//////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game //////////////////////////////////////////////////////////////////////// // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . //////////////////////////////////////////////////////////////////////// #include "otpch.h" #include "const.h" #include #include #include "spells.h" #include "tools.h" #include "house.h" #include "housetile.h" #include "combat.h" #include "monsters.h" #include "configmanager.h" #include "game.h" extern Game g_game; extern Spells* g_spells; extern Monsters g_monsters; extern ConfigManager g_config; Spells::Spells(): m_interface("Spell Interface") { m_interface.initState(); } ReturnValue Spells::onPlayerSay(Player* player, const std::string& words) { std::string reWords = words; trimString(reWords); InstantSpell* instantSpell = getInstantSpell(reWords); if(!instantSpell) return RET_NOTPOSSIBLE; size_t size = instantSpell->getWords().length(); std::string param = reWords.substr(size, reWords.length() - size), reParam = ""; if(instantSpell->getHasParam() && !param.empty() && param[0] == ' ') { size_t quote = param.find('"', 1); if(quote != std::string::npos) { size_t tmp = param.find('"', quote + 1); if(tmp == std::string::npos) tmp = param.length(); reParam = param.substr(quote + 1, tmp - quote - 1); } else if(param.find(' ', 1) == std::string::npos) reParam = param.substr(1, param.length()); trimString(reParam); } Position pos = player->getPosition(); if(!instantSpell->castInstant(player, reParam)) return RET_NEEDEXCHANGE; SpeakClasses type = SPEAK_SAY; if(g_config.getBool(ConfigManager::EMOTE_SPELLS)) type = SPEAK_MONSTER_SAY; if(!g_config.getBool(ConfigManager::SPELL_NAME_INSTEAD_WORDS)) return g_game.internalCreatureSay(player, type, reWords, player->isGhost()) ? RET_NOERROR : RET_NOTPOSSIBLE; std::string ret = instantSpell->getName(); if(param.length()) { trimString(param); size_t tmp = 0, rtmp = param.length(); if(param[0] == '"') tmp = 1; if(param[rtmp] == '"') rtmp -= 1; ret += ": " + param.substr(tmp, rtmp); } return g_game.internalCreatureSay(player, type, ret, player->isGhost(), NULL, &pos) ? RET_NOERROR : RET_NOTPOSSIBLE; } void Spells::clear() { for(RunesMap::iterator rit = runes.begin(); rit != runes.end(); ++rit) delete rit->second; runes.clear(); for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it) delete it->second; instants.clear(); m_interface.reInitState(); } Event* Spells::getEvent(const std::string& nodeName) { std::string tmpNodeName = asLowerCaseString(nodeName); if(tmpNodeName == "rune") return new RuneSpell(&m_interface); if(tmpNodeName == "instant") return new InstantSpell(&m_interface); if(tmpNodeName == "conjure") return new ConjureSpell(&m_interface); return NULL; } bool Spells::registerEvent(Event* event, xmlNodePtr, bool override) { if(InstantSpell* instant = dynamic_cast(event)) { InstantsMap::iterator it = instants.find(instant->getWords()); if(it == instants.end()) { instants[instant->getWords()] = instant; return true; } if(override) { delete it->second; it->second = instant; return true; } std::clog << "[Warning - Spells::registerEvent] Duplicate registered instant spell with words: " << instant->getWords() << std::endl; return false; } if(RuneSpell* rune = dynamic_cast(event)) { RunesMap::iterator it = runes.find(rune->getRuneItemId()); if(it == runes.end()) { runes[rune->getRuneItemId()] = rune; return true; } if(override) { delete it->second; it->second = rune; return true; } std::clog << "[Warning - Spells::registerEvent] Duplicate registered rune with id: " << rune->getRuneItemId() << std::endl; return false; } return false; } Spell* Spells::getSpellByName(const std::string& name) { Spell* spell; if((spell = getRuneSpellByName(name)) || (spell = getInstantSpellByName(name))) return spell; return NULL; } RuneSpell* Spells::getRuneSpell(uint32_t id) { RunesMap::iterator it = runes.find(id); if(it != runes.end()) return it->second; return NULL; } RuneSpell* Spells::getRuneSpellByName(const std::string& name) { for(RunesMap::iterator it = runes.begin(); it != runes.end(); ++it) { if(strcasecmp(it->second->getName().c_str(), name.c_str()) == 0) return it->second; } return NULL; } InstantSpell* Spells::getInstantSpell(const std::string& words) { InstantSpell* result = NULL; for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it) { InstantSpell* instantSpell = it->second; if(strncasecmp(instantSpell->getWords().c_str(), words.c_str(), instantSpell->getWords().length()) == 0) { if(!result || instantSpell->getWords().length() > result->getWords().length()) result = instantSpell; } } if(result && words.length() > result->getWords().length()) { std::string param = words.substr(result->getWords().length(), words.length()); if(param[0] != ' ' || (param.length() > 1 && (!result->getHasParam() || param.find(' ', 1) != std::string::npos) && param[1] != '"')) return NULL; } return result; } uint32_t Spells::getInstantSpellCount(const Player* player) { uint32_t count = 0; for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it) { if(it->second->canCast(player)) ++count; } return count; } InstantSpell* Spells::getInstantSpellByIndex(const Player* player, uint32_t index) { uint32_t count = 0; for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it) { InstantSpell* instantSpell = it->second; if(!instantSpell->canCast(player)) continue; if(count == index) return instantSpell; ++count; } return NULL; } InstantSpell* Spells::getInstantSpellByName(const std::string& name) { std::string tmpName = asLowerCaseString(name); for(InstantsMap::iterator it = instants.begin(); it != instants.end(); ++it) { if(tmpName == asLowerCaseString(it->second->getName())) return it->second; } return NULL; } Position Spells::getCasterPosition(Creature* creature, Direction dir) { return getNextPosition(dir, creature->getPosition()); } bool BaseSpell::castSpell(Creature* creature) { if(!creature) return false; bool success = true; CreatureEventList castEvents = creature->getCreatureEvents(CREATURE_EVENT_CAST); for(CreatureEventList::iterator it = castEvents.begin(); it != castEvents.end(); ++it) { if(!