local t = tick() local NotificationHolder = loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/STX/Module.Lua"))() local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/BocusLuke/UI/main/STX/Client.Lua"))() local skyids = { "rbxassetid://4922990751" } for i, v in pairs(getgc(true)) do if typeof(v) == "table" and rawget(v, "getIsBodyMoverCreatedByGame") then v.getIsBodyMoverCreatedByGame = function(gg) return true end end if typeof(v) == "table" and rawget(v, "kick") then v.kick = function() return wait(9e9) end end if typeof(v) == "table" and rawget(v, "randomDelayKick") then v.randomDelayKick = function() return wait(9e9) end end if typeof(v) == "table" and rawget(v, "connectCharacter") then v.connectCharacter = function(gg) return wait(9e9) end end if typeof(v) == "table" and rawget(v, "Remote") then v.Remote.Name = v.Name -- simple remote naming (tbh i could have used another method) -- i sticked to this method because i used it on the first and forgor to replace it :Skull: -- contact me for better method end end local oldnamecall -- anti kick because cw kicks u after u rename the remotes oldnamecall = hookmetamethod( game, "__namecall", function(self, ...) local args = {...} local method = getnamecallmethod() if (method == "Kick" or method == "kick") and self == game.Players.LocalPlayer then return end return oldnamecall(self, unpack(args)) end ) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local flyKeyDown local flyKeyUp local events = game:GetService("ReplicatedStorage").Communication.Events local functions = game:GetService("ReplicatedStorage").Communication.Functions for i = 1, 25 do -- inf jump bypass events.StartFastRespawn:FireServer() functions.CompleteFastRespawn:FireServer() wait() end -- anim table & tables local weapon_anims = {} local killsays = { -- found by cheese "你是垃圾,菜鸟可以做得更好。", "imagine dying ??? LLLL", "Oops i forgot you were there, oh wait you actually dont exist anyways.", "ez ez you got clapped by a low level haha!", "?: you cant just exploit in here!!111!!111 its illegal!!!!", "why are you dying to me bro fr fr", "clapped by nova hub user :skull:", "bro got clapped lol", "'?: imagine being fatherless' where are yours then go check ???", "sorry did my kill aura hit you? if so then youre trash ?", "bro got skill issues ???", "bozo cant even beat me", "fr fr nova on top", "What's up 'Hackle cheatle' here guys, I have been arresting due to multiple crimes including cheating.", "wdym touch grass i have one of those on my feet", "fortnite 19$ gift card who wants it!!!??", ".gg/gswH7FGxyb <-- join for cool scripts (!!! real no fake !!!)", "ez bozo", "your dad never came back from the milk store for a reason", "damn bro did your mother drop you when youre born", "Who are you talking to? a kill say bot? ?", "damn bro you really need a therapist ??", "?: stop hacking!!!! its against the rules!!!", "wenomechainsama tumajarbisaun", "you should go back to kindergarden bro ?", "im just better than you!!!!!", "nova hub better than you smh smh smh ?" } for i, v in pairs(game:GetService("ReplicatedStorage").Shared.Assets.Melee:GetDescendants()) do if v:IsA("Animation") then if v.Name:find("Slash") or v.Name:find("Swing") then table.insert(weapon_anims, v.AnimationId) end end end -- inf yield fly stuff ignore FLYING = false iyflyspeed = 1 vehicleflyspeed = 1 -- inf fly i modified it a bit function sFLY(vfly, ragdoll, platform) if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end local T = LocalPlayer.Character.HumanoidRootPart local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new("BodyGyro") local BV = Instance.new("BodyVelocity") BG.P = 9e4 BG.Parent = T BV.Parent = T BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) task.spawn( function() repeat wait() if LocalPlayer.Character.Humanoid:FindFirstChild("RagdollRemoteEvent") ~= nil then if ragdoll then LocalPlayer.Character.Humanoid:FindFirstChild("RagdollRemoteEvent"):FireServer(true) end end for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BallSocketConstraint") then v.TwistLowerAngle = 0 v.TwistUpperAngle = 0 v.UpperAngle = 0 v.Radius = 0 if v.Parent.Name == "Right Arm" or v.Parent.Name == "Left Arm" then v.TwistLowerAngle = 0 v.TwistUpperAngle = 0 v.UpperAngle = 90 v.Radius = 90 end end end if not vfly and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = platform end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new( CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0 ).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new( lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0 ).