################################################################################## # +----------------------------------------------------------------------------+ # # | | # # | █▀▀▀ █ █▀▀▀ ▀▄ ▄▀ █▀▀█ █▄ █ ▀▀█▀▀ ▀█▀ █▀▀█ █ █ █▀▀▀ █▀▀█ ▀▀█▀▀ | # # | █▀▀▀ █ █▀▀▀ █ █▄▄█ █ █ █ █ █ █ █▀▀█ █▀▀▀ █▄▄█ █ | # # | █ █▄▄█ █▄▄▄ ▄▀ ▀▄ █ █ █ ▀█ █ ▄█▄ █▄▄█ █ █ █▄▄▄ █ █ █ | # # | | # # | | # # | Plugin Info: | # # | AntiCheat: AAC | # # | Version: 3.6.4 | # # | Developer: konsolas.58100 | # # | Spigot Page: https://bit.ly/FlexAACSpigot | # # | | # # | Config Info: | # # | Configurator: ItsMennyo.305436 | # # | Build: BUILD 3.0.386 BETA | # # | Configuration ID: sFovMW53pD14MCodAyV1 | # # | Overview: https://bit.ly/FlexOverview | # # | Latest Build: https://bit.ly/FlexAAC3Latest | # # | GitHub Reports: https://bit.ly/FlexReports | # # | Discord Server: https://bit.ly/FlexDiscord | # # | | # # | Copyright © 2017 - 2019 ItsMennyo Network | All Rights Reserved | # # | | # # +----------------------------------------------------------------------------+ # ################################################################################## #Hitbox forces the player to look at the entities they want to attack. hitbox: #Do you want to use the Hitbox check? enabled: true #How much should the hitboxes expand by? #Default: 0.65 lenience: 0.61 #Should we cancel the illegal hits? #Default: true cancel: true #How far is the player be able to reach? #Default: 3.5 max_reach: 3.57 #How much should we compensate for the movement of the target? #Default: 6.0 move_compensation: 4.0 #How many violations before cancelling the illegal hits? #Default: 4 min_vl: 9 #Number of ticks before reducing the violation level? #Default: 60 reduce_delay: 80 #Map of violation levels to commands: thresholds: 14: - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" #Temporarily disabled because the KillauraEntity check is currently experimental! #- "aacadditionpro entitycheck {player} 1200" 20: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Hitbox" 25: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Hitbox" 32: "aackick {player} Hitbox" #Criticals prevents the player from getting critical hits when it is not possible. criticals: #Do you want to use the Criticals check? enabled: true #Should we cancel the hit if it is a critical and the player is on the ground? #Default: true cancel_false_hit: true #How many ticks should we enforce between jumps? #Default: 5 jump_delay: 5 #Map of violation levels to commands: thresholds: 3: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 5: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Criticals" 8: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Criticals" 10: "aackick {player} Criticals" #Elytra prevents the player from moving incorrectly while using the Elytra. elytra: #Do you want to enable the Elytra check? enabled: true #How strongly should we enforce elytra movement? #Default: 0.025 tolerance: 0.025 #How quickly should the player be able to move after using fireworks? #Default: 3.0 rocket_tolerance: 3.0 #Teleport the player down when detected? #Default: true teleport: true #How many violations before teleporting the player down? #Default: 32 min_vl: 62 #Map of violation levels to commands: thresholds: 90: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 140: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Elytra" 200: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Elytra" 250: "aackick {player} Elytra" #Vehicles prevents the player from exploiting vehicle movement. vehicles: #Do you want to enable the Vehicles check? enabled: true #How strongly should we enforce vehicle movement? #Default: 0.015 tolerance: 0.015 #How quickly should the violation level increase for larger movements? #Default: 6.0 vl_multiplier: 5.0 #Teleport the player out of their vehicle when detected? #Default: true teleport: true #How many violations before teleporting the player out of their vehicle? #Default: 32 min_vl: 55 #Map of violation levels to commands: thresholds: 80: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 150: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Vehicles" 190: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Vehicles" 230: "aackick {player} Vehicles" #Fastbow prevents the player from shooting with their bow too quickly. fastbow: #Do you want to use the Fastbow check? enabled: true #How many ms should be compensated for lag? #Default: 130 lenience_ms: 152 #How long should we block bow usage after a player is detected for fastbow? #Default: 100 block_ticks: 60 #How many violations before blocking the shots? #Default: 8 min_vl: 8 #Map of violation levels to commands: thresholds: 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fastbow" 15: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fastbow" 19: "aackick {player} Fastbow" #FightSpeed prevents the player from attacking or clicking too quickly. fightspeed: #Do you want to use the FightSpeed check? enabled: true #How many times is the player be able to attack per second? #Default: 15 max_hit: 15 #How many times is the player allowed to swing with their arm per second? #Default: 35 max_swing: 35 #Check for consistent click speed? #Default: true consistent_check: true #How close together do hit speed measurements need to be for a violation? #Default: 25 consistent_threshold: 25 #Map of violation levels to commands: thresholds: 12: - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" #Temporarily disabled because the KillauraEntity check is currently experimental! #- "aacadditionpro entitycheck {player} 1200" 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FightSpeed" 21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FightSpeed" 25: "aackick {player} FightSpeed" #Fly prevents the player from flying in survival mode. fly: #Do you want to use the Fly check? enabled: true #How strongly should we enforce fall speeds? #Default: 0.015 tolerance: 0.0148 #Default: 0.015 e_tolerance: 0.015 #How quickly should the violation level increase for larger movements? #Default: 6.0 vl_multiplier: 5.0 #How many violations before teleporting the player down? #Default: 28 min_vl: 167 #How many ticks has the player to respond to velocity given by the server? #Default: 30 vel_ticks: 50 #Teleport the player down when detected? #Default: true teleport: true #Check for invalid abilities packets? #Default: true abilities: false #Number of ticks before reducing the violation level? #Default: 20 reduce_delay: 80 #Reset the player's pitch to 0 when detected? #Default: false reset_pitch: false # Map of violation levels to commands: thresholds: 250: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 320: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fly" 390: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fly" 460: "aackick {player} Fly" #Speed prevents the player from moving too quickly in survival mode. speed: #Do you want to use the Speed check? enabled: true #How strongly should we enforce movement speeds? #Default: 0.005 threshold: 0.005 #How many ticks has the player to respond to velocity given by the server? #Default: 30 vel_ticks: 30 #How quickly should the violation level increase for larger movements? #Default: 6.0 vl_multiplier: 5.0 #How many times is the player be allowed to toggle sneak in a second? #Default: 15 max_sneak_toggles: 20 #How many times is the player be allowed to toggle use-item in a second? #Default: 35 max_use_toggles: 40 #How many violations before teleporting the player back? #Default: 36 min_vl: 142 #Number of ticks before reducing the violation level? #Default: 20 reduce_delay: 80 #Specific configuration options which control how the check works: #Default: 0.5 item_scalar: 0.5 #Default: 0.63 sneak_scalar: 0.63 #Default: 0.7 soul_sand_scalar: 0.7 #Default: true check_sprint_direction: true #Default: true check_slowness_effect: true #Default: true check_cobwebs: true #Default: true strict_velocity_checking: true # Map of violation levels to commands: thresholds: 200: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 270: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Speed" 340: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Speed" 400: "aackick {player} Speed" #Derp stops some forms of derp cheats. derp: #Do you want to use the Derp check? enabled: true #Map of violation levels to commands: thresholds: 1: - "aackick {player} Derp" #Knockback checks that the player moves after he is hit. knockback: #Do you want to use the Knockback check? enabled: true #How long should we wait before checking the player? #Default: 9 tick_delay: 9 #Compensate for the players ping? #Default: true add_ping: true #The maximum ping that will be compensated? #Default: 500 max_ping: 250 #The minimum distance the player should be knocked back? #Default: 0.01 min_knockback_dist: 0.03 #Minimum time the player should be knocked back for? #Default: 2 min_knockback_time: 2 #Map of violation levels to commands: thresholds: 12: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Knockback" 24: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Knockback" 28: "aackick {player} Knockback" #NoSwing ensures that the player swing with their arm when attacking or mining. noswing: #Do you want to use the NoSwing check? enabled: true #Map of violation levels to commands: thresholds: 11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 22: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoSwing" 29: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoSwing" 35: "aackick {player} NoSwing" #Regen directly stops the player from healing too quickly. regen: #Do you want to use the Regen