(*it)->executeCast(creature) && success) success = false; } return success; } bool BaseSpell::castSpell(Creature* creature, Creature* target) { if(!creature || !target) return false; bool success = true; CreatureEventList castEvents = creature->getCreatureEvents(CREATURE_EVENT_CAST); for(CreatureEventList::iterator it = castEvents.begin(); it != castEvents.end(); ++it) { if(!(*it)->executeCast(creature, target) && success) success = false; } return success; } CombatSpell::CombatSpell(Combat* _combat, bool _needTarget, bool _needDirection) : Event(&g_spells->getInterface()) { combat =_combat; needTarget = _needTarget; needDirection = _needDirection; } CombatSpell::~CombatSpell() { if(combat) delete combat; } bool CombatSpell::loadScriptCombat() { if(m_interface->reserveEnv()) { ScriptEnviroment* env = m_interface->getEnv(); combat = env->getCombatObject(env->getLastCombatId()); env->resetCallback(); m_interface->releaseEnv(); } return combat != NULL; } bool CombatSpell::castSpell(Creature* creature) { if(!BaseSpell::castSpell(creature)) return false; if(isScripted()) { LuaVariant var; var.type = VARIANT_POSITION; if(needDirection) var.pos = Spells::getCasterPosition(creature, creature->getDirection()); else var.pos = creature->getPosition(); return executeCastSpell(creature, var); } Position pos; if(needDirection) pos = Spells::getCasterPosition(creature, creature->getDirection()); else pos = creature->getPosition(); combat->doCombat(creature, pos); return true; } bool CombatSpell::castSpell(Creature* creature, Creature* target) { if(!BaseSpell::castSpell(creature, target)) return false; if(isScripted()) { LuaVariant var; if(combat->hasArea()) { var.type = VARIANT_POSITION; if(needTarget) var.pos = target->getPosition(); else if(needDirection) var.pos = Spells::getCasterPosition(creature, creature->getDirection()); else var.pos = creature->getPosition(); } else { var.type = VARIANT_NUMBER; var.number = target->getID(); } return executeCastSpell(creature, var); } if(combat->hasArea()) { if(!needTarget) return castSpell(creature); combat->doCombat(creature, target->getPosition()); } else combat->doCombat(creature, target); return true; } bool CombatSpell::executeCastSpell(Creature* creature, const LuaVariant& var) { //onCastSpell(cid, var) if(m_interface->reserveEnv()) { ScriptEnviroment* env = m_interface->getEnv(); if(m_scripted == EVENT_SCRIPT_BUFFER) { env->setRealPos(creature->getPosition()); std::stringstream scriptstream; scriptstream << "local cid = " << env->addThing(creature) << std::endl; env->streamVariant(scriptstream, "var", var); scriptstream << m_scriptData; bool result = true; if(m_interface->loadBuffer(scriptstream.str())) { lua_State* L = m_interface->getState(); result = m_interface->getGlobalBool(L, "_result", true); } m_interface->releaseEnv(); return result; } else { #ifdef __DEBUG_LUASCRIPTS__ char desc[60]; sprintf(desc, "onCastSpell - %s", creature->getName().c_str()); env->setEvent(desc); #endif env->setScriptId(m_scriptId, m_interface); env->setRealPos(creature->getPosition()); lua_State* L = m_interface->getState(); m_interface->pushFunction(m_scriptId); lua_pushnumber(L, env->addThing(creature)); m_interface->pushVariant(L, var); bool result = m_interface->callFunction(2); m_interface->releaseEnv(); return result; } } else { std::clog << "[Error - CombatSpell::executeCastSpell] Call stack overflow." << std::endl; return false; } } Spell::Spell() { level = 0; magLevel = 0; mana = 0; manaPercent = 0; soul = 0; range = -1; exhaustion = 1000; needTarget = false; needWeapon = false; selfTarget = false; blockingSolid = false; blockingCreature = false; enabled = true; premium = false; isAggressive = true; learnable = false; isCombo1 = false; isCombo2 = false; } bool Spell::configureSpell(xmlNodePtr p) { int32_t intValue; std::string strValue; if(readXMLString(p, "name", strValue)) { name = strValue; const char* reservedList[] = { "melee", "physical", "poison", "earth", "fire", "ice", "freeze", "energy", "drown", "death", "curse", "holy", "lifedrain", "manadrain", "healing", "speed", "outfit", "invisible", "drunk", "firefield", "poisonfield", "energyfield", "firecondition", "poisoncondition", "energycondition", "drowncondition", "freezecondition", "cursecondition" }; for(uint32_t i = 0; i < sizeof(reservedList) / sizeof(const char*); ++i) { if(!strcasecmp(reservedList[i], name.c_str())) { std::clog << "Error: [Spell::configureSpell] Spell is using a reserved name: " << reservedList[i] << std::endl; return false; } } } else { std::clog << "Error: [Spell::configureSpell] Spell without name." << std::endl; return false; } if(readXMLInteger(p, "lvl", intValue) || readXMLInteger(p, "level", intValue)) level = intValue; if(readXMLInteger(p, "maglv", intValue) || readXMLInteger(p, "magiclevel", intValue)) magLevel = intValue; if(readXMLInteger(p, "mana", intValue)) mana = intValue; if(readXMLInteger(p, "manapercent", intValue)) manaPercent = intValue; if(readXMLInteger(p, "soul", intValue)) soul = intValue; if(readXMLInteger(p, "exhaustion", intValue)) exhaustion = intValue; if(readXMLString(p, "enabled", strValue)) enabled = booleanString(strValue); if(readXMLString(p, "prem", strValue) || readXMLString(p, "premium", strValue)) premium = booleanString(strValue); if(readXMLString(p, "needtarget", strValue)) needTarget = booleanString(strValue); if(readXMLString(p, "needweapon", strValue)) needWeapon = booleanString(strValue); if(readXMLString(p, "selftarget", strValue)) selfTarget = booleanString(strValue); if(readXMLString(p, "needlearn", strValue)) learnable = booleanString(strValue); if(readXMLInteger(p, "range", intValue)) range = intValue; if(readXMLString(p, "blocking", strValue)) blockingCreature = blockingSolid = booleanString(strValue); if(readXMLString(p, "blocktype", strValue)) { std::string tmpStrValue = asLowerCaseString(strValue); if(tmpStrValue == "all") blockingCreature = blockingSolid = true; else if(tmpStrValue == "solid") blockingSolid = true; else if(tmpStrValue == "creature") blockingCreature = true; else std::clog << "[Warning - Spell::configureSpell] Blocktype \"" <children; while(vocationNode) { if(!parseVocationNode(vocationNode, vocSpellMap, vocStringVec, error)) std::clog << "[Warning - Spell::configureSpell] " << error << std::endl; vocationNode = vocationNode->next; } return true; } bool Spell::checkSpell(Player* player) const { if(player->hasFlag(PlayerFlag_CannotUseSpells)) return false; if(player->hasFlag(PlayerFlag_IgnoreSpellCheck)) return true; if(!isEnabled()) return false; //GHOST_START bool exhausted = false; bool exhausted1 = false; bool exhausted2 = false; if(isAggressive) { if(!player->hasFlag(PlayerFlag_IgnoreProtectionZone) && player->getZone() == ZONE_PROTECTION) { player->sendCancelMessage(RET_ACTIONNOTPERMITTEDINPROTECTIONZONE); return false; } if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_COMBAT)){ std::clog << "player->hasCondition(CONDITION_EXHAUST, EXHAUST_COMBAT\n"; exhausted = true;} } else if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_HEALING)){ std::clog << "player->hasConditsadwasdion(CONDITION_EXHAUST, EXHAUST_HEALING\n"; exhausted = true;} if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_COMBO1)){ std::clog << "player->hasConssssdition(CONDITION_EXHAUST, EXHAUST_COMBO1\n"; exhausted1 = true;} if(player->hasCondition(CONDITION_EXHAUST, EXHAUST_COMBO2)){ std::clog << "player->hasConditsdawion(CONDITION_EXHAUST, EXHAUST_COMBO2\n"; exhausted2 = true;} if(exhausted && !player->hasFlag(PlayerFlag_HasNoExhaustion)) { player->sendCancelMessage(RET_YOUAREEXHAUSTED); if(isInstant()) g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); std::clog << "EXHAUST_RET FALSE PUFF\n"; return false; } if(exhausted1 && !player->hasFlag(PlayerFlag_HasNoExhaustion)) { player->sendCancelMessage(RET_YOUAREEXHAUSTED); if(isInstant()) g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); std::clog << "EXHAUST_RET FALSE PUFF exh1\n"; return false; } if(exhausted2 && !player->hasFlag(PlayerFlag_HasNoExhaustion)) { player->sendCancelMessage(RET_YOUAREEXHAUSTED); if(isInstant()) g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); std::clog << "EXHAUST_RET FALSE PUFF exh2\n"; return false; //GHOST_KONIEC } if(isPremium() && !player->isPremium()) { player->sendCancelMessage(RET_YOUNEEDPREMIUMACCOUNT); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if((int32_t)player->getLevel() < level) { player->sendCancelMessage(RET_NOTENOUGHLEVEL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if((int32_t)player->getMagicLevel() < magLevel) { player->sendCancelMessage(RET_NOTENOUGHMAGICLEVEL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getMana() < getManaCost(player) && !player->hasFlag(PlayerFlag_HasInfiniteMana)) { player->sendCancelMessage(RET_NOTENOUGHMANA); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getSoul() < soul && !player->hasFlag(PlayerFlag_HasInfiniteSoul)) { player->sendCancelMessage(RET_NOTENOUGHSOUL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(isInstant() && isLearnable() && !player->hasLearnedInstantSpell(getName())) { player->sendCancelMessage(RET_YOUNEEDTOLEARNTHISSPELL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!vocSpellMap.empty()) { if(vocSpellMap.find(player->getVocationId()) == vocSpellMap.end()) { player->sendCancelMessage(RET_YOURVOCATIONCANNOTUSETHISSPELL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } if(needWeapon) { switch(player->getWeaponType()) { case WEAPON_SWORD: case WEAPON_CLUB: case WEAPON_AXE: case WEAPON_FIST: break; default: { player->sendCancelMessage(RET_YOUNEEDAWEAPONTOUSETHISSPELL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } } return true; } bool Spell::checkInstantSpell(Player* player, Creature* creature) { if(!checkSpell(player)) return false; const Position& toPos = creature->getPosition(); const Position& playerPos = player->getPosition(); if(playerPos.z > toPos.z) { player->sendCancelMessage(RET_FIRSTGOUPSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(playerPos.z < toPos.z) { player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Tile* tile = g_game.getTile(toPos); if(!tile) { tile = new StaticTile(toPos.x, toPos.y, toPos.z); g_game.setTile(tile); } ReturnValue ret; if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR) { player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(blockingCreature && creature) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(blockingSolid && tile->hasProperty(BLOCKSOLID)) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!needTarget) { if(!isAggressive || player->getSkull() != SKULL_BLACK) return true; player->sendCancelMessage(RET_YOUMAYNOTCASTAREAONBLACKSKULL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!creature) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Player* targetPlayer = creature->getPlayer(); if(!isAggressive || !targetPlayer || Combat::isInPvpZone(player, targetPlayer) || player->getSkullType(targetPlayer) != SKULL_NONE) return true; if(player->getSecureMode() == SECUREMODE_ON) { player->sendCancelMessage(RET_TURNSECUREMODETOATTACKUNMARKEDPLAYERS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getSkull() == SKULL_BLACK) { player->sendCancelMessage(RET_YOUMAYNOTATTACKTHISPLAYER); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } return true; } bool Spell::checkInstantSpell(Player* player, const Position& toPos) { if(!checkSpell(player)) return false; if(toPos.x == 0xFFFF) return true; const Position& playerPos = player->getPosition(); if(playerPos.z > toPos.z) { player->sendCancelMessage(RET_FIRSTGOUPSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(playerPos.z < toPos.z) { player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Tile* tile = g_game.getTile(toPos); if(!tile) { tile = new StaticTile(toPos.x, toPos.y, toPos.z); g_game.setTile(tile); } ReturnValue ret; if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR) { player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(blockingCreature && tile->getTopVisibleCreature(player)) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(blockingSolid && tile->hasProperty(BLOCKSOLID)) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getSkull() == SKULL_BLACK && isAggressive && range == -1) //-1 is (usually?) an area spell { player->sendCancelMessage(RET_YOUMAYNOTCASTAREAONBLACKSKULL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } return true; } bool Spell::checkRuneSpell(Player* player, const Position& toPos) { if(!checkSpell(player)) return false; if(toPos.x == 0xFFFF) return true; const Position& playerPos = player->getPosition(); if(playerPos.z > toPos.z) { player->sendCancelMessage(RET_FIRSTGOUPSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(playerPos.z < toPos.z) { player->sendCancelMessage(RET_FIRSTGODOWNSTAIRS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Tile* tile = g_game.getTile(toPos); if(!tile) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(range != -1 && !g_game.canThrowObjectTo(playerPos, toPos, true, range, range)) { player->sendCancelMessage(RET_DESTINATIONOUTOFREACH); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } ReturnValue ret; if((ret = Combat::canDoCombat(player, tile, isAggressive)) != RET_NOERROR) { player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Creature* targetCreature = tile->getTopVisibleCreature(player); if(blockingCreature && targetCreature) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(blockingSolid && tile->hasProperty(BLOCKSOLID)) { player->sendCancelMessage(RET_NOTENOUGHROOM); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!needTarget) { if(!isAggressive || player->getSkull() != SKULL_BLACK) return true; player->sendCancelMessage(RET_YOUMAYNOTCASTAREAONBLACKSKULL); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!targetCreature) { player->sendCancelMessage(RET_CANONLYUSETHISRUNEONCREATURES); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Player* targetPlayer = targetCreature->getPlayer(); if(!isAggressive || !targetPlayer || Combat::isInPvpZone(player, targetPlayer) || player->getSkullType(targetPlayer) != SKULL_NONE) return true; if(player->getSecureMode() == SECUREMODE_ON) { player->sendCancelMessage(RET_TURNSECUREMODETOATTACKUNMARKEDPLAYERS); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getSkull() == SKULL_BLACK) { player->sendCancelMessage(RET_YOUMAYNOTATTACKTHISPLAYER); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } return true; } void Spell::postSpell(Player* player, bool finishedCast /*= true*/, bool payCost /*= true*/) const { if(finishedCast) { if(!player->hasFlag(PlayerFlag_HasNoExhaustion) && exhaustion > 0) if(isAggressive && !isCombo1 && !isCombo2){ player->addExhaust(exhaustion, EXHAUST_COMBAT); std::clog << "COMBAT\n";} if(!isAggressive && !isCombo1 && !isCombo2){ player->addExhaust(exhaustion, EXHAUST_HEALING); std::clog << "Healing \n";} if(isCombo1){ player->addExhaust(exhaustion, EXHAUST_COMBO1); std::clog << "combo1 \n";} if(isCombo2){ player->addExhaust(exhaustion, EXHAUST_COMBO2); std::clog << "combo2\n";} if(isAggressive && !player->hasFlag(PlayerFlag_NotGainInFight)) player->addInFightTicks(false); } if(payCost) postSpell(player, (uint32_t)getManaCost(player), (uint32_t)getSoulCost()); } void Spell::postSpell(Player* player, uint32_t manaCost, uint32_t soulCost) const { if(manaCost > 0) { player->changeMana(-(int32_t)manaCost); if(!player->hasFlag(PlayerFlag_NotGainMana) && (player->getZone() != ZONE_HARDCORE || g_config.getBool(ConfigManager::PVPZONE_ADDMANASPENT))) player->addManaSpent(manaCost); } if(soulCost > 0) player->changeSoul(-(int32_t)soulCost); } int32_t Spell::getManaCost(const Player* player) const { if(player && manaPercent) return (int32_t)std::floor(double(player->getMaxMana() * manaPercent) / 100); return mana; } ReturnValue Spell::CreateIllusion(Creature* creature, const Outfit_t& outfit, int32_t time) { ConditionOutfit* outfitCondition = new ConditionOutfit(CONDITIONID_COMBAT, CONDITION_OUTFIT, time, false, 0); if(!outfitCondition) return