#pragma region Knife KnifeGroup.SetPosition(16, 48); KnifeGroup.SetText("Knife"); KnifeGroup.SetSize(376, 80); RegisterControl(&KnifeGroup); KnifeModel.SetFileId("knife_model"); KnifeModel.AddItem("Bayonet"); KnifeModel.AddItem("Bowie Knife"); KnifeModel.AddItem("Butterfly Knife"); KnifeModel.AddItem("Falchion Knife"); KnifeModel.AddItem("Flip Knife"); KnifeModel.AddItem("Gut Knife"); KnifeModel.AddItem("Huntsman Knife"); KnifeModel.AddItem("Karambit"); KnifeModel.AddItem("M9 Bayonet"); KnifeModel.AddItem("Shadow Daggers"); KnifeGroup.PlaceLabledControl("Knife", this, &KnifeModel); KnifeSkin.SetFileId("knife_skin"); KnifeSkin.AddItem("None"); KnifeSkin.AddItem("Crimson Web"); KnifeSkin.AddItem("Bone Mask"); KnifeSkin.AddItem("Fade"); KnifeSkin.AddItem("Night"); KnifeSkin.AddItem("Blue Steel"); KnifeSkin.AddItem("Stained"); KnifeSkin.AddItem("Case Hardened"); KnifeSkin.AddItem("Slaughter"); KnifeSkin.AddItem("Safari Mesh"); KnifeSkin.AddItem("Boreal Forest"); KnifeSkin.AddItem("Ultraviolet"); KnifeSkin.AddItem("Urban Masked"); KnifeSkin.AddItem("Scorched"); KnifeSkin.AddItem("Rust Coat"); KnifeSkin.AddItem("Tiger Tooth"); KnifeSkin.AddItem("Damascus Steel"); KnifeSkin.AddItem("Damascus Steel"); KnifeSkin.AddItem("Marble Fade"); KnifeSkin.AddItem("Rust Coat"); KnifeSkin.AddItem("Doppler Ruby"); KnifeSkin.AddItem("Doppler Sapphire"); KnifeSkin.AddItem("Doppler Blackpearl"); KnifeSkin.AddItem("Doppler Phase 1"); KnifeSkin.AddItem("Doppler Phase 2"); KnifeSkin.AddItem("Doppler Phase 3"); KnifeSkin.AddItem("Doppler Phase 4"); KnifeSkin.AddItem("Gamma Doppler Phase 1"); KnifeSkin.AddItem("Gamma Doppler Phase 2"); KnifeSkin.AddItem("Gamma Doppler Phase 3"); KnifeSkin.AddItem("Gamma Doppler Phase 4"); KnifeSkin.AddItem("Gamma Doppler Emerald"); KnifeSkin.AddItem("Lore"); KnifeGroup.PlaceLabledControl("Skin", this, &KnifeSkin); #pragma endregion #pragma region Machineguns MachinegunsGroup.SetPosition(408, 48); MachinegunsGroup.SetText("Machineguns"); MachinegunsGroup.SetSize(360, 80); RegisterControl(&MachinegunsGroup); NEGEVSkin.SetFileId("negev_skin"); NEGEVSkin.AddItem("Anodized Navy"); NEGEVSkin.AddItem("Man-o'-war"); NEGEVSkin.AddItem("Palm"); NEGEVSkin.AddItem("VariCamo"); NEGEVSkin.AddItem("Palm"); NEGEVSkin.AddItem("CaliCamo"); NEGEVSkin.AddItem("Terrain"); NEGEVSkin.AddItem("Army Sheen"); NEGEVSkin.AddItem("Bratatat"); NEGEVSkin.AddItem("Desert-Strike"); NEGEVSkin.AddItem("Nuclear Waste"); NEGEVSkin.AddItem("Loudmouth"); NEGEVSkin.AddItem("Power Loader"); MachinegunsGroup.PlaceLabledControl("Negev", this, &NEGEVSkin); M249Skin.SetFileId("m249_skin"); M249Skin.AddItem("Contrast Spray"); M249Skin.AddItem("Blizzard Marbleized"); M249Skin.AddItem("Jungle DDPAT"); M249Skin.AddItem("Gator Mesh"); M249Skin.AddItem("Magma"); M249Skin.AddItem("System Lock"); M249Skin.AddItem("Shipping Forecast"); M249Skin.AddItem("Impact Drill"); M249Skin.AddItem("Nebula Crusader"); M249Skin.AddItem("Spectre"); MachinegunsGroup.PlaceLabledControl("M249", this, &M249Skin); #pragma endregion #pragma region Snipers Snipergroup.SetPosition(16, 135); Snipergroup.SetText("Snipers"); Snipergroup.SetSize(376, 