Phoenix Point Stuff visit_all_px_bases give_item PX_AcidCannon_AmmoClip_ItemDef give_item PX_AcidCannon_WeaponDef give_item PX_Assault_Helmet_BodyPartDef give_item PX_Assault_Legs_ItemDef give_item PX_Assault_Torso_BodyPartDef give_item PX_AssaultRifle_AmmoClip_ItemDef give_item PX_AssaultRifle_WeaponDef give_item PX_GooRepeller_Attachment_ItemDef give_item PX_GrenadeLauncher_AmmoClip_ItemDef give_item PX_GrenadeLauncher_WeaponDef give_item PX_HandGrenade_WeaponDef give_item PX_Heavy_Helmet_BodyPartDef give_item PX_Heavy_Legs_ItemDef give_item PX_Heavy_Torso_BodyPartDef give_item PX_HeavyCannon_AmmoClip_ItemDef give_item PX_HeavyCannon_WeaponDef give_item PX_LaserArray_AmmoClip_ItemDef give_item PX_LaserArrayPack_WeaponDef give_item PX_LaserPDW_AmmoClip_ItemDef give_item PX_LaserPDW_WeaponDef give_item PX_LaserTechTurretGun_AmmoClip_ItemDef give_item PX_LaserTechTurretItem_ItemDef give_item PX_Neurazer_WeaponDef give_item PX_PDW_AmmoClip_ItemDef give_item PX_Pistol_AmmoClip_ItemDef give_item PX_Pistol_WeaponDef give_item PX_PsychicShield_Attachment_ItemDef give_item PX_ShotgunRifle_AmmoClip_ItemDef give_item PX_ShotgunRifle_WeaponDef give_item PX_ShredderGrenade_WeaponDef give_item PX_ShredingMissileLauncher_AmmoClip_ItemDef give_item PX_ShredingMissileLauncherPack_WeaponDef give_item PX_Sniper_Helmet_BodyPartDef give_item PX_Sniper_Legs_ItemDef give_item PX_Sniper_Torso_BodyPartDef give_item PX_SniperRifle_AmmoClip_ItemDef give_item PX_SniperRifle_WeaponDef give_item PX_StunRod_WeaponDef give_item PX_VirophageGrenade_WeaponDef give_item PX_VirophageSniperRifle_AmmoClip_ItemDef give_item PX_VirophageSniperRifle_WeaponDef Synedrion Stuff #SY-Weapons give_item SY_Aspida_Arms_WeaponDef give_item SY_Crossbow_WeaponDef give_item SY_EMPGrenade_WeaponDef give_item SY_LaserAssaultRifle_WeaponDef give_item SY_LaserBlade_WeaponDef give_item SY_LaserPistol_WeaponDef give_item SY_LaserSniperRifle_WeaponDef give_item SY_NeuralPistol_WeaponDef give_item SY_NeuralSniperRifle_WeaponDef give_item SY_PoisonGrenade_WeaponDef give_item SY_SonicGrenade_WeaponDef give_item SY_SpiderDroneLauncher_WeaponDef give_item SY_Venombolt_WeaponDef give_item SY_Venombolt_WeaponDef # Armor give_item SY_Assault_Helmet_BodyPartDef give_item SY_Infiltrator_Torso_BodyPartDef give_item SY_Assault_Torso_BodyPartDef give_item SY_Infiltrator_Helmet_BodyPartDef give_item SY_Sniper_Helmet_BodyPartDef give_item SY_Sniper_Torso_BodyPartDef #Items give_item SY_Assault_Legs_ItemDef give_item SY_Infiltrator_Legs_ItemDef give_item SY_MistRepeller_Attachment_ItemDef give_item SY_MotionDetector_Attachment_ItemDef give_item SY_MultiVisualSensor_Attachment_ItemDef give_item SY_PoisonResistanceVest_Attachment_ItemDef give_item SY_Sniper_Legs_ItemDef give_item SY_Venombolt_AmmoClip_ItemDef give_item SY_Crossbow_AmmoClip_ItemDef give_item SY_LaserAssaultRifle_AmmoClip_ItemDef give_item SY_LaserPistol_AmmoClip_ItemDef give_item SY_LaserSniperRifle_AmmoClip_ItemDef give_item SY_NeuralPistol_AmmoClip_ItemDef give_item SY_NeuralSniperRifle_AmmoClip_ItemDef give_item SY_SpiderDroneLauncher_AmmoClip_ItemDef give_item SY_Venombolt_AmmoClip_ItemDef New Jericho Stuff give_item NJ_Assault_Helmet_BodyPartDef give_item NJ_Assault_Legs_ItemDef give_item NJ_Assault_Torso_BodyPartDef give_item NJ_FireResistanceVest_Attachment_ItemDef give_item NJ_Flamethrower_AmmoClip_ItemDef give_item NJ_FlameThrower_WeaponDef give_item NJ_Gauss_AssaultRifle_AmmoClip_ItemDef give_item NJ_Gauss_AssaultRifle_WeaponDef give_item NJ_Gauss_HandGun_AmmoClip_ItemDef give_item NJ_Gauss_HandGun_WeaponDef