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:Destroy() BV:Destroy() if LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false end end ) end flyKeyDown = Mouse.KeyDown:Connect( function(KEY) if KEY:lower() == "w" then CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == "s" then CONTROL.B = -(vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == "a" then CONTROL.L = -(vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == "d" then CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed) elseif QEfly and KEY:lower() == "e" then CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed) * 2 elseif QEfly and KEY:lower() == "q" then CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed) * 2 end pcall( function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end ) end ) flyKeyUp = Mouse.KeyUp:Connect( function(KEY) if KEY:lower() == "w" then CONTROL.F = 0 elseif KEY:lower() == "s" then CONTROL.B = 0 elseif KEY:lower() == "a" then CONTROL.L = 0 elseif KEY:lower() == "d" then CONTROL.R = 0 elseif KEY:lower() == "e" then CONTROL.Q = 0 elseif KEY:lower() == "q" then CONTROL.E = 0 end end ) FLY() end -- skidded from inf yield cuz im too lazy again also the random fly i found sometimes anti cheat u invisfling = function() -- changed to loadstring because it was so messy loadstring(game:HttpGet'https://raw.githubusercontent.com/SussyImposterRed/Scripts/main/NoIdentityFling')() end local library = loadstring(game:HttpGet("https://pastebin.com/raw/xB6h23QX"))() -- not my lib menu = library.new('nova.xyz', "novasaves\\") local tabs = { menu.new_tab("http://www.roblox.com/asset/?id=7300477598"), menu.new_tab("http://www.roblox.com/asset/?id=7300535052"), menu.new_tab("http://www.roblox.com/asset/?id=7300480952"), menu.new_tab("http://www.roblox.com/asset/?id=7300486042"), menu.new_tab("http://www.roblox.com/asset/?id=7300489566") } function parry() game:GetService("ReplicatedStorage").Communication.Events.Parry:FireServer() end function getChance(v) -- from cheese local chance = math.floor(Random.new().NextNumber(Random.new(),0,1) * 100) / 100 return chance <= math.floor(v) / 100 end -- Not my config do local _menu = tabs[5].new_section("menu") -->> Simple config system local all_cfgs local configs = _menu.new_sector("configs") local text local list = configs.element( "Scroll", "config list", {options = {"none"}}, function(State) text:set_value({Text = State.Scroll}) end ) text = configs.element("TextBox", "config name") configs.element( "Button", "save", nil, function() if menu.values[5].menu.configs["config name"].Text ~= "none" then menu.save_cfg(menu.values[5].menu.configs["config name"].Text) end end ) configs.element( "Button", "load", nil, function() if menu.values[5].menu.configs["config name"].Text ~= "none" then menu.load_cfg(menu.values[5].menu.configs["config name"].Text) end end ) configs.element( "Button", "rejoin", nil, function() game:GetService "TeleportService":TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer) end ) configs.element("Toggle", "kill say") configs.element("Button","clear local appearance", nil, function() LocalPlayer:ClearCharacterAppearance() end) configs.element("Button","load chat bypass", nil, function() local newT = tick() loadstring(game:HttpGet('https://raw.githubusercontent.com/SussyImposterRed/Scripts/main/chatbypass'))() Notification:Notify( {Title = "Nofitication", Description = "Loaded Chat Bypass from github in " .. tick() - newT .. "s (seconds)"}, {OutlineColor = Color3.fromRGB(80, 80, 80), Time = 5, Type = "default"} ) end) configs.element("Button","unload chat bypass", nil, function() game:GetService("TextChatService").OnIncomingMessage = function(L)end end) for i,v in pairs(getgc(true)) do if typeof(v) == 'table' then if rawget(v,'removeKillFeedIdx') then oldrender = v.render v.render = function(gg) if gg.props then local whoDied = gg.props.killfeedItemInfo.playerThatDied local whoKilled = gg.props.killfeedItemInfo.playerThatKilled if (menu.values[5].menu.configs["kill say"].Toggle and tostring(whoKilled) == LocalPlayer.Name and tostring(whoDied) ~= LocalPlayer.Name) then game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync( tostring(whoDied)..", "..killsays[math.random(1, #killsays)] ) end end return oldrender(gg) end end end end local function update_cfgs() all_cfgs = listfiles("novasaves\\") for _, cfg in next, all_cfgs do all_cfgs[_] = string.gsub(string.gsub(cfg, "novasaves\\", ""), ".txt", "") list:add_value(all_cfgs[_]) end end update_cfgs() task.spawn( function() while true do wait(1) update_cfgs() end end ) end do local rage = tabs[1].new_section("rage") local combat = rage.new_sector("combat") local Autos = rage.new_sector("Autos", "Right") local Misc = rage.new_sector("Misc", "Right") local Spins = rage.new_sector("Spins","Right") local parrying = false local PTBL = {} for i,v in pairs(Players:GetPlayers()) do table.insert(PTBL,v.Name) end Misc.element("Toggle", "BHop") Autos.element("Toggle", "Auto Equip") Autos.element("Toggle", "Auto Revive") Autos.element("Toggle", "Fast Respawn") combat.element("Toggle", "Kill Aura") combat.element("Slider", "Kill Aura Distance", {default = {min = 0, max = 12, default = 12}}) combat.element("Toggle", "Custom Kill Aura Distance") combat.element("Slider", "Custom Distance", {default = {min = 0, max = 1000, default = 600}}) combat.element("Toggle", "Whitelist Friends") combat.element("Combo", "Whitelist Players",{options = PTBL}) combat.element("Toggle", "Teleport Behind (for kill aura)") combat.element("Slider", "Teleport Distance", {default = {min = 0, max = 5, default = 5}}) combat.element("Toggle", "Stomp Aura") combat.element("Slider", "Stomp Aura Distance", {default = {min = 0, max = 25, default = 25}}) combat.element("Toggle", "Custom Stomp Aura Distance") combat.element("Slider", "Custom Stomp Distance", {default = {min = 0, max = 1000, default = 600}}) Spins.element("Toggle", "Spin") Spins.element("Slider", "Spin Power", {default = {min = 0, max = 50, default = 50}}) Autos.element("Toggle", "Auto Parry") Autos.element("Slider", "Auto Parry Distance", {default = {min = 0, max = 25, default = 10}}) Autos.element("Slider", "Auto Parry Chance", {default = {min = 0, max = 100, default = 100}}) Autos.element("Toggle", "Anti Parry") Autos.element("Button", "Fix Anti Parry (if u cant damage)",nil,function() parrying = false end) -- DEVFORUM GETCLOSEST (i love this one, i use it almost on all of my scripts) local function GetClosest(Distance) local Character = LocalPlayer.Character local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart") if not (Character or HumanoidRootPart) then return end local TargetDistance = Distance local Target for i, v in ipairs(Players:GetPlayers()) do if (v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and not table.find(menu.values[1].rage.combat["Whitelist Players"].Combo,v.Name) and not v:IsFriendsWith(LocalPlayer.UserId)) then local TargetHRP = v.Character.HumanoidRootPart local mag = (HumanoidRootPart.Position - TargetHRP.Position).magnitude if mag < TargetDistance then TargetDistance = mag Target = v end end end return Target end task.spawn(function() function updatePlrList() local NewPTBL = {} for i,v in pairs(Players:GetPlayers()) do table.insert(NewPTBL,v.Name) end if #NewPTBL ~= 1 then menu.values[1].rage.combat["Whitelist Players"].Combo:set_value(NewPTBL,false) end end while true do pcall(updatePlrList) wait(1) end end) task.spawn(function() local Sounds = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" } workspace.PlayerCharacters.DescendantAdded:Connect(function(e) if (e:IsA("Sound") and e.Parent.Name == "Hitbox") then task.spawn(function() for i,v in pairs(Sounds) do if e.Parent.Parent.Parent.Parent.Name == LocalPlayer.Name then if menu.values[1].rage.combat["Kill Aura"].Toggle then if e.Name == v then spawn(function() print('destroying') e:Destroy() end) end end break end if e.Name == v and e.Parent.Parent.Parent.Parent.Name ~= LocalPlayer.Name then local Character = LocalPlayer.Character if (Character and Character:FindFirstChild("HumanoidRootPart")) then local distance = (Character.HumanoidRootPart.Position-e.Parent.Position).Magnitude if menu.values[1].rage.Autos["Auto Parry Chance"].Slider >= 90 then if distance <= menu.values[1].rage.Autos["Auto Parry Distance"].Slider then parry() end elseif getChance(menu.values[1].rage.Autos["Auto Parry Chance"].Slider) then if distance <= menu.values[1].rage.Autos["Auto Parry Distance"].Slider then parry() end end end break end end end) end pcall(function() if (e:IsA("Sound") and e.SoundId == "rbxassetid://211059855") then if e.Parent.Parent.Name ~= LocalPlayer.Name then local p = (e.Parent and e.Parent) if (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")) then local distance = (LocalPlayer.Character.HumanoidRootPart.Position-p.Position).Magnitude if (distance <= 10 and menu.values[1].rage.Autos["Anti Parry"].Toggle) then parrying = true task.spawn(function() while p.Transparency ~= 1 do task.wait() end task.wait(.1) parrying = false end) end end end end end) end) end) task.spawn( function() while task.wait() do pcall( function() if menu.values[1].rage.combat["Kill Aura"].Toggle then local Closest if menu.values[1].rage.combat["Custom Kill Aura Distance"].Toggle then Closest = GetClosest(menu.values[1].rage.combat["Custom Distance"].Slider) else Closest = GetClosest(menu.values[1].rage.combat["Kill Aura Distance"].Slider) end if Closest then if Closest.Character:FindFirstChild("Humanoid").Health == 0 then else if menu.values[1].rage.combat["Teleport Behind (for kill aura)"].Toggle then if not menu.values[1].rage.combat["Custom Kill Aura Distance"].Toggle then LocalPlayer.Character.HumanoidRootPart.CFrame = Closest.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, menu.values[1].rage.combat["Teleport Distance"].Slider) end end local Weapon for i, v in pairs(LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then if v:FindFirstChild("Hitboxes") ~= nil then Weapon = v end end end if not Weapon then else if menu.values[1].rage.combat["Custom Kill Aura Distance"].Toggle then for i, v in pairs(Weapon:GetDescendants()) do if v:IsA "BasePart" then v.CFrame = Closest.Character.HumanoidRootPart.CFrame v.Velocity = Vector3.new(100000, 100000, 100000) v.CanCollide = false v.Massless = true --v.Anchored = true if v:FindFirstChild "BodyVelocity" == nil then local boopyve = Instance.new("BodyVelocity") boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge) boopyve.P = math.huge boopyve.Velocity = Vector3.new(100000, 100000, 100000) boopyve.Parent = v end end if v:IsA("Motor6D") then if v.Parent.Name == "Motor6Ds" then v:Destroy() end end end end local rayOrigin = LocalPlayer.Character.HumanoidRootPart.Position local rayDirection = Vector3.new(0, 0, 5) local raycastParams = RaycastParams.new() raycastParams.IgnoreWater = true raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) local args1 = { [1] = Weapon, [2] = math.random(1, 4) } events.MeleeSwing:FireServer(unpack(args1)) task.wait(0.2) local args = { [1] = Weapon, [2] = Closest.Character.Head, [3] = Weapon.Hitboxes.Hitbox, [4] = Closest.Character.Head.Position, [5] = Closest.Character.Head.CFrame:ToObjectSpace( CFrame.new(Closest.Character.Head.Position) ), [6] = raycastResult } if Closest.Character:FindFirstChild("SemiTransparentShield").Transparency == 1 then events.MeleeDamage:FireServer(unpack(args)) events.MeleeDamage:FireServer(unpack(args)) else return end end end elseif Closest == nil then for i, v in pairs(Weapon:GetDescendants()) do if v:IsA "BasePart" then v.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame v.Velocity = Vector3.new(100000,100000,100000) v.CanCollide = false end end end end end ) end end ) task.spawn( function() while task.wait() do pcall( function() if menu.values[1].rage.combat["Stomp Aura"].Toggle then local Closest if menu.values[1].rage.combat["Custom Stomp Aura Distance"].Toggle then Closest = GetClosest(menu.values[1].rage.combat["Custom Stomp Distance"].Slider) else Closest = GetClosest(menu.values[1].rage.combat["Stomp Aura Distance"].Slider) end if Closest then if Closest.Character:FindFirstChild("Humanoid").Health == 0 then else local Weapon = LocalPlayer.Character.Stomp if not Weapon then else if Closest.Character.Humanoid.Health <= 15 then if menu.values[1].rage.combat["Custom Stomp Aura Distance"].Toggle then for i, v in pairs(Weapon:GetDescendants()) do if v:IsA "BasePart" then v.CFrame = Closest.Character.HumanoidRootPart.CFrame v.Velocity = Vector3.new(100000,100000,100000) v.CanCollide = false v.Massless = true --v.Anchored = true if v:FindFirstChild "BodyVelocity" == nil then local boopyve = Instance.new("BodyVelocity") boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge) boopyve.P = math.huge boopyve.Velocity = Vector3.new(100000,100000,100000) boopyve.Parent = v end end if v:IsA("Motor6D") then if v.Parent.Name == "Motor6Ds" then v:Destroy() end end end end local rayOrigin = LocalPlayer.Character.HumanoidRootPart.Position local rayDirection = Vector3.new(0, 0, 5) local raycastParams = RaycastParams.new() raycastParams.IgnoreWater = true raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(rayOrigin, rayDirection, raycastParams) local args1 = { [1] = Weapon, [2] = math.random(1, 4) } events.MeleeSwing:FireServer(unpack(args1)) task.wait(0.2) local args = { [1] = Weapon, [2] = Closest.Character.Head, [3] = Weapon.Hitboxes.RightLegHitbox, [4] = Closest.Character.Head.Position, [5] = Closest.Character.Head.CFrame:ToObjectSpace( CFrame.new(Closest.Character.Head.Position) ), [6] = raycastResult } events.MeleeDamage:FireServer(unpack(args)) events.MeleeDamage:FireServer(unpack(args)) end end end elseif Closest == nil then for i, v in pairs(Weapon:GetDescendants()) do if v:IsA "BasePart" then v.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame v.Velocity = Vector3.new(100000,100000,100000) v.CanCollide = false end end end end end ) end end ) task.spawn( function() game:GetService("RunService").RenderStepped:Connect( function() pcall( function() for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do if v:IsA("Tool") then if v:FindFirstChild("Hitboxes") ~= nil then if menu.values[1].rage.Autos["Auto Equip"].Toggle then v.Parent = LocalPlayer.Character end end end end end ) end ) end ) task.spawn( function() while task.wait() do pcall( function() if menu.values[1].rage.Autos["Auto Revive"].Toggle then if LocalPlayer.Character.Humanoid.Health <= 15 then events.SelfReviveStart:FireServer() events.SelfRevive:FireServer() end end end ) end end ) task.spawn( function() while task.wait() do pcall( function() if menu.values[1].rage.Autos["Fast Respawn"].Toggle then if LocalPlayer.Character.Humanoid.Health == 0 then events.StartFastRespawn:FireServer() functions.CompleteFastRespawn:FireServer() end end end ) end end ) task.spawn( function() while task.wait() do pcall( function() -- originally from outliers old source but i removed it and wrote a new one it kinda looks like the same but its a different one if menu.values[1].rage.Spins["Spin"].Toggle then if LocalPlayer.Character.HumanoidRootPart:FindFirstChild("spin") == nil then local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "spin" Spin.Parent = LocalPlayer.Character.HumanoidRootPart Spin.MaxTorque = Vector3.new(0, math.huge, 0) for i, v in (LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") then v.Massless = true v.Velocity = Vector3.new(0, 0, 0) end end else if LocalPlayer.Character.HumanoidRootPart:FindFirstChild("spin") ~= nil then LocalPlayer.Character.HumanoidRootPart.spin.AngularVelocity = Vector3.new(0, menu.values[1].rage.Spins["Spin Power"].Slider, 0) end end else if LocalPlayer.Character.HumanoidRootPart:FindFirstChild("spin") ~= nil then LocalPlayer.Character.HumanoidRootPart.spin:Destroy() end end end ) end end ) task.spawn( function() while task.wait() do pcall( function() if menu.values[1].rage.Misc["BHop"].Toggle then if LocalPlayer.Character.Humanoid.FloorMaterial ~= Enum.Material.Air then LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end ) end end ) local old old = hookmetamethod(game, "__namecall", function(self, ...) local args = {...