Mono path[0] = 'D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Managed' Mono config path = 'D:/Steam Games/steamapps/common/PULSARLostColony/MonoBleedingEdge/etc' Initialize engine version: 2019.4.1f1 (e6c045e14e4e) [Subsystems] Discovering subsystems at path D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 860M (ID=0x1392) Vendor: (null) VRAM: 3072 MB Driver: 27.21.14.5167 Begin MonoManager ReloadAssembly - Completed reload, in 0.263 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "polySurface1076" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'ShipCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FreeCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GameOverCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShipCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShipCamera') is missing! (Filename: Line: 334) UnloadTime: 0.744600 ms Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonCryptoPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonCryptoPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonCryptoPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonCryptoPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonCryptoPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonCryptoPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonSocketPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonSocketPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonSocketPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonSocketPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonSocketPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonSocketPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonEncryptorPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonEncryptorPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/PhotonEncryptorPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonEncryptorPlugin Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonEncryptorPlugin.dll Fallback handler could not load library D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data/Mono/libPhotonEncryptorPlugin The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FreeCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'FreeCamera') is missing! (Filename: Line: 334) SteamEnabled: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Wwise(R) SDK Version 2019.2.2 Build 7275. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Wwise plugin path D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data\Plugins\x86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Setting Plugin DLL path to: D:/Steam Games/steamapps/common/PULSARLostColony/PULSAR_LostColony_Data\Plugins\x86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WwiseUnity: Sound engine initialized successfully. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TryParseConnectCmdLineArg connectCmd: D:\Steam Games\steamapps\common\PULSARLostColony\PULSAR_LostColony.exe (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TryParseConnectCmdLineArg connectCmd: -enable_steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PULSAR Version: Beta 29.9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Starting LoadAndParseAllowedAssemblies() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Creating separator array and opening MemoryStream (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Allowed assemblies count from MS: 106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Allowed Assemblies parsing duration: 23 ms. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ARModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AccessibilityModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AndroidJNIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ClothModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ClusterInputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ClusterRendererModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.CrashReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.DSPGraphModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.GameCenterModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.GridModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.HotReloadModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.LocalizationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.PerformanceReportingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ProfilerModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.ScreenCaptureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.SpriteMaskModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.SpriteShapeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.StreamingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.SubstanceModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.SubsystemsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TLSModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TerrainPhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TextCoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.TilemapModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UNETModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UmbraModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityAnalyticsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityConnectModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityTestProtocolModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityWebRequestAssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityWebRequestAudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UnityWebRequestWWWModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.VFXModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.VehiclesModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.WindModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Assembly-CSharp-firstpass, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: ACTk.Examples.Genuine.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.Monetization, Version=3.4.2.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: AstarPathfindingProject, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.Advertisements, Version=3.4.2.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: PLInputBase, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: ACTk.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.MemoryProfiler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Oculus.VR, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Oculus.Platform, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: SteamVR_Actions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: SteamVR, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.Analytics.DataPrivacy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: ACTk.Examples.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: com.unity.multiplayer-hlapi.Runtime, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: CrewAILibraryBuild, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: PilotAIBuild, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Pathfinding.ClipperLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Pathfinding.Ionic.Zip.Reduced, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Pathfinding.Poly2Tri, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: HOTween, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Photon3Unity3D, Version=4.1.4.1, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: RestSharp, Version=104.4.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Behave.Unity.Assets, Version=0.0.0.0, Culture=neutral, PublicKeyToken=e615ca22040f207c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Behave.Unity.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=e615ca22040f207c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: DecalSystem.Runtime, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Valve.Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.Analytics.Tracker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Unity.Analytics.StandardEvents, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: UnityEngine.Purchasing, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: Mono.Security, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Currently loaded assembly: System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [ACTk] Loaded assemblies scan duration: 3 ms. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas does not have an event camera attached. Attaching OVRCameraRig.centerEyeAnchor as default. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLA:D:\Steam Games\steamapps\common\PULSARLostColony\PULSAR_LostColony.exe (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLA:-enable_steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) default.bindingsComparing Steam Cloud Files Timestamp: remote: 1598919240 local: 1357023600 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote file is newer than local file! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileReadAsync (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileReadAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:default.bindings fileExists: True fileSize: 72110 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) progress.dataComparing Steam Cloud Files Timestamp: remote: 1600702404 local: 1600702404 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:progress.data fileExists: True fileSize: 970 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received stats and achievements from Steam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamUserStats.GetAchievement failed for Achievement BISCUIT_COOKER Is it registered in the Steam Partner site? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileReadAsyncComplete: k_EResultOK m_cubRead: 72138 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : default.bindings (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FileReadAsyncComplete called: result:True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1598919240 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ConnectToRegion: us (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resourcesFolder: D:\Steam Games\steamapps\common\PULSARLostColony\PULSAR_LostColony_Data\ (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client_initClientLib: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) stored.aidataComparing Steam Cloud Files Timestamp: remote: 1600701620 local: 1600702405 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote file is older than local file! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:stored.aidata fileExists: True fileSize: 14212 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client_spawnNewServerConnectionHandler: 0 connectionHandler: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718414 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client_openCaptureDevice: 0 Microphone (3- Sennheiser USB headset) {0.0.1.00000000}.{520e9d6d-db7b-40f0-b712-5525e054a332} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/ass.plsaveComparing Steam Cloud Files Timestamp: remote: 1565658263 local: 1565658262 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/ass.plsave fileExists: True fileSize: 306484 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client_openPlaybackDevice: 0 40S325 (Intel(R) Display Audio) {0.0.0.00000000}.{a535590e-5f24-4c3c-bf34-20589eea6f59} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) pre ts3client_createIdentity (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/mp.plsaveComparing Steam Cloud Files Timestamp: remote: 1585799524 local: 1585799524 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/mp.plsave fileExists: True fileSize: 338350 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client_startConnection: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ts3client running (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) onConnectStatusChangeEvent: 1 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Client_onConnectStatusChangeEvent: 1 newStatus: 1 errorNumber: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) onConnectStatusChangeEvent: 2 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Client_onConnectStatusChangeEvent: 1 newStatus: 1 errorNumber: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) onConnectStatusChangeEvent: 3 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Client_onConnectStatusChangeEvent: 1 newStatus: 1 errorNumber: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) onConnectStatusChangeEvent: 4 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Client_onConnectStatusChangeEvent: 1 newStatus: 1 errorNumber: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Solo.plsaveComparing Steam Cloud Files Timestamp: remote: 1586138405 local: 1586138405 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Solo.plsave fileExists: True fileSize: 356791 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/peepee.plsaveComparing Steam Cloud Files Timestamp: remote: 1598846086 local: 1598846086 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/peepee.plsave fileExists: True fileSize: 788060 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.942400 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 55602. Total: 84.342600 ms (FindLiveObjects: 2.655700 ms CreateObjectMapping: 3.654200 ms MarkObjects: 77.798600 ms DeleteObjects: 0.233400 ms) Saves/Godhelpus.plsaveComparing Steam Cloud Files Timestamp: remote: 1598929786 local: 1598929786 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Godhelpus.plsave fileExists: True fileSize: 800711 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave9.plsaveComparing Steam Cloud Files Timestamp: remote: 1600555649 local: 1600555648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave9.plsave fileExists: True fileSize: 753278 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/LastRecoveredSave.plsaveComparing Steam Cloud Files Timestamp: remote: 1600555971 local: 1600555970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/LastRecoveredSave.plsave fileExists: True fileSize: 754560 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave0.plsaveComparing Steam Cloud Files Timestamp: remote: 1600698207 local: 1600698207 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave0.plsave fileExists: True fileSize: 753036 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave1.plsaveComparing Steam Cloud Files Timestamp: remote: 1600698837 local: 1600698836 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave1.plsave fileExists: True fileSize: 752055 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave2.plsaveComparing Steam Cloud Files Timestamp: remote: 1600699281 local: 1600699281 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave2.plsave fileExists: True fileSize: 752399 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave3.plsaveComparing Steam Cloud Files Timestamp: remote: 1600699727 local: 1600699726 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave3.plsave fileExists: True fileSize: 752932 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave4.plsaveComparing Steam Cloud Files Timestamp: remote: 1600700171 local: 1600700171 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave4.plsave fileExists: True fileSize: 752914 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave5.plsaveComparing Steam Cloud Files Timestamp: remote: 1600700616 local: 1600700616 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave5.plsave fileExists: True fileSize: 757072 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave6.plsaveComparing Steam Cloud Files Timestamp: remote: 1600701061 local: 1600701060 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave6.plsave fileExists: True fileSize: 756990 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave7.plsaveComparing Steam Cloud Files Timestamp: remote: 1600701506 local: 1600701506 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave7.plsave fileExists: True fileSize: 757317 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/bitchtt.plsaveComparing Steam Cloud Files Timestamp: remote: 1600701527 local: 1600701526 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/bitchtt.plsave fileExists: True fileSize: 757317 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saves/Autosaves/autosave8.plsaveComparing Steam Cloud Files Timestamp: remote: 1600701966 local: 1600701966 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_SyncFileName_KeepLatest: remote and local file are synced! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SyncFileName_KeepLatest: inFileName:Saves/Autosaves/autosave8.plsave fileExists: True fileSize: 756728 steamRequestMade: True (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnCreatedRoom (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server initialized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ServerWaitForHubIDAndLoadLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not masterclient! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not connectedAndReady! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not inRoom! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnJoinedRoom (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NEBULA id: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.235700 ms InitGameCustomLoadFunction LevelID 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 60252. Total: 107.143200 ms (FindLiveObjects: 2.737300 ms CreateObjectMapping: 4.762500 ms MarkObjects: 99.226600 ms DeleteObjects: 0.416400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 60255. Total: 103.639100 ms (FindLiveObjects: 2.690000 ms CreateObjectMapping: 3.614500 ms MarkObjects: 97.271700 ms DeleteObjects: 0.062300 ms) 1568435036 - LoadedHubID: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SpawnPlayerShip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AngryAnt Behave version 2.7.6 (a0255f1) - Copyright (C) Emil Johansen - AngryAnt 2016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) SelectHailTarget: hti:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718471 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLEAR PLShipInfo TimeWithoutDialogueChoices > 10f: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718533 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PressPD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PressPD (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1568537549 - NetworkBeginWarp inShipID:0 HubID: 5020 inBeginWarpServerTime: 1568537548 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CONTRABAND_STATION id: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.277300 ms InitGameCustomLoadFunction LevelID 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2225 unused Assets to reduce memory usage. Loaded Objects now: 90919. Total: 244.384000 ms (FindLiveObjects: 8.176900 ms CreateObjectMapping: 7.437400 ms MarkObjects: 223.236000 ms DeleteObjects: 5.532700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 90919. Total: 201.680000 ms (FindLiveObjects: 8.191100 ms CreateObjectMapping: 8.191200 ms MarkObjects: 185.205000 ms DeleteObjects: 0.091900 ms) 1568541593 - LoadedHubID: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718689 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718749 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718809 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718869 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718893 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameOver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ServerWaitForHubIDAndLoadLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NEBULA id: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.174100 ms InitGameCustomLoadFunction LevelID 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5785 unused Assets to reduce memory usage. Loaded Objects now: 72238. Total: 208.204300 ms (FindLiveObjects: 4.668200 ms CreateObjectMapping: 5.792300 ms MarkObjects: 188.672800 ms DeleteObjects: 9.070200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 72238. Total: 178.678700 ms (FindLiveObjects: 4.803100 ms CreateObjectMapping: 4.471900 ms MarkObjects: 169.326800 ms DeleteObjects: 0.076200 ms) 1568870746 - LoadedHubID: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SpawnPlayerShip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718930 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1568938823 - NetworkBeginWarp inShipID:11 HubID: 5020 inBeginWarpServerTime: 1568938823 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CONTRABAND_STATION id: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.015400 ms InitGameCustomLoadFunction LevelID 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2204 unused Assets to reduce memory usage. Loaded Objects now: 92073. Total: 264.307400 ms (FindLiveObjects: 6.754000 ms CreateObjectMapping: 7.370100 ms MarkObjects: 245.243300 ms DeleteObjects: 4.936700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 92073. Total: 238.602400 ms (FindLiveObjects: 5.749800 ms CreateObjectMapping: 6.729000 ms MarkObjects: 225.988100 ms DeleteObjects: 0.134900 ms) 1568942748 - LoadedHubID: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600718990 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719051 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameOver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ServerWaitForHubIDAndLoadLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NEBULA id: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.990100 ms InitGameCustomLoadFunction LevelID 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5784 unused Assets to reduce memory usage. Loaded Objects now: 72285. Total: 248.264500 ms (FindLiveObjects: 5.070500 ms CreateObjectMapping: 6.734900 ms MarkObjects: 225.921000 ms DeleteObjects: 10.537400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 72285. Total: 231.555100 ms (FindLiveObjects: 5.339300 ms CreateObjectMapping: 5.560600 ms MarkObjects: 220.510200 ms DeleteObjects: 0.144100 ms) 1569043328 - LoadedHubID: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SpawnPlayerShip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1569125181 - NetworkBeginWarp inShipID:22 HubID: 5020 inBeginWarpServerTime: 1569125181 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CONTRABAND_STATION id: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.004000 ms InitGameCustomLoadFunction LevelID 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2238 unused Assets to reduce memory usage. Loaded Objects now: 91751. Total: 246.921200 ms (FindLiveObjects: 7.277600 ms CreateObjectMapping: 7.485800 ms MarkObjects: 227.477500 ms DeleteObjects: 4.679700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 91751. Total: 245.767600 ms (FindLiveObjects: 5.637200 ms CreateObjectMapping: 5.779000 ms MarkObjects: 234.208100 ms DeleteObjects: 0.142500 ms) 1569129055 - LoadedHubID: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719172 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719257 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnLeaveGame (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameOver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.892500 ms Unloading 5833 unused Assets to reduce memory usage. Loaded Objects now: 68423. Total: 247.804000 ms (FindLiveObjects: 5.091300 ms CreateObjectMapping: 5.827200 ms MarkObjects: 227.371200 ms DeleteObjects: 9.513400 ms) OnCreatedRoom (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server initialized (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ServerWaitForHubIDAndLoadLevel (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not masterclient! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not connectedAndReady! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 890fV: Not inRoom! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnJoinedRoom (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NEBULA id: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.125200 ms InitGameCustomLoadFunction LevelID 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 72487. Total: 191.980300 ms (FindLiveObjects: 4.625000 ms CreateObjectMapping: 5.116700 ms MarkObjects: 181.602600 ms DeleteObjects: 0.635400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 72203. Total: 203.682400 ms (FindLiveObjects: 4.499600 ms CreateObjectMapping: 4.648200 ms MarkObjects: 194.447800 ms DeleteObjects: 0.086100 ms) 1154107625 - LoadedHubID: 4634 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SpawnPlayerShip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) SelectHailTarget: hti:5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-34 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Visit The Virus Shop! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLEAR PLShipInfo TimeWithoutDialogueChoices > 10f: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-0 name-Visit The Virus Shop! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719378 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1154178948 - NetworkBeginWarp inShipID:33 HubID: 5020 inBeginWarpServerTime: 1154178948 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CONTRABAND_STATION id: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.492200 ms InitGameCustomLoadFunction LevelID 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2246 unused Assets to reduce memory usage. Loaded Objects now: 92837. Total: 258.222500 ms (FindLiveObjects: 7.053600 ms CreateObjectMapping: 7.228800 ms MarkObjects: 239.313000 ms DeleteObjects: 4.626200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 92844. Total: 263.057800 ms (FindLiveObjects: 6.379600 ms CreateObjectMapping: 6.088700 ms MarkObjects: 250.492900 ms DeleteObjects: 0.095900 ms) 1154182950 - LoadedHubID: 5020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719439 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719499 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1154311335 - NetworkBeginWarp inShipID:33 HubID: 4835 inBeginWarpServerTime: 1154311335 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 4835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.051700 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 99048. Total: 281.012500 ms (FindLiveObjects: 7.270200 ms CreateObjectMapping: 6.737600 ms MarkObjects: 265.247000 ms DeleteObjects: 1.756900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 99048. Total: 253.075200 ms (FindLiveObjects: 6.408600 ms CreateObjectMapping: 6.354100 ms MarkObjects: 240.141400 ms DeleteObjects: 0.170500 ms) 1154315654 - LoadedHubID: 4835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:2 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:2 inShipID:44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:2 inShipID:45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719560 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1154354706 - Recieved LoadedHubID: 4835 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719620 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't validate auth ticket: k_EAuthSessionResponseAuthTicketInvalid (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Auth session cancelled on self. Could be a previous host joining us (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave0.