// // //Rosty's config //last updated 12-23-2017 // // echo Config Loaded! (1/2) //This confirms that the config has been loaded con_enable "1"; //Enables Console name "Rosty"; viewmodel_presetpos "0"; cl_autowepswitch "0"; // BINDINGS \ unbindall bind "0" "slot10"; bind "1" "slot1"; bind "2" "slot2"; bind "3" "slot3"; bind "4" "slot4"; bind "5" "slot5"; bind "6" "slot6"; bind "7" "slot7"; bind "8" "slot8"; bind "9" "slot9"; bind "a" "+voicerecord"; bind "b" "buymenu"; bind "c" "use weapon_knife;use weapon_incgrenade;use weapon_molotov"; bind "d" "+moveright"; bind "e" "+use"; bind "f" "+lookatweapon;r_cleardecals"; bind "g" "drop"; bind "h" "+spray_menu"; bind "j" "zb_teamcash"; bind "k" negative; bind "l" roger; bind "m" "teammenu"; bind "n" +jumpthrow; bind "q" "+moveleft"; bind "r" "+reload"; bind "s" "+back"; //Bind s to walk back bind "t" "messagemode2"; //Bind t to type in teamchat bind "u" "say glhf"; //Bind u to say glhf at the beginning of the round bind "v" "use weapon_knife;slot6"; //Bind v to take out incendiary grenades bind "y" "messagemode"; //Bind y to type in alt-chat bind "z" "+forward"; //Bind Z to walk forward bind "F1" "autobuy"; bind "F2" "rebuy"; //Bind F2 to buy the same things as previous rounds bind "f3" "buy smokegrenade;buy incgrenade;buy molotov;buy flashbang;buy hegrenade" bind "F4" "ignoremsg"; bind "F5" "displaydamage"; //Bind F5 to display the damage done to other players bind "F6" "save quick"; bind "F7" "load quick"; bind "F10" "quit prompt"; bind "home" "disconnect"; //Bind HOME to disconnect from server bind "end" "quit"; //Bind END to quit bind "'" "toggleconsole"; //Bind ' to use console bind "." "buyammo2"; //Bind . to buy ammo in 1.6/source bind "SPACE" "+jump"; //Bind space to jump bind "ESCAPE" "cancelselect"; //Bind escape to go to the select screen bind "PAUSE" "pause"; bind "SHIFT" "+speed"; //Bind shift to walk bind "CTRL" "+duck"; //Bind ctrl to crouch bindToggle "pgup" "cl_righthand"; //Bind page up to switch between witch hand you use your gun with R/L bind "MOUSE1" "+attack"; //Bind mouse 1 to primary fire bind "MOUSE2" "+attack2"; //Bind mouse 2 to secundary fire bind "MOUSE5" "use weapon_knife;slot7"; //Bind mouse 5 to flashbang bind "MOUSE4" "use weapon_knife;slot8"; //Bind Mouse 4 to smoke grenade bind "MWHEELUP" r_cleardecals; //Bind Scrollup to remove blood and other decals bind "MWHEELDOWN" "+jump"; //Bind Scrolldown to jumping unbind "i" //So you don't accidentally enable hud fade, which is very annoying // CROSSHAIRSETTINGS \ cl_crosshair_drawoutline "0"; cl_crosshair_dynamic_maxdist_splitratio "0.35"; cl_crosshair_dynamic_splitalpha_innermod "1"; cl_crosshair_dynamic_splitalpha_outermod "0.5"; cl_crosshair_dynamic_splitdist "7"; cl_crosshair_outlinethickness "."; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshairalpha "255"; cl_crosshaircolor "0"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "0"; cl_crosshaircolor_r "250"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "3"; cl_crosshairstyle "4"; cl_crosshairthickness "1"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3"; // FPS IMPROVEMENTS \ cl_freezecameffects_showholiday "0"; //wont show holliday message after you die sys_antialiasing "0"; sys_aspectratio "-1"; sys_refldetail "0"; net_allow_multicast "0"; cl_disablehtmlmotd "0"; //-no-browser in startoptions is better (no esea stats) cl_downloadfilter "nosounds"; force_audio_english "1"; cl_timeout "9999999"; r_drawtracers_firstperson "1"; mat_queue_mode "2"; cl_resend "1.5"; cl_forcepreload "1"; r_dynamic "1"; r_eyegloss "0"; // No Makeup. r_eyemove "0"; // No Eye Movement. r_eyeshift_x "0"; // No Eye Movement X-Angle. r_eyeshift_y "0"; // No Eye Movement