} if not checkcaller() and self == events.MeleeDamage and getnamecallmethod() == "FireServer" and parrying == true then return end return old(self, ...) end) end -- not my esp :Skull: do local players = tabs[3].new_section("players") local esp = players.new_sector("ESP") esp.element("Toggle", "Enabled"):add_keybind() esp.element("Slider", "Max Distance", {default = {min = 250, max = 5000, default = 5000}}) local Playere = players.new_sector("Player") Playere.element("Toggle", "Box"):add_color({Color = Color3.fromRGB(255, 255, 255)}) Playere.element("Toggle", "Name"):add_color({Color = Color3.fromRGB(255, 255, 255)}) Playere.element("Toggle", "Health"):add_color({Color = Color3.fromRGB(0, 255, 0)}) Playere.element("Toggle", "Indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)}) Playere.element("Combo", "Types", {options = {"Tool", "Distance"}}) local oof = players.new_sector("Out Of FOV", "Right") oof.element("Toggle", "Enabled"):add_color({Color = Color3.fromRGB(255, 255, 255)}) oof.element("Slider", "Size", {default = {min = 10, max = 15, default = 15}}) oof.element("Slider", "Offset", {default = {min = 100, max = 700, default = 400}}) oof.element("Combo", "Settings", {options = {"Outline", "Blinking"}}) end local PlayerDrawings = {} local Settings = { Line = { Thickness = 1, Color = Color3.fromRGB(0, 255, 0) }, Text = { Size = 13, Center = true, Outline = true, Font = Drawing.Fonts.Plex, Color = Color3.fromRGB(255, 255, 255) }, Square = { Thickness = 1, Color = menu.values[3].players.Player["$Box"].Color, Filled = false }, Triangle = { Color = Color3.fromRGB(255, 255, 255), Filled = true, Visible = false, Thickness = 1 } } function New(Type, Outline, Name) local drawing = Drawing.new(Type) for i, v in pairs(Settings[Type]) do drawing[i] = v end if Outline then drawing.Color = Color3.new(0, 0, 0) drawing.Thickness = 3 end return drawing end function Add(Player) if not PlayerDrawings[Player] then PlayerDrawings[Player] = { Offscreen = New("Triangle", nil, "Offscreen"), Name = New("Text", nil, "Name"), Tool = New("Text", nil, "Tool"), Distance = New("Text", nil, "Distance"), BoxOutline = New("Square", true, "BoxOutline"), Box = New("Square", nil, "Box"), HealthOutline = New("Line", true, "HealthOutline"), Health = New("Line", nil, "Health") } end end for _, Player in pairs(Players:GetPlayers()) do if Player ~= LocalPlayer then Add(Player) end end Players.PlayerAdded:Connect(Add) Players.PlayerRemoving:Connect( function(Player) if PlayerDrawings[Player] then for i, v in pairs(PlayerDrawings[Player]) do if v then v:Remove() end end PlayerDrawings[Player] = nil end end ) function NOFLY() FLYING = false if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end if LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false end LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false) for i = 1, 5 do LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false) wait(.1) end pcall( function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end ) end local Noclipping local Clip = false -- Inf yield noclip, I said it once that it wasnt mine so :shrug: function NoclipLoop() if menu.values[4].misc2.misc["Noclip"].Toggle and Clip == false and LocalPlayer.Character ~= nil then for _, child in pairs(LocalPlayer.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then child.CanCollide = false end end end end do fonts = { "Legacy", "Arial", "ArialBold", "SourceSans", "SourceSansBold", "SourceSansSemibold", "SourceSansLight", "SourceSansItalic", "Bodoni", "Garamond", "Cartoon", "Code", "Highway", "SciFi", "Arcade", "Fantasy", "Antique", "Gotham", "GothamSemibold", "GothamBold", "GothamBlack", "AmaticSC", "Bangers", "Creepster", "DenkOne", "Fondamento", "FredokaOne", "GrenzeGotisch", "IndieFlower", "JosefinSans", "Jura", "Kalam", "LuckiestGuy", "Merriweather", "Michroma", "Nunito", "Oswald", "PatrickHand", "PermanentMarker", "Roboto", "RobotoCondensed", "RobotoMono", "Sarpanch", "SpecialElite", "TitilliumWeb", "Ubuntu" } local misc1 = tabs[4].new_section("misc") local misc2 = tabs[4].new_section("misc2") local miscsector = misc2.new_sector("misc") --local stuff = menu.values[4]["custom chat"].Fun local player = misc1.new_sector("player") local utility = misc1.new_sector("utility") miscsector.element( "Button", "No Identity fling", nil, function() invisfling() end ) utility.element("Toggle", "No