RET_NOTPOSSIBLE; outfitCondition->addOutfit(outfit); creature->addCondition(outfitCondition); return RET_NOERROR; } ReturnValue Spell::CreateIllusion(Creature* creature, const std::string& name, int32_t time) { uint32_t mId = g_monsters.getIdByName(name); if(!mId) return RET_CREATUREDOESNOTEXIST; const MonsterType* mType = g_monsters.getMonsterType(mId); if(!mType) return RET_CREATUREDOESNOTEXIST; Player* player = creature->getPlayer(); if(player && !player->hasFlag(PlayerFlag_CanIllusionAll) && !mType->isIllusionable) return RET_NOTPOSSIBLE; return CreateIllusion(creature, mType->outfit, time); } ReturnValue Spell::CreateIllusion(Creature* creature, uint32_t itemId, int32_t time) { const ItemType& it = Item::items[itemId]; if(!it.id) return RET_NOTPOSSIBLE; Outfit_t outfit; outfit.lookTypeEx = itemId; return CreateIllusion(creature, outfit, time); } InstantSpell::InstantSpell(LuaInterface* _interface) : TalkAction(_interface) { needDirection = false; hasParam = false; checkLineOfSight = true; casterTargetOrDirection = false; limitRange = 0; function = NULL; } bool InstantSpell::configureEvent(xmlNodePtr p) { if(!Spell::configureSpell(p)) return false; if(!TalkAction::configureEvent(p)) return false; std::string strValue; if(readXMLString(p, "param", strValue) || readXMLString(p, "params", strValue)) hasParam = booleanString(strValue); if(readXMLString(p, "direction", strValue)) needDirection = booleanString(strValue); if(readXMLString(p, "casterTargetOrDirection", strValue)) casterTargetOrDirection = booleanString(strValue); if(readXMLString(p, "blockwalls", strValue)) checkLineOfSight = booleanString(strValue); int32_t intValue; if(readXMLInteger(p, "limitRange", intValue)) limitRange = intValue; return true; } bool InstantSpell::loadFunction(const std::string& functionName) { std::string tmpFunctionName = asLowerCaseString(functionName); if(tmpFunctionName == "summonmonster") function = SummonMonster; else if(tmpFunctionName == "searchplayer") { isAggressive = false; function = SearchPlayer; } else if(tmpFunctionName == "levitate") { isAggressive = false; function = Levitate; } else if(tmpFunctionName == "illusion") { isAggressive = false; function = Illusion; } else { std::clog << "[Warning - InstantSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl; return false; } m_scripted = EVENT_SCRIPT_FALSE; return true; } bool InstantSpell::castInstant(Player* player, const std::string& param) { LuaVariant var; if(selfTarget) { var.type = VARIANT_NUMBER; var.number = player->getID(); if(!checkInstantSpell(player, player)) return false; } else if(needTarget || casterTargetOrDirection) { Creature* target = NULL; if(hasParam) { Player* targetPlayer = NULL; ReturnValue ret = g_game.getPlayerByNameWildcard(param, targetPlayer); target = targetPlayer; if(limitRange && target && !Position::areInRange(Position(limitRange, limitRange, 0), target->getPosition(), player->getPosition())) target = NULL; if((!target || target->getHealth() <= 0) && !casterTargetOrDirection) { player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } else { target = player->getAttackedCreature(); if(limitRange && target && !Position::areInRange(Position(limitRange, limitRange, 0), target->getPosition(), player->getPosition())) target = NULL; if((!target || target->getHealth() <= 0) && !casterTargetOrDirection) { player->sendCancelMessage(RET_YOUCANONLYUSEITONCREATURES); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } if(target) { bool canSee = player->canSeeCreature(target); if(!canSee || !canThrowSpell(player, target)) { player->sendCancelMessage(canSee ? RET_CREATUREISNOTREACHABLE : RET_PLAYERWITHTHISNAMEISNOTONLINE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } var.type = VARIANT_NUMBER; var.number = target->getID(); if(!checkInstantSpell(player, target)) return false; } else { var.type = VARIANT_POSITION; var.pos = Spells::getCasterPosition(player, player->getDirection()); if(!checkInstantSpell(player, var.pos)) return false; } } else if(hasParam) { var.type = VARIANT_STRING; var.text = param; if(!checkSpell(player)) return false; } else { var.type = VARIANT_POSITION; if(needDirection) var.pos = Spells::getCasterPosition(player, player->getDirection()); else var.pos = player->getPosition(); if(!checkInstantSpell(player, var.pos)) return false; } if(!internalCastSpell(player, var)) return false; Spell::postSpell(player); return true; } bool InstantSpell::canThrowSpell(const Creature* creature, const Creature* target) const { const Position& fromPos = creature->getPosition(); const Position& toPos = target->getPosition(); return (!(fromPos.z != toPos.z || (range == -1 && !g_game.canThrowObjectTo(fromPos, toPos, checkLineOfSight)) || (range != -1 && !g_game.canThrowObjectTo(fromPos, toPos, checkLineOfSight, range, range)))); } bool InstantSpell::castSpell(Creature* creature) { if(!BaseSpell::castSpell(creature)) return false; LuaVariant var; if(casterTargetOrDirection) { Creature* target = creature->getAttackedCreature(); if(target && target->getHealth() > 0) { if(!creature->canSeeCreature(target) || !canThrowSpell(creature, target)) return false; var.type = VARIANT_NUMBER; var.number = target->getID(); return internalCastSpell(creature, var); } return false; } if(needDirection) { var.type = VARIANT_POSITION; var.pos = Spells::getCasterPosition(creature, creature->getDirection()); } else { var.type = VARIANT_POSITION; var.pos = creature->getPosition(); } return internalCastSpell(creature, var); } bool InstantSpell::castSpell(Creature* creature, Creature* target) { if(!BaseSpell::castSpell(creature, target)) return