speed = 1 rednet.open("top") id, message = rednet.receive() array = {} for i = 1, #str do array[i] = str:sub(i, i) end arraylen = table.getn(array) if id == 41 do for i = 1, arraylen, 1) if array[i] == "A" do redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.purple + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.red + colors.green + colors.magenta + colors.purple + colors.lightGrey + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.orange + colors.red + colors.cyan + colors.pink + colors.magenta + colors.grey + colors.lightGrey + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.yellow + colors.orange + colors.red + colors.lightBlue + colors.brown + colors.pink + colors.black + colors.grey + colors.lightGrey + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.orange + colors.red + colors.blue + colors.green + colors.brown + colors.purple + colors.black + colors.grey + colors.lightGrey + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.orange + colors.cyan + colors.magenta + colors.purple + colors.black + colors.grey + colors.lightGrey + colors.white) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.lime + colors.yellow + colors.lightBlue + colors.pink + colors.magenta + colors.black + colors.grey + colors.lightGrey) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.lime + colors.blue + colors.brown + colors.pink + colors.black + colors.grey) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", colors.brown + colors.black) sleep(speed) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "B" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "C" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "D" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "E" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "F" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "G" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "H" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "I" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "J" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "K" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "L" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "M" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "N" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "O" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "P" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "Q" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "R" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "S" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "T" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "U" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "V" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "W" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "X" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "Y" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) else if array[i] == "Z" do redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) redstone.setBundledOutput("back", 0) sleep(speed) redstone.setBundledOutput("back", 0) end end end