125); RegisterControl(&Snipergroup); AWPSkin.SetFileId("awp_skin"); AWPSkin.AddItem("BOOM"); AWPSkin.AddItem("Dragon Lore"); AWPSkin.AddItem("Pink DDPAT"); AWPSkin.AddItem("Snake Camo"); AWPSkin.AddItem("Lightning Strike"); AWPSkin.AddItem("Safari Mesh"); AWPSkin.AddItem("Corticera"); AWPSkin.AddItem("Redline"); AWPSkin.AddItem("Man-o'-war"); AWPSkin.AddItem("Graphite"); AWPSkin.AddItem("Electric Hive"); AWPSkin.AddItem("Pit Viper"); AWPSkin.AddItem("Asiimov"); AWPSkin.AddItem("Worm God"); AWPSkin.AddItem("Medusa"); AWPSkin.AddItem("Sun in Leo"); AWPSkin.AddItem("Hyper Beast"); AWPSkin.AddItem("Elite Build"); Snipergroup.PlaceLabledControl("AWP", this, &AWPSkin); SSG08Skin.SetFileId("sgg08_skin"); SSG08Skin.AddItem("Lichen Dashed"); SSG08Skin.AddItem("Dark Water"); SSG08Skin.AddItem("Blue Spruce"); SSG08Skin.AddItem("Sand Dune"); SSG08Skin.AddItem("Palm"); SSG08Skin.AddItem("Mayan Dreams"); SSG08Skin.AddItem("Blood in the Water"); SSG08Skin.AddItem("Tropical Storm"); SSG08Skin.AddItem("Acid Fade"); SSG08Skin.AddItem("Slashed"); SSG08Skin.AddItem("Detour"); SSG08Skin.AddItem("Abyss"); SSG08Skin.AddItem("Big Iron"); SSG08Skin.AddItem("Necropos"); SSG08Skin.AddItem("Ghost Crusader"); SSG08Skin.AddItem("Dragonfire"); Snipergroup.PlaceLabledControl("SGG 08", this, &SSG08Skin); SCAR20Skin.SetFileId("scar20_skin"); SCAR20Skin.AddItem("Splash Jam"); SCAR20Skin.AddItem("Storm"); SCAR20Skin.AddItem("Contractor"); SCAR20Skin.AddItem("Carbon Fiber"); SCAR20Skin.AddItem("Sand Mesh"); SCAR20Skin.AddItem("Palm"); SCAR20Skin.AddItem("Emerald"); SCAR20Skin.AddItem("Crimson Web"); SCAR20Skin.AddItem("Cardiac"); SCAR20Skin.AddItem("Army Sheen"); SCAR20Skin.AddItem("Cyrex"); SCAR20Skin.AddItem("Grotto"); SCAR20Skin.AddItem("Emerald"); SCAR20Skin.AddItem("Green Marine"); SCAR20Skin.AddItem("Outbreak"); SCAR20Skin.AddItem("Bloodsport"); Snipergroup.PlaceLabledControl("SCAR-20", this, &SCAR20Skin); G3SG1Skin.SetFileId("g3sg1_skin"); G3SG1Skin.AddItem("Desert Storm"); G3SG1Skin.AddItem("Arctic Camo"); G3SG1Skin.AddItem("Bone Mask"); G3SG1Skin.AddItem("Contractor"); G3SG1Skin.AddItem("Safari Mesh"); G3SG1Skin.AddItem("Polar Camo"); G3SG1Skin.AddItem("Jungle Dashed"); G3SG1Skin.AddItem("VariCamo"); G3SG1Skin.AddItem("Predator"); G3SG1Skin.AddItem("Demeter"); G3SG1Skin.AddItem("Azure Zebra"); G3SG1Skin.AddItem("Green Apple"); G3SG1Skin.AddItem("Orange Kimono"); G3SG1Skin.AddItem("Neon Kimono"); G3SG1Skin.AddItem("Murky"); G3SG1Skin.AddItem("Chronos"); G3SG1Skin.AddItem("Flux"); G3SG1Skin.AddItem("The Executioner"); G3SG1Skin.AddItem("Orange Crash"); Snipergroup.PlaceLabledControl("G3SG1", this, &G3SG1Skin); #pragma endregion #pragma region Shotguns Shotgungroup.SetPosition(408, 135); Shotgungroup.SetText("Shotguns"); Shotgungroup.SetSize(360, 125); RegisterControl(&Shotgungroup); MAG7Skin.SetFileId("mag7_skin"); MAG7Skin.AddItem("Counter Terrace"); MAG7Skin.AddItem("Metallic DDPAT"); MAG7Skin.AddItem("Silver"); MAG7Skin.AddItem("Storm"); MAG7Skin.AddItem("Bulldozer"); MAG7Skin.AddItem("Heat"); MAG7Skin.AddItem("Sand Dune"); MAG7Skin.AddItem("Irradiated