimSE.exe+C0F595) (void*) [SP+9D0] 0x1C74840D760 (void*) [SP+9D8] 0x1C748A97F00 (void*) [SP+9E0] 0x1C7492039A0 (void*) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x1C7492039A0 (void*) [SP+9F8] 0x7FF71438F350 (SkyrimSE.exe+C0F350) (char*) "H;??" [SP+A00] 0x1C7492039A0 (void*) [SP+A08] 0x7FF71438F595 (SkyrimSE.exe+C0F595) (void*) [SP+A10] 0x1C74840D760 (void*) [SP+A18] 0x7FF714384D12 (SkyrimSE.exe+C04D12) (void*) [SP+A20] 0x7FF7166B7EA0 (SkyrimSE.exe+2F37EA0) (void*) [SP+A28] 0x1C7492039C0 (void*) [SP+A30] 0x1C7492039C0 (void*) [SP+A38] 0x7FF71438F118 (SkyrimSE.exe+C0F118) (void*) [SP+A40] 0x1C6B1DE0088 (void*) [SP+A48] 0x85AEB7F3D0 (void*) [SP+A50] 0x1C6B1DE0088 (void*) [SP+A58] 0x1C6B1DE0080 (MemoryHeap*) [SP+A60] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+A68] 0xB0 (u8):[176] [SP+A70] 0x0 (NULL) [SP+A78] 0x7FF71438261E (SkyrimSE.exe+C0261E) (void*) [SP+A80] 0x7FF71563D280 (SkyrimSE.exe+1EBD280) (void*) [SP+A88] 0x1C6B1DE0088 (void*) [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x1C7492039C0 (void*) [SP+AA8] 0x7FF714384EFE (SkyrimSE.exe+C04EFE) (void*) [SP+AB0] 0x85AEB7F3B0 (anonymous_namespace::Win32FileType**) [SP+AB8] 0x1C7492039C0 (void*) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x7FF713E5FAD5 (SkyrimSE.exe+6DFAD5) (void*) [SP+AE0] 0x1C7492039C0 (void*) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x7FF7166B7FE0 (SkyrimSE.exe+2F37FE0) (void*) [SP+AF8] 0x0 (NULL) [SP+B00] 0x1C691D63900 (ScrapHeap*) [SP+B08] 0x7FF714AC221E (SkyrimSE.exe+134221E) (void*) [SP+B10] 0x0 (NULL) [SP+B18] 0x1C791F30000 (void*) [SP+B20] 0x1C748C04000 (anonymous_namespace::Win32FileType*) [SP+B28] 0x56886A (u32):[5671018] [SP+B30] 0x1C6B7C719C8 (void*) [SP+B38] 0x8C24 (u16):[35876] [SP+B40] 0x4 (u8):[4] [SP+B48] 0x3E9 (u16):[1001] [SP+B50] 0x0 (NULL) [SP+B58] 0x7FF7140AB822 (SkyrimSE.exe+92B822) (void*) [SP+B60] 0x0 (NULL) [SP+B68] 0x7FF7166A7E80 (SkyrimSE.exe+2F27E80) (SkyrimVM*) [SP+B70] 0x85AEB7F440 (void*) [SP+B78] 0x1 (u8):[1] [SP+B80] 0x0 (NULL) [SP+B88] 0x1C6B7C716B0 (void*) [SP+B90] 0xFFFFFFFF00000001 (i64):[-4294967295] [SP+B98] 0x5 (u8):[5] [SP+BA0] 0x1C748C04000 (anonymous_namespace::Win32FileType*) [SP+BA8] 0x7FF713D00FCE (SkyrimSE.exe+580FCE) (char*) "?H?L$P?Wjk" [SP+BB0] 0x1C700000000 (u64):[1954210119680] [SP+BB8] 0x1C748C04000 (anonymous_namespace::Win32FileType*) [SP+BC0] 0x1C700000001 (u64):[1954210119681] [SP+BC8] 0x0 (NULL) [SP+BD0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+BD8] 0x7FF714DC5500 (SkyrimSE.exe+1645500) (void*) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x7FF700000000 (u64):[140698833649664] [SP+BF8] 0x0 (NULL) [SP+C00] 0x7FF714DC5A38 (SkyrimSE.exe+1645A38) (void*) [SP+C08] 0x7F0000000000 (u64):[139637976727552] [SP+C10] 0x0 (NULL) [SP+C18] 0x7FF714DC5500 (SkyrimSE.exe+1645500) (void*) [SP+C20] 