give_item NJ_Gauss_MachineGun_AmmoClip_ItemDef give_item NJ_Gauss_MachineGun_WeaponDef give_item NJ_Gauss_PDW_AmmoClip_ItemDef give_item NJ_Gauss_PDW_WeaponDef give_item NJ_Gauss_SniperRifle_AmmoClip_ItemDef give_item NJ_Gauss_SniperRifle_WeaponDef give_item NJ_GuidedMissileLauncher_AmmoClip_ItemDef give_item NJ_GuidedMissileLauncherPack_WeaponDef give_item NJ_Heavy_Helmet_BodyPartDef give_item NJ_Heavy_Legs_ItemDef give_item NJ_Heavy_Torso_BodyPartDef give_item NJ_HeavyRocketLauncher_AmmoClip_ItemDef give_item NJ_HeavyRocketLauncher_WeaponDef give_item NJ_IncindieryGrenade_WeaponDef give_item NJ_PRCR_AssaultRifle_AmmoClip_ItemDef give_item NJ_PRCR_AssaultRifle_WeaponDef give_item NJ_PRCR_PDW_AmmoClip_ItemDef give_item NJ_PRCR_PDW_WeaponDef give_item NJ_PRCR_SniperRifle_AmmoClip_ItemDef give_item NJ_PRCR_SniperRifle_WeaponDef give_item NJ_PRCRTechTurretGun_AmmoClip_ItemDef give_item NJ_PRCRTechTurretItem_ItemDef give_item NJ_RocketLauncher_AmmoClip_ItemDef give_item NJ_RocketLauncherPack_WeaponDef give_item NJ_Sniper_Helmet_BodyPartDef give_item NJ_Sniper_Legs_ItemDef give_item NJ_Sniper_Torso_BodyPartDef give_item NJ_Technician_Helmet_BodyPartDef give_item NJ_Technician_Legs_ItemDef give_item NJ_Technician_MechArms_WeaponDef give_item NJ_Technician_Torso_BodyPartDef give_item NJ_TechTurretGun_AmmoClip_ItemDef give_item NJ_TechTurretItem_ItemDef Anu Stuff give_item AN_AcidHandGun_AmmoClip_ItemDef give_item AN_HandCannon_AmmoClip_ItemDef give_item AN_Redemptor_AmmoClip_ItemDef give_item AN_Shotgun_AmmoClip_ItemDef give_item AN_ShreddingShotgun_AmmoClip_ItemDef give_item AN_Subjector_AmmoClip_ItemDef give_item AN_AcidGrenade_WeaponDef give_item AN_AcidHandGun_WeaponDef give_item AN_Blade_WeaponDef give_item AN_Hammer_WeaponDef give_item AN_HandCannon_WeaponDef give_item AN_Mace_WeaponDef give_item AN_Redemptor_WeaponDef give_item AN_Shotgun_WeaponDef give_item AN_ShreddingShotgun_WeaponDef give_item AN_Subjector_WeaponDef give_item AN_Assault_Helmet_BodyPartDef give_item AN_Assault_Legs_ItemDef give_item AN_Assault_Torso_BodyPartDef give_item AN_Berserker_Helmet_BodyPartDef give_item AN_Berserker_Legs_ItemDef give_item AN_Berserker_Torso_BodyPartDef give_item AN_Priest_Legs_ItemDef give_item AN_Priest_Torso_BodyPartDef Neutral Faction Weapons give_item NE_AssaultRifle_AmmoClip_ItemDef give_item NE_MachineGun_AmmoClip_ItemDef give_item NE_Pistol_AmmoClip_ItemDef give_item NE_SniperRifle_AmmoClip_ItemDef give_item NE_AssaultRifle_WeaponDef give_item NE_MachineGun_WeaponDef give_item NE_SniperRifle_WeaponDef give_item NE_Pistol_WeaponDef Ancient DLC Items: AC_CrystalCrossbow_WeaponDef AC_Mattock_WeaponDef AC_Rebuke_WeaponDef AC_Scorpion_WeaponDef AC_Scyther_WeaponDef AC_ShardGun_WeaponDef Other Items give_item VirophageMedkit_EquipmentDef give_item MechArms_AmmoClip_ItemDef give_item Stimpack_EquipmentDef give_item Medkit_EquipmentDef Living Weapons DLC items: You can give the DLC items to soldiers in a mission: -mouseover the soldier that should get the item placed in it's inventory: give px_acidassaultrifle_weapondef give px_poisonmachinegun_weapondef PX_Chitin_Helmet_ItemDef PX_Chitin_Torso_ItemDef PX_Chitin_Legs_ItemDef You won't see the item in the inventory but you see the added weight After completing the mission you have the items available for use Deal Damage: Damage [X] = Deal X-Damage Damage [Bodypart] [X] = Deal X Damage to a Body part Bodyparts: Head Torso Lefthand Righthand, Legs, Arms, Leftarm, Rightarm Spawn in Special Soldiers give_soldier ANU_Berserker give_soldier ANU_Priest give_soldier SY_Infiltrator give_soldier NJ_Technician give_soldier PX_Assault give_soldier PX_Heavy give_soldier PX_Sniper vehicles give_soldier NJ_Armadillo give_soldier SY_Aspida give_soldier AN_Mutog give_soldier PX_Scarab aircraft spawn_aircraft NJ_Thunderbird spawn_aircraft SYN_Helios spawn_aircraft AN vars “spawn_aircraft” gives Manticore Teleport soldiers: TP Teleport Vehicles: TPV Disable fog of war fow 0 fow 1 will enable it again Geoscape Interactions super_soldiers -> Turn your soldiers into max level variant with all abilities create_mission [missiontype] [faction]* [faction] is optional - so far are the following for [missiontype] - base - scavenging - ambush - haven If you want to defend Havens more often type: create_mission haven alien Factions so far are: - Alien - NewJericho - Anu - Synedrion Add Phoenix Point EXP give_sp 5000 (gives 5000 PP SP, choose whatever number you want) Money : Show_me_the_money (gives 10000 of every resource) Hide_me_the_money (Removes all resources) Change Diplomacy: diplomacy_set synedrion phoenix 100 diplomacy_set Anu_faction phoenix 100 or diplomacy_set Anu phoenix 100 diplomacy_set NewJericho phoenix 100 (You still have to do missions to progress through the steps and you can not get over the "barrier" until you do) restore 40 AP (up to the max AP): set_ap 40 restore 30 WP (up to the max WP): set_wp 30 heal n HP (replace n by the desired amount): heal n make any unit invulnerable: toggle_god_mode give n XP to all of your operatives (geoscape only): give_xp n adds a specific recruit to your team (geoscape only): give_recurit x - check the available units by typing "help spawn" in the console. Replace x by the unit ID.>> mind the typo: "recurit", not "recruit" Ambush Protection: ambush_protection_set X <- Prevents you from getting ambushed for the next X Explorations ambush_protection_get <- Shows how long you are protected cursor of death: blast win the mission: Win Spawning Units: You can basically use the console for giving yourself recruits. To spawn them in, use the "spawn" command before the unit id: If you just use "spawn NJ_Heavy" you'll spawn a New Jericho Heavy in basic NJ equipment for your team. If you just want some friends to cover your six, you need to add a team id. The known ones available right now are: aln = Aliens/Pandovirus env = Disciples of Anu pp = Phoenix Point (will effectively add a new unit to your active team) nj = New Jericho syn = Synedrion wild = Independents (AFAIK, will attack everything) The complete command to spawn in allied Synedrion Snipers would be, for example: spawn SY_Sniper syn Be advised: if you're on a mission where you're fighting Anu, New Jericho or Synedrion, and you spawn in units into that team (env / nj / syn) you'll just be spawning more hostiles. Disciples of Anu units: spawn ANU_Assault spawn ANU_Berserker spawn ANU_Heavy (fully mutated, appears as an Assault class) spawn ANU_Priest (frenzy head mutation) New Jericho units: spawn NJ_Assault spawn NJ_Heavy spawn NJ_Sniper spawn NJ_Technician Synedrion units: spawn SY_Assault spawn SY_Infiltrator spawn SY_Sniper Teach Skills : The Command is teach X (X being the name of the skill you want to add. some skills are named like they are displayed others are different here is what I discovered) This command works in tactical when the mouse is pointing to a solider. Focus = sniperist Help = Healer Reckless Cautious Stealth = Thief self = Self Defense Specialist close = Close Combat Specialist qucikaim (unsure if spelling error is intentional, try quickaim if it doesn’t work) Strongman