command /contract [] [] [] []: trigger: if arg-1 is not set: if arg-2 is not set: if arg-3 is not set: if arg-4 is not set: send "&c&m---------------" send "&7/contract " send "&c&m---------------" if arg-1 is set: if arg-2 is set: if arg-3 is set: if arg-4 is set: if arg-1 is "give": send player title "&7You have sent an &acontract &7to" with subtitle "&e&l%arg-2%" for 3 seconds send arg-2 title "&a%player% &7has sent you a" with subtitle "&e&lCONTRACT&7!" for 3 seconds send "&7/contract accept " to arg-2 send "&7/contract deny " to arg-2 stop if arg-1 is "accept": if arg-2 is set: send "&7You have accepted &a%arg-2%&7's &e&lCONTRACT&7!" send "&7Your contract has been &e&lACCEPTED&7!" to arg-2 stop if arg-1 is "deny": if arg-2 is set: send player title "&7You have denied &a%arg-2%&7's" with subtitle "&e&lCONTRACT&7!" for 3 seconds send arg-2 title "&7Your contract has been" with subtitle "&e&lDENIED&7!" for 3 seconds stop on break of mob spawner: give player 1 spawner send player title "&7You have mined a" with subtitle "&c&lSPAWNER&7!" for 3 seconds set event-block to air broadcast "&c%player% &7has mined a &cspawner&7!" on place of mob spawner: send player title "&7You placed a" with subtitle "&c&lSPAWNER&7!" for 3 seconds set event-block to spawner broadcast "&c%player% &7has placed a &c%player%&7!" command /tpdeny []: trigger: if arg-1 is not set: send "&c/tpdeny on/off" if arg-1 is set: if arg-1 is "on": send "&cNobody can TP to you!" set {tpdeny.true} to true if arg-1 is "off": send "&cEveryone can TP to you!" set {tpdeny.true} to false command /tp []: trigger: if arg-1 is not set: send "&cInclude a player!" if arg-1 is set: if {tpdeny.true} is true: stop if {tpdeny.true} is false: teleport player to arg-1 send player title "&7You have teleported to" with subtitle "&c&l%arg-1%&7!" for 1 second broadcast "&c%player% &7has teleported to &c%arg-1%&7!" stop every 30 seconds in "world": set weather to clear command /tokenpay [] []: trigger: loop all players: if arg-1 is not set: if arg-2 is not set: send "&8Correct format: &c/tokenpay " if arg-1 is set: if arg-2 is set: if {tokens.%loop-player%} is less than "1": send "&7You don't have enough &eTokens &7to pay!" if {tokens.%loop-player%} is more than "1": open chest with 2 row named "&cTokenPay &8| &c%arg-1%" to player set {Inventory.%player%.Open} to true format slot 1 of player with coal named "&e1 Token" with lore "&8Fee: 2 Tokens" to close then run [make player execute command "/list"] format slot 2 of player with iron ingot named "&e10 Tokens" with lore "&8Fee: 5 Tokens" to close then run [make player execute command "/paytokens1234"] format slot 3 of player with emerald named "&e100 Tokens" with lore "&8Fee: 25 Tokens" to close then run [make player execute command "/paytokens12345"] format slot 4 of player with diamond named "&e1000 Tokens" with lore "&8Fee: 50 Tokens" to close then run [make player execute command "/paytokens123456"] command /list: trigger: set {_num} to -1 open chest with 1 rows named "&8&lWhat player you do you want to pay?" to player loop all players: add 1 to {_num} if loop-player has permission "*": format slot 1 of player with skull of ("%loop-player%" parsed as offline player) named "&7%loop-player%" with lore "&7Tokens: &e%{tokens.%loop-player%}% &8| &7Level: &e%loop-player's level%" to close then run [make player execute command "/paytokens1234"] command /paytokens123 []: trigger: send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds wait 3 seconds send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds wait 2 seconds send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds remove 3 from {tokens.%player%} set {_player} to arg-1 add 1 to {tokens.%arg-1%} stop command /paytokens1234 []: trigger: if arg-1 is not set: send "&7This is an Error message..." send "&cTry to use /paytokens1234 " if arg-1 is set: set {pay::%arg-1%} to true send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds wait 3 seconds send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds wait 2 seconds send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds if {pay::%arg-1%} is true: remove 15 from {tokens.%player%} add 10 to {tokens.%arg-1%} set {pay::%arg-1%} to false stop command /fly []: trigger: if arg-1 is not set: set player's flight mode to true send "&cFlight enabled" if arg-1 is set: if arg-1 is "off": set player's flight mode to false send "&cFlight disabled" command /paytokens12345 []: trigger: send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds wait 3 seconds send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds wait 2 seconds send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds remove 125 from {tokens.