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave0.plsave fileLength: 756925 readResultBytes: 756925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719760 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719760 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1154571741 - NetworkBeginWarp inShipID:33 HubID: 5019 inBeginWarpServerTime: 1154571741 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 5019 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.102700 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 94409. Total: 251.919300 ms (FindLiveObjects: 9.246000 ms CreateObjectMapping: 6.621800 ms MarkObjects: 234.430500 ms DeleteObjects: 1.620200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 94409. Total: 250.892700 ms (FindLiveObjects: 6.219200 ms CreateObjectMapping: 6.467000 ms MarkObjects: 238.108500 ms DeleteObjects: 0.097200 ms) 1154575671 - LoadedHubID: 5019 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1154575673 - Recieved LoadedHubID: 5019 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:2 inShipID:46 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:2 inShipID:47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1068 but this PhotonView does not exist! View was/is ours. Remote called. By: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1070 but this PhotonView does not exist! View was/is ours. Remote called. By: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1072 but this PhotonView does not exist! View was/is ours. Remote called. By: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1074 but this PhotonView does not exist! View was/is ours. Remote called. By: 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 4.2.2 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret BeginMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-47 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-47 sendQueueID-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-1 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) CameraModeTurret EndMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret BeginMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-1 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719882 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret EndMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: Oliver J. Shagnasty (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719943 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Carrier(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Carrier(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 12 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret BeginMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720003 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret EndMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarGazer(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarGazer(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Had to lookup view that wasn't in photonViewList: View (0)1051 on StarGazer(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720062 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720123 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720183 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave1.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave1.plsave fileLength: 756561 readResultBytes: 756561 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720205 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720243 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155070585 - Recieved LoadedHubID: 5019 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720304 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155241397 - NetworkBeginWarp inShipID:33 HubID: 407 inBeginWarpServerTime: 1155241397 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NEBULA id: 407 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.659300 ms InitGameCustomLoadFunction LevelID 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1037 unused Assets to reduce memory usage. Loaded Objects now: 102287. Total: 296.094800 ms (FindLiveObjects: 6.727600 ms CreateObjectMapping: 6.703800 ms MarkObjects: 277.591100 ms DeleteObjects: 5.071700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102287. Total: 273.967200 ms (FindLiveObjects: 6.792700 ms CreateObjectMapping: 6.823400 ms MarkObjects: 260.240500 ms DeleteObjects: 0.110000 ms) 1155245406 - LoadedHubID: 407 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155245467 - Recieved LoadedHubID: 407 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720469 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720530 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155323885 - NetworkBeginWarp inShipID:33 HubID: 513 inBeginWarpServerTime: 1155323885 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarGazer(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarGazer(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: MINE_FIELD id: 513 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.438900 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 430 unused Assets to reduce memory usage. Loaded Objects now: 102225. Total: 313.242500 ms (FindLiveObjects: 6.371200 ms CreateObjectMapping: 6.436000 ms MarkObjects: 298.323200 ms DeleteObjects: 2.111600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 103005. Total: 299.185900 ms (FindLiveObjects: 6.060300 ms CreateObjectMapping: 6.630000 ms MarkObjects: 286.333400 ms DeleteObjects: 0.161500 ms) 1155328028 - LoadedHubID: 513 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155328031 - Recieved LoadedHubID: 513 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't validate auth ticket: k_EAuthSessionResponseAuthTicketInvalid (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Auth session cancelled on self. Could be a previous host joining us (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720590 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155398127 - NetworkBeginWarp inShipID:33 HubID: 1967 inBeginWarpServerTime: 1155398127 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: MS_MEDICAL_SUPPLY_MISSION_CU id: 1967 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 9.343100 ms 1155402887 - Recieved LoadedHubID: 1967 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 102677. Total: 306.409600 ms (FindLiveObjects: 6.699800 ms CreateObjectMapping: 7.687700 ms MarkObjects: 286.491300 ms DeleteObjects: 5.530300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102677. Total: 288.688000 ms (FindLiveObjects: 6.262600 ms CreateObjectMapping: 5.967900 ms MarkObjects: 276.301400 ms DeleteObjects: 0.155100 ms) 1155403566 - LoadedHubID: 1967 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 19 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 23 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave2.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave2.plsave fileLength: 758831 readResultBytes: 758831 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720651 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720711 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720771 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720831 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155681591 - NetworkBeginWarp inShipID:33 HubID: 2504 inBeginWarpServerTime: 1155681591 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CORNELIA_HUB id: 2504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720892 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155687097 - Recieved LoadedHubID: 2504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.537300 ms InitGameCustomLoadFunction LevelID 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 112442. Total: 317.636200 ms (FindLiveObjects: 10.012300 ms CreateObjectMapping: 10.205300 ms MarkObjects: 282.012900 ms DeleteObjects: 15.405000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 112823. Total: 300.538300 ms (FindLiveObjects: 6.789600 ms CreateObjectMapping: 9.515200 ms MarkObjects: 284.051100 ms DeleteObjects: 0.181700 ms) 1155688432 - LoadedHubID: 2504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 29 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155717566 - NetworkBeginWarp inShipID:33 HubID: 5013 inBeginWarpServerTime: 1155717566 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: WD_MISSIONCHAIN_PLANET_BOMBARDMENT id: 5013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 16.720900 ms InitGameCustomLoadFunction LevelID 113 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 102740. Total: 303.904600 ms (FindLiveObjects: 8.197600 ms CreateObjectMapping: 7.465500 ms MarkObjects: 281.666600 ms DeleteObjects: 6.573800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102740. Total: 289.334100 ms (FindLiveObjects: 5.612900 ms CreateObjectMapping: 6.302700 ms MarkObjects: 277.322700 ms DeleteObjects: 0.095600 ms) 1155723739 - LoadedHubID: 5013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155723741 - Recieved LoadedHubID: 5013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 32 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 36 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 37 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 41 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 42 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 43 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 46 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600720953 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1155839479 - Recieved LoadedHubID: 5013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721073 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave3.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave3.plsave fileLength: 759841 readResultBytes: 759841 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721097 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721134 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721194 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721253 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721314 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 970 readResultBytes: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721374 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721435 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156238088 - Recieved LoadedHubID: 5013 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721495 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156294033 - NetworkBeginWarp inShipID:33 HubID: 1043 inBeginWarpServerTime: 1156294033 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 1043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.949300 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1303 unused Assets to reduce memory usage. Loaded Objects now: 106437. Total: 347.947000 ms (FindLiveObjects: 6.993700 ms CreateObjectMapping: 7.923000 ms MarkObjects: 310.989400 ms DeleteObjects: 22.040200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1156298101 - Recieved LoadedHubID: 1043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156298101 - Recieved LoadedHubID: 1043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 106437. Total: 339.623300 ms (FindLiveObjects: 6.477300 ms CreateObjectMapping: 6.760100 ms MarkObjects: 326.223600 ms DeleteObjects: 0.161700 ms) 1156298457 - LoadedHubID: 1043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156298460 - Recieved LoadedHubID: 1043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SPM: ResetDialogue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SPM: ResetDialogue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) ClientReadyForShipComponents() inPlayerID:53 inShipID:49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave4.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave4.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave4.plsave fileLength: 761106 readResultBytes: 761106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave4.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721554 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721555 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1190 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1190 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1190 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1191 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1191 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1191 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721615 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721676 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721791 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156584842 - NetworkBeginWarp inShipID:33 HubID: 2545 inBeginWarpServerTime: 1156584842 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 2545 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.605400 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 106882. Total: 332.727800 ms (FindLiveObjects: 8.416000 ms CreateObjectMapping: 8.220400 ms MarkObjects: 314.321600 ms DeleteObjects: 1.769100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1156588617 - Recieved LoadedHubID: 2545 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156588617 - Recieved LoadedHubID: 2545 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 106882. Total: 319.942100 ms (FindLiveObjects: 7.069700 ms CreateObjectMapping: 7.944800 ms MarkObjects: 304.765700 ms DeleteObjects: 0.161200 ms) 1156588955 - LoadedHubID: 2545 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156588957 - Recieved LoadedHubID: 2545 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156631448 - NetworkBeginWarp inShipID:33 HubID: 1987 inBeginWarpServerTime: 1156631448 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 1987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.284800 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 104627. Total: 342.175400 ms (FindLiveObjects: 7.773300 ms CreateObjectMapping: 7.878100 ms MarkObjects: 324.411400 ms DeleteObjects: 2.111900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1156635243 - Recieved LoadedHubID: 1987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156635243 - Recieved LoadedHubID: 1987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104627. Total: 317.149700 ms (FindLiveObjects: 6.563900 ms CreateObjectMapping: 6.973600 ms MarkObjects: 303.511500 ms DeleteObjects: 0.100200 ms) 1156635576 - LoadedHubID: 1987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156635579 - Recieved LoadedHubID: 1987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1199 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1201 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1207 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1199 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1201 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1207 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 4.2.2 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721852 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-56 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-56 sendQueueID-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-1 name-Backdoor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 15 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721912 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Intrepid(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Intrepid(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 56 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 58 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Had to lookup view that wasn't in photonViewList: View (0)1196 on Intrepid(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600721973 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156769646 - NetworkBeginWarp inShipID:33 HubID: 0 inBeginWarpServerTime: 1156769646 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: COLONIAL_HUB id: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 126 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 172 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156774091 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 126 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 172 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156774128 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ServerHum') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ServerHum (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ServerHum (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneratorHum') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.238400 ms Received RPC "RequestCombatTargetID" for viewID 126 but this PhotonView does not exist! Was remote PV. Remote called. By: 3 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 172 but this PhotonView does not exist! Was remote PV. Remote called. By: 3 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1156775685 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 647 unused Assets to reduce memory usage. Loaded Objects now: 120229. Total: 338.885100 ms (FindLiveObjects: 7.698000 ms CreateObjectMapping: 7.489900 ms MarkObjects: 319.594600 ms DeleteObjects: 4.101900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 120549. Total: 309.626800 ms (FindLiveObjects: 7.243200 ms CreateObjectMapping: 7.592300 ms MarkObjects: 292.815800 ms DeleteObjects: 1.974900 ms) 1156776624 - LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave5.