Alert"); MAG7Skin.AddItem("Memento"); MAG7Skin.AddItem("Hazard"); MAG7Skin.AddItem("Heaven Guard"); MAG7Skin.AddItem("Firestarter"); MAG7Skin.AddItem("Seabird"); MAG7Skin.AddItem("Cobalt Core"); MAG7Skin.AddItem("Praetorian"); Shotgungroup.PlaceLabledControl("Mag-7", this, &MAG7Skin); XM1014Skin.SetFileId("xm1014_skin"); XM1014Skin.AddItem("Blaze Orange"); XM1014Skin.AddItem("VariCamo Blue"); XM1014Skin.AddItem("Bone Mask"); XM1014Skin.AddItem("Blue Steel"); XM1014Skin.AddItem("Blue Spruce"); XM1014Skin.AddItem("Grassland"); XM1014Skin.AddItem("Urban Perforated"); XM1014Skin.AddItem("Jungle"); XM1014Skin.AddItem("VariCamo"); XM1014Skin.AddItem("VariCamo"); XM1014Skin.AddItem("Fallout Warning"); XM1014Skin.AddItem("Jungle"); XM1014Skin.AddItem("CaliCamo"); XM1014Skin.AddItem("Pit Viper"); XM1014Skin.AddItem("Tranquility"); XM1014Skin.AddItem("Red Python"); XM1014Skin.AddItem("Heaven Guard"); XM1014Skin.AddItem("Red Leather"); XM1014Skin.AddItem("Bone Machine"); XM1014Skin.AddItem("Quicksilver"); XM1014Skin.AddItem("Scumbria"); XM1014Skin.AddItem("Teclu Burner"); XM1014Skin.AddItem("Black Tie"); Shotgungroup.PlaceLabledControl("XM1014", this, &XM1014Skin); SAWEDOFFSkin.SetFileId("sawedoff_skin"); SAWEDOFFSkin.AddItem("First Class"); SAWEDOFFSkin.AddItem("Forest DDPAT"); SAWEDOFFSkin.AddItem("Contrast Spray"); SAWEDOFFSkin.AddItem("Snake Camo"); SAWEDOFFSkin.AddItem("Orange DDPAT"); SAWEDOFFSkin.AddItem("Fade"); SAWEDOFFSkin.AddItem("Copper"); SAWEDOFFSkin.AddItem("Origami"); SAWEDOFFSkin.AddItem("Sage Spray"); SAWEDOFFSkin.AddItem("VariCamo"); SAWEDOFFSkin.AddItem("Irradiated Alert"); SAWEDOFFSkin.AddItem("Mosaico"); SAWEDOFFSkin.AddItem("Serenity"); SAWEDOFFSkin.AddItem("Amber Fade"); SAWEDOFFSkin.AddItem("Full Stop"); SAWEDOFFSkin.AddItem("Highwayman"); SAWEDOFFSkin.AddItem("The Kraken"); SAWEDOFFSkin.AddItem("Rust Coat"); SAWEDOFFSkin.AddItem("Bamboo Shadow"); SAWEDOFFSkin.AddItem("Bamboo Forest"); SAWEDOFFSkin.AddItem("Yorick"); SAWEDOFFSkin.AddItem("Fubar"); SAWEDOFFSkin.AddItem("Wasteland Princess"); Shotgungroup.PlaceLabledControl("Sawed-Off", this, &SAWEDOFFSkin); NOVASkin.SetFileId("nova_skin"); NOVASkin.AddItem("Candy Apple"); NOVASkin.AddItem("Blaze Orange"); NOVASkin.AddItem("Modern Hunter"); NOVASkin.AddItem("Forest Leaves"); NOVASkin.AddItem("Bloomstick"); NOVASkin.AddItem("Sand Dune"); NOVASkin.AddItem("Polar Mesh"); NOVASkin.AddItem("Walnut"); NOVASkin.AddItem("Predator"); NOVASkin.AddItem("Tempest"); NOVASkin.AddItem("Graphite"); NOVASkin.AddItem("Ghost Camo"); NOVASkin.AddItem("Rising Skull"); NOVASkin.AddItem("Antique"); NOVASkin.AddItem("Green Apple"); NOVASkin.AddItem("Caged Steel"); NOVASkin.AddItem("Koi"); NOVASkin.AddItem("Moon in Libra"); NOVASkin.AddItem("Ranger"); NOVASkin.AddItem("HyperBeast"); Shotgungroup.PlaceLabledControl("Nova", this, &NOVASkin); #pragma endregion #pragma region Rifles Riflegroup.SetPosition(16, 270); Riflegroup.SetText("Rifles"); Riflegroup.SetSize(376, 195); RegisterControl(&Riflegroup); AK47Skin.SetFileId("ak47_skin"); AK47Skin.AddItem("First Class"); AK47Skin.AddItem("Red Laminate"); AK47Skin.AddItem("Case