check? enabled: true #Cancel the regeneration if it happens too quickly? #Default: true cancel_regen: true #What delay should we force between regeneration? #Default: 3600 min_regen_delay: 3500 #What delay should we force if the player is fully satiated? #Default: 450 min_satiated_delay: 400 #Map of violation levels to commands: thresholds: 5: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 8: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Regen" 11: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Regen" 16: "aackick {player} Regen" #Killaura detects combat cheats which give an unfair advantage. killaura: #Do you want to use the Killaura check? enabled: true #Should we cancel the illegal hits? #Default: true cancel_hit: true #How many violations before cancelling the illegal hits? #Default: 30 min_vl: 27 #How much should we increase the violation level for each detection method? modules: #Default: 2 natural: 4 #Default: 4 round: 10 #Default: 9 split: 4 #Default: 4 sporadic: 7 #Default: 3 stable: 6 #Default: 2 switch: 2 #Default: 0 angle: 1 #Default: 4 click: 5 #Default: 3 miss: 2 #Default: 6 tick: 9 #Default: 2 yaw: 5 #Default: 1 normal: 1 #Default: 5 action: 6 #Default: 8 look: 12 #Default: 5 timing: 9 #Default: 3 accel: 4 #Default: 10 accuracy: 14 #Default: 6 pattern: 9 #Map of violation levels to commands: thresholds: 41: - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" #Temporarily disabled because the KillauraEntity check is currently experimental! #- "aacadditionpro entitycheck {player} 1200" 49: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Killaura" 56: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Killaura" 65: "aackick {player} Killaura" #NoFall ensures that the player takes proper fall damage. nofall: #Do you want to use the NoFall check? enabled: true #What downward velocity is needed to check for nofall? #Default: -0.2 required_velocity: -0.2 #Should we check for attempts to reduce fall damage? #Default: true check_reduce_attempts: true #Should we deal fall damage to players? #Default: true deal_damage: true #Map of violation levels to commands: thresholds: 13: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoFall" 21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoFall" 29: "aackick {player} NoFall" #Jesus stops the player from walking on water. jesus: #Do you want to use the Jesus check? enabled: true #Teleport the player back? #Default: true teleport: true #Map of violation levels to commands: thresholds: 11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 18: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Jesus" 23: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Jesus" 30: "aackick {player} Jesus" #Phase stops the player from glitching through blocks. phase: #Do you want to use the Phase check? enabled: true #Which blocks should be exempt from Phase checking: exclude: - "AIR" - "ANVIL" - "CARPET" - "CARROT" - "CHEST" - "CROPS" - "ENDER_CHEST" - "FLOWER_POT" - "GRASS_PATH" - "KELP_PLANT" - "LADDER" - "LAVA" - "PISTON_MOVING_PIECE" - "POTATO" - "SEAGRASS" - "SOIL" - "STATIONARY_LAVA" - "STATIONARY_WATER" - "TALL_SEAGRASS" - "TRAPPED_CHEST" - "VINE" - "WATER" - "WATER_LILY" - "WHEAT" #Map of violation levels to commands: thresholds: 60: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 80: "aacmessage {player} Please disconnect and log back in if you are stuck inside a block." #FastUse stops the players using items too quickly. fastuse: #Do you want to use the FastUse check? enabled: true #What delay should be enforced when eating an item? #Default: 1200 ms_to_use: 1200 #Map of violation levels to commands: thresholds: 2: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 3: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastUse" 4: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastUse" 5: "aackick {player} FastUse" #FastBreak stops the player from breaking blocks too quickly. fastbreak: #Do you want to use the FastBreak check? enabled: true #How many ticks should be compensated for lag? #Default: 2 let_ticks: 3 #Should we cancel the illegal block break? #Default: true cancel_break: true #Check for the delay between a block break? #Default: true check_delay: true #How many violations before cancelling the block breaks? #Default: 1 cancel_vl: 4 #Map of violation levels to commands: thresholds: 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastBreak" 19: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastBreak" 24: "aackick {player} FastBreak" #FastPlace stops the player from placing blocks too quickly. fastplace: #Do you want to use the FastPlace check? enabled: true #How many times is the player allowed to place in one second? #Default: 10 max_place_per_second: 10 #Should we cancel the illegal block place? #Default: true cancel_place: true #How many violations