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave5.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave5.plsave fileLength: 759577 readResultBytes: 759577 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave5.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722034 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722094 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722214 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722274 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722335 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722395 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157217548 - NetworkBeginWarp inShipID:33 HubID: 284 inBeginWarpServerTime: 1157217548 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: WARP_NETWORK_STATION id: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.718300 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 822 unused Assets to reduce memory usage. Loaded Objects now: 103033. Total: 321.629300 ms (FindLiveObjects: 6.271100 ms CreateObjectMapping: 7.598900 ms MarkObjects: 296.619400 ms DeleteObjects: 11.139300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157221503 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157221511 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 103019. Total: 292.616500 ms (FindLiveObjects: 6.250500 ms CreateObjectMapping: 6.714800 ms MarkObjects: 279.553700 ms DeleteObjects: 0.096900 ms) 1157221826 - LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157221828 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722455 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave6.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave6.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave6.plsave fileLength: 759261 readResultBytes: 759261 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave6.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722464 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157267480 - NetworkBeginWarp inShipID:33 HubID: 5005 inBeginWarpServerTime: 1157267480 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: SPACE_SCRAPYARD id: 5005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157271245 - Recieved LoadedHubID: 5005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.520600 ms 1157271625 - Recieved LoadedHubID: 5005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 114 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 102258. Total: 326.503200 ms (FindLiveObjects: 6.849200 ms CreateObjectMapping: 7.068900 ms MarkObjects: 309.689900 ms DeleteObjects: 2.894600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102258. Total: 317.874500 ms (FindLiveObjects: 6.659300 ms CreateObjectMapping: 7.432700 ms MarkObjects: 303.684100 ms DeleteObjects: 0.097800 ms) 1157272325 - LoadedHubID: 5005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157272327 - Recieved LoadedHubID: 5005 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722576 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157387622 - NetworkBeginWarp inShipID:33 HubID: 284 inBeginWarpServerTime: 1157387622 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: WARP_NETWORK_STATION id: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.214700 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 101506. Total: 330.612500 ms (FindLiveObjects: 6.286000 ms CreateObjectMapping: 7.100400 ms MarkObjects: 315.196200 ms DeleteObjects: 2.029200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157391482 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 101536. Total: 328.423800 ms (FindLiveObjects: 5.843000 ms CreateObjectMapping: 6.481800 ms MarkObjects: 315.988300 ms DeleteObjects: 0.110000 ms) 1157391830 - LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157391833 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157391882 - Recieved LoadedHubID: 284 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722637 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157435637 - NetworkBeginWarp inShipID:33 HubID: 4177 inBeginWarpServerTime: 1157435636 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: WARP_NETWORK_STATION id: 4177 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.252300 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 22 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 101570. Total: 404.813200 ms (FindLiveObjects: 7.074800 ms CreateObjectMapping: 8.392800 ms MarkObjects: 387.263800 ms DeleteObjects: 2.081000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157439551 - Recieved LoadedHubID: 4177 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157439551 - Recieved LoadedHubID: 4177 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 101570. Total: 352.333500 ms (FindLiveObjects: 7.580800 ms CreateObjectMapping: 7.424500 ms MarkObjects: 337.219100 ms DeleteObjects: 0.108500 ms) 1157439922 - LoadedHubID: 4177 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157439924 - Recieved LoadedHubID: 4177 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 65 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157482088 - NetworkBeginWarp inShipID:33 HubID: 4925 inBeginWarpServerTime: 1157482088 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 4925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.057400 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 104014. Total: 315.968600 ms (FindLiveObjects: 6.920400 ms CreateObjectMapping: 7.537700 ms MarkObjects: 299.609300 ms DeleteObjects: 1.900500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157485901 - Recieved LoadedHubID: 4925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157485902 - Recieved LoadedHubID: 4925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104014. Total: 329.869000 ms (FindLiveObjects: 5.832500 ms CreateObjectMapping: 6.450100 ms MarkObjects: 317.490300 ms DeleteObjects: 0.095400 ms) 1157486243 - LoadedHubID: 4925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157486282 - Recieved LoadedHubID: 4925 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722699 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157529484 - NetworkBeginWarp inShipID:33 HubID: 4605 inBeginWarpServerTime: 1157529484 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: NONE id: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.537300 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 104501. Total: 340.336600 ms (FindLiveObjects: 8.243000 ms CreateObjectMapping: 10.524900 ms MarkObjects: 319.599900 ms DeleteObjects: 1.967700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157533278 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157533278 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104501. Total: 316.911000 ms (FindLiveObjects: 6.394500 ms CreateObjectMapping: 6.596300 ms MarkObjects: 303.765500 ms DeleteObjects: 0.154100 ms) 1157533612 - LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157533713 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722759 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157557000 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157561799 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157563787 - Recieved LoadedHubID: 4605 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722820 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1240 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1240 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1240 but this PhotonView does not exist! View was/is ours. Remote called. By: 6 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "OnDestroyed" for viewID 1240 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-33 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722880 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave7.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave7.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave7.plsave fileLength: 760187 readResultBytes: 760187 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave7.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722912 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-0 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600722939 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157789034 - NetworkBeginWarp inShipID:33 HubID: 2758 inBeginWarpServerTime: 1157789034 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: GENTLEMEN_START id: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.060100 ms InitGameCustomLoadFunction LevelID 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 439 unused Assets to reduce memory usage. Loaded Objects now: 105994. Total: 346.240300 ms (FindLiveObjects: 7.360700 ms CreateObjectMapping: 8.384900 ms MarkObjects: 324.894800 ms DeleteObjects: 5.599300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1157793007 - Recieved LoadedHubID: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157793007 - Recieved LoadedHubID: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 105994. Total: 327.002200 ms (FindLiveObjects: 6.453000 ms CreateObjectMapping: 7.591900 ms MarkObjects: 311.360600 ms DeleteObjects: 1.596200 ms) 1157793367 - LoadedHubID: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157793370 - Recieved LoadedHubID: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723000 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1157794083 - Recieved LoadedHubID: 2758 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 67 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723060 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723121 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLPawnInventoryBase::ItemOnAction (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723181 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723241 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723302 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave8.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave8.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave8.plsave fileLength: 761400 readResultBytes: 761400 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave8.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723356 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723362 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158186893 - NetworkBeginWarp inShipID:33 HubID: 4460 inBeginWarpServerTime: 1158186893 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: ICE_PLANES id: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 1158190953 - Recieved LoadedHubID: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158190994 - Recieved LoadedHubID: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 5.253500 ms InitGameCustomLoadFunction LevelID 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 103336. Total: 325.702900 ms (FindLiveObjects: 6.447000 ms CreateObjectMapping: 6.627800 ms MarkObjects: 310.497100 ms DeleteObjects: 2.130400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 103462. Total: 323.074300 ms (FindLiveObjects: 6.319100 ms CreateObjectMapping: 7.114400 ms MarkObjects: 307.925400 ms DeleteObjects: 1.714900 ms) 1158192117 - LoadedHubID: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158192157 - Recieved LoadedHubID: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158193214 - Recieved LoadedHubID: 4460 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723423 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723492 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723552 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 974 readResultBytes: 974 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723613 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723673 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723733 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158562952 - NetworkBeginWarp inShipID:33 HubID: 2516 inBeginWarpServerTime: 1158562952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.497600 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 347 unused Assets to reduce memory usage. Loaded Objects now: 107914. Total: 360.962700 ms (FindLiveObjects: 7.412300 ms CreateObjectMapping: 8.027800 ms MarkObjects: 325.901500 ms DeleteObjects: 19.620600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1158566940 - Recieved LoadedHubID: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158566940 - Recieved LoadedHubID: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107914. Total: 334.443600 ms (FindLiveObjects: 7.769700 ms CreateObjectMapping: 8.470000 ms MarkObjects: 317.920300 ms DeleteObjects: 0.283000 ms) 1158567296 - LoadedHubID: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158567298 - Recieved LoadedHubID: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158567298 - Recieved LoadedHubID: 2516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 72 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1259 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1263 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1265 but this PhotonView does not exist! View was/is ours. Remote called. By: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1259 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1263 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1265 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1259 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1263 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1265 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 4.2.2 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723795 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave9.