Hardened"); AK47Skin.AddItem("Black Laminate"); AK47Skin.AddItem("Fire Serpent"); AK47Skin.AddItem("Cartel"); AK47Skin.AddItem("Emerald Pinstripe"); AK47Skin.AddItem("Blue Laminate"); AK47Skin.AddItem("Redline"); AK47Skin.AddItem("Vulcan"); AK47Skin.AddItem("Jaguar"); AK47Skin.AddItem("Jet Set"); AK47Skin.AddItem("Wasteland Rebel"); AK47Skin.AddItem("Elite Build"); AK47Skin.AddItem("Hydroponic"); AK47Skin.AddItem("Aquamarine Revenge"); AK47Skin.AddItem("Frontside Misty"); AK47Skin.AddItem("Point Disarray"); AK47Skin.AddItem("Fuel Injector"); AK47Skin.AddItem("Neon Revolution"); Riflegroup.PlaceLabledControl("AK-47", this, &AK47Skin); M41SSkin.SetFileId("m4a1s_skin"); M41SSkin.AddItem("Dark Water"); M41SSkin.AddItem("Hyper Beast"); M41SSkin.AddItem("Boreal Forest"); M41SSkin.AddItem("VariCamo"); M41SSkin.AddItem("Nitro"); M41SSkin.AddItem("Bright Water"); M41SSkin.AddItem("Atomic Alloy"); M41SSkin.AddItem("Blood Tiger"); M41SSkin.AddItem("Guardian"); M41SSkin.AddItem("Master Piece"); M41SSkin.AddItem("Knight"); M41SSkin.AddItem("Cyrex"); M41SSkin.AddItem("Basilisk"); M41SSkin.AddItem("Icarus Fell"); M41SSkin.AddItem("Hot Rod"); M41SSkin.AddItem("Golden Coi"); M41SSkin.AddItem("Chantico's Fire"); M41SSkin.AddItem("Mecha Industries"); M41SSkin.AddItem("Flashback"); Riflegroup.PlaceLabledControl("M4A1-S", this, &M41SSkin); M4A4Skin.SetFileId("m4a4_skin"); M4A4Skin.AddItem("Bullet Rain"); M4A4Skin.AddItem("Zirka"); M4A4Skin.AddItem("Asiimov"); M4A4Skin.AddItem("Howl"); M4A4Skin.AddItem("X-Ray"); M4A4Skin.AddItem("Desert-Strike"); M4A4Skin.AddItem("Griffin"); M4A4Skin.AddItem("Dragon King"); M4A4Skin.AddItem("Poseidon"); M4A4Skin.AddItem("Daybreak"); M4A4Skin.AddItem("Evil Daimyo"); M4A4Skin.AddItem("Royal Paladin"); M4A4Skin.AddItem("The BattleStar"); M4A4Skin.AddItem("Desolate Space"); M4A4Skin.AddItem("Buzz Kill"); Riflegroup.PlaceLabledControl("M4A4", this, &M4A4Skin); AUGSkin.SetFileId("aug_skin"); AUGSkin.AddItem("Bengal Tiger"); AUGSkin.AddItem("Hot Rod"); AUGSkin.AddItem("Chameleon"); AUGSkin.AddItem("Torque"); AUGSkin.AddItem("Radiation Hazard"); AUGSkin.AddItem("Asterion"); AUGSkin.AddItem("Daedalus"); AUGSkin.AddItem("Akihabara Accept"); AUGSkin.AddItem("Ricochet"); AUGSkin.AddItem("Fleet Flock"); AUGSkin.AddItem("Syd Mead"); Riflegroup.PlaceLabledControl("AUG", this, &AUGSkin); FAMASSkin.SetFileId("famas_skin"); FAMASSkin.AddItem("Contrast Spray"); FAMASSkin.AddItem("Colony"); FAMASSkin.AddItem("Cyanospatter"); FAMASSkin.AddItem("Djinn"); FAMASSkin.AddItem("Afterimage"); FAMASSkin.AddItem("Doomkitty"); FAMASSkin.AddItem("Spitfire"); FAMASSkin.AddItem("Teardown"); FAMASSkin.AddItem("Hexane"); FAMASSkin.AddItem("Pulse"); FAMASSkin.AddItem("Sergeant"); FAMASSkin.AddItem("Styx"); FAMASSkin.AddItem("Neural Net"); FAMASSkin.AddItem("Survivor"); FAMASSkin.AddItem("Valence"); FAMASSkin.AddItem("Roll Cage"); FAMASSkin.AddItem("Mecha Industries"); Riflegroup.PlaceLabledControl("FAMAS", this, &FAMASSkin); GALILSkin.SetFileId("galil_skin"); GALILSkin.AddItem("Forest DDPAT"); GALILSkin.AddItem("Contrast Spray"); GALILSkin.AddItem("Orange