before cancelling the block placements? #Default: 4 cancel_vl: 5 #Map of violation levels to commands: thresholds: 9: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 14: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastPlace" 20: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastPlace" 26: "aackick {player} FastPlace" #Nuker stops the player from breaking too many blocks per second in creative mode. nuker: #Do you want to use the Nuker check? enabled: true #How many times is the player be able to break in one second? #Default: 40 max_breaks_per_second: 40 #The violation will only be recorded if it divides by this number? #Default: 41 vl_divisor: 41 #Map of violation levels to commands: thresholds: 1: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 2: "aackick {player} Nuker" #Interact stops the player interacting in impossible situations. interact: #Do you want to use the Interact check? enabled: true #Detect interacting with liquids? #Default: true cancel_liquids: true #Detect ghosthand to interact with blocks? #Default: true cancel_ghost_block: true #Detect block placements in suspicious circumstances? #Default: true cancel_suspicious_block: true #Detect interacting whilst dead? #Default: true cancel_dead: true #Detect hitting whilst using an item? #Default: true cancel_item_attack: true #Detect hitting through walls? #Default: true cancel_ghost_attack: true #How many violations before cancelling the impossible interacting situations? #Default: 5 cancel_vl_interact: 17 #Default: 5 cancel_vl_place: 6 #Default: 0 cancel_vl_break: 0 #Map of violation levels to commands: thresholds: 25: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 31: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Interact" 37: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Interact" 42: "aackick {player} Interact" #Velocity makes sure that the player take proper knockback. velocity: #Do you want to use the Velocity check? enabled: true #How many ticks should we check the player? #Default: 30 check_length: 12 #What is the maximum distance we should teleport the detected player? #Default: 3.0 max_tp_dist: 2.0 #Use the velocity setback system? #Default: true use_velocity_setbacks: true #Check for midair direction changes? #Default: true check_direction: true #How many violations before teleporting the player back? #Default: 10 min_vl: 9 #How much should we increase the player's violation level on detection? #Default: 2 vl_normal: 1 #If the player seems frozen, how much should we increase their violation level on detection? #Default: 0 vl_no_packet: 0 #Map of violation levels to commands: thresholds: 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 11: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Velocity" 16: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Velocity" 20: "aackick {player} Velocity" spam: enabled: false whitelist: {} message_limit: 4 chat_speed: 10 thresholds: {} #Parameters for AAC's packet level movement check system. move: #Do you want to use the Move check? #Most checks use this check to collect data so don't disable it! enabled: true #How much lag should we compensate for? #Default: -80 min_balance: -75 #How many extra packets should the player be allowed to send? #Default: 10 cancel_threshold: 10 #What balance should we set the player to when the connection seems normal? #Default: -1 reset_level: -1 #How high should the internal packet balance be allowed to get? #Default: 15 balance_cap: 10 #On what tick interval should we reduce everytime 1 violation level? #Default: 15 decay: 80 #Should we deal fall damage to players who fail the move check? #Default: true deal_fall: true #What teleport offset should we accept from players? #Default: 0.5 tp_accept_threshold: 0.5 #Map of violation levels to commands: thresholds: 300: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?" 380: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Move" 440: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Move" 550: "aackick {player} Move" #How many times must the player be kicked before he will be banned? #Only works when the player is kicked with /aackick! #Default: -1 ban_threshold: -1 #What command should be executed when the ban_threshold is reached? #Only works when the player is kicked with /aackick! ban_command: "aacban {player}" #How long after the player has been kicked can he login again? #Default: 120 kick_ticks: -1 #Log all the events to a file? #Default: true log_file: true #Should /aackick broadcast a message? #Default: false aackick_broadcast: false #Enable and disable checks dynamically? #If PerWorldPlugins is installed, disable this! #Default: true usetps: true #Enable verbose logging to players? #Default: false verbose: false #Enable verbose logging in the console? #Default: false log_console: false