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave9.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave9.plsave fileLength: 762264 readResultBytes: 762264 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave9.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723809 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723855 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-94 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-33 sendQueueID-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-1 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723915 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Carrier(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Carrier(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158738383 - NetworkBeginWarp inShipID:33 HubID: 2496 inBeginWarpServerTime: 1158738383 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CRASHED_SHIP id: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 1158742553 - Recieved LoadedHubID: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 6.537700 ms InitGameCustomLoadFunction LevelID 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 103316. Total: 338.242900 ms (FindLiveObjects: 6.751400 ms CreateObjectMapping: 7.573400 ms MarkObjects: 318.440400 ms DeleteObjects: 5.477200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1158743466 - Recieved LoadedHubID: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 103316. Total: 331.898200 ms (FindLiveObjects: 6.686700 ms CreateObjectMapping: 7.088900 ms MarkObjects: 318.014300 ms DeleteObjects: 0.107600 ms) 1158743813 - LoadedHubID: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158743914 - Recieved LoadedHubID: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1158745048 - Recieved LoadedHubID: 2496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600723976 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724036 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724096 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724216 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave0.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave0.plsave fileLength: 762336 readResultBytes: 762336 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724253 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724276 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724337 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724407 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724467 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159276293 - NetworkBeginWarp inShipID:33 HubID: 1607 inBeginWarpServerTime: 1159276293 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.587200 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 104300. Total: 350.873400 ms (FindLiveObjects: 7.221600 ms CreateObjectMapping: 8.120300 ms MarkObjects: 318.137900 ms DeleteObjects: 17.393000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1159280352 - Recieved LoadedHubID: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159280353 - Recieved LoadedHubID: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 104300. Total: 311.886500 ms (FindLiveObjects: 6.018800 ms CreateObjectMapping: 7.190700 ms MarkObjects: 298.537400 ms DeleteObjects: 0.139000 ms) 1159280678 - LoadedHubID: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159280681 - Recieved LoadedHubID: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159280681 - Recieved LoadedHubID: 1607 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SPM: ResetDialogue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SPM: ResetDialogue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) ClientReadyForShipComponents() inPlayerID:13 inShipID:96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:13 inShipID:97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724528 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724587 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave1.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave1.plsave fileLength: 762640 readResultBytes: 762640 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724699 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159499405 - NetworkBeginWarp inShipID:33 HubID: 5021 inBeginWarpServerTime: 1159499405 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724708 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CONTRABAND_STATION id: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.385300 ms InitGameCustomLoadFunction LevelID 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 102779. Total: 349.526200 ms (FindLiveObjects: 7.119600 ms CreateObjectMapping: 7.108400 ms MarkObjects: 332.104800 ms DeleteObjects: 3.192800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1159503238 - Recieved LoadedHubID: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159503238 - Recieved LoadedHubID: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102779. Total: 343.764800 ms (FindLiveObjects: 7.514600 ms CreateObjectMapping: 8.165000 ms MarkObjects: 327.980000 ms DeleteObjects: 0.104500 ms) 1159503599 - LoadedHubID: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159503628 - Recieved LoadedHubID: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159503652 - Recieved LoadedHubID: 5021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: Medic_Jesus (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724769 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159649638 - NetworkBeginWarp inShipID:33 HubID: 1450 inBeginWarpServerTime: 1159649638 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724859 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: LAVA1 id: 1450 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.307900 ms 1159653536 - Recieved LoadedHubID: 1450 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 103001. Total: 363.566600 ms (FindLiveObjects: 10.068600 ms CreateObjectMapping: 7.830300 ms MarkObjects: 343.904800 ms DeleteObjects: 1.762300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1159653932 - Recieved LoadedHubID: 1450 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 103001. Total: 324.425300 ms (FindLiveObjects: 6.317900 ms CreateObjectMapping: 6.778900 ms MarkObjects: 311.189700 ms DeleteObjects: 0.138300 ms) 1159654271 - LoadedHubID: 1450 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159654603 - Recieved LoadedHubID: 1450 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600724980 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725040 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave2.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave2.plsave fileLength: 762170 readResultBytes: 762170 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159937628 - NetworkBeginWarp inShipID:33 HubID: 2067 inBeginWarpServerTime: 1159937628 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 2067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.164300 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 107715. Total: 379.193100 ms (FindLiveObjects: 8.678000 ms CreateObjectMapping: 8.600400 ms MarkObjects: 355.380100 ms DeleteObjects: 6.533800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1159941610 - Recieved LoadedHubID: 2067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159941610 - Recieved LoadedHubID: 2067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107715. Total: 357.145000 ms (FindLiveObjects: 9.758100 ms CreateObjectMapping: 9.181500 ms MarkObjects: 338.076300 ms DeleteObjects: 0.128500 ms) 1159941985 - LoadedHubID: 2067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1159941988 - Recieved LoadedHubID: 2067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "ElectricSpheroid_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The AnimationClip 'Open' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LightningTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) ClientReadyForShipComponents() inPlayerID:66 inShipID:107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:106 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725161 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-33 sendQueueID-2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-2 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725222 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160022496 - NetworkBeginWarp inShipID:33 HubID: 3104 inBeginWarpServerTime: 1160022496 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: ELDER_ORE_CAVE id: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.306900 ms InitGameCustomLoadFunction LevelID 38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 102267. Total: 350.548800 ms (FindLiveObjects: 9.164800 ms CreateObjectMapping: 7.579900 ms MarkObjects: 331.044500 ms DeleteObjects: 2.759000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1160026470 - Recieved LoadedHubID: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160026470 - Recieved LoadedHubID: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 102121. Total: 361.948600 ms (FindLiveObjects: 7.787600 ms CreateObjectMapping: 8.277800 ms MarkObjects: 345.774300 ms DeleteObjects: 0.108200 ms) 1160026854 - LoadedHubID: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160026857 - Recieved LoadedHubID: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725282 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725343 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725403 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:73 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725463 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160262175 - Recieved LoadedHubID: 3104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725523 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave3.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave3.plsave fileLength: 762675 readResultBytes: 762675 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725589 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't validate auth ticket: k_EAuthSessionResponseAuthTicketCanceled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725598 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: Hershey012 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160410952 - NetworkBeginWarp inShipID:33 HubID: 2744 inBeginWarpServerTime: 1160410952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 2744 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.514500 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 107184. Total: 343.875500 ms (FindLiveObjects: 6.150700 ms CreateObjectMapping: 6.968900 ms MarkObjects: 328.660500 ms DeleteObjects: 2.095000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1160414791 - Recieved LoadedHubID: 2744 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160414791 - Recieved LoadedHubID: 2744 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107184. Total: 333.934500 ms (FindLiveObjects: 6.744900 ms CreateObjectMapping: 7.438800 ms MarkObjects: 319.594800 ms DeleteObjects: 0.155500 ms) 1160415139 - LoadedHubID: 2744 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160415141 - Recieved LoadedHubID: 2744 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "CU_Ship_Exterior" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 77 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 78 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'LaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) Received RPC "RequestCombatTargetID" for viewID 1338 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1342 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1344 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1338 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1342 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1344 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:66 inShipID:110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-108 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725659 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:79 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:79 inShipID:108 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:79 inShipID:109 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:79 inShipID:110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:79 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-33 sendQueueID-3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-3 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-33 sendQueueID-4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-4 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: Faptain (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-0 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Self-Destructing Comp: Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Outrider(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 77 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 78 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Outrider(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 75 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 77 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) destroying bot pawn - PID: 78 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725720 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-3 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-4 name-Phalanx (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725780 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160584675 - NetworkBeginWarp inShipID:33 HubID: 0 inBeginWarpServerTime: 1160584675 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: COLONIAL_HUB id: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ServerHum') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ServerHum (1)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ServerHum (2)') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneratorHum') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.522600 ms InitGameCustomLoadFunction LevelID 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 123264. Total: 363.740000 ms (FindLiveObjects: 7.936700 ms CreateObjectMapping: 8.775500 ms MarkObjects: 343.786200 ms DeleteObjects: 3.241000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) 1160589377 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160589401 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 123584. Total: 415.430100 ms (FindLiveObjects: 6.744700 ms CreateObjectMapping: 7.649200 ms MarkObjects: 400.764800 ms DeleteObjects: 0.270800 ms) 1160589878 - LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160592037 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 81 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:29 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725841 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 29 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725901 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600725961 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726021 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160817419 - Recieved LoadedHubID: 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave4.