DDPAT"); GALILSkin.AddItem("Eco"); GALILSkin.AddItem("Winter Forest"); GALILSkin.AddItem("Sage Spray"); GALILSkin.AddItem("VariCamo"); GALILSkin.AddItem("VariCamo"); GALILSkin.AddItem("Chatterbox"); GALILSkin.AddItem("Shattered"); GALILSkin.AddItem("Kami"); GALILSkin.AddItem("Blue Titanium"); GALILSkin.AddItem("Urban Rubble"); GALILSkin.AddItem("Hunting Blind"); GALILSkin.AddItem("Sandstorm"); GALILSkin.AddItem("Tuxedo"); GALILSkin.AddItem("Cerberus"); GALILSkin.AddItem("Aqua Terrace"); GALILSkin.AddItem("Rocket Pop"); GALILSkin.AddItem("Stone Cold"); GALILSkin.AddItem("Firefight"); Riflegroup.PlaceLabledControl("GALIL", this, &GALILSkin); SG553Skin.SetFileId("sg552_skin"); SG553Skin.AddItem("Bulldozer"); SG553Skin.AddItem("Ultraviolet"); SG553Skin.AddItem("Damascus Steel"); SG553Skin.AddItem("Fallout Warning"); SG553Skin.AddItem("Damascus Steel"); SG553Skin.AddItem("Pulse"); SG553Skin.AddItem("Army Sheen"); SG553Skin.AddItem("Traveler"); SG553Skin.AddItem("Fallout Warning"); SG553Skin.AddItem("Cyrex"); SG553Skin.AddItem("Tiger Moth"); SG553Skin.AddItem("Atlas"); Riflegroup.PlaceLabledControl("SG552", this, &SG553Skin); #pragma endregion #pragma region MPs MPGroup.SetPosition(16, 475); MPGroup.SetText("MPs"); MPGroup.SetSize(376, 165); RegisterControl(&MPGroup); MAC10Skin.SetFileId("mac10_skin"); MAC10Skin.AddItem("Tornado"); MAC10Skin.AddItem("Candy Apple"); MAC10Skin.AddItem("Silver"); MAC10Skin.AddItem("Forest DDPAT"); MAC10Skin.AddItem("Urban DDPAT"); MAC10Skin.AddItem("Fade"); MAC10Skin.AddItem("Neon Rider"); MAC10Skin.AddItem("Ultraviolet"); MAC10Skin.AddItem("Palm"); MAC10Skin.AddItem("Graven"); MAC10Skin.AddItem("Tatter"); MAC10Skin.AddItem("Amber Fade"); MAC10Skin.AddItem("Heat"); MAC10Skin.AddItem("Curse"); MAC10Skin.AddItem("Indigo"); MAC10Skin.AddItem("Commuter"); MAC10Skin.AddItem("Nuclear Garden"); MAC10Skin.AddItem("Malachite"); MAC10Skin.AddItem("Rangeen"); MAC10Skin.AddItem("Lapis Gator"); MPGroup.PlaceLabledControl("MAC-10", this, &MAC10Skin); P90Skin.SetFileId("p90_skin"); P90Skin.AddItem("Leather"); P90Skin.AddItem("Virus"); P90Skin.AddItem("Contrast Spray"); P90Skin.AddItem("Storm"); P90Skin.AddItem("Cold Blooded"); P90Skin.AddItem("Glacier Mesh"); P90Skin.AddItem("Sand Spray"); P90Skin.AddItem("Death by Kitty"); P90Skin.AddItem("Ash Wood"); P90Skin.AddItem("Fallout Warning"); P90Skin.AddItem("Scorched"); P90Skin.AddItem("Emerald Dragon"); P90Skin.AddItem("Teardown"); P90Skin.AddItem("Blind Spot"); P90Skin.AddItem("Trigon"); P90Skin.AddItem("Desert Warfare"); P90Skin.AddItem("Module"); P90Skin.AddItem("Asiimov"); P90Skin.AddItem("Elite Build"); P90Skin.AddItem("Shapewood"); P90Skin.AddItem("Shallow Grave"); MPGroup.PlaceLabledControl("P90", this, &P90Skin); UMP45Skin.SetFileId("ump45_skin"); UMP45Skin.AddItem("Blaze"); UMP45Skin.AddItem("Forest DDPAT"); UMP45Skin.AddItem("Gunsmoke"); UMP45Skin.AddItem("Urban DDPAT"); UMP45Skin.AddItem("Grand Prix"); UMP45Skin.AddItem("Carbon Fiber"); UMP45Skin.AddItem("Caramel"); UMP45Skin.AddItem("Fallout Warning"); UMP45Skin.AddItem("Scorched"); UMP45Skin.AddItem("Bone