if [ enemy(#1).active ] ability(#1) [enemy.hp<=232] ability(#2) ability(#1) endif if [ enemy(#2).active ] ability(593) ability(#2) change(next) endif if [ enemy(#3).active ] change(#3) [ !self(#3).played ] change(#2) [ !self(#2).active ] ability(#3) ability(#2) ability(#1) endif