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave4.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave4.plsave fileLength: 762834 readResultBytes: 762834 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave4.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726082 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160895041 - NetworkBeginWarp inShipID:33 HubID: 3425 inBeginWarpServerTime: 1160895041 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: WARP_NETWORK_STATION id: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 23.338800 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 745 unused Assets to reduce memory usage. Loaded Objects now: 107407. Total: 360.886100 ms (FindLiveObjects: 8.383700 ms CreateObjectMapping: 8.244300 ms MarkObjects: 332.185700 ms DeleteObjects: 12.071700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1160898990 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160898998 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160898999 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107451. Total: 334.594600 ms (FindLiveObjects: 7.892200 ms CreateObjectMapping: 8.055800 ms MarkObjects: 318.535200 ms DeleteObjects: 0.110900 ms) 1160899360 - LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160899428 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:66 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160933418 - NetworkBeginWarp inShipID:33 HubID: 209 inBeginWarpServerTime: 1160933418 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: CU_FARM id: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 1160938126 - Recieved LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160938127 - Recieved LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.091300 ms InitGameCustomLoadFunction LevelID 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 108281. Total: 350.632400 ms (FindLiveObjects: 6.783000 ms CreateObjectMapping: 7.810300 ms MarkObjects: 333.608400 ms DeleteObjects: 2.430100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 108281. Total: 353.818700 ms (FindLiveObjects: 6.258400 ms CreateObjectMapping: 7.801000 ms MarkObjects: 339.648500 ms DeleteObjects: 0.110400 ms) 1160939369 - LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160939372 - Recieved LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1160940127 - Recieved LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726203 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726264 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726324 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: bennroge (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The class named 'PLAnimationState_RandomMotion' is not derived from MonoBehaviour or ScriptableObject! (Filename: Line: 199) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726444 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:84 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:84 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161254474 - Recieved LoadedHubID: 209 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave5.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave5.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave5.plsave fileLength: 763457 readResultBytes: 763457 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave5.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726481 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726504 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726564 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726625 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: r.odriscoll2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726685 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726745 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161570346 - NetworkBeginWarp inShipID:33 HubID: 3016 inBeginWarpServerTime: 1161570346 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: GRAVEYARD id: 3016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.588200 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 114950. Total: 349.102000 ms (FindLiveObjects: 6.588800 ms CreateObjectMapping: 7.484600 ms MarkObjects: 310.145100 ms DeleteObjects: 24.882900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1161574254 - Recieved LoadedHubID: 3016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161574268 - Recieved LoadedHubID: 3016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 114950. Total: 320.852000 ms (FindLiveObjects: 6.014100 ms CreateObjectMapping: 7.301600 ms MarkObjects: 307.400400 ms DeleteObjects: 0.135300 ms) 1161574603 - LoadedHubID: 3016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161574605 - Recieved LoadedHubID: 3016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726805 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726886 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BeginAuthSession: result: k_EBeginAuthSessionResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161692849 - NetworkBeginWarp inShipID:33 HubID: 773 inBeginWarpServerTime: 1161692849 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: DESERT_HUB id: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 4 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 3 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 6 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 5 but this PhotonView does not exist! Was remote PV. Remote called. By: 5 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161697575 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 4 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 3 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 6 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 5 but this PhotonView does not exist! Was remote PV. Remote called. By: 4 Maybe GO was destroyed but RPC not cleaned up. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161698081 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 41 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 3.412800 ms DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) InitGameCustomLoadFunction LevelID 95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 113725. Total: 344.320100 ms (FindLiveObjects: 7.131800 ms CreateObjectMapping: 8.141000 ms MarkObjects: 326.365700 ms DeleteObjects: 2.681100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1161700166 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The observed monobehaviour (BURROWNPC_00) of this PhotonView does not implement OnPhotonSerializeView()! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 113725. Total: 365.764900 ms (FindLiveObjects: 6.645100 ms CreateObjectMapping: 8.277100 ms MarkObjects: 350.684100 ms DeleteObjects: 0.158100 ms) 1161700553 - LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161708147 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161709936 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't validate auth ticket: k_EAuthSessionResponseAuthTicketCanceled (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnValidateAuthTicketResponse: targetPlayer == null (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1161712466 - Recieved LoadedHubID: 773 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave6.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave6.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave6.plsave fileLength: 766067 readResultBytes: 766067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave6.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726926 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600726947 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StarmapNetworkUpdatePlayer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727006 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727067 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727197 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727258 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727318 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave7.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave7.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave7.plsave fileLength: 766129 readResultBytes: 766129 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave7.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727370 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727378 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727438 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727498 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727558 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727558 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727679 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727739 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727799 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave8.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave8.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave8.plsave fileLength: 766283 readResultBytes: 766283 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave8.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727814 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727859 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727919 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600727980 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1162827604 - NetworkBeginWarp inShipID:33 HubID: 4330 inBeginWarpServerTime: 1162827604 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: NONE id: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.451500 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 112183. Total: 418.267500 ms (FindLiveObjects: 7.700300 ms CreateObjectMapping: 8.149700 ms MarkObjects: 378.152300 ms DeleteObjects: 24.264500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1162831739 - Recieved LoadedHubID: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1162831740 - Recieved LoadedHubID: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1162831741 - Recieved LoadedHubID: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1162831741 - Recieved LoadedHubID: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 112183. Total: 373.384900 ms (FindLiveObjects: 6.643200 ms CreateObjectMapping: 8.364900 ms MarkObjects: 358.261000 ms DeleteObjects: 0.115200 ms) 1162832130 - LoadedHubID: 4330 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728041 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:145 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:146 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:147 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:145 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:146 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:147 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:145 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:146 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:147 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:143 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:144 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:145 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:146 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:147 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) CameraModeTurret BeginMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728101 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728160 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) AddToSendQueue: shipID-33 sendQueueID-5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-5 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PLVirus::Equip (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) Not allowed to access vertices on mesh 'Icosphere' (isReadable is false; Read/Write must be enabled in import settings) (Filename: Line: 446) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728221 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) removing virus from send queue: id-5 name-Sitting Duck (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave9.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave9.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave9.plsave fileLength: 766516 readResultBytes: 766516 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave9.