Pile"); UMP45Skin.AddItem("Delusion"); UMP45Skin.AddItem("Corporal"); UMP45Skin.AddItem("Indigo"); UMP45Skin.AddItem("Labyrinth"); UMP45Skin.AddItem("Minotaur's Labyrinth"); UMP45Skin.AddItem("Riot"); UMP45Skin.AddItem("Primal Saber"); MPGroup.PlaceLabledControl("UMP-45", this, &UMP45Skin); BIZONSkin.SetFileId("bizon_skin"); BIZONSkin.AddItem("Blue Streak"); BIZONSkin.AddItem("Modern Hunter"); BIZONSkin.AddItem("Forest Leaves"); BIZONSkin.AddItem("Bone Mask"); BIZONSkin.AddItem("Carbon Fiber"); BIZONSkin.AddItem("Sand Dashed"); BIZONSkin.AddItem("Urban Dashed"); BIZONSkin.AddItem("Brass"); BIZONSkin.AddItem("VariCamo"); BIZONSkin.AddItem("Irradiated Alert"); BIZONSkin.AddItem("Rust Coat"); BIZONSkin.AddItem("Water Sigil"); BIZONSkin.AddItem("Night Ops"); BIZONSkin.AddItem("Cobalt Halftone"); BIZONSkin.AddItem("Antique"); BIZONSkin.AddItem("Rust Coat"); BIZONSkin.AddItem("Osiris"); BIZONSkin.AddItem("Chemical Green"); BIZONSkin.AddItem("Bamboo Print"); BIZONSkin.AddItem("Bamboo Forest"); BIZONSkin.AddItem("Fuel Rod"); BIZONSkin.AddItem("Photic Zone"); BIZONSkin.AddItem("Judgement of Anubis"); MPGroup.PlaceLabledControl("PP-Bizon", this, &BIZONSkin); MP7Skin.SetFileId("mp7_skin"); MP7Skin.AddItem("Groundwater"); MP7Skin.AddItem("Whiteout"); MP7Skin.AddItem("Forest DDPAT"); MP7Skin.AddItem("Anodized Navy"); MP7Skin.AddItem("Skulls"); MP7Skin.AddItem("Gunsmoke"); MP7Skin.AddItem("Contrast Spray"); MP7Skin.AddItem("Bone Mask"); MP7Skin.AddItem("Ossified"); MP7Skin.AddItem("Orange Peel"); MP7Skin.AddItem("VariCamo"); MP7Skin.AddItem("Army Recon"); MP7Skin.AddItem("Groundwater"); MP7Skin.AddItem("Ocean Foam"); MP7Skin.AddItem("Full Stop"); MP7Skin.AddItem("Urban Hazard"); MP7Skin.AddItem("Olive Plaid"); MP7Skin.AddItem("Armor Core"); MP7Skin.AddItem("Asterion"); MP7Skin.AddItem("Nemesis"); MP7Skin.AddItem("Special Delivery"); MP7Skin.AddItem("Impire"); MPGroup.PlaceLabledControl("MP7", this, &MP7Skin); MP9Skin.SetFileId("mp9_skin"); MP9Skin.AddItem("Ruby Poison Dart"); MP9Skin.AddItem("Bone Mask"); MP9Skin.AddItem("Hot Rod"); MP9Skin.AddItem("Storm"); MP9Skin.AddItem("Bulldozer"); MP9Skin.AddItem("Hypnotic"); MP9Skin.AddItem("Sand Dashed"); MP9Skin.AddItem("Orange Peel"); MP9Skin.AddItem("Dry Season"); MP9Skin.AddItem("Dark Age"); MP9Skin.AddItem("Rose Iron"); MP9Skin.AddItem("Green Plaid"); MP9Skin.AddItem("Setting Sun"); MP9Skin.AddItem("Dart"); MP9Skin.AddItem("Deadly Poison"); MP9Skin.AddItem("Pandora's Box"); MP9Skin.AddItem("Bioleak"); MP9Skin.AddItem("Airlock"); MPGroup.PlaceLabledControl("MP9", this, &MP9Skin); #pragma endregion #pragma region Pistols PistolGroup.SetPosition(408, 270); PistolGroup.SetText("Pistols"); PistolGroup.SetSize(360, 215); RegisterControl(&PistolGroup); GLOCKSkin.SetFileId("glock_skin"); GLOCKSkin.AddItem("Groundwater"); GLOCKSkin.AddItem("Candy Apple"); GLOCKSkin.AddItem("Fade"); GLOCKSkin.AddItem("Night"); GLOCKSkin.AddItem("Dragon Tattoo"); GLOCKSkin.AddItem("Twilight Galaxy"); GLOCKSkin.AddItem("Sand Dune"); GLOCKSkin.AddItem("Brass"); GLOCKSkin.AddItem("Catacombs"); GLOCKSkin.AddItem("Sand Dune"); GLOCKSkin.AddItem("Steel Disruption"); GLOCKSkin.AddItem("Blue Fissure"); GLOCKSkin.AddItem("Death Rattle"); GLOCKSkin.AddItem("Water Elemental"); GLOCKSkin.AddItem("Reactor"); GLOCKSkin.AddItem("Grinder"); GLOCKSkin.AddItem("Bunsen Burner"); GLOCKSkin.AddItem("Wraith"); GLOCKSkin.AddItem("Royal Legion"); GLOCKSkin.AddItem("Weasel"); GLOCKSkin.AddItem("Wasteland Rebel"); PistolGroup.PlaceLabledControl("Glock", this, &GLOCKSkin); USPSSkin.SetFileId("usps_skin"); USPSSkin.AddItem("Forest Leaves"); USPSSkin.AddItem("Dark Water"); USPSSkin.AddItem("VariCamo"); USPSSkin.AddItem("Overgrowth"); USPSSkin.AddItem("Caiman"); USPSSkin.AddItem("Blood Tiger"); USPSSkin.AddItem("Serum"); USPSSkin.AddItem("Night Ops"); USPSSkin.AddItem("Stainless"); USPSSkin.AddItem("Guardian"); USPSSkin.AddItem("Orion"); USPSSkin.AddItem("Road Rash"); USPSSkin.AddItem("Royal Blue"); USPSSkin.AddItem("Business Class"); USPSSkin.AddItem("Para Green"); USPSSkin.AddItem("Torque"); USPSSkin.AddItem("Kill Confirmed"); USPSSkin.AddItem("Lead Conduit"); USPSSkin.AddItem("Cyrex"); PistolGroup.PlaceLabledControl("USP-S", this, &USPSSkin); DEAGLESkin.SetFileId("deagle_skin"); DEAGLESkin.AddItem("Blaze"); DEAGLESkin.AddItem("Pilot"); DEAGLESkin.AddItem("Midnight Storm"); DEAGLESkin.AddItem("Sunset Storm"); DEAGLESkin.AddItem("Forest DDPAT"); DEAGLESkin.AddItem("Crimson Web"); DEAGLESkin.AddItem("Urban DDPAT"); DEAGLESkin.AddItem("Night"); DEAGLESkin.AddItem("Hypnotic"); DEAGLESkin.AddItem("Mudder"); DEAGLESkin.AddItem("VariCamo"); DEAGLESkin.AddItem("Golden Koi"); DEAGLESkin.AddItem("Cobalt Disruption"); DEAGLESkin.AddItem("Urban Rubble"); DEAGLESkin.AddItem("Naga"); DEAGLESkin.AddItem("Hand Cannon"); DEAGLESkin.AddItem("Heirloom"); DEAGLESkin.AddItem("Meteorite"); DEAGLESkin.AddItem("Conspiracy"); DEAGLESkin.AddItem("Bronze Deco"); DEAGLESkin.AddItem("Sunset Storm"); DEAGLESkin.AddItem("Corinthian"); DEAGLESkin.AddItem("Kumicho Dragon"); PistolGroup.PlaceLabledControl("Deagle", this, &DEAGLESkin); DUALSSkin.SetFileId("duals_skin"); DUALSSkin.AddItem("Anodized Navy"); DUALSSkin.AddItem("Ossified"); DUALSSkin.AddItem("Stained"); DUALSSkin.AddItem("Contractor"); DUALSSkin.AddItem("Colony"); DUALSSkin.AddItem("Demolition"); DUALSSkin.AddItem("Black Limba"); DUALSSkin.AddItem("Red Quartz"); DUALSSkin.AddItem("Cobalt Quartz"); DUALSSkin.AddItem("Hemoglobin"); DUALSSkin.AddItem("Urban Shock"); DUALSSkin.AddItem("Marina"); DUALSSkin.AddItem("Panther"); DUALSSkin.AddItem("Retribution"); DUALSSkin.AddItem("Briar"); DUALSSkin.AddItem("Duelist"); DUALSSkin.AddItem("Moon in Libra"); DUALSSkin.AddItem("Dualing Dragons"); DUALSSkin.AddItem("Cartel"); DUALSSkin.AddItem("Ventilators"); PistolGroup.PlaceLabledControl("Duals", this, &DUALSSkin); FIVESEVENSkin.SetFileId("fiveseven_skin"); FIVESEVENSkin.AddItem("Candy Apple"); FIVESEVENSkin.AddItem("Bone Mask"); FIVESEVENSkin.AddItem("Case Hardened"); FIVESEVENSkin.AddItem("Contractor"); FIVESEVENSkin.AddItem("Forest Night"); FIVESEVENSkin.AddItem("Orange Peel"); FIVESEVENSkin.AddItem("Jungle"); FIVESEVENSkin.AddItem("Nitro"); FIVESEVENSkin.AddItem("Red Quartz"); FIVESEVENSkin.AddItem("Anodized