vehicles=0 root=getRootElement() resourceRoot=getResourceRootElement(getThisResource()) local nlOffsets={ [411]={-1,0,-0.6}, -- infernus [470]={-1,0,-0.4}, -- patriot [541]={-0.9,0,-0.4}, -- bulelt [549]={-0.9,0,-0.4}, -- tampa [587]={-1,0,-0.5}, -- euros } local nlIDX={ 3962,2113,1784,2054,2428,2352 } function getVehicleTable(ownerType, owner) local tmpTable = {} if(tonumber(ownerType) and tonumber(owner)) then for k, v in pairs(vehData) do if(v and v.ownerType == ownerType and v.ownerID == owner) then table.insert(tmpTable, v) end end if(#tmpTable <= 0) then return false end return tmpTable end return false end function getVehiclesToDashboard(player) local vehs = getVehicleTable(1, player:getData("player:sid")) if(not vehs) then vehs = {} end return vehs end function getVehicleHandlingProperty ( element, property ) if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then local handlingTable = getVehicleHandling ( element ) local value = handlingTable[property] if value then return value end end return false end function getAdmin2(plr,level) if level then local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=? AND level=?", getPlayerSerial(plr), level) if result and #result > 0 then return true else return false end else local result=exports["pystories-db"]:dbGet("SELECT * from pystories_admins WHERE serial=?", getPlayerSerial(plr)) if result and #result > 0 then return true else return false end end end --///////////////////////////////////// WCZYTYWANIE POJAZDÓW ///////////////////////////////// function onRespawnVehicles(_,id,poss,buyed,player) -- Settings (QUERY) if id then result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=1 AND id=?", id) query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=0 WHERE id=?", id) else result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_vehicles WHERE parking=0") end -- Pairs for ile,vehicle in pairs(result) do vehicles=ile if id then pos={poss[1], poss[2], poss[3], poss[4], poss[5], poss[6]} else pos=split(vehicle["pos"], ",") end local color=split(vehicle["color"], ",") local lights=split(vehicle["headlights"], ",") local veh=createVehicle(vehicle["model"], pos[1], pos[2], pos[3], pos[4], pos[5], pos[6]) if buyed then warpPedIntoVehicle(player,veh) end setVehicleColor(veh, color[1], color[2], color[3], color[4],color[5], color[6], color[7], color[8],color[9], color[10], color[11], color[12]) setVehicleHeadLightColor(veh, lights[1], lights[2], lights[3]) if vehicle["plateText"] ~= "" then setVehiclePlateText(veh, vehicle["plateText"]) else setVehiclePlateText(veh, tostring("PL "..vehicle["id"])) end setElementFrozen(veh, (vehicle["frozen"]) > 0) if vehicle["paintjob"] ~= 3 then setVehiclePaintjob(veh, vehicle["paintjob"]) end setElementHealth(veh, vehicle["health"]) setElementData(veh,"vehicle:spawn",true) setElementData(veh,"vehicle:id", vehicle["id"]) setElementData(veh,"vehicle:fuel", vehicle["fuel"]) setElementData(veh,"vehicle:desc", false) setElementData(veh,"vehicle:mileage", vehicle["mileage"]) setElementData(veh,"vehicle:driver", vehicle["driver"]) setElementData(veh,"vehicle:ownedGroup", vehicle["ownedGroup"]) setElementData(veh,"vehicle:ownedPlayer", vehicle["ownedPlayer"]) setElementData(veh, "vehicle:pojemnosc", vehicle["pojemnosc_silnika"]) if getElementData(veh, "vehicle:pojemnosc") > 11 then setElementData(veh, "vehicle:pojemnosc", 11) end if getElementData(veh, "vehicle:pojemnosc") == 1 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "1.2") setVehicleHandling(veh, "engineAcceleration", acceleration+1.3) elseif getElementData(veh, "vehicle:pojemnosc") == 2 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "1.6") setVehicleHandling(veh, "engineAcceleration", acceleration+1.5) elseif getElementData(veh, "vehicle:pojemnosc") == 3 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "1.8") setVehicleHandling(veh, "maxVelocity", velocity+3) setVehicleHandling(veh, "engineAcceleration", acceleration+1.8) elseif