false; if(!needTarget) return castSpell(creature); LuaVariant var; var.type = VARIANT_NUMBER; var.number = target->getID(); return internalCastSpell(creature, var); } bool InstantSpell::internalCastSpell(Creature* creature, const LuaVariant& var) { if(isScripted()) return executeCastSpell(creature, var); return function ? function(this, creature, var.text) : false; } bool InstantSpell::executeCastSpell(Creature* creature, const LuaVariant& var) { //onCastSpell(cid, var) if(m_interface->reserveEnv()) { ScriptEnviroment* env = m_interface->getEnv(); if(m_scripted == EVENT_SCRIPT_BUFFER) { env->setRealPos(creature->getPosition()); std::stringstream scriptstream; scriptstream << "local cid = " << env->addThing(creature) << std::endl; env->streamVariant(scriptstream, "var", var); scriptstream << m_scriptData; bool result = true; if(m_interface->loadBuffer(scriptstream.str())) { lua_State* L = m_interface->getState(); result = m_interface->getGlobalBool(L, "_result", true); } m_interface->releaseEnv(); return result; } else { #ifdef __DEBUG_LUASCRIPTS__ char desc[60]; sprintf(desc, "onCastSpell - %s", creature->getName().c_str()); env->setEvent(desc); #endif env->setScriptId(m_scriptId, m_interface); env->setRealPos(creature->getPosition()); lua_State* L = m_interface->getState(); m_interface->pushFunction(m_scriptId); lua_pushnumber(L, env->addThing(creature)); m_interface->pushVariant(L, var); bool result = m_interface->callFunction(2); m_interface->releaseEnv(); return result; } } else { std::clog << "[Error - InstantSpell::executeCastSpell] Call stack overflow." << std::endl; return false; } } bool InstantSpell::SearchPlayer(const InstantSpell*, Creature* creature, const std::string& param) { Player* player = creature->getPlayer(); if(!player || player->isRemoved()) return false; Player* targetPlayer = NULL; ReturnValue ret = g_game.getPlayerByNameWildcard(param, targetPlayer); if(ret != RET_NOERROR || !targetPlayer || targetPlayer->isRemoved()) { player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(targetPlayer->hasCustomFlag(PlayerCustomFlag_NotSearchable) && !player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)) { player->sendCancelMessage(RET_PLAYERWITHTHISNAMEISNOTONLINE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } std::stringstream ss; ss << targetPlayer->getName() << " " << g_game.getSearchString(player->getPosition(), targetPlayer->getPosition(), true, true) << "."; player->sendTextMessage(MSG_INFO_DESCR, ss.str().c_str()); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_BLUE); return true; } bool InstantSpell::SummonMonster(const InstantSpell* spell, Creature* creature, const std::string& param) { Player* player = creature->getPlayer(); if(!player) return false; MonsterType* mType = g_monsters.getMonsterType(param); if(!mType) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } int32_t manaCost = (int32_t)(mType->manaCost * g_config.getDouble(ConfigManager::RATE_MONSTER_MANA)); if(!player->hasFlag(PlayerFlag_CanSummonAll)) { if(player->getSkull() == SKULL_BLACK) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!mType->isSummonable) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(player->getMana() < manaCost) { player->sendCancelMessage(RET_NOTENOUGHMANA); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if((int32_t)player->getSummonCount() >= g_config.getNumber(ConfigManager::MAX_PLAYER_SUMMONS)) { player->sendCancel("You cannot summon more creatures."); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } ReturnValue ret = g_game.placeSummon(creature, param); if(ret == RET_NOERROR) { spell->postSpell(player, (uint32_t)manaCost, (uint32_t)spell->getSoulCost()); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_BLUE); return true; } player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } bool InstantSpell::Levitate(const InstantSpell*, Creature* creature, const std::string& param) { Player* player = creature->getPlayer(); if(!player) return false; uint16_t floor = 7; ReturnValue ret = RET_NOERROR; const Position& position = creature->getPosition(); Position destination = Spells::getCasterPosition(creature, creature->getDirection()); std::string tmpParam = asLowerCaseString(param); if(tmpParam == "up") floor = 8; else if(tmpParam != "down") ret = RET_NOTPOSSIBLE; if(ret == RET_NOERROR) { ret = RET_NOTPOSSIBLE; if(position.z != floor) { Tile* tmpTile = NULL; if(floor != 7) { tmpTile = g_game.getTile(position.x, position.y, position.z - 1); destination.z--; } else { tmpTile = g_game.getTile(destination); destination.z++; } if(!tmpTile || (!tmpTile->ground && !tmpTile->hasProperty(IMMOVABLEBLOCKSOLID))) { Tile* tile = player->getTile(); tmpTile = g_game.getTile(destination); if(tile && tmpTile && tmpTile->ground && !tmpTile->hasProperty(IMMOVABLEBLOCKSOLID) && !tmpTile->floorChange() && tile->hasFlag(TILESTATE_HOUSE) == tmpTile->hasFlag(TILESTATE_HOUSE) && tile->hasFlag(TILESTATE_PROTECTIONZONE) == tmpTile->hasFlag(TILESTATE_PROTECTIONZONE)) ret = g_game.internalMoveCreature(NULL, player, tile, tmpTile, FLAG_IGNOREBLOCKITEM | FLAG_IGNOREBLOCKCREATURE); } } } if(ret == RET_NOERROR) { g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_TELEPORT, player->isGhost()); return true; } player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF, player->isGhost()); return false; } bool InstantSpell::Illusion(const InstantSpell*, Creature* creature, const std::string& param) { Player* player = creature->getPlayer(); if(!player) return