0x1C748C04000 (anonymous_namespace::Win32FileType*) [SP+C28] 0x56886A (u32):[5671018] [SP+C30] 0x1C6B7C716B0 (void*) [SP+C38] 0x5B (u8):[91] [SP+C40] 0x0 (NULL) [SP+C48] 0x7FF713CFDADE (SkyrimSE.exe+57DADE) (void*) [SP+C50] 0x1C7589891D0 (BSResource::ArchiveStream*) [SP+C58] 0x3E9 (u16):[1001] [SP+C60] 0x7FF70067E997 (u64):[140698840459671] [SP+C68] 0x85AEB7F5E0 (void*) [SP+C70] 0xFFFFFFFF00000001 (i64):[-4294967295] [SP+C78] 0x0 (NULL) [SP+C80] 0x5B00008C24 (u64):[390842059812] [SP+C88] 0x0 (NULL) [SP+C90] 0x1C75AFA33E8 (void*) [SP+C98] 0x7FF700000406 (u64):[140698833650694] [SP+CA0] 0x1C75B26EA50 (void*) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x7FF714CB89B0 (SkyrimSE.exe+15389B0) (void*) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x31FF001813 (u64):[214731593747] [SP+CE0] 0x1C700000000 (u64):[1954210119680] [SP+CE8] 0x1C75AF5A130 (TESObjectREFR*) -> (FormId: FF001813, BaseForm: TESObjectWEAP(Name: `Iron Greatsword of Sparks`, FormId: 000896CC, File: `Skyrim.esm`)) [SP+CF0] 0x80000003 (u32):[2147483651] [SP+CF8] 0x6E6F74534E000000 (u64):[7957706967726686208] [SP+D00] 0x1C70000005B (u64):[1954210119771] [SP+D08] 0x1C691D63998 (void*) [SP+D10] 0x0 (NULL) [SP+D18] 0x7FFD00000000 (u64):[140724603453440] [SP+D20] 0x3200008500000000 (u64):[3602880273127047168] [SP+D28] 0x0 (NULL) [SP+D30] 0x1C800000000 (u64):[1958505086976] [SP+D38] 0x1700000000 (u64):[98784247808] [SP+D40] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D48] 0x1C7589891D0 (BSResource::ArchiveStream*) [SP+D50] 0xBFA5F800BE7238 (u64):[53944205134688824] [SP+D58] 0x40B6E0003C6CD (u64):[1138466981398221] [SP+D60] 0x55F3760004AEE8 (u64):[24193061152403176] [SP+D68] 0xE00000009 (u64):[60129542153] [SP+D70] 0x8C2400000005 (u64):[154086246711301] [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) [SP+DA0] 0x0 (NULL) [SP+DA8] 0x0 (NULL) [SP+DB0] 0xAC4E00000000 (u64):[189451007426560] [SP+DB8] 0x7FFD147A7428 (skse64_1_5_97.dll+A7428) (void*) [SP+DC0] 0xC0 (u8):[192] [SP+DC8] 0x0 (NULL) [SP+DD0] 0x0 (NULL) [SP+DD8] 0x7FF7155355CC (SkyrimSE.exe+1DB55CC) (void*) [SP+DE0] 0x0 (NULL) [SP+DE8] 0x0 (NULL) [SP+DF0] 0xAC4E9A4AF13C (u64):[189453596029244] [SP+DF8] 0x147A7428 (u32):[343569448] [SP+E00] 0x0 (NULL) [SP+E08] 0x7FF7155355CC (SkyrimSE.exe+1DB55CC) (void*) [SP+E10] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a" [SP+E18] 0x0 (NULL) [SP+E20] 0x38DE (u16):[14558] [SP+E28] 0x7FFD147A6F1B (skse64_1_5_97.dll+A6F1B) (void*) [SP+E30] 0x45375F3165766153 (u64):[4987559778096406867] [SP+E38] 0x305F333433383043 (u64):[3485560935898689603] [SP+E40] 0x363936323731345F (u64):[3907213741022852191] [SP+E48] 0x726D61545F313645 (u64):[8245353507787454021] [SP+E50] 0x333230305F6C6569 (u64):[3689064029087360361] [SP+E58] 0x30303230325F3335 (u64):[3472330495287571253] [SP+E60] 0x3536343531313134 (u64):[3834309535815774516] [SP+E68] 0x652E315F35315F31 (u64):[7290819131743493937] [SP+E70] 0x7373 (u16):[29555] [SP+E78] 0x3 (u8):[3] [SP+E80] 0x1 (u8):[1] [SP+E88] 0x0 (NULL) [SP+E90] 0x7FFD1481E1C0 (skse64_1_5_97.dll+11E1C0) (void*) [SP+E98] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a" [SP+EA0] 0xFFFFFFFF (u32):[4294967295] [SP+EA8] 0xC0 (u8):[192] [SP+EB0] 0x1 (u8):[1] [SP+EB8] 0x7FFD147A785D (skse64_1_5_97.dll+A785D) (void*) [SP+EC0] 0x1C748C04AB0 (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess" [SP+EC8] 0x42 (u8):[66] [SP+ED0] 0x3 (u8):[3] [SP+ED8] 0xC0 (u8):[192] [SP+EE0] 0x0 (NULL) [SP+EE8] 0x7FFD147D8A24 (skse64_1_5_97.dll+D8A24) (char*) "SKSE" [SP+EF0] 0x1C748C04AB0 (char*) "Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.ess" [SP+EF8] 0x42 (u8):[66] [SP+F00] 0x1 (u8):[1] [SP+F08] 0x7FFD1479D468 (skse64_1_5_97.dll+9D468) (void*) [SP+F10] 0x8500000003 (u64):[571230650371] [SP+F18] 0x1C691E451D0 (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a" [SP+F20] 0x1C6B078E060 (char*) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a" [SP+F28] 0x7FFD147A70CC (skse64_1_5_97.dll+A70CC) (void*) [SP+F30] 0x85AEB7F8B8 (void*) [SP+F38] 0x7FFD1479D4B5 (skse64_1_5_97.dll+9D4B5) (void*) [SP+F40] 0x2F34202D206E6148 (u64):[3401378996761289032] [SP+F48] 0x20303230322F3431 (u64):[2319408990677578801] [SP+F50] 0x37313A31323A3930 (u64):[3977023928915343664] [SP+F58] 0x655620455845202C (u64):[7302059328033595436] [SP+F60] 0x31203A6E6F697372 (u64):[3539893553103205234] [SP+F68] 0x2C302E37392E352E (u64):[3184095751268349230] (f32):[0.0001661374] [SP+F70] 0x6556206576615320 (u64):[7302059465977713440] [SP+F78] 0x3231206E6F697372 (u64):[3616707634442892146] [SP+F80] 0x1C60038372E (u64):[1949918836526] [SP+F88] 0x2 (u8):[2] [SP+F90] 0x85AEB7F8B8 (void*) [SP+F98] 0x7FFD14793B9A (skse64_1_5_97.dll+93B9A) (void*) [SP+FA0] 0x1C691E451D0 (char**) "\noading SKSEDelayFunctorManager data...a......Citizens Patch.espdition\Saves\\Save1_7EC08343_0_4172696E61_Tamriel_002353_20200411154651_15_1.skse_1_1.skse.skserrectlys disabled\nSlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time\nTreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.\nUnequipAllCrash = true ; Fix a crash when invoking `Actor.UnequipAll` on an actor without an AI process.\nVerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate\nWeaponBlockScaling = true ; Fix weapon blocking so it correctly scales off of the blocking actor's weapon\n\n[Warnings]\nDupeAddonNodes = true ; Warns if there are two or more addon nodes (ADDN) with the same node index in your load order\nRefHandleLimit = true ; Warns when you are close to the reference handle limit at main menu and after loading a save\nRefrMainMenuLimit = 800000 ; Handle count to warn at on main menu\nRefrLoadedGameLimit = 1000000 ; Handle