%player%} set {_player} to arg-1 add 100 to {tokens.%arg-1%} stop command /paytokens123456 []: trigger: send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds wait 3 seconds send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds wait 2 seconds send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds remove 1050 from {tokens.%player%} set {_player} to arg-1 add 1000 to {tokens.%arg-1%} stop command /resettokens []: trigger: if arg-1 is not set: set {tokens.%player%} to 0 if arg-1 is set: set {tokens.%arg-1%} to 0 send player title "&7Reset..." with subtitle "&8Success!" for 3 seconds send arg-1 title "&7Your &e&lTOKENS &7got" with subtitle "&8a reset!" for 3 seconds stop command /givetokens []: trigger: if arg-1 is not set: send "&7Correct format: &c/givetokens " if arg-1 is set: send "&7You gave &e&l500 TOKENS &7to &e%arg-1%" add 500 to {tokens.%arg-1%} command /checktokens []: trigger: send player title "&e%arg-1% &7has" with subtitle "&e&l%{tokens.%arg-1%}% TOKENS" for 3 seconds wait 3 seconds stop command /clear: trigger: clear player's inventory send "&7You have removed your items? Why?" broadcast "&c%player% &7has cleared his &cinventory&7 :(" every second in "world": loop all players: wipe loop-player's sidebar set name of sidebar of loop-player to "&eTokens: &8| &e%{tokens.%loop-player%}%" set score "&c&m---------------" in sidebar of loop-player to 14 set score "&7" in sidebar of loop-player to 13 set score " &ePlayer: &8» &e%loop-player%" in sidebar of loop-player to 12 set score " &eKills: &8» &e%{kills.%loop-player%}%" in sidebar of loop-player to 11 set score " &eDeaths &8» &e%{deaths.%loop-player%}%" in sidebar of loop-player to 10 set score " &ePlaytime &8» &e%{playtime.%loop-player%}%" in sidebar of loop-player to 9 set score "&f" in sidebar of loop-player to 8 set score "&7&oyeetblue.minehut.gg" in sidebar of loop-player to 7 set score "&c&m---------------" in sidebar of loop-player to 6 command /sell: trigger: open chest with 2 row named "&cTokenSell" to player set {Inventory.%player%.Open} to true format slot 1 of player with diamond named "&aSell: Diamond" with lore "&7Value: &a$500" to close then run [make player execute command "/selldiamond12"] format slot 2 of player with emerald named "&aSell: Emerald" with lore "&7Value: &a$250" to close then run [make player execute command "/sellemerald12"] format slot 3 of player with iron ingot named "&aSell: Iron Ingot" with lore "&7Value: &a$100" to close then run [make player execute command "/selliron12"] format slot 4 of player with gold ingot named "&aSell: Gold Ingot" with lore "&7Value: &a$50" to close then run [make player execute command "/sellgold12"] format slot 5 of player with coal named "&aSell: Coal" with lore "&7Value: &a$25" to close then run [make player execute command "/sellcoal12"] format slot 6 of player with stone named "&aSell: Stone" with lore "&7Value: &a$5" to close then run [make player execute command "/sellstone12"] format slot 12 of player with diamond block named "&aMade by: %player%" with lore "&7" to be unstealable command /sellstone12: trigger: loop all items in the inventory of player: if loop-item is stone: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemstone"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemstone"] command /1itemstone: trigger: loop all items in the inventory of player: if loop-item is stone: remove 1 stone from player's inventory add 5 to {tokens.%player%} send player title "&7You sold &aStone &7for" with subtitle "&a$5 Dollars!" for 3 seconds command /10itemstone: trigger: loop all items in the inventory of player: if loop-item is stone: remove 10 stone from player's inventory add 50 to {tokens.%player%} send player title "&7You sold &aStone &7for" with subtitle "&a$50 Dollars!" for 3 seconds command /sellcoal12: trigger: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemcoal"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemcoal"] command /1itemcoal: trigger: loop all items in the inventory of player: if loop-item is coal: remove 1 coal from player's inventory add 25 to {tokens.%player%} send player title "&7You sold &aCoal &7for" with subtitle "&a$25 Dollars!" for 3 seconds command /10itemcoal: trigger: loop all items in the inventory of player: if loop-item is coal: remove 10 coal from player's inventory add 250 to {tokens.