Y-Angle. r_eyeshift_z "0"; // No Eye Movement Z-Angle. r_eyesize "0"; // Smaller Eyes. muzzleflash_light "1"; sv_forcepreload "1"; sys_antialiasing "0"; sys_aspectratio "-1"; sys_refldetail "0"; func_break_max_pieces "0"; r_cheapwaterend "1"; r_cheapwaterstart "1"; mat_hdr_enabled "0"; fog_override "1"; fog_end "1"; fog_start "1"; fog_endskybox "1"; fog_enable_water_fog "0"; mat_postprocess_enable "0"; mat_bloom_scalefactor_scalar "0"; mat_bloomamount_rate "0"; threadpool_affinity "4"; cl_threaded_bone_setup "1"; cl_threaded_client_leaf_system "1"; r_threaded_client_shadow_manager "1"; r_threaded_particles "1"; r_threaded_renderables "1"; r_queued_decals "0"; r_queued_post_processing "0"; r_queued_ropes "0"; joystick_force_disabled "0"; // VIEWMODELS \ viewmodel_offset_x "1"; //Changes viewmodel view in X scale viewmodel_offset_y "2"; //Changes viewmodel view in Y scale viewmodel_offset_z "-2"; //Changes viewmodel view in Z scale viewmodel_fov "68"; //Changes field of view of viewmodel // BOB \ cl_viewmodel_shift_left_amt "0.5"; cl_viewmodel_shift_right_amt "0.25"; cl_bobcycle "0.98"; cl_bob_lower_amt "5"; cl_bobamt_lat "0.1"; cl_bobamt_vert "0.1"; // NO TUTORIAL \ gameinstructor_enable "0"; //Removes in game lessons cl_showhelp "0"; //Removes on-screen help cl_autohelp "0"; //Removes automatic help cl_disablefreezecam "1"; //Disables Freezecam, very important to have off // RATES \ cl_cmdrate "128"; //Max number of command packets sent to server per second cl_updaterate "128"; //Number of packets per second you are requesting from the server cl_interp_ratio "1"; //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_interp "0"; //Sets the interpolation amount, always set this to 0 cl_lagcompensation "1"; //Lag compensation helps by eliminating combat latency from client side view cl_predict "1"; //Skip waiting for server feedback and simulate client side movement in real-time cl_predictweapons "1"; //Skip waiting for server feedback and perform client side prediction of weapon effects rate "400000"; // Your download rate to the server. Max rate: "786432". cl_interp "0.007813"; //Sets the interpolation amount, always set this to 0 // VIDEO \ mat_monitorgamma "1.6"; //Sets the Brightness to it's highest value, highly recommended mat_monitorgamma_tv_enabled "1"; //Force tv-mode = brighter game mat_bloomamount_rate "0.05f" mat_bumpbasis "0" mat_debugalttab "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_disable_bloom "1" mat_fastnobump "1" mat_force_bloom "0" mat_hdr_enabled "0" mat_leafvis "0" mat_loadtextures "1" mat_norendering "0" mat_show_texture_memory_usage "0" mat_softwareskin "0" mat_surfaceid "0" mat_surfacemat "0" mat_yuv "0" // SOUND \ voice_scale "0.2"; //Turns down the volume of other players voice to 20% snd_mixahead "0.05"; //Makes sound as instant as it can get, making it easier to hear small things snd_musicvolume "0"; windows_speakers_config "1"; //Use Windows audio device snd_front_headphone_position "90.0"; snd_rear_headphone_position "90.0"; snd_headphone_pan_exponent "1.0"; snd_headphone_pan_radial_weight "0.0"; snd_use_hrtf "1"; //Use hrtf voice_mixer_volume "0.5"; voice_enable "1"; //Enable ingame voicechat // NET \ fps_max "999"; //Maximum fps in-game fps_max_menu "999"; //Maximum FPS in menu net_graph "1"; //Shows my network usage data net_graphheight "0"; //Changes height net_graphmsecs "400"; //The latency graph represents this many milliseconds net_graphpos "2"; //Positioning of Net Graph net_graphproportionalfont "0"; //Makes font smaller net_graphshowinterp "1"; //Shows interpolation value net_graphshowlatency "1"; //Shows latency value net_graphsolid "1"; //Solid Net Graph net_graphtext "1"; //Shows text fields