Gunmetal"); FIVESEVENSkin.AddItem("Nightshade"); FIVESEVENSkin.AddItem("Silver Quartz"); FIVESEVENSkin.AddItem("Kami"); FIVESEVENSkin.AddItem("Copper Galaxy"); FIVESEVENSkin.AddItem("Neon Kimono"); FIVESEVENSkin.AddItem("Fowl Play"); FIVESEVENSkin.AddItem("Hot Shot"); FIVESEVENSkin.AddItem("Urban Hazard"); FIVESEVENSkin.AddItem("Monkey Business"); FIVESEVENSkin.AddItem("Retrobution"); FIVESEVENSkin.AddItem("Triumvirate"); PistolGroup.PlaceLabledControl("Five-Seven", this, &FIVESEVENSkin); TECNINESkin.SetFileId("tec9_skin"); TECNINESkin.AddItem("Tornado"); TECNINESkin.AddItem("Groundwater"); TECNINESkin.AddItem("Forest DDPAT"); TECNINESkin.AddItem("Terrace"); TECNINESkin.AddItem("Urban DDPAT"); TECNINESkin.AddItem("Ossified"); TECNINESkin.AddItem("Hades"); TECNINESkin.AddItem("Brass"); TECNINESkin.AddItem("VariCamo"); TECNINESkin.AddItem("Nuclear Threat"); TECNINESkin.AddItem("Red Quartz"); TECNINESkin.AddItem("Tornado"); TECNINESkin.AddItem("Blue Titanium"); TECNINESkin.AddItem("Army Mesh"); TECNINESkin.AddItem("Titanium Bit"); TECNINESkin.AddItem("Sandstorm"); TECNINESkin.AddItem("Isaac"); TECNINESkin.AddItem("Toxic"); TECNINESkin.AddItem("Bamboo Forest"); TECNINESkin.AddItem("Avalanche"); TECNINESkin.AddItem("Jambiya"); TECNINESkin.AddItem("Re-Entry"); TECNINESkin.AddItem("Fuel Injector"); PistolGroup.PlaceLabledControl("Tec-9", this, &TECNINESkin); P2000Skin.SetFileId("p2000_skin"); P2000Skin.AddItem("Grassland Leaves"); P2000Skin.AddItem("Silver"); P2000Skin.AddItem("Granite Marbleized"); P2000Skin.AddItem("Forest Leaves"); P2000Skin.AddItem("Ossified"); P2000Skin.AddItem("Handgun"); P2000Skin.AddItem("Fade"); P2000Skin.AddItem("Scorpion"); P2000Skin.AddItem("Grassland"); P2000Skin.AddItem("Corticera"); P2000Skin.AddItem("Ocean Foam"); P2000Skin.AddItem("Pulse"); P2000Skin.AddItem("Amber Fade"); P2000Skin.AddItem("Red FragCam"); P2000Skin.AddItem("Chainmail"); P2000Skin.AddItem("Coach Class"); P2000Skin.AddItem("Ivory"); P2000Skin.AddItem("Fire Elemental"); P2000Skin.AddItem("Asterion"); P2000Skin.AddItem("Pathfinder"); P2000Skin.AddItem("Imperial"); P2000Skin.AddItem("Oceanic"); P2000Skin.AddItem("Imperial Dragon"); PistolGroup.PlaceLabledControl("P2000", this, &P2000Skin); P250Skin.SetFileId("p250_skin"); P250Skin.AddItem("Whiteout"); P250Skin.AddItem("Metallic DDPAT"); P250Skin.AddItem("Splash"); P250Skin.AddItem("Gunsmoke"); P250Skin.AddItem("Modern Hunter"); P250Skin.AddItem("Bone Mask"); P250Skin.AddItem("Boreal Forest"); P250Skin.AddItem("Sand Dune"); P250Skin.AddItem("Nuclear Threat"); P250Skin.AddItem("Mehndi"); P250Skin.AddItem("Facets"); P250Skin.AddItem("Hive"); P250Skin.AddItem("Muertos"); P250Skin.AddItem("Steel Disruption"); P250Skin.AddItem("Undertow"); P250Skin.AddItem("Franklin"); P250Skin.AddItem("Neon Kimono"); P250Skin.AddItem("Supernova"); P250Skin.AddItem("Contamination"); P250Skin.AddItem("Cartel"); P250Skin.AddItem("Valence"); P250Skin.AddItem("Crimson Kimono"); P250Skin.AddItem("Mint Kimono"); P250Skin.AddItem("Wing Shot"); P250Skin.AddItem("Asiimov"); PistolGroup.PlaceLabledControl("P250", this, &P250Skin); #pragma endregion