GLOCKSkin.SetFileId("glock_skin"); GLOCKSkin.AddItem("Groundwater"); GLOCKSkin.AddItem("Candy Apple"); GLOCKSkin.AddItem("Fade"); GLOCKSkin.AddItem("Night"); GLOCKSkin.AddItem("Dragon Tattoo"); GLOCKSkin.AddItem("Twilight Galaxy"); GLOCKSkin.AddItem("Sand Dune"); GLOCKSkin.AddItem("Brass"); GLOCKSkin.AddItem("Catacombs"); GLOCKSkin.AddItem("Sand Dune"); GLOCKSkin.AddItem("Steel Disruption"); GLOCKSkin.AddItem("Blue Fissure"); GLOCKSkin.AddItem("Death Rattle"); GLOCKSkin.AddItem("Water Elemental"); GLOCKSkin.AddItem("Reactor"); GLOCKSkin.AddItem("Grinder"); GLOCKSkin.AddItem("Bunsen Burner"); GLOCKSkin.AddItem("Wraith"); GLOCKSkin.AddItem("Royal Legion"); GLOCKSkin.AddItem("Weasel"); GLOCKSkin.AddItem("Wasteland Rebel"); PistolGroup.PlaceLabledControl("Glock", this, &GLOCKSkin); USPSSkin.SetFileId("usps_skin"); USPSSkin.AddItem("Forest Leaves"); USPSSkin.AddItem("Dark Water"); USPSSkin.AddItem("VariCamo"); USPSSkin.AddItem("Overgrowth"); USPSSkin.AddItem("Caiman"); USPSSkin.AddItem("Blood Tiger"); USPSSkin.AddItem("Serum"); USPSSkin.AddItem("Night Ops"); USPSSkin.AddItem("Stainless"); USPSSkin.AddItem("Guardian"); USPSSkin.AddItem("Orion"); USPSSkin.AddItem("Road Rash"); USPSSkin.AddItem("Royal Blue"); USPSSkin.AddItem("Business Class"); USPSSkin.AddItem("Para Green"); USPSSkin.AddItem("Torque"); USPSSkin.AddItem("Kill Confirmed"); USPSSkin.AddItem("Lead Conduit"); USPSSkin.AddItem("Cyrex"); PistolGroup.PlaceLabledControl("USP-S", this, &USPSSkin); DEAGLESkin.SetFileId("deagle_skin"); DEAGLESkin.AddItem("Blaze"); DEAGLESkin.AddItem("Pilot"); DEAGLESkin.AddItem("Midnight Storm"); DEAGLESkin.AddItem("Sunset Storm"); DEAGLESkin.AddItem("Forest DDPAT"); DEAGLESkin.AddItem("Crimson Web"); DEAGLESkin.AddItem("Urban DDPAT"); DEAGLESkin.AddItem("Night"); DEAGLESkin.AddItem("Hypnotic"); DEAGLESkin.AddItem("Mudder"); DEAGLESkin.AddItem("VariCamo"); DEAGLESkin.AddItem("Golden Koi"); DEAGLESkin.AddItem("Cobalt Disruption"); DEAGLESkin.AddItem("Urban Rubble"); DEAGLESkin.AddItem("Naga"); DEAGLESkin.AddItem("Hand Cannon"); DEAGLESkin.AddItem("Heirloom"); DEAGLESkin.AddItem("Meteorite"); DEAGLESkin.AddItem("Conspiracy"); DEAGLESkin.AddItem("Bronze Deco"); DEAGLESkin.AddItem("Sunset Storm"); DEAGLESkin.AddItem("Corinthian"); DEAGLESkin.AddItem("Kumicho Dragon"); PistolGroup.PlaceLabledControl("Deagle", this, &DEAGLESkin); DUALSSkin.SetFileId("duals_skin"); DUALSSkin.AddItem("Anodized Navy"); DUALSSkin.AddItem("Ossified"); DUALSSkin.AddItem("Stained"); DUALSSkin.AddItem("Contractor"); DUALSSkin.AddItem("Colony"); DUALSSkin.AddItem("Demolition"); DUALSSkin.AddItem("Black Limba"); DUALSSkin.AddItem("Red Quartz"); DUALSSkin.AddItem("Cobalt Quartz"); DUALSSkin.AddItem("Hemoglobin"); DUALSSkin.AddItem("Urban Shock"); DUALSSkin.AddItem("Marina"); DUALSSkin.AddItem("Panther"); DUALSSkin.AddItem("Retribution"); DUALSSkin.AddItem("Briar"); DUALSSkin.AddItem("Duelist"); DUALSSkin.AddItem("Moon in Libra"); DUALSSkin.AddItem("Dualing Dragons"); DUALSSkin.AddItem("Cartel"); DUALSSkin.AddItem("Ventilators"); PistolGroup.PlaceLabledControl("Duals", this, &DUALSSkin); FIVESEVENSkin.SetFileId("fiveseven_skin"); FIVESEVENSkin.AddItem("Candy Apple"); FIVESEVENSkin.AddItem("Bone Mask"); FIVESEVENSkin.AddItem("Case Hardened"); FIVESEVENSkin.AddItem("Contractor"); FIVESEVENSkin.AddItem("Forest