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728259 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CameraModeTurret EndMode (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728281 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163112685 - NetworkBeginWarp inShipID:33 HubID: 1310 inBeginWarpServerTime: 1163112685 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.281300 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 113191. Total: 372.286800 ms (FindLiveObjects: 7.684400 ms CreateObjectMapping: 7.701600 ms MarkObjects: 354.875500 ms DeleteObjects: 2.025000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163116559 - Recieved LoadedHubID: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163116559 - Recieved LoadedHubID: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163116559 - Recieved LoadedHubID: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163116559 - Recieved LoadedHubID: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 113191. Total: 347.014100 ms (FindLiveObjects: 6.734600 ms CreateObjectMapping: 7.946100 ms MarkObjects: 332.218900 ms DeleteObjects: 0.114000 ms) 1163116922 - LoadedHubID: 1310 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:148 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:149 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:150 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:148 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:149 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:150 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:148 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:149 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:150 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:148 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:149 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:150 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:151 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728342 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163189292 - NetworkBeginWarp inShipID:33 HubID: 3425 inBeginWarpServerTime: 1163189292 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: WARP_NETWORK_STATION id: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.151800 ms InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 504 unused Assets to reduce memory usage. Loaded Objects now: 107133. Total: 363.856900 ms (FindLiveObjects: 7.237100 ms CreateObjectMapping: 8.400700 ms MarkObjects: 344.185200 ms DeleteObjects: 4.033300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163193158 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163193158 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 107300. Total: 330.072800 ms (FindLiveObjects: 6.708800 ms CreateObjectMapping: 8.265700 ms MarkObjects: 313.428200 ms DeleteObjects: 1.669600 ms) 1163193547 - LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163193550 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163193550 - Recieved LoadedHubID: 3425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728402 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163251088 - NetworkBeginWarp inShipID:33 HubID: 2409 inBeginWarpServerTime: 1163251088 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: WARP_NETWORK_STATION id: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.397300 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 107238. Total: 376.052800 ms (FindLiveObjects: 6.554900 ms CreateObjectMapping: 7.959600 ms MarkObjects: 359.791700 ms DeleteObjects: 1.746100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163254958 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107238. Total: 362.898800 ms (FindLiveObjects: 6.020500 ms CreateObjectMapping: 8.046700 ms MarkObjects: 348.733400 ms DeleteObjects: 0.097700 ms) 1163255335 - LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163255337 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163255337 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163255337 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728463 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Guid Conflict when importing graphs additively. Imported graph will get a new Guid. This message is (relatively) harmless. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 87 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728523 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728584 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163383154 - NetworkBeginWarp inShipID:33 HubID: 3610 inBeginWarpServerTime: 1163383154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: CYPHER_LAB id: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AmbientSound') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 1163387398 - Recieved LoadedHubID: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.226600 ms 1163387961 - Recieved LoadedHubID: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 119 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 107762. Total: 372.447200 ms (FindLiveObjects: 6.793800 ms CreateObjectMapping: 7.844200 ms MarkObjects: 355.648500 ms DeleteObjects: 2.160100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163388372 - Recieved LoadedHubID: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163388373 - Recieved LoadedHubID: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107762. Total: 360.586400 ms (FindLiveObjects: 6.287400 ms CreateObjectMapping: 7.587300 ms MarkObjects: 346.555900 ms DeleteObjects: 0.155100 ms) 1163388747 - LoadedHubID: 3610 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728645 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728705 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave0.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave0.plsave fileLength: 766932 readResultBytes: 766932 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave0.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728705 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163531841 - NetworkBeginWarp inShipID:33 HubID: 2409 inBeginWarpServerTime: 1163531841 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: WARP_NETWORK_STATION id: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.854700 ms InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 106071. Total: 389.364500 ms (FindLiveObjects: 6.887600 ms CreateObjectMapping: 8.821300 ms MarkObjects: 355.357700 ms DeleteObjects: 18.297200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163535873 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163535874 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163535874 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163535874 - Recieved LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 106071. Total: 361.294300 ms (FindLiveObjects: 5.757000 ms CreateObjectMapping: 7.466700 ms MarkObjects: 347.907300 ms DeleteObjects: 0.162700 ms) 1163536250 - LoadedHubID: 2409 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163584987 - NetworkBeginWarp inShipID:33 HubID: 1050 inBeginWarpServerTime: 1163584987 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: WARP_NETWORK_STATION id: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.173400 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 106722. Total: 357.754100 ms (FindLiveObjects: 6.943500 ms CreateObjectMapping: 7.840100 ms MarkObjects: 341.231500 ms DeleteObjects: 1.738600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163588878 - Recieved LoadedHubID: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163588878 - Recieved LoadedHubID: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 106752. Total: 382.126500 ms (FindLiveObjects: 7.444100 ms CreateObjectMapping: 8.205100 ms MarkObjects: 364.554400 ms DeleteObjects: 1.922200 ms) 1163589293 - LoadedHubID: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163589297 - Recieved LoadedHubID: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163589298 - Recieved LoadedHubID: 1050 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728827 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163690641 - NetworkBeginWarp inShipID:33 HubID: 648 inBeginWarpServerTime: 1163690641 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: GENERAL_STORE id: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.627100 ms InitGameCustomLoadFunction LevelID 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 108631. Total: 363.330600 ms (FindLiveObjects: 7.065500 ms CreateObjectMapping: 8.122100 ms MarkObjects: 346.222100 ms DeleteObjects: 1.920200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1163694640 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163694640 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163694641 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1163694641 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 108631. Total: 339.150600 ms (FindLiveObjects: 6.817600 ms CreateObjectMapping: 7.886000 ms MarkObjects: 324.349700 ms DeleteObjects: 0.096700 ms) 1163695003 - LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728903 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Guid Conflict when importing graphs additively. Imported graph will get a new Guid. This message is (relatively) harmless. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600728963 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : stored.aidata file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\stored.aidata fileLength: 14212 readResultBytes: 14212 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : stored.aidata (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600719594 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave1.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave1.plsave fileLength: 767512 readResultBytes: 767512 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave1.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164027480 - NetworkBeginWarp inShipID:33 HubID: 1174 inBeginWarpServerTime: 1164027480 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: NONE id: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.640600 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 112424. Total: 385.085600 ms (FindLiveObjects: 6.637500 ms CreateObjectMapping: 7.879100 ms MarkObjects: 368.608500 ms DeleteObjects: 1.959900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1164031520 - Recieved LoadedHubID: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164031520 - Recieved LoadedHubID: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164031520 - Recieved LoadedHubID: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164031520 - Recieved LoadedHubID: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 112424. Total: 397.512800 ms (FindLiveObjects: 6.748800 ms CreateObjectMapping: 8.143800 ms MarkObjects: 382.510200 ms DeleteObjects: 0.109500 ms) 1164031936 - LoadedHubID: 1174 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) The AnimationClip 'Open' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'OverHeat' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) The AnimationClip 'CoolDown' used by the Animation component 'FocusLaserTurret(Clone)' must be marked as Legacy. (Filename: Line: 2030) Default clip could not be found in attached animations list. (Filename: Line: 403) timeStampRemote == 1600729240 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:153 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:155 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:153 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:155 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:153 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:155 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:153 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:155 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:156 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729305 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729365 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729425 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164244862 - NetworkBeginWarp inShipID:33 HubID: 4707 inBeginWarpServerTime: 1164244862 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: BANDIT_MISSION_1 id: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'WwiseGlobal') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.440500 ms InitGameCustomLoadFunction LevelID 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 108745. Total: 369.364400 ms (FindLiveObjects: 6.904200 ms CreateObjectMapping: 7.992700 ms MarkObjects: 351.816100 ms DeleteObjects: 2.650600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1164248914 - Recieved LoadedHubID: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164248914 - Recieved LoadedHubID: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164248914 - Recieved LoadedHubID: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 108745. Total: 366.669400 ms (FindLiveObjects: 6.764400 ms CreateObjectMapping: 8.007800 ms MarkObjects: 351.734400 ms DeleteObjects: 0.162300 ms) 1164249295 - LoadedHubID: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164249297 - Recieved LoadedHubID: 4707 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 93 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 95 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 96 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729486 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729546 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave2.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave2.plsave fileLength: 768383 readResultBytes: 768383 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave2.