Utility Damage (expect bombs)") player.element("Toggle", "Auto Airdrop-Claimer") miscsector.element( "Toggle", "Velocity Fly", nil, function(state) if menu.values[4].misc2.misc["Velocity Fly"].Toggle then sFLY(false, false, false) else NOFLY() end end ) miscsector.element( "Toggle", "Fly", nil, function(state) if menu.values[4].misc2.misc["Fly"].Toggle then sFLY(false, true, true) LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true) else NOFLY() LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false) end end ) miscsector.element( "Toggle", "Noclip", nil, function(state) if menu.values[4].misc2.misc["Noclip"].Toggle then Clip = false else Clip = true end end ) player.element("Toggle", "Walk On Air (Q,E)") player.element("Toggle", "Jesus") player.element("Toggle", "No Fall Damage") player.element("Toggle", "No Ragdoll") player.element("Toggle", "No Dash Cooldown") player.element("Toggle", "Infinite Stamina") player.element("Toggle", "Infinite Air") player.element("Toggle", "Infinite Jump") player.element("Toggle", "No Jump Cooldown") player.element("Toggle", "Jump Whenever") miscsector.element("Toggle", "Kill Feed Spam") miscsector.element("Toggle", "Free Emotes") miscsector.element("Toggle", "Hide Name") player.element("Toggle", "Walk Speed") player.element("Slider", "Speed", {default = {min = 0, max = 150, default = 75}}) player.element("Toggle", "Jump Power") player.element("Slider", "Power", {default = {min = 0, max = 500, default = 150}}) Noclipping = game:GetService "RunService".Stepped:Connect(NoclipLoop) local Airdrops = game:GetService("Workspace").Airdrops task.spawn( function() Airdrops.ChildAdded:Connect( function(o) if menu.values[4].misc.player["Auto Airdrop-Claimer"].Toggle then local Airdrop = o LocalPlayer.Character.HumanoidRootPart.CFrame = Airdrop:WaitForChild "Crate".Base.CFrame wait(.2) fireproximityprompt(Airdrop:WaitForChild "Crate".Hitbox.ProximityPrompt) end end ) end ) task.spawn( function() while task.wait() do pcall( function() if LocalPlayer.Character.Humanoid:FindFirstChildOfClass "RemoteEvent" ~= nil then if menu.values[4].misc.player["No Ragdoll"].Toggle then LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false) end end end ) end end ) task.spawn( function() while task.wait() do pcall( function() for i, v in pairs( getconnections(LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed")) ) do v:Disable() end for i, v in pairs( getconnections(LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("JumpPower")) ) do v:Disable() end if menu.values[4].misc.player["Walk Speed"].Toggle then LocalPlayer.Character.Humanoid.WalkSpeed = menu.values[4].misc.player["Speed"].Slider if menu.values[4].misc.player["Speed"].Slider > 75 then LocalPlayer.Character.HumanoidRootPart.Anchored = true task.wait(0.0001) LocalPlayer.Character.HumanoidRootPart.Anchored = false end if LocalPlayer.Character:FindFirstChild("Float") ~= nil then LocalPlayer.Character:FindFirstChild("Float"):Destroy() end else task.wait() if LocalPlayer.Character.Humanoid.WalkSpeed > 30 then LocalPlayer.Character.Humanoid.WalkSpeed = 16 end LocalPlayer.Character.HumanoidRootPart.Anchored = false end if menu.values[4].misc.player["Jump Power"].Toggle then LocalPlayer.Character.Humanoid.JumpPower = menu.values[4].misc.player["Power"].Slider else LocalPlayer.Character.Humanoid.JumpPower = 50 end end ) end end ) task.spawn( function() game:GetService "RunService".RenderStepped:Connect( function() if menu.values[4].misc2.misc["Hide Name"].Toggle then events.UpdateIsCrouching:FireServer(true) end end ) end ) task.spawn( function() game:GetService "RunService".RenderStepped:Connect( function() if menu.values[4].misc.player["Walk On Air (Q,E)"].Toggle then if not menu.values[4].misc.player["Walk Speed"].Toggle then events.UpdateIsParkouring:FireServer(true) end end end ) end ) task.spawn( function() game:GetService("RunService").RenderStepped:Connect( function() if menu.values[4].misc.player["Jesus"].Toggle then if workspace.Map:FindFirstChildOfClass "Model" ~= nil then workspace.Map:FindFirstChildOfClass "Model".MapConfiguration.WaterAreas.WaterArea.CanCollide = true end else if workspace.Map:FindFirstChildOfClass "Model" ~= nil then workspace.Map:FindFirstChildOfClass "Model".MapConfiguration.WaterAreas.WaterArea.CanCollide = false end end end ) end ) local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect( function(k, j) if j then return end if k.KeyCode == Enum.KeyCode.Space then if menu.values[4].misc.player["Infinite Jump"].Toggle then pcall( function() LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end ) end end end ) -- Infinite Yield Float (too lazy to make one myself) local FloatValue = -3.1 qUp = Mouse.KeyUp:Connect( function(KEY) if KEY == "q" then FloatValue = FloatValue + 0.5 end end ) eUp = Mouse.KeyUp:Connect( function(KEY) if KEY == "e" then FloatValue = FloatValue - 0.5 end end ) qDown = Mouse.KeyDown:Connect( function(KEY) if KEY == "q" then FloatValue = FloatValue - 0.5 end end ) eDown = Mouse.KeyDown:Connect( function(KEY) if KEY == "e" then FloatValue = FloatValue + 0.5 end end ) local runService = game:GetService "RunService".RenderStepped:Connect( function() if (menu.values[4].misc.player["Walk On Air (Q,E)"].Toggle and not menu.values[4].misc.player["Walk Speed"].Toggle) then if LocalPlayer.Character:FindFirstChild("Float") == nil then local Float = Instance.new("Part") Float.Name = "Float" Float.Parent = LocalPlayer.Character Float.Transparency = 1 Float.Size = Vector3.new(2, 0.2, 1.5) Float.Anchored = true else LocalPlayer.Character:FindFirstChild("Float").CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, FloatValue, 0) end elseif not menu.values[4].misc.player["Walk On Air (Q,E)"].Toggle and LocalPlayer.Character:FindFirstChild("Float") ~= nil then LocalPlayer.Character:FindFirstChild("Float"):Destroy() events.UpdateIsParkouring:FireServer(false) FloatValue = -3.1 end -- epic kill feed spammer if menu.values[4].misc2.misc["Kill Feed Spam"].Toggle then events.StartFastRespawn:FireServer() functions.CompleteFastRespawn:FireServer() end end ) local newindex newindex = hookmetamethod( game, "__namecall", function(self, ...) local howcalledomg = getnamecallmethod() local whataretheargs = {...} if not checkcaller() and self.Name == "GotHitRE" and menu.values[4].misc.utility["No Utility Damage (expect bombs)"].Toggle and howcalledomg == "FireServer" then return wait(9e9) end if not checkcaller() and self.Name == "RagdollRemoteEvent" and menu.values[4].misc.player["No Ragdoll"].Toggle and howcalledomg == "FireServer" then return wait(9e9) end if not checkcaller() and self.Name == "StartFallDamage" or self.Name == "TakeFallDamage" and menu.values[4].misc.player["No Fall Damage"].Toggle and howcalledomg == "FireServer" then return wait(9e9) end if not checkcaller() and self.Name == "UpdateIsCrouching" and menu.values[4].misc2.misc["Hide Name"].Toggle and howcalledomg == "FireServer" then return elseif not checkcaller() and self.Name == "UpdateIsCrouching" and not menu.values[4].misc2.misc["Hide Name"].Toggle then return newindex(self, ...) end if not checkcaller() and self.Name == "UpdateIsParkouring" and menu.values[4].misc.player["Walk On Air (Q,E)"].Toggle and howcalledomg == "FireServer" then return elseif not checkcaller() and self.Name == "UpdateIsParkouring" and not menu.values[4].misc.player["Walk On Air (Q,E)"].Toggle and howcalledomg == "FireServer" then return newindex(self, ...) end return newindex(self, ...) end ) for i, v in pairs(getgc(true)) do if type(v) == "table" and rawget(v, "AIR_TO_ADD_PER_SECOND_WHILE_SWIMMING") then local old = v.AIR_TO_ADD_PER_SECOND_WHILE_SWIMMING task.spawn( function() while true do if menu.values[4].misc.player["Infinite Air"].Toggle then v.AIR_TO_ADD_PER_SECOND_WHILE_SWIMMING = 99999999999999999999999999999 else v.AIR_TO_ADD_PER_SECOND_WHILE_SWIMMING = old end task.wait() end end ) end if typeof(v) == "table" and rawget(v, "getCanJump") then local old = v.getCanJump v.getCanJump = function() if menu.values[4].misc.player["Jump Whenever"].Toggle then return true else return old() end end end if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then local old = v.JUMP_DELAY_ADD task.spawn( function() while true do if menu.values[4].misc.player["No Jump Cooldown"].Toggle then v.JUMP_DELAY_ADD = 0.5 else v.JUMP_DELAY_ADD = old end task.wait() end end ) end if typeof(v) == "table" and rawget(v, "_setStamina") then local old = v._setStamina v._setStamina = function(gg, gg2) if menu.values[4].misc.player["Infinite Stamina"].Toggle then gg._stamina = math.huge gg._staminaChangedSignal:Fire(150) else return old(gg, gg2) end end end if typeof(v) == "table" and rawget(v, "toggleRagdoll") then local old = v.toggleRagdoll v.toggleRagdoll = function(gg, gg2, gg3) if menu.values[4].misc.player["No Ragdoll"].Toggle then return else return old(gg, gg2, gg3) end end end if typeof(v) == "table" and rawget(v, "DASH_COOLDOWN") then local old = v.DASH_COOLDOWN task.spawn( function() while true do if menu.values[4].misc.player["No Dash Cooldown"].Toggle then v.DASH_COOLDOWN = -500 else v.DASH_COOLDOWN = old end task.wait() end end ) end if typeof(v) == "table" and rawget(v, "gamepassIdRequired") then task.spawn( function() while true do if menu.values[4].misc2.misc["Free Emotes"].Toggle then if v.gamepassIdRequired == "danceEmotes" then v.gamepassIdRequired = nil elseif v.gamepassIdRequired == "toxicEmotes" then v.gamepassIdRequired = nil elseif v.gamepassIdRequired == "respectEmotes" then v.gamepassIdRequired = nil end else if v.gamepassIdRequired == nil then v.gamepassIdRequired = "danceEmotes" end end task.wait() end end ) end end end -- !!NOT MY ESP!! local Camera = workspace.CurrentCamera local ESPLoop = game:GetService("RunService").RenderStepped:Connect( function() for _, Player in pairs(Players:GetPlayers()) do local PlayerDrawing = PlayerDrawings[Player] if not PlayerDrawing then continue end for _, Drawing in pairs(PlayerDrawing) do Drawing.Visible = false end if not menu.values[3].players.ESP.Enabled.Toggle