Night"); FIVESEVENSkin.AddItem("Orange Peel"); FIVESEVENSkin.AddItem("Jungle"); FIVESEVENSkin.AddItem("Nitro"); FIVESEVENSkin.AddItem("Red Quartz"); FIVESEVENSkin.AddItem("Anodized Gunmetal"); FIVESEVENSkin.AddItem("Nightshade"); FIVESEVENSkin.AddItem("Silver Quartz"); FIVESEVENSkin.AddItem("Kami"); FIVESEVENSkin.AddItem("Copper Galaxy"); FIVESEVENSkin.AddItem("Neon Kimono"); FIVESEVENSkin.AddItem("Fowl Play"); FIVESEVENSkin.AddItem("Hot Shot"); FIVESEVENSkin.AddItem("Urban Hazard"); FIVESEVENSkin.AddItem("Monkey Business"); FIVESEVENSkin.AddItem("Retrobution"); FIVESEVENSkin.AddItem("Triumvirate"); PistolGroup.PlaceLabledControl("Five-Seven", this, &FIVESEVENSkin); TECNINESkin.SetFileId("tec9_skin"); TECNINESkin.AddItem("Tornado"); TECNINESkin.AddItem("Groundwater"); TECNINESkin.AddItem("Forest DDPAT"); TECNINESkin.AddItem("Terrace"); TECNINESkin.AddItem("Urban DDPAT"); TECNINESkin.AddItem("Ossified"); TECNINESkin.AddItem("Hades"); TECNINESkin.AddItem("Brass"); TECNINESkin.AddItem("VariCamo"); TECNINESkin.AddItem("Nuclear Threat"); TECNINESkin.AddItem("Red Quartz"); TECNINESkin.AddItem("Tornado"); TECNINESkin.AddItem("Blue Titanium"); TECNINESkin.AddItem("Army Mesh"); TECNINESkin.AddItem("Titanium Bit"); TECNINESkin.AddItem("Sandstorm"); TECNINESkin.AddItem("Isaac"); TECNINESkin.AddItem("Toxic"); TECNINESkin.AddItem("Bamboo Forest"); TECNINESkin.AddItem("Avalanche"); TECNINESkin.AddItem("Jambiya"); TECNINESkin.AddItem("Re-Entry"); TECNINESkin.AddItem("Fuel Injector"); PistolGroup.PlaceLabledControl("Tec-9", this, &TECNINESkin); P2000Skin.SetFileId("p2000_skin"); P2000Skin.AddItem("Grassland Leaves"); P2000Skin.AddItem("Silver"); P2000Skin.AddItem("Granite Marbleized"); P2000Skin.AddItem("Forest Leaves"); P2000Skin.AddItem("Ossified"); P2000Skin.AddItem("Handgun"); P2000Skin.AddItem("Fade"); P2000Skin.AddItem("Scorpion"); P2000Skin.AddItem("Grassland"); P2000Skin.AddItem("Corticera"); P2000Skin.AddItem("Ocean Foam"); P2000Skin.AddItem("Pulse"); P2000Skin.AddItem("Amber Fade"); P2000Skin.AddItem("Red FragCam"); P2000Skin.AddItem("Chainmail"); P2000Skin.AddItem("Coach Class"); P2000Skin.AddItem("Ivory"); P2000Skin.AddItem("Fire Elemental"); P2000Skin.AddItem("Asterion"); P2000Skin.AddItem("Pathfinder"); P2000Skin.AddItem("Imperial"); P2000Skin.AddItem("Oceanic"); P2000Skin.AddItem("Imperial Dragon"); PistolGroup.PlaceLabledControl("P2000", this, &P2000Skin); P250Skin.SetFileId("p250_skin"); P250Skin.AddItem("Whiteout"); P250Skin.AddItem("Metallic DDPAT"); P250Skin.AddItem("Splash"); P250Skin.AddItem("Gunsmoke"); P250Skin.AddItem("Modern Hunter"); P250Skin.AddItem("Bone Mask"); P250Skin.AddItem("Boreal Forest"); P250Skin.AddItem("Sand Dune"); P250Skin.AddItem("Nuclear Threat"); P250Skin.AddItem("Mehndi"); P250Skin.AddItem("Facets"); P250Skin.AddItem("Hive"); P250Skin.AddItem("Muertos"); P250Skin.AddItem("Steel Disruption"); P250Skin.AddItem("Undertow"); P250Skin.AddItem("Franklin"); P250Skin.AddItem("Neon Kimono"); P250Skin.AddItem("Supernova"); P250Skin.AddItem("Contamination"); P250Skin.AddItem("Cartel"); P250Skin.AddItem("Valence"); P250Skin.AddItem("Crimson Kimono"); P250Skin.AddItem("Mint Kimono"); P250Skin.AddItem("Wing Shot"); P250Skin.AddItem("Asiimov"); PistolGroup.PlaceLabledControl("P250", this, &P250Skin);