every 1 second in "world": loop all players: add 1 to {playtime.%loop-player%} command /sethome : trigger: if arg 1 is set: set {home.%arg-1%} to position of player send "&7You have set your home &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/sethome " command /home : trigger: if arg 1 is set: teleport player to {home.%arg-1%} send "&7You have teleported to your home! &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/home " command /delhome : trigger: if arg-1 is set: delete {home.%arg-1%} send "&7You have deleted your home! &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/delhome " command /gmc: trigger: send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds set player's gamemode to creative stop command /gms: trigger: send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds set player's gamemode to survival stop command /tphere []: trigger: teleport arg-1 to player send player title "&7You have teleported" with subtitle "&c&l%arg-%&7!" for 3 seconds send arg-1 title "&7You have been" with subtitle "&7Teleported" for 3 seconds command /prm [] []: trigger: if arg-1 is not set: if arg-2 is not set: send "&7You have not written any message to this player!" if arg-1 is set: if arg-2 is set: send "&7You have sent &a%arg-2% &7to &a%arg-1%&7!" send "&7From &a%player%&7: &a%arg-2%" to arg-1