false; ReturnValue ret = CreateIllusion(creature, param, 60000); if(ret == RET_NOERROR) { g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED); return true; } player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return (ret == RET_NOERROR); } bool InstantSpell::canCast(const Player* player) const { if(player->hasFlag(PlayerFlag_CannotUseSpells)) return false; if(player->hasFlag(PlayerFlag_IgnoreSpellCheck) || (!isLearnable() && (vocSpellMap.empty() || vocSpellMap.find(player->getVocationId()) != vocSpellMap.end()))) return true; return player->hasLearnedInstantSpell(getName()); } ConjureSpell::ConjureSpell(LuaInterface* _interface): InstantSpell(_interface) { isAggressive = false; conjureId = 0; conjureCount = 1; conjureReagentId = 0; } bool ConjureSpell::configureEvent(xmlNodePtr p) { if(!InstantSpell::configureEvent(p)) return false; int32_t intValue; if(readXMLInteger(p, "conjureId", intValue)) conjureId = intValue; if(readXMLInteger(p, "conjureCount", intValue)) conjureCount = intValue; else if(conjureId != 0) { //load the default charge from items.xml const ItemType& it = Item::items[conjureId]; if(it.charges != 0) conjureCount = it.charges; } if(readXMLInteger(p, "reagentId", intValue)) conjureReagentId = intValue; return true; } bool ConjureSpell::loadFunction(const std::string& functionName) { std::string tmpFunctionName = asLowerCaseString(functionName); if(tmpFunctionName == "conjureitem" || tmpFunctionName == "conjurerune") function = ConjureItem; else { std::clog << "[Warning - ConjureSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl; return false; } m_scripted = EVENT_SCRIPT_FALSE; return true; } ReturnValue ConjureSpell::internalConjureItem(Player* player, uint32_t conjureId, uint32_t conjureCount, bool transform/* = false*/, uint32_t reagentId/* = 0*/, slots_t slot/* = SLOT_WHEREVER*/, bool test/* = false*/) { if(!transform) { Item* newItem = Item::CreateItem(conjureId, conjureCount); if(!newItem) return RET_NOTPOSSIBLE; ReturnValue ret = g_game.internalPlayerAddItem(player, player, newItem, true); if(ret != RET_NOERROR) delete newItem; return ret; } if(!reagentId) return RET_NOTPOSSIBLE; Item* item = player->getInventoryItem(slot); if(item && item->getID() == reagentId) { if(item->isStackable() && item->getItemCount() != 1) return RET_YOUNEEDTOSPLITYOURSPEARS; if(test) return RET_NOERROR; Item* newItem = g_game.transformItem(item, conjureId, conjureCount); if(!newItem) return RET_NOTPOSSIBLE; g_game.startDecay(newItem); return RET_NOERROR; } return RET_YOUNEEDAMAGICITEMTOCASTSPELL; } bool ConjureSpell::ConjureItem(const ConjureSpell* spell, Creature* creature, const std::string&) { Player* player = creature->getPlayer(); if(!player) return false; if(!player->hasFlag(PlayerFlag_IgnoreSpellCheck) && player->getZone() == ZONE_HARDCORE) { player->sendCancelMessage(RET_CANNOTCONJUREITEMHERE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } ReturnValue result = RET_NOERROR; if(spell->getReagentId() != 0) { ReturnValue resLeft = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(), true, spell->getReagentId(), SLOT_LEFT, true); if(resLeft == RET_NOERROR) { resLeft = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(), true, spell->getReagentId(), SLOT_LEFT); if(resLeft == RET_NOERROR) spell->postSpell(player, false); } ReturnValue resRight = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(), true, spell->getReagentId(), SLOT_RIGHT, true); if(resRight == RET_NOERROR) { if(resLeft == RET_NOERROR && !spell->checkSpell(player)) return false; resRight = internalConjureItem(player, spell->getConjureId(), spell->getConjureCount(), true, spell->getReagentId(), SLOT_RIGHT); if(resRight == RET_NOERROR) spell->postSpell(player, false); } if(resLeft == RET_NOERROR || resRight == RET_NOERROR) { spell->postSpell(player, true, false); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED); return true; } result = resLeft; if((result == RET_NOERROR && resRight != RET_NOERROR) || (result == RET_YOUNEEDAMAGICITEMTOCASTSPELL && resRight == RET_YOUNEEDTOSPLITYOURSPEARS)) result = resRight; } else if(internalConjureItem(player, spell->getConjureId(), spell->getConjureCount()) == RET_NOERROR) { spell->postSpell(player); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED); return true; } if(result != RET_NOERROR) player->sendCancelMessage(result); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } bool ConjureSpell::castInstant(Player* player, const std::string& param) { if(!checkSpell(player)) return false; if(!isScripted()) return function ? function(this, player, param) : false; LuaVariant var; var.type = VARIANT_STRING; var.text = param; return executeCastSpell(player, var); } RuneSpell::RuneSpell(LuaInterface* _interface): Action(_interface) { runeId = 0; function = NULL; hasCharges = allowFarUse = true; } bool RuneSpell::configureEvent(xmlNodePtr p) { if(!Spell::configureSpell(p)) return false; if(!Action::configureEvent(p)) return false; int32_t intValue; if(readXMLInteger(p, "id", intValue)) runeId = intValue; else { std::clog << "Error: [RuneSpell::configureSpell] Rune spell without id." << std::endl; return false; } std::string strValue; if(readXMLString(p, "charges", strValue)) hasCharges = booleanString(strValue); ItemType& it = Item::items.getItemType(runeId); if(level && level != it.runeLevel) it.runeLevel = level; if(magLevel && magLevel != it.runeMagLevel) it.runeMagLevel = magLevel; it.vocationString = parseVocationString(vocStringVec); return true; } bool RuneSpell::loadFunction(const