getElementData(veh, "vehicle:pojemnosc") == 4 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.0") setVehicleHandling(veh, "maxVelocity", velocity+4) setVehicleHandling(veh, "engineAcceleration", acceleration+1.9) elseif getElementData(veh, "vehicle:pojemnosc") == 5 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.2") setVehicleHandling(veh, "maxVelocity", velocity+5) setVehicleHandling(veh, "engineAcceleration", acceleration+2.0) elseif getElementData(veh, "vehicle:pojemnosc") == 6 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.5") setVehicleHandling(veh, "maxVelocity", velocity+6) setVehicleHandling(veh, "engineAcceleration", acceleration+2.2) elseif getElementData(veh, "vehicle:pojemnosc") == 7 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.6") setVehicleHandling(veh, "maxVelocity", velocity+7) setVehicleHandling(veh, "engineAcceleration", acceleration+2.4) elseif getElementData(veh, "vehicle:pojemnosc") == 8 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.7") setVehicleHandling(veh, "maxVelocity", velocity+8) setVehicleHandling(veh, "engineAcceleration", acceleration+2.5) elseif getElementData(veh, "vehicle:pojemnosc") == 9 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.8") setVehicleHandling(veh, "maxVelocity", velocity+12) setVehicleHandling(veh, "engineAcceleration", acceleration+2.6) elseif getElementData(veh, "vehicle:pojemnosc") == 10 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "2.9") setVehicleHandling(veh, "maxVelocity", velocity+13) setVehicleHandling(veh, "engineAcceleration", acceleration+2.7) elseif getElementData(veh, "vehicle:pojemnosc") == 11 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setElementData(veh, "vehicle:poj", "3.0") setVehicleHandling(veh, "maxVelocity", velocity+18) setVehicleHandling(veh, "engineAcceleration", acceleration+5) end local mk1 = vehicle['mk1'] if tonumber(mk1) ~= 0 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setVehicleHandling(veh,"engineAcceleration", acceleration+2) setVehicleHandling(veh,"maxVelocity", velocity+6) end local mk2 = vehicle['mk2'] if tonumber(mk2) ~= 0 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setVehicleHandling(veh,"engineAcceleration", acceleration+4) setVehicleHandling(veh,"maxVelocity", velocity+8) end local mk3 = vehicle['mk3'] if tonumber(mk3) ~= 0 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setVehicleHandling(veh,"engineAcceleration", acceleration+4) setVehicleHandling(veh,"maxVelocity", velocity+8) end local turbo = vehicle['turbo'] if tonumber(turbo) ~= 0 then local acceleration = getVehicleHandling(veh).engineAcceleration local velocity = getVehicleHandling(veh).maxVelocity setVehicleHandling(veh,"engineAcceleration", acceleration+12) --setVehicleHandling(veh,"maxVelocity", velocity+8) end local drift = vehicle['drift'] if tonumber(drift) ~= 0 then setVehicleHandling(veh,"driveType","rwd") setVehicleHandling(veh,"dragCoeff",1.59) end local naped = vehicle['naped'] if tonumber(naped) ~= 0 then setVehicleHandling(veh,"driveType","awd") end local mask = vehicle['masked'] if tonumber(mask) ~= 0 then setElementData(veh,"vehicle:masked",vehicle['masked']) end local wariant = getElementModel(veh) if wariant == 429 then setVehicleVariant(veh, 2, 2) end if wariant == 562 then setVehicleVariant(veh, 1, 1) end if wariant == 415 then setVehicleVariant(veh, 4, 4) end if wariant == 477 then setVehicleVariant(veh, 0, 1) end if wariant == 480 then setVehicleVariant(veh, 0, 0) end if wariant == 579 then setVehicleVariant(veh, 0, 0) end if wariant == 559 then setVehicleVariant(veh, 0, 0) end if wariant == 411 then setVehicleVariant(veh, 0, 0) end if wariant == 561 then setVehicleVariant(veh, 0, 0) end setElementData(veh,"neony", vehicle["neon"]) local rodzajneonu=tonumber(getElementData(veh,"neony")) if getElementData(veh,"neony") ~= 0 then