using UnityEngine; using System.Collections; public class OrcMovement : MonoBehaviour { public float speed = 4; public bool isWalking; private Animator animation; Rigidbody2D rigidbody; void Start() { rigidbody = GetComponent(); rigidbody.gravityScale = 1; animation = GetComponent(); } void Update() { if (transform.position.x > 1) { rigidbody.velocity = new Vector2(transform.right.x * speed * -1, 0); isWalking = true; animation.SetBool("isWalking", isWalking); }else { rigidbody.velocity = new Vector2(0, 0); isWalking = false; animation.SetBool("isWalking", isWalking); } } }