std::string& functionName) { std::string tmpFunctionName = asLowerCaseString(functionName); if(tmpFunctionName == "chameleon") function = Illusion; else if(tmpFunctionName == "convince") function = Convince; else { std::clog << "[Warning - RuneSpell::loadFunction] Function \"" << functionName << "\" does not exist." << std::endl; return false; } m_scripted = EVENT_SCRIPT_FALSE; return true; } bool RuneSpell::Illusion(const RuneSpell*, Creature* creature, Item*, const Position&, const Position& posTo) { Player* player = creature->getPlayer(); if(!player) return false; Thing* thing = g_game.internalGetThing(player, posTo, 0, 0, STACKPOS_MOVE); if(!thing) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Item* illusionItem = thing->getItem(); if(!illusionItem || !illusionItem->isMoveable()) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } ReturnValue ret = CreateIllusion(creature, illusionItem->getID(), 60000); if(ret == RET_NOERROR) { g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED); return true; } player->sendCancelMessage(ret); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } bool RuneSpell::Convince(const RuneSpell* spell, Creature* creature, Item*, const Position&, const Position& posTo) { Player* player = creature->getPlayer(); if(!player) return false; if(!player->hasFlag(PlayerFlag_CanConvinceAll)) { if(player->getSkull() == SKULL_BLACK) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if((int32_t)player->getSummonCount() >= g_config.getNumber(ConfigManager::MAX_PLAYER_SUMMONS)) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } } Thing* thing = g_game.internalGetThing(player, posTo, 0, 0, STACKPOS_LOOK); if(!thing) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } Creature* convinceCreature = thing->getCreature(); if(!convinceCreature) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } int32_t manaCost = 0; if(Monster* monster = convinceCreature->getMonster()) manaCost = (int32_t)(monster->getManaCost() * g_config.getDouble(ConfigManager::RATE_MONSTER_MANA)); if(!player->hasFlag(PlayerFlag_HasInfiniteMana) && player->getMana() < manaCost) { player->sendCancelMessage(RET_NOTENOUGHMANA); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } if(!convinceCreature->convinceCreature(creature)) { player->sendCancelMessage(RET_NOTPOSSIBLE); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_POFF); return false; } spell->postSpell(player, (uint32_t)manaCost, (uint32_t)spell->getSoulCost()); g_game.addMagicEffect(player->getPosition(), MAGIC_EFFECT_WRAPS_RED); return true; } ReturnValue RuneSpell::canExecuteAction(const Player* player, const Position& toPos) { if(player->hasFlag(PlayerFlag_CannotUseSpells)) return RET_CANNOTUSETHISOBJECT; ReturnValue ret = Action::canExecuteAction(player, toPos); if(ret != RET_NOERROR) return ret; if(toPos.x == 0xFFFF) { if(needTarget) return RET_CANONLYUSETHISRUNEONCREATURES; if(!selfTarget) return RET_NOTENOUGHROOM; } return RET_NOERROR; } bool RuneSpell::executeUse(Player* player, Item* item, const PositionEx& posFrom, const PositionEx& posTo, bool, uint32_t creatureId) { if(!checkRuneSpell(player, posTo)) return false; bool result = false; if(isScripted()) { LuaVariant var; if(creatureId && needTarget) { var.type = VARIANT_NUMBER; var.number = creatureId; } else { var.type = VARIANT_POSITION; var.pos = posTo; } result = internalCastSpell(player, var); } else if(function) result = function(this, player, item, posFrom, posTo); if(result) { Spell::postSpell(player); if(hasCharges && item && g_config.getBool(ConfigManager::REMOVE_RUNE_CHARGES)) g_game.transformItem(item, item->getID(), std::max((int32_t)0, ((int32_t)item->getItemCount()) - 1)); } return result; } bool RuneSpell::castSpell(Creature* creature) { if(!BaseSpell::castSpell(creature)) return false; LuaVariant var; var.type = VARIANT_NUMBER; var.number = creature->getID(); return internalCastSpell(creature, var); } bool RuneSpell::castSpell(Creature* creature, Creature* target) { if(!BaseSpell::castSpell(creature, target)) return false; LuaVariant var; var.type = VARIANT_NUMBER; var.number = target->getID(); return internalCastSpell(creature, var); } bool RuneSpell::internalCastSpell(Creature* creature, const LuaVariant& var) { return isScripted() ? executeCastSpell(creature, var) : false; } bool RuneSpell::executeCastSpell(Creature* creature, const LuaVariant& var) { //onCastSpell(cid, var) if(m_interface->reserveEnv()) { ScriptEnviroment* env = m_interface->getEnv(); if(m_scripted == EVENT_SCRIPT_BUFFER) { env->setRealPos(creature->getPosition()); std::stringstream scriptstream; scriptstream << "local cid = " << env->addThing(creature) << std::endl; env->streamVariant(scriptstream, "var", var); scriptstream << m_scriptData; bool result = true; if(m_interface->loadBuffer(scriptstream.str())) { lua_State* L = m_interface->getState(); result = m_interface->getGlobalBool(L, "_result", true); } m_interface->releaseEnv(); return result; } else { #ifdef __DEBUG_LUASCRIPTS__ char desc[60]; sprintf(desc, "onCastSpell - %s", creature->getName().c_str()); env->setEvent(desc); #endif env->setScriptId(m_scriptId, m_interface); env->setRealPos(creature->getPosition()); lua_State* L = m_interface->getState(); m_interface->pushFunction(m_scriptId); lua_pushnumber(L, env->addThing(creature)); m_interface->pushVariant(L, var); bool result = m_interface->callFunction(2); m_interface->releaseEnv(); return result; } } else { std::clog << "[Error - RuneSpell::executeCastSpell] Call stack overflow." << std::endl; return false; } }