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729598 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729606 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729667 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164512914 - NetworkBeginWarp inShipID:33 HubID: 1857 inBeginWarpServerTime: 1164512914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: NONE id: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.650400 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 109683. Total: 372.046000 ms (FindLiveObjects: 6.799900 ms CreateObjectMapping: 7.832500 ms MarkObjects: 349.085600 ms DeleteObjects: 8.327400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1164516898 - Recieved LoadedHubID: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164516898 - Recieved LoadedHubID: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164516899 - Recieved LoadedHubID: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164516899 - Recieved LoadedHubID: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 109683. Total: 357.550500 ms (FindLiveObjects: 6.187500 ms CreateObjectMapping: 7.328100 ms MarkObjects: 343.899600 ms DeleteObjects: 0.134800 ms) 1164517271 - LoadedHubID: 1857 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 98 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 99 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 101 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 102 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1445 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1447 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1449 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1451 but this PhotonView does not exist! View was/is ours. Remote called. By: 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1445 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1447 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1449 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received RPC "RequestCombatTargetID" for viewID 1451 but this PhotonView does not exist! View was/is ours. Remote called. By: 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:158 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:158 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:82 inShipID:158 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:158 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:82 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729728 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.6 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Guid Conflict when importing graphs additively. Imported graph will get a new Guid. This message is (relatively) harmless. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729788 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ending auth session due to PLPlayer destruction: JCLA3114 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729847 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729908 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SPM: ResetDialogue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164717004 - NetworkBeginWarp inShipID:33 HubID: 648 inBeginWarpServerTime: 1164717004 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: GENERAL_STORE id: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SelectHailTarget: hti:-1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HailTargetAboutToBeChanged: 9 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.903500 ms InitGameCustomLoadFunction LevelID 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 108176. Total: 399.494700 ms (FindLiveObjects: 8.142200 ms CreateObjectMapping: 8.561200 ms MarkObjects: 379.260600 ms DeleteObjects: 3.530100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1164720942 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164720942 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164720942 - Recieved LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 108206. Total: 362.768500 ms (FindLiveObjects: 6.538800 ms CreateObjectMapping: 7.650200 ms MarkObjects: 348.464400 ms DeleteObjects: 0.114500 ms) 1164721329 - LoadedHubID: 648 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Upgrading serialized pathfinding data from version 3.8.1 to 4.2.15 This is usually fine, it just means you have upgraded to a new version. However node data (not settings) can get corrupted between versions (even though I try my best to keep compatibility), so it is recommended to recalculate any caches (those for faster startup) and resave any files. Even if it seems to load fine, it might cause subtle bugs. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Guid Conflict when importing graphs additively. Imported graph will get a new Guid. This message is (relatively) harmless. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) spawning bot pawn - PID: 103 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Recieved TellServerClientIsReadyForUpdates inPlayerID:53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SendClient_AllWares (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600729969 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/Autosaves/autosave3.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\Autosaves\autosave3.plsave fileLength: 767998 readResultBytes: 767998 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/Autosaves/autosave3.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultOK (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730043 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730049 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164846629 - NetworkBeginWarp inShipID:33 HubID: 1766 inBeginWarpServerTime: 1164846629 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DelayedOnNewSector type: LAVA1 id: 1766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.560600 ms CLEAR UpdateHailTargets !m_AllHailingTargets.Contains(prevSelectedHailTarget): 43 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InitGameCustomLoadFunction LevelID 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 107525. Total: 419.241500 ms (FindLiveObjects: 8.657100 ms CreateObjectMapping: 7.881900 ms MarkObjects: 400.757700 ms DeleteObjects: 1.944600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1164850727 - Recieved LoadedHubID: 1766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164850727 - Recieved LoadedHubID: 1766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1164850727 - Recieved LoadedHubID: 1766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 107525. Total: 389.834800 ms (FindLiveObjects: 6.472900 ms CreateObjectMapping: 8.149400 ms MarkObjects: 375.055900 ms DeleteObjects: 0.155900 ms) 1164851129 - LoadedHubID: 1766 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupObjectUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForPickupRandomComponentUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TellServerIAmReadyForProbePickupUpdates (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730170 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730231 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) resetting position to TargetPos! (HandleMoveForOtherPlayerNetworkedMovement) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730291 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1165104423 - NetworkBeginWarp inShipID:33 HubID: 1794 inBeginWarpServerTime: 1165104423 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Look rotation viewing vector is zero (Filename: Line: 85) DelayedOnNewSector type: NONE id: 1794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.560000 ms InitGameCustomLoadFunction LevelID 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call UnloadUnusedAssets (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 112173. Total: 380.528500 ms (FindLiveObjects: 6.317600 ms CreateObjectMapping: 7.617100 ms MarkObjects: 361.389800 ms DeleteObjects: 5.203600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) 1165108396 - Recieved LoadedHubID: 1794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1165108397 - Recieved LoadedHubID: 1794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1165108397 - Recieved LoadedHubID: 1794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 112173. Total: 359.753800 ms (FindLiveObjects: 6.089700 ms CreateObjectMapping: 8.252200 ms MarkObjects: 345.309100 ms DeleteObjects: 0.102100 ms) 1165108771 - LoadedHubID: 1794 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:159 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:163 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:159 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:163 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:160 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:161 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:85 inShipID:162 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:160 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:161 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:53 inShipID:162 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:159 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:163 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:160 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:161 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientReadyForShipComponents() inPlayerID:54 inShipID:162 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : progress.data file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\progress.data fileLength: 978 readResultBytes: 978 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : progress.data (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730351 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AddToSendQueue: shipID-162 sendQueueID-0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) adding virus from send queue: id-0 name-Warp Disable (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send op: 253 Not connected. PeerState: Disconnected (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/LastRecoveredSave.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/LastRecoveredSave.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\LastRecoveredSave.plsave fileLength: 768307 readResultBytes: 768307 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnConnectionFail: 1030 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ResentReliableCommands:119358 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QuickResendAttempts:4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedIncomingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedOutgoingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PacketLossByCrc:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenDispatching:1968 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenSending:412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallback:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallbackOpCode:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can't execute Disconnect() while not connected. Nothing changed. State: Joined (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamCloud_WriteFileName inFileName: Saves/LastRecoveredSave.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync inFileName : Saves/LastRecoveredSave.plsave file.Name: D:\Steam Games\steamapps\common\PULSARLostColony\Saves\LastRecoveredSave.plsave fileLength: 768307 readResultBytes: 768307 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling FileWriteAsync: success (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnConnectionFail: DisconnectByClientTimeout (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ResentReliableCommands:119358 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QuickResendAttempts:4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedIncomingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedOutgoingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PacketLossByCrc:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenDispatching:1968 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenSending:412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallback:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallbackOpCode:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can't execute Disconnect() while not connected. Nothing changed. State: Joined (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WD_Cruiser(Clone): AboutToBeDestroyed() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)1043 on PLPawnAndroid(Clone) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnDisconnectedFromPhoton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ResentReliableCommands:119358 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QuickResendAttempts:4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedIncomingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedOutgoingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PacketLossByCrc:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenDispatching:1968 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenSending:412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallback:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallbackOpCode:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot send messages when not connected. Either connect to Photon OR use offline mode! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SafeSyncTimestampOnLocalFileToRemote : Saves/LastRecoveredSave.plsave (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnRemoteFileWriteAsyncComplete: k_EResultIOFailure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) timeStampRemote == 1600730384 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OnDisconnectedFromPhoton (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ResentReliableCommands:119358 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QuickResendAttempts:4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedIncomingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) QueuedOutgoingCommands:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PacketLossByCrc:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenDispatching:1968 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestDeltaBetweenSending:412 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallback:14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TrafficStatsGameLevel.LongestOpResponseCallbackOpCode:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) starting TerminateSoundEngine (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call AkSoundEngine.ClearBanks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call AkSoundEngine.Term (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call AkCallbackManager.PostCallbacks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call AkCallbackManager.Term (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) about to call AkBankManager.Reset (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ending TerminateSoundEngine (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 4 worker threads for Enlighten. Thread -> id: 3d3c -> priority: 1 Thread -> id: 5d2c -> priority: 1 Thread -> id: 36a8 -> priority: 1 Thread -> id: 1640 -> priority: 1