count to warn at after loading a save game\n\n[Experimental]\nMemoryManager = false ; Disables Skyrim's memory manager in favor of standard allocation (Use OS Allocators), can help with ILS\nUseTBBMalloc = true ; Uses TBBMalloc instead of standard allocators, only active if MemoryManager is true\nSaveGameMaxSize = false ; Expands the maximum uncompressed size of a save game from 64 MB to 128 MB; can fix "crash on save" issue in long-runnning saves\n\n; DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY\nTreatAllModsAsMasters = false ; Loads all mods as if they are masters. \n they are masters. \r\n signed value. Should allow to load more animations before CTD\nBethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name\nBSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly\nBSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. \nBSLightingShaderParallaxBug = true ; Fixes a bug causing the parallax technique to break if specular is not also set\nBSTempEffectNiRTTI = true ; Fixes a bug where the NiRTTI for this object is not set properly\nCalendarSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game\nCellInit = true ; Fixes a rare crash where a form does not get converted from an id to a pointer\nConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons\nDoublePerkApply = true ; Fix NPC perks applying twice when you load a game\nEquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip\nGetKeywordItemCount = true ; Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases\nGHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build\nLipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.\nMemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.\nMO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms\nPerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form\nRemovedSpellBook = true ; Fix a crash where learning a ; Fix a crash where learning a" [SP+FA8] 0x7FFD1481EC13 (skse64_1_5_97.dll+11EC13) (char*) "nctorManager data..." [SP+FB0] 0x0 (NULL) [SP+FB8] 0x13 (u8):[19] [SP+FC0] 0x7FFD147DE0B0 (skse64_1_5_97.dll+DE0B0) (char*) "dispatched message." [SP+FC8] 0x7FFD1478ADC2 (skse64_1_5_97.dll+8ADC2) (void*) [SP+FD0] 0x7FFD147DEDB8 (skse64_1_5_97.dll+DEDB8) (char*) "%s\n" [SP+FD8] 0x7FFD1481EC00 (skse64_1_5_97.dll+11EC00) (char*) "Loading SKSEDelayFunctorManager data..." [SP+FE0] 0x2 (u8):[2] [SP+FE8] 0x7FFD14370A4F (skee64.dll+50A4F) (void*) [SP+FF0] 0x0 (NULL) [SP+FF8] 0x85AEB7F8B8 (void*) } Modules { SkyrimSE.exe: 0x7FF713780000 ntdll.dll: 0x7FFD92C20000 KERNEL32.DLL: 0x7FFD920C0000 KERNELBASE.dll: 0x7FFD8FC30000 apphelp.dll: 0x7FFD8BF30000 USER32.dll: 0x7FFD92340000 win32u.dll: 0x7FFD90BF0000 GDI32.dll: 0x7FFD92180000 gdi32full.dll: 0x7FFD90130000 msvcp_win.dll: 0x7FFD902D0000 ucrtbase.dll: 0x7FFD8FEE0000 ADVAPI32.dll: 0x7FFD928E0000 msvcrt.dll: 