%player%} send player title "&7You sold &aCoal &7for" with subtitle "&a$250 Dollars!" for 3 seconds command /selliron12: trigger: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemiron"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemiron"] command /10itemiron: trigger: loop all items in the inventory of player: if loop-item is iron ingot: remove 10 iron ingot from player's inventory add 1000 to {tokens.%player%} send player title "&7You sold &aIron &7for" with subtitle "&a$1000 Dollars!" for 3 seconds command /1itemiron: trigger: loop all items in the inventory of player: if loop-item is iron ingot: remove 1 iron ingot from player's inventory add 100 to {tokens.%player%} send player title "&7You sold &aIron &7for" with subtitle "&a$100 Dollars!" for 3 seconds command /sellgold12: trigger: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemgold"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemgold"] command /1itemgold: trigger: loop all items in the inventory of player: if loop-item is gold ingot: remove 1 gold ingot from player's inventory add 50 to {tokens.%player%} send player title "&7You sold &aGold &7for" with subtitle "&a$50 Dollars!" for 3 seconds command /10itemgold: trigger: loop all items in the inventory of player: if loop-item is gold ingot: remove 10 gold ingot from player's inventory add 500 to {tokens.%player%} send player title "&7You sold &aGold &7for" with subtitle "&a$500 Dollars!" for 3 seconds command /selldiamond12: trigger: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemdiamond"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemdiamond"] command /10itemdiamond: trigger: loop all items in the inventory of player: if loop-item is diamond: remove 10 diamond from player's inventory add 5000 to {tokens.%player%} send player title "&7You sold &aDiamond &7for" with subtitle "&a$5000 Dollars!" for 3 seconds command /1itemdiamond: trigger: loop all items in the inventory of player: if loop-item is diamond: remove 1 diamond from player's inventory add 500 to {tokens.%player%} send player title "&7You sold &aDiamond &7for" with subtitle "&a$500 Dollars!" for 3 seconds command /sellemerald12: trigger: open chest with 1 row named "&cHow many items?" to player format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itememerald"] format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itememerald"] command /10itememerald: trigger: loop all items in the inventory of player: if loop-item is emerald: remove 10 emerald from player's inventory add 2500 to {tokens.%player%} send player title "&7You sold &aEmerald &7for" with subtitle "&a$2500 Dollars!" for 3 seconds command /getitem []: trigger: give player arg-1 send player title "&7You got gifted" with subtitle "&c%arg-1%&7!" for 3 seconds command /1itememerald: trigger: loop all items in the inventory of player: if loop-item is emerald: remove 1 emerald from player's inventory add 250 to {tokens.%player%} send player title "&7You sold &aEmerald &7for" with subtitle "&a$250 Dollars!" for 3 seconds every 1 second in "world": loop all players: add 1 to {playtime.%loop-player%} command /sethome : trigger: if arg 1 is set: set {home.%arg-1%} to position of player send "&7You have set your home &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/sethome " command /home : trigger: if arg 1 is set: teleport player to {home.%arg-1%} send "&7You have teleported to your home! &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/home " command /delhome : trigger: if arg-1 is set: delete {home.%arg-1%} send "&7You have deleted your home! &8(%arg-1%)" if arg 1 is not set: send "&7Correct usage: &c/delhome " command /gmc: trigger: send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds set player's gamemode to creative stop command /gms: trigger: send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds set player's gamemode to survival stop command /tphere []: trigger: if {tpdeny.true} is true: stop if {tpdeny.true} is false: teleport arg-1 to player send player title "&7You have teleported" with subtitle "&c&l%arg-1%&7!" for 3 seconds send arg-1 title "&7You have been" with subtitle "&7Teleported" for 3 seconds command /prm [] []: trigger: if arg-1 is not set: if arg-2 is not set: send "&7You have not written any message to this player!" if arg-1 is set: if arg-2 is set: send "&7You have sent &a%arg-2% &7to &a%arg-1%&7!" send "&7From &a%player%&7: &a%arg-2%" to arg-1