var car = createSprite(50, 200); car.setAnimation("red_car"); car.velocityX = 0.2; // Initial speed var speedIncreaseCounter = 0; // Counter for speed increase function draw() { background("gray"); // 1) Add code to make the car speed up using the counter pattern: speedIncreaseCounter++; // Increment the counter on each draw cycle // Adjust the increment value (0.01 in this example) to control the speed increase rate. if (speedIncreaseCounter % 100 === 0) { // Increase speed every 100 frames car.velocityX += 0.01; } // Draw the car drawSprites(); }