shader=dxCreateShader("shader.fx", 0, 0, false, "vehicle") texture=dxCreateTexture("gubi1337.xyz/shader.png") dxSetShaderValue(shader, 'gTexture',texture) function nadaj_shader() for k,v in ipairs ( getElementsByType ( "vehicle") ) do if getElementModel(v)~=482 then return end engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", v) end end addCommandHandler("xd",nadaj_shader) txd = engineLoadTXD("burrrito.txd") dff = engineLoadDFF("burrrito.dff", 0) engineImportTXD(txd, 482) engineReplaceModel(dff, 482, true) function spawn_buritto() x,y,z=getElementPosition(localPlayer) setTimer(function() x,y=math.random(x-50,x+50),math.random(y-50,y+50) veh=createVehicle(482,x,y,z+10) engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", veh) end, 50, 100) end addCommandHandler("burek",spawn_buritto)