or not menu.values[3].players.ESP["$Enabled"].Active then continue end local Character = Player.Character local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid") if not Character or not RootPart or not Humanoid then continue end local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude if menu.values[3].players.ESP["Max Distance"].Slider < DistanceFromCharacter then continue end local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position) if not OnScreen then local VisualTable = menu.values[3].players["Out Of FOV"] local RootPos = RootPart.Position local CameraVector = Camera.CFrame.Position local LookVector = Camera.CFrame.LookVector local Dot = LookVector:Dot(RootPart.Position - Camera.CFrame.Position) if Dot <= 0 then RootPos = (CameraVector + ((RootPos - CameraVector) - ((LookVector * Dot) * 1.01))) end local ScreenPos, OnScreen = Camera:WorldToScreenPoint(RootPos) if not OnScreen then local Drawing = PlayerDrawing.Offscreen local FOV = 800 - menu.values[3].players["Out Of FOV"].Offset.Slider local Size = menu.values[3].players["Out Of FOV"].Size.Slider local Center = (Camera.ViewportSize / 2) local Direction = (Vector2.new(ScreenPos.X, ScreenPos.Y) - Center).Unit local Radian = math.atan2(Direction.X, Direction.Y) local Angle = (((math.pi * 2) / FOV) * Radian) local ClampedPosition = (Center + (Direction * math.min( math.abs(((Center.Y - FOV) / math.sin(Angle)) * FOV), math.abs((Center.X - FOV) / (math.cos(Angle)) / 2) ))) local Point = Vector2.new( math.floor(ClampedPosition.X - (Size / 2)), math.floor((ClampedPosition.Y - (Size / 2) - 15)) ) local function Rotate(point, center, angle) angle = math.rad(angle) local rotatedX = math.cos(angle) * (point.X - center.X) - math.sin(angle) * (point.Y - center.Y) + center.X local rotatedY = math.sin(angle) * (point.X - center.X) + math.cos(angle) * (point.Y - center.Y) + center.Y return Vector2.new(math.floor(rotatedX), math.floor(rotatedY)) end local Rotation = math.floor(-math.deg(Radian)) - 47 Drawing.PointA = Rotate(Point + Vector2.new(Size, Size), Point, Rotation) Drawing.PointB = Rotate(Point + Vector2.new(-Size, -Size), Point, Rotation) Drawing.PointC = Rotate(Point + Vector2.new(-Size, Size), Point, Rotation) Drawing.Color = VisualTable["$Enabled"].Color Drawing.Filled = not table.find(menu.values[3].players["Out Of FOV"].Settings.Combo, "Outline") and true or false if table.find(menu.values[3].players["Out Of FOV"].Settings.Combo, "Blinking") then Drawing.Transparency = (math.sin(tick() * 5) + 1) / 2 else Drawing.Transparency = 1 end if VisualTable.Enabled.Toggle then Drawing.Visible = true else Drawing.Visible = false end end else local VisualTable = menu.values[3].players.Player local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2 local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size * 1.9)) local BoxPos = Vector2.new(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2)) local Name = PlayerDrawing.Name local Tool = PlayerDrawing.Tool local Distance = PlayerDrawing.Distance local Box = PlayerDrawing.Box local BoxOutline = PlayerDrawing.BoxOutline local Health = PlayerDrawing.Health local HealthOutline = PlayerDrawing.HealthOutline if VisualTable.Box.Toggle then Box.Size = BoxSize Box.Position = BoxPos Box.Visible = true Box.Color = VisualTable["$Box"].Color BoxOutline.Size = BoxSize BoxOutline.Position = BoxPos BoxOutline.Visible = true end if VisualTable.Health.Toggle then Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y) Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y) Health.Color = VisualTable["$Health"].Color Health.Visible = true HealthOutline.From = Vector2.new(Health.From.X, BoxPos.Y + BoxSize.Y + 1) HealthOutline.To = Vector2.new(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) - 1) HealthOutline.Visible = true end if VisualTable.Name.Toggle then Name.Text = Player.Name Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16) Name.Color = VisualTable["$Name"].Color Name.Font = 1 Name.Visible = true end if VisualTable.Indicators.Toggle then local BottomOffset = BoxSize.Y + BoxPos.Y + 1 if table.find(VisualTable.Types.Combo, "Tool") then local Equipped = Player.Character:FindFirstChildOfClass("Tool") and Player.Character:FindFirstChildOfClass("Tool").Name or "None" Equipped = Equipped Tool.Text = Equipped Tool.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BottomOffset) Tool.Color = VisualTable["$Indicators"].Color Tool.Font = 1 Tool.Visible = true BottomOffset = BottomOffset + 15 end if table.find(VisualTable.Types.Combo, "Distance") then Distance.Text = math.floor(DistanceFromCharacter) .. "m" Distance.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BottomOffset) Distance.Color = VisualTable["$Indicators"].Color Distance.Font = 1 Distance.Visible = true BottomOffset = BottomOffset + 15 end end end end end ) Notification:Notify( {Title = "Nofitication", Description = "Nova Hub Loaded in " .. tick() - t .. "s (seconds)"}, {OutlineColor = Color3.fromRGB(80, 80, 80), Time = 5, Type = "default"} )