0x7FFD92A40000 sechost.dll: 0x7FFD92AE0000 RPCRT4.dll: 0x7FFD92560000 SHELL32.dll: 0x7FFD91890000 cfgmgr32.dll: 0x7FFD903D0000 shcore.dll: 0x7FFD92750000 combase.dll: 0x7FFD91320000 bcryptPrimitives.dll: 0x7FFD8FBB0000 windows.storage.dll: 0x7FFD90420000 profapi.dll: 0x7FFD8FB40000 powrprof.dll: 0x7FFD8FAF0000 UMPDC.dll: 0x7FFD8FAE0000 shlwapi.dll: 0x7FFD92B80000 kernel.appcore.dll: 0x7FFD8FB90000 cryptsp.dll: 0x7FFD90BA0000 ole32.dll: 0x7FFD90D50000 WS2_32.dll: 0x7FFD92870000 SETUPAPI.dll: 0x7FFD90EB0000 bcrypt.dll: 0x7FFD90BC0000 OLEAUT32.dll: 0x7FFD921D0000 X3DAudio1_7.dll: 0x51C40000 binkw64.dll: 0x180000000 XINPUT1_3.dll: 0x400000 DINPUT8.dll: 0x7FFD26080000 IPHLPAPI.DLL: 0x7FFD8F000000 WINHTTP.dll: 0x7FFD7F440000 MSVCP140.dll: 0x7FFD76C10000 VCRUNTIME140.dll: 0x7FFD76D50000 d3dx9_42.dll: 0x7FFD44F40000 d3d11.dll: 0x7FFD8CF10000 steam_api64.dll: 0x505C0000 HID.DLL: 0x7FFD8E6F0000 WSOCK32.dll: 0x7FFD5E060000 WINMM.dll: 0x7FFD8ABF0000 dxgi.dll: 0x7FFD8E7E0000 winmmbase.dll: 0x7FFD8ABC0000 dxcore.dll: 0x7FFD8E7C0000 IMM32.DLL: 0x7FFD922A0000 skse64_steam_loader.dll: 0x7FFD43630000 VERSION.dll: 0x7FFD8E5F0000 inputhost.dll: 0x7FFD86C20000 wintypes.dll: 0x7FFD8D170000 PROPSYS.dll: 0x7FFD8E280000 CoreUIComponents.dll: 0x7FFD868F0000 CoreMessaging.dll: 0x7FFD8B940000 ntmarta.dll: 0x7FFD8EB70000 usvfs_x64.dll: 0x7FFD30320000 steamclient64.dll: 0x7FFD14B90000 CRYPT32.dll: 0x7FFD8FFE0000 MSASN1.dll: 0x7FFD8FB70000 imagehlp.dll: 0x7FFD921B0000 PSAPI.DLL: 0x7FFD92800000 tier0_s64.dll: 0x7FFD14A10000 vstdlib_s64.dll: 0x7FFD1D090000 MSWSOCK.dll: 0x7FFD8F2F0000 Secur32.dll: 0x7FFD72440000 SSPICLI.DLL: 0x7FFD8F9D0000 CRYPTBASE.DLL: 0x7FFD8F4C0000 NetScriptFramework.Runtime.dll: 0x7FFD1D050000 dbghelp.dll: 0x7FFD89B10000 mscoree.dll: 0x7FFD7FB20000 mscoreei.dll: 0x7FFD6E6B0000 clr.dll: 0x7FFD55F80000 VCRUNTIME140_CLR0400.dll: 0x7FFD8A900000 ucrtbase_clr0400.dll: 0x7FFD890A0000 mscorlib.ni.dll: 0x7FFD50330000 clrjit.dll: 0x7FFD57630000 wldp.dll: 0x7FFD8F550000 WINTRUST.dll: 0x7FFD90370000 amsi.dll: 0x7FFD8CB30000 USERENV.dll: 0x7FFD8FA00000 AMSIExt.dll: 0x7FFD8CA90000 clbcatq.dll: 0x7FFD92990000 mccoreps.dll: 0x77CD0000 rsaenh.dll: 0x7FFD8EE60000 gpapi.dll: 0x7FFD8E700000 cryptnet.dll: 0x7FFD8C5A0000 vtploader.dll: 0x7FFD78690000 mfevtpa.dll: 0x50A10000 mfehida.dll: 0x50B10000 mfemmsa.dll: 0x50A90000 sxs.dll: 0x7FFD8F930000 System.ni.dll: 0x7FFD4F6C0000 System.Core.ni.dll: 0x7FFD4EC40000 urlmon.dll: 0x7FFD7FC60000 iertutil.dll: 0x7FFD80D70000 NetScriptFramework.SkyrimSE.dll: 0x7FFD1C940000 EngineFixes.dll: 0x7FFD14930000 tbb.dll: 0x7FFD148B0000 tbbmalloc.dll: 0x7FFD14840000 skse64_1_5_97.dll: 0x7FFD14700000 skee64.dll: 0x7FFD14320000 uxtheme.dll: 0x7FFD8BFF0000 gameoverlayrenderer64.dll: 0x7FFD14140000 MSCTF.dll: 0x7FFD91F80000 TextInputFramework.dll: 0x7FFD86D40000 nvldumdx.dll: 