switch(achiev_bit) { case ACHIEV_FIRST_VEHICLE: ShowPlayerAchiev(playerid, 10, "Pierwszy pojazd!"); case ACHIEV_FIRST_BUILDING: ShowPlayerAchiev(playerid, 15, "Pierwszy budynek!"); case ACHIEV_TEN_VEHICLES: ShowPlayerAchiev(playerid, 80, "10 pojazdów"); case ACHIEV_TEN_BUILDINGS: ShowPlayerAchiev(playerid, 100, "") case ACHIEV_HOURS_10: ShowPlayerAchiev(playerid, 30) case ACHIEV_HOURS_100: ShowPlayerAchiev(playerid, 160) case ACHIEV_HOURS_500: ShowPlayerAchiev(playerid, 300) case ACHIEV_HOURS_1000: ShowPlayerAchiev(playerid, 550) case ACHIEV_MARRIED: ShowPlayerAchiev(playerid, 100) case ACHIEV_BW: ShowPlayerAchiev(playerid, 10) case ACHIEV_VCARD: ShowPlayerAchiev(playerid, 5) case ACHIEV_VCARD_10: ShowPlayerAchiev(playerid, 20) case ACHIEV_VCARD_50: ShowPlayerAchiev(playerid, 50) case ACHIEV_FIGHTER: ShowPlayerAchiev(playerid, 50) case ACHIEV_FIGHT_KING: ShowPlayerAchiev(playerid, 80) case ACHIEV_ATHLETIC: ShowPlayerAchiev(playerid, 20) case ACHIEV_MUSCLE: ShowPlayerAchiev(playerid, 35) case ACHIEV_STRONG: ShowPlayerAchiev(playerid, 50) case ACHIEV_CORNER: ShowPlayerAchiev(playerid, 20) case ACHIEV_LEADER: ShowPlayerAchiev(playerid, 25) case ACHIEV_LEADER_10: ShowPlayerAchiev(playerid, 35) case ACHIEV_LEADER_25: ShowPlayerAchiev(playerid, 50) case ACHIEV_LEADER_50: ShowPlayerAchiev(playerid, 85) case ACHIEV_WARN: ShowPlayerAchiev(playerid, -50) case ACHIEV_AJ: ShowPlayerAchiev(playerid, -20) case ACHIEV_BLOCK: ShowPlayerAchiev(playerid, -15) } #define ACHIEV_FIRST_VEHICLE 1 // Pierwszy pojazd 10gs #define ACHIEV_FIRST_BUILDING 2 // Pierwszy budynek 15gs #define ACHIEV_TEN_VEHICLES 4 // 10 pojazdów 80gs #define ACHIEV_TEN_BUILDINGS 8 // 10 budynków 100gs #define ACHIEV_HOURS_10 16 // 10 przegranych godzin 30gs #define ACHIEV_HOURS_100 32 // 100 przegranych godzin 160gs #define ACHIEV_HOURS_500 64 // 500 przegranych godzin 300gs #define ACHIEV_HOURS_1000 128 // 1000 przegranych godzin 550gs #define ACHIEV_MARRIED 256 // Na kobiercu ślubnym 100gs #define ACHIEV_BW 512 // Brutalanie pobity 10gs #define ACHIEV_VCARD 1024 // Pierwszy kontakt 5gs #define ACHIEV_VCARD_10 2048 // Małe grono znajomych 20gs #define ACHIEV_VCARD_50 4096 // Lokalna gwiazda 50gs #define ACHIEV_FIGHTER 8192 // Pierwszy styl walki 50gs #define ACHIEV_FIGHT_KING 16384 // Mistrz sztuk walki 80gs #define ACHIEV_ATHLETIC 32768 // Atleta 20gs #define ACHIEV_MUSCLE 65536 // Mięśniak 35gs #define ACHIEV_STRONG 131072 // Strongman 50gs #define ACHIEV_CORNER 262144 // Pierwszy kąt 20gs #define ACHIEV_LEADER 524288 // Pierwsza firma 25gs #define ACHIEV_LEADER_10 1048576 // Średnia firma 35gs #define ACHIEV_LEADER_25 2097152 // Duża firma 50gs #define ACHIEV_LEADER_50 4194304 // Poważny koncern 85gs #define ACHIEV_WARN 8388608 // Pierwsze i ostatnie - ostrzeżenie -50gs #define ACHIEV_AJ 16777216// Ciemno, ciasno, zimno -20gs #define ACHIEV_BLOCK 33554432// Blokada czegoś tam -15gs