function getnames() for i, v in pairs(game:GetChildren()) do if v.ClassName == "Players" then return v.Name end end end local players = getnames() local LP = game:GetService("Players").LocalPlayer coroutine.resume( coroutine.create( function() while wait(1) do coroutine.resume( coroutine.create( function() for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Name ~= LP.Name and v.Character.UpperTorso.Color ~= LP.Character.UpperTorso.Color then v.Character.LowerTorso.CanCollide = false v.Character.LowerTorso.Material = "Neon" v.Character.LowerTorso.Size = Vector3.new(60, 60, 60) v.Character.HumanoidRootPart.Size = Vector3.new(60, 60, 60) end end end ) ) end end ) )