0x7FFD14050000 nvwgf2umx.dll: 0x7FFD0E650000 nvspcap64.dll: 0x7FFD13C20000 igd10iumd64.dll: 0x7FFD7DC80000 ncrypt.dll: 0x7FFD8F5C0000 NTASN1.dll: 0x7FFD8F580000 igc64.dll: 0x7FFD7B5C0000 OneCoreCommonProxyStub.dll: 0x7FFD810E0000 OneCoreUAPCommonProxyStub.dll: 0x7FFD826D0000 dcomp.dll: 0x7FFD8AC20000 dwmapi.dll: 0x7FFD8DB70000 DEVOBJ.dll: 0x7FFD8F8E0000 XAudio2_7.dll: 0x1C68E000000 MMDevApi.dll: 0x7FFD882F0000 AUDIOSES.DLL: 0x7FFD87F50000 Windows.UI.dll: 0x7FFD86DE0000 avrt.dll: 0x7FFD8C440000 DSOUND.DLL: 0x7FFD5B450000 resourcepolicyclient.dll: 0x7FFD8DF00000 wbemprox.dll: 0x7FFD7FC40000 wbemcomn.dll: 0x7FFD7FBB0000 wbemsvc.dll: 0x7FFD7F2E0000 fastprox.dll: 0x7FFD7DAD0000 NSI.dll: 0x7FFD92550000 dhcpcsvc6.DLL: 0x7FFD8A890000 dhcpcsvc.DLL: 0x7FFD8AB20000 DNSAPI.dll: 0x7FFD8F040000 webio.dll: 0x7FFD7DBE0000 WINNSI.DLL: 0x7FFD8ABB0000 rasadhlp.dll: 0x7FFD7F2D0000 fwpuclnt.dll: 0x7FFD8A790000 schannel.DLL: 0x7FFD8ED90000 mskeyprotect.dll: 0x7FFD706F0000 ncryptsslp.dll: 0x7FFD86580000 DPAPI.DLL: 0x7FFD8EEA0000 } Plugins (0) { } Extra { Currently executing hooks (0) { } } Game plugins (58) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] SGEyebrows.esp [07] SkyUI_SE.esp [08] Reverb and Ambiance Overhaul - Skyrim.esp [09] Immersive Sounds - Compendium.esp [0A] Cutting Room Floor.esp [0B] dD - Enhanced Blood Main.esp [0C] dD-Larger Splatter Size.esp [0D] dD-Medium Script Range.esp [0E] Hothtrooper44_ArmorCompilation.esp [0F] Vokrii - Minimalistic Perks of Skyrim.esp [10] Guard Dialogue Overhaul.esp [11] Skyrim Unbound.esp [12] Attack Dogs.esp [13] AmazingFollowerTweaks.esp [14] Cloaks.esp [15] Inigo.esp [16] Bells of Skyrim.esp [17] More Horses.esp [18] dD - Realistic Ragdoll Force - Realistic.esp [19] dD-No Spinning Death Animation.esp [1A] Headtracking.esp [1B] Hothtrooper44_Armor_Ecksstra.esp [1C] Serio's Enhanced Dragons Redone.esp [1D] RealisticHuskySoundsSSE.esp [1E] SmartNoMoreStupidDog.esp [1F] Smilodon - Combat of Skyrim.esp [20] Spell - Vanilla Vibrant Colors.esp [21] VioLens SE.esp [22] SSE High Quality Music.esp [23] Cloaks - Dawnguard.esp [24] KS Hairdo's.esp [25] SkyrimReputation_SSE.esp [26] Ryder_the_Dragonfly.esp [27] TheEyesOfBeauty.esp [28] DSerArcheryGameplayOverhaul.esp [29] RaceMenu.esp [2A] RaceMenuPlugin.esp [2B] UIExtensions.esp [2C] Enhanced WheelMenu Control.esp [2D] IdlePlayWheelMenu.esp [2E] Immersive Citizens - AI Overhaul.esp [2F] Bells of Skyrim - ICAIO Patch.esp [30] Relationship Dialogue Overhaul.esp [31] RDO - AFT v1.66 Patch.esp [32] RDO - CRF + USSEP Patch.esp [FE 000] DragonCombatDialogue.esp [FE 001] More Horses - Giddy Up.esp [FE 002] More Horses - Normalized Specials.esp [FE 003] Qw_ISC_CRF Patch.esp [FE 004] Player Blink Fix.esp [FE 005] Qw_CloaksOfSkyrim_CRF Patch.esp [FE 006] More Horses - Immersive Citizens Patch.esp }