net_maxroutable "1200"; //Requested max packet size before packets are 'split' net_scale "5"; //Makes font smaller // MOUSE \ m_rawinput "1"; //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) m_mouseaccel2 "0"; //Disables windows mouse acceleration initial threshold, safety precaution m_mouseaccel1 "0"; //Disables windows mouse acceleration initial threshold, safety precaution m_customaccel "0"; //Custom mouse acceleration disabled // HUD \ hud_showtargetid "1"; //Enables display of target names cl_hud_bomb_under_radar "1"; //Draws bomb under radar, convenient cl_hud_radar_scale "0.9"; //Radar Size, not too big and not too small cl_radar_scale "0.3"; //Radar Map Scale Size, 0.3 is perfect on all maps cl_radar_always_centered "0"; //Centers map instead of player in radar, important cl_hud_playercount_showcount "1"; //Shows player avatars instead of numbers left cl_hud_playercount_pos "1"; //Puts player information in the bottom instead of top cl_hud_healthammo_style "1"; //Simplified information on HP/AP and ammo cl_loadout_colorweaponnames "1"; //Weapon names are colored in loadout to match their rarity, cool feature cl_radar_icon_scale_min "0.8"; //Sets the minimum player icon scale, this value feels good cl_showloadout "1"; //So it doesnt fade out the weapon slots, very annoying otherwise hud_scaling "0.95"; //Scales hud elements to maximum value safezonex "0.9"; //Centers the hud closer to the middle safezoney "1"; //Centers the hud closer to the middle cl_hud_background_alpha "0.5"; //Sets background alpha to 0.5 cl_hud_bomb_under_radar "1"; //Shows the bomb under your radar when you have the bomb cl_hud_color "2"; //Sets hud color to light blue cl_color "1"; //Sets your id to purple cl_teamid_overhead_always "1"; //show teammate id thru walls // SCRIPTS \ //Show netgraph when checking scoreboard script alias "+scorenet" "+showscores; net_graphheight 0"; alias "-scorenet" "-showscores; net_graphheight 9999"; bind "TAB" "+scorenet"; //Display Damage with Switch Script alias displaydamage "displaydamage_on"; alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonsblip1 0.5; alias displaydamage "displaydamage_off""; alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonsblip2 0.5; alias displaydamage "displaydamage_on""; bind "F5" "displaydamage"; //jumpthrow script alias +jumpthrow "+jump;-attack"; alias -jumpthrow "-jump"; // SOUNDS \ snd_mute_losefocus 0 //Def. 1 - Mute Ingamesound when tabbing out of the Game. snd_musicvolume 0.00 //Min. 0 max. 1 - Music Volume. snd_menumusic_volume 0.00 //Min. 0 max. 1 - Relative volume of main menu music. snd_roundstart_volume 0.00 //Min. 0 max. 1 - Relative volume of round start music. snd_roundend_volume 0.00 //Min. 0 max. 1 - Relative volume of round end music. snd_deathcamera_volume 0.00 //Min. 0 max. 1 - Relative volume of the death camera music. snd_mapobjective_volume 0.00 //Min. 0 max. 1 - Relative volume of map objective music. snd_tensecondwarning_volume 0.00 //Min. 0 max. 1 - Relative volume of ten second warning music. snd_musicvolume_multiplier_inoverlay 0 //Min. 0 max. 1 - Music volume // OTHER \ lobby_voice_chat_enabled "0"; //Turns microphone off in lobby, really useful cl_use_opens_buy_menu "0"; //Disables E from opening buy-menu, really useful mm_dedicated_search_maxping "25"; //Maxping Search in Matchmaking r_drawparticles “1”; cl_downloadfilter "nosounds"; //Disables sounds from servers being downloaded, saves time and discspace cl_forcepreload "1"; net_client_steamdatagram_enable_override "1"; echo Config Loaded! (2/2) //This just confirms that the config has ended successfully clear echo echo echo echo echo Config Loaded Succesfully! echo echo echo echo host_writeconfig;