local m = getElementModel(veh) local of if not nlOffsets[m] then of={-1,0,-0.5} else of=nlOffsets[m] end neon1=createObject(nlIDX[rodzajneonu],0,0,0) neon2=createObject(nlIDX[rodzajneonu],0,0,0) setElementData(veh,"zneony", {neon1, neon2}) attachElements(neon1,veh,of[1],of[2],of[3]) attachElements(neon2,veh,-of[1],of[2],of[3]) end if vehicle["blokada"] == "true" then setElementData(veh,"vehicle:block", true) setVehicleWheelStates(veh, 2, 2, 2, 2) else setElementData(veh,"vehicle:block", false) end for i,v in ipairs(split(vehicle["tuning"], ",")) do addVehicleUpgrade(veh, v) end for i,v in ipairs(split(vehicle["panelstates"], ",")) do setVehiclePanelState(veh, i, tonumber(v)) end setVehicleDamageProof(veh, true) end outputDebugString("[pystories_vehicles] Loaded "..vehicles.." vehicles.") end --///////////////////////////////////// ZAPISYWANIE POJAZDÓW ///////////////////////////////// function onSaveVehicle(vehicle) if getElementData(vehicle,"vehicle:spawn") then -- Setting local panelstates={} local model=getElementModel(vehicle) local health=getElementHealth(vehicle) local x,y,z=getElementPosition(vehicle) local rx,ry,rz=getElementRotation(vehicle) local desc=getElementData(vehicle,"vehicle:desc") or "" local id=getElementData(vehicle,"vehicle:id") local fuel=getElementData(vehicle,"vehicle:fuel") local mileage=getElementData(vehicle,"vehicle:mileage") local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=getVehicleColor(vehicle, true) local driver=getElementData(vehicle,"vehicle:driver") or "" local rent=getElementData(vehicle,"vehicle:rent") or '' local player=getElementData(vehicle,"vehicle:ownedPlayer") local group=getElementData(vehicle,"vehicle:ownedGroup") local blokada=getElementData(vehicle,"vehicle:block") local h1,h2,h3=getVehicleHeadLightColor(vehicle) local paintjob=getVehiclePaintjob(vehicle) local mask=getElementData(vehicle,"vehicle:masked") or 0 local neon=getElementData(vehicle,"neony") local rear="Brak" local frozen= isElementFrozen(vehicle) and 1 or 0 for i=0,6 do table.insert(panelstates, getVehiclePanelState(vehicle,i)) end panelstates=table.concat(panelstates,",") upgrades=getVehicleUpgrades(vehicle) if not upgrades then upgrades={} end upgrades=table.concat(upgrades, ",") -- Query local query = exports["pystories-db"]:dbSet(string.format("UPDATE pystories_vehicles SET model='%d', pos='%.2f,%.2f,%.2f,%.2f,%.2f,%.2f', rent='%d',text='%s', masked='%d', health='%d', fuel='%d', mileage='%d', frozen='%d', driver='%s', color='%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d', panelstates='%s', paintjob='%d', tuning='%s', headlights='%d,%d,%d', ownedPlayer='%d', neon='%d', blokada='%s' WHERE id=%d", model, x,y,z, rx,ry,rz, "0",desc, mask,health, fuel, mileage, frozen, driver, c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12, panelstates, paintjob, upgrades, h1,h2,h3, player, neon, tostring(blokada), id)) if (type(rent) == "table") then local rr = string.format("%s", table.concat(rent, ',') ) local query2= exports['pystories-db']:dbSet("UPDATE pystories_vehicles SET rent=? WHERE id=?",rr,id) end end end function onParkVehicle(vehicle) local query=exports["pystories-db"]:dbSet("UPDATE pystories_vehicles SET parking=1 WHERE id=?", getElementData(vehicle,"vehicle:id")) if query then local zneony=getElementData(vehicle,"zneony") if (zneony and type(zneony)=="table") then destroyElement(zneony[1]) destroyElement(zneony[2]) removeElementData(vehicle,"zneony") end destroyElement(vehicle) end end --///////////////////////////////////// SPRAWDZANIE USTAWIEŃ ///////////////////////////////// function getSettings(plr,code,value) local sid=getElementData(plr,"player:sid") if not sid then return end if value == "faction" then local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_factions WHERE code=? AND sid=?", code, sid) if result and #result > 0 then return result[1].code else return false end end if value == "organization" then local result=exports["pystories-db"]:dbGet("SELECT * FROM ms_organizacje WHERE uid=?", sid) if result and #result > 0 then return result[1].code else return false end end if value == "owner" then local result=exports["pystories-db"]:dbGet("SELECT * FROM pystories_users WHERE id=?", sid) if result and #result > 0 then return result[1].id else return false end end end --///////////////////////////////////// INNE USTAWIENIA ///////////////////////////////// addEventHandler("onVehicleExit", root, function(plr,seat) if seat ~= 0 then return end setVehicleEngineState(source, false) setVehicleDamageProof(source, true) onSaveVehicle(source) end) addEventHandler("onPlayerQuit", root, function() local veh=getPedOccupiedVehicle(source) if veh then setVehicleDamageProof(source, true) onSaveVehicle(veh) end end) addEventHandler("onResourceStop", resourceRoot, function() for i,v in ipairs(getElementsByType("vehicle")) do onSaveVehicle(v) local zneony=getElementData(v,"zneony") if (zneony and type(zneony)=="table") then destroyElement(zneony[1]) destroyElement(zneony[2]) removeElementData(v,"zneony") end end outputDebugString("[pystories_vehicles] Saved all vehicles!") end) addEventHandler("onVehicleEnter", root, function(plr,seat) if seat ~= 0 then return end setVehicleEngineState(source, false) setElementData(source,"vehicle:driver",getElementData(plr, "player:nickname")) if getElementData(source,"neony") and getElementData(source,"neony") ~= 0 then triggerClientEvent(plr,"onClientAddNotification",root,"Posiadasz neony w pojezdzie możesz \nwłączyć/wyłaczyć za pomocą przycisku H.","info") bindKey(plr, 'h', 'down', bindHoron4, plr) end end) function bindHoron4(plr) veh=getPedOccupiedVehicle(plr) if not veh then return end local rodzajneonu=tonumber(getElementData(veh,"neony")) if not rodzajneonu then return end if rodzajneonu==0 then outputChatBox('* Brak Neonow.', plr, 255, 0 ,0) return end local zneony=getElementData(veh,"zneony") if (zneony and type(zneony)=="table") then destroyElement(zneony[1]) destroyElement(zneony[2]) removeElementData(veh,"zneony") --triggerClientEvent(plr,"addNotification",root,'* Wyłączyłeś Neony.',"warning") else local m = getElementModel(veh) local of if not nlOffsets[m] then of={-1,0,-0.5} else of=nlOffsets[m] end neon1=createObject(nlIDX[rodzajneonu],0,0,0) neon2=createObject(nlIDX[rodzajneonu],0,0,0) setElementData(veh,"zneony", {neon1, neon2}) attachElements(neon1,veh,of[1],of[2],of[3]) attachElements(neon2,veh,-of[1],of[2],of[3]) --triggerClientEvent(plr,"addNotification",root,'* Włączyłeś Neony. Pojawią się one jak poruszysz pojazdem!',"info") end end --///////////////////////////////////// SPRAWDZENIE WŁAŚCICIELA ///////////////////////////////// addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked) if seat == 0 then local rent=getElementData(source, "vehicle:rent") local group=getElementData(source, "vehicle:ownedGroup") if group == "0" then group = "Brak" end local player=getElementData(source, "vehicle:ownedPlayer") if getAdmin2(plr, 4) then return end if rent and (type(rent) == "table") then for i,s in pairs(rent) do if tonumber(s) == getElementData(plr,"player:sid") then return end end end local plrgroup = getElementData(plr,"player:organization") if plrgroup then if getSettings(plr,false,"organization") == group then return end end if player and player ~= getSettings(plr,false,"owner") then outputChatBox("* Nie posiadasz kluczyków do tego pojazdu.", plr) cancelEvent() end end end) addEventHandler("onElementDestroy", getRootElement(), function () if getElementType(source) == "vehicle" then local zneony=getElementData(source,"zneony") if (zneony and type(zneony)=="table") then destroyElement(zneony[1]) destroyElement(zneony[2]) removeElementData(source,"zneony") end end end) addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked) if jacked then if