class AdoptMeCheatMenu { () { this.cheatMenuOpen = false; } openCheatMenu() { if (!this.cheatMenuOpen) { console.log("Cheat menu opened"); this.cheatMenu = true; } else { console.log("Cheat menu is already open"); } } closeCheatMenu() { if (this.cheatMenuOpen) { console.log("Cheat menu closed"); this.cheatMenuOpen = false; } else { console.log("Cheat menu is already closed"); } } spawnPet(petType) { if (this.cheatMenuOpen) { console.log("Spawning " + petType); // Implement pet spawning logic here } else { console.log("Cheat menu is closed"); } } adoptPet(petType) { if (this.cheatMenuOpen) { console.log("Adopting " + petType); // Implement pet adoption logic here } else { console.log("Cheat menu is closed"); } } removePets() { if (this.cheatMenuOpen) { console.log("Removing all pets"); // Implement pet removal logic here } else { console.log("Cheat menu is closed"); } } // Add more cheat options as needed } const adoptMeCheatMenu = new AdoptMeCheatMenu(); // Open cheat menu adoptMeCheatMenu.openCheatMenu(); // Spawn a pet adoptMeCheatMenu.spawnPet("Dog"); // Adopt a pet adoptMeCheatMenu.adoptPet("Cat"); // Remove all pets adoptMeCheatMenu.removePets(); // Close cheat menu adoptMeCheatMenu.closeCheatMenu();