//Binds------------------------------------- bind "E" "+use; +use_long" 0 // Your use bind bind "F1" "toggle cl_showfps 4 0" // Toggle for the FPS Counter // Audio Occlusion/Distortion------------------------------------- miles_channels 8 // Tells the number of audio channels to the audio engine miles_occlusion 0 // Sound bouncing of walls miles_occlusion_force 0 miles_occlusion_partial 0 sound_num_speakers 2 // Number of your audio channels sound_without_focus 1 // Game does not stop to play sound when tabbed out fog_enableskybox 0 // Removes the fog from the skybox... You can see the //mountains in the background more clearly now mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like // 5-10 more fps mat_forceaniso 1 particle_cpu_level 0 // Reduces the quality of particles cl_ragdoll_maxcount 0 // Disables Ragdoll cl_particle_fallback_multiplier 0 // Multiplier for falling back to cheaper effects under load cl_particle_fallback_base 0 // Base for falling back to cheaper effects under load noise_filter_scale 0 // Removes Film-grain mat_bloom_scalefactor_scalar 0 // Disables bloom r_createmodeldecals "0" // Game does not create decals // OTHER-GRAPHICS-BASED-COMMANDS--------------------------------- mat_disable_bloom 1 // Disables Glow spread of the light noise_filter_scale 0 // Removes Film-grain mat_mip_linear 0 cl_gib_allow 0 sssss_enable 0 staticProp_budget 1 func_break_max_pieces 1 cheap_captions_fadetime 0 chroma_enable 0 cl_minimal_rtt_shadows 1