Biochemist Proficiencies: These are the ones I tried I am assuming the rest works Melee Heavy Assault Sniper Other skills: AR = Stomp Hidden Talent skill: I am assuming that these skills were removed from the game or I didn't reach the stage to unlock them. They give a boost to the respective weapons Shotgun: +10% Accuracy Grenade: +10% range Mount: +10% Accuracy PDW: +10% Accuracy teach gun gives you the gunslinger skill which doesn't consume action points when you use a proficient weapon. STANDARD SKILLS res (resourceful) pitch (quarterback) eagleeye (perception range x2) devoted (+2 WP) expertrun (+2 Speed) goo (trooper) [Shorthand for GoodShot. Who'da thunk.] exp (expert healer, +50% hp healed) -PROFICIENCIES tech (technician) Inf (infiltrator) priest (priest) ber (berserker) -WEAPON TALENTS assaultrifle (+10% accuracy) hand (+10% accuracy) [handguns] silence (+10% accuracy) [silenced weapons] heavyweapon (+10% accuracy) expertheavy (+20% heavy weapon damage) expertmount (+20% mounted weapon range) expertshoot (+20% accuracy when shooting) expertmelee (+25% melee damage) expertthrow (+50% throw range) expertpack (+25% max weight) of the mentioned type.) psy (psychic) fire poi (poison) vir (virus) stun (daze) gooimmunity -CLASS ABILITIES -HEAVY bra (brawler) war (war cry) ? (boom blast) ins (inspire) rag (rage burst) -ASSAULT dash return (return fire) rea (ready for action) ral (rally the troops) rap (rapid clearance) -SNIPER Extremefocus quickaim (quick aim) mas (master marksman) Weakspot mark (marked for death) -TECHNICIAN fast (fast use) man (manual control) Fieldmedic rem (remote deployment) ele (electric reinforcement) -BERSERKER arm (armour break) ? (close quarters evade) blo (bloodlust) ign (ignore pain) adr (adrenaline rush) -PRIEST mindcontrol ind (induce panic) mindsense psychicward min (mind crush) -INFILTRATOR surprise (surprise attack) dec (deploy decoy) ? (spider drone pack) van (vanish) sne (sneak attack) -OTHER mist (breathe mist perk) human (jump - jump 1 story up/down) spi (spit poison) ext (dash copy) strike (presumably the "fire" button for melee only characters) overwatch (breaks existing overwatch on characters if added to character) -ITEM/WEAPON ABILITIES (Abilities you normally only get through item use. Functionality is iffy.) med (medkit) stim (stimpack) lau (grenade launch) jet (jump jets) throw (throw grenade) field (field repair kit) -RACETYPE PERKS machine (machine entity - unaffected by bio effects, 0 wp) [This is the perk vehicles like the Scarab have.] rapid construction, production and inspection. 3 in 1. invulnerability endless action (not verified) Misc Commands: Build_instant - Not tested, but “should enable instant build/manufacture/research”, unknown what other parameters may be needed set_charges x - allows you to set the charges of the targets current item (i.e set_charges 6 will set the ammo to 6) Set_infinite_ap - should set your currently hovered over target to infinite ap... seems to crash when used on soldiers, but my armadillo was fine with it. build_instant true god_mode true Compiled from https://old.reddit.com/r/PhoenixPoint/comments/e9amng/mod_release_console_enabler_enables_the_console/ Credit to Reality Machina and the guys in that thread. ratakaio and Tiryan122 message reddit user u/Jester814 for updates. Note: I found u/jester814's google doc that contained these commands and downloaded them as a PDF. I've since lost the link. That is why I created this pastebin. All credit for compiling these commands goes to those guys. Awesome work. Thank you.