Witam pomógłby mi ktoś zmienić skrypt tak aby dawał on Crystal Coins [ID ustawienie i ile ma dawac] + chciałbym aby dany task dawal takze ITEM [ID do ustawienia] KOD: [CODE]focus = 0 talk_start = 0 target = 0 following = false attacking = false talk_state = 0 local tasks = { {name = "Rotworm", count = 5, exp = 1000, gp = 0, itemid = 2160, itemcnt = 2, itemid = 2640, itemcnt = 1}, {name = "Hero", count = 20, exp = 1250, gp = 1000, itemid = 2160, itemcnt = 0}, {name = "Dragon", count = 30, exp = 700, gp = 200, itemid = 2160, itemcnt = 2}, {name = "Dragon Lord", count = 40, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Demon", count = 50, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Ots King", count = 80 , exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Wise Man", count = 300, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Adobe", count = 500, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Crazy", count = 700, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Glacius", count = 1000, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Moras De Greg", count = 1200, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Farenthid", count = 1500, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0}, {name = "Zanur", count = 2000, exp = 2000, gp = 3775, itemid = 2160, itemcnt = 0} } local ilosc_taskow = 13 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Dowidzenia.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and focus == 0) and getDistanceToCreature(cid) < 4 then selfSay('Witam ' .. creatureGetName(cid) .. '! Potrzebuje twojej pomocy musisz zabic kilka potworow. A wzamian dostaniesz ciekawe nagrody wystarczy wpisac \"task\". a jezeli ukonczysz zadanie wystarczy wpisz \"report\".') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Przepraszam, ' .. creatureGetName(cid) .. '! Mowie do ciebie za chwile.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'task') then local task_counter = getPlayerStorageValue(cid,123456) if task_counter == -1 then setPlayerStorageValue(cid,123456,1) end local task_counter = getPlayerStorageValue(cid,123456) if task_counter > ilosc_taskow then selfSay('Wykoanles wszystkie juz zadania ('..(task_counter-1)..'). \n Czy chcialbys wykonac je jeszcze raz?') talk_state = 1 else setPlayerTaskMonster(cid,tasks[task_counter].name) setPlayerTaskMax(cid,tasks[task_counter].count) if getPlayerStorageValue(cid,1234567) == 0 then selfSay(' Nie tak szybko '..creatureGetName(cid)..'! Musisz ukonczysz poprzednie zadanie, aby otrzymac kolejne zadanie. jezeli wykonales zadanie napisz \"report\" to do mnie.') else selfSay(' To twoje '..task_counter..' Zadanie. Musisz zabic '..tasks[task_counter].count..' '..(string.lower(tasks[task_counter].name))..'s. \"Report\" wroc do mnie, gdy tylko zabijes wymagana ilosc potworow.') setPlayerStorageValue(cid,1234567,0) end end elseif msgcontains(msg, 'yes') and talk_state == 1 then setPlayerStorageValue(cid,123456,1) selfSay('Jak sobie zyczysz '..creatureGetName(cid)..'. Mozesz teraz zaczac od nowa piszac \"task\".') talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 1 then selfSay('Wracaj jesli zmienisz zdanie drogi graczu.') talk_state = 0 elseif msgcontains(msg, 'report') then if getPlayerStorageValue(cid,123456) == -1 then selfSay('Nie wykonales jeszcze zadnego mojego zadania ktore mam dla ciebie.') else if getPlayerTaskCount(cid) >= getPlayerTaskMax(cid) then local task_counter = getPlayerStorageValue(cid,123456) if tasks[task_counter].gp >= 1000 then gpmsg = ""..(tasks[task_counter].gp/1000).."k" else gpmsg = ""..(tasks[task_counter].gp).." gp" end if tasks[task_counter].itemcnt > 0 then if tasks[task_counter].itemcnt == 1 then itemmsg = "." else itemmsg = "s." end msg = 'Dziekuje Ci bardzo '..creatureGetName(cid)..'. Otrzymujesz '..tasks[task_counter].exp..' doswiadczenie, '..gpmsg..' i '..tasks[task_counter].itemcnt..' '..getItemName(tasks[task_counter].itemid)..itemmsg else msg = 'Dziekuje Ci Bardzo '..creatureGetName(cid)..'. Otrzymujesz '..tasks[task_counter].exp..' doswiadczenie i '..gpmsg..'' end selfSay(msg) AddRewards(cid,tasks[task_counter].exp, tasks[task_counter].gp, tasks[task_counter].itemid, tasks[task_counter].itemcnt) setPlayerStorageValue(cid,123456,task_counter+1) setPlayerTaskCount(cid,0) setPlayerStorageValue(cid,1234567,1) setPlayerTaskMonster(cid,"brakTaska") else if getPlayerStorageValue(cid,1234567) == 1 then selfSay('Twoim ostatnim zadaniem bylo zabic '..tasks[getPlayerStorageValue(cid,123456)-1].count..' '..string.lower(tasks[getPlayerStorageValue(cid,123456)-1].name)..'s. \nSay \"task\" aby zdobyc kolejna.') else if getPlayerTaskMax(cid) - getPlayerTaskCount(cid) == 1 then koncowka = "" else koncowka = "s" end selfSay('Przepraszam '..creatureGetName(cid)..' ale musisz zabic '..(getPlayerTaskMax(cid) - getPlayerTaskCount(cid))..' '..(string.lower(getPlayerTaskMonster(cid)))..koncowka..' wiecej.') end end end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Dowidzenia, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Nastepny Prosze...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Dowidzenia.') focus = 0 end end end[/CODE]