getElementData(source,"vehicle:ownedPlayer") == getElementData(plr,"player:sid") then return end cancelEvent() end end) addEventHandler("onVehicleStartEnter", root, function(plr,seat,jacked) if seat == 0 then if getElementData(source,"spawnowany")== true then if getElementData(plr,"player:admin")== false then cancelEvent() end end end end) addEventHandler('onVehicleStartEnter', resourceRoot, function(player, seat, jacked) if seat ~= 0 then return end if not getElementData(source, 'vehicle:id') then return end local serial = getPlayerSerial(player) local result = exports['pystories-db']:dbGet('select * from pystories_punish where serial = ? AND time>NOW()', serial) if #result > 0 then cancelEvent() else exports['pystories-db']:dbSet('delete from pystories_punish where serial = ?', serial) end end) addEventHandler("onResourceStart", resourceRoot, function() onRespawnVehicles(_,false) end) local categoryA={[463] = true,[462] = true,[461] = true,[581] = true,[448] = true,[468] = true,[471] = true,[521] = true,[522] = true,[523] = true} local categoryB={[602] = true,[545] = true,[496] = true,[517] = true,[401] = true,[410] = true,[518] = true,[600] = true,[527] = true,[436] = true,[589] = true,[580] = true,[419] = true,[439] = true,[533] = true,[549] = true,[526] = true,[491] = true,[474] = true,[445] = true,[467] = true,[604] = true,[426] = true,[507] = true,[547] = true,[585] = true,[405] = true,[587] = true,[409] = true,[466] = true,[550] = true,[492] = true,[566] = true,[546] = true,[540] = true,[551] = true,[421] = true,[516] = true,[529] = true,[488] = true,[460] = true, [510] = true,[509] = true,[481] = true,[586] = true,[472] = true,[473] = true,[493] = true,[595] = true,[484] = true,[430] = true,[453] = true,[452] = true,[446] = true,[454] = true,[485] = true,[552] = true, [438] = true,[574] = true,[420] = true,[525] = true,[408] = true,[596] = true,[597] = true,[427] = true,[599] = true,[490] = true,[432] = true,[528] = true,[601] = true,[407] = true,[544] = true,[470] = true,[598] = true,[588] = true, [532] = true,[443] = true,[486] = true,[531] = true,[543] = true,[422] = true,[583] = true,[478] = true,[605] = true,[554] = true,[530] = true,[418] = true,[572] = true,[582] = true,[536] = true,[575] = true,[534] = true, [567] = true,[535] = true,[576] = true,[412] = true,[402] = true,[542] = true,[603] = true,[475] = true,[449] = true,[537] = true,[570] = true,[441] = true,[464] = true,[501] = true,[465] = true,[564] = true,[568] = true,[557] = true,[424] = true,[504] = true,[495] = true,[457] = true,[539] = true,[483] = true,[571] = true,[500] = true, [444] = true,[556] = true,[429] = true,[411] = true,[541] = true,[559] = true,[415] = true,[561] = true,[480] = true,[560] = true,[562] = true,[506] = true,[565] = true,[451] = true,[434] = true,[558] = true,[494] = true,[555] = true,[502] = true,[477] = true,[503] = true,[579] = true,[400] = true,[404] = true,[489] = true,[505] = true,[479] = true,[442] = true,[458] = true, [606] = true,[607] = true,[610] = true,[590] = true,[569] = true,[611] = true,[584] = true,[608] = true,[435] = true,[450] = true,[591] = true,[594] = true} local categoryC={[403] = true,[406] = true,[413] = true,[414] = true,[416] = true,[423] = true,[428] = true,[431] = true,[433] = true,[437] = true,[440] = true,[455] = true,[456] = true,[459] = true,[482] = true,[498] = true,[499] = true,[508] = true,[514] = true,[515] = true,[524] = true,[538] = true,[573] = true} local categoryL={[469] = true, [487] = true, [593] = true, [519] = true, [513] = true} addEventHandler("onVehicleStartEnter", resourceRoot, function(plr,seat,jacked) if seat == 0 then if categoryA[getElementModel(source)] then if exports["pystories-ustawienia-praca"]:getVehicleLicense(plr,"A") then cancelEvent() end elseif categoryB[getElementModel(source)] then if exports["pystories-ustawienia-praca"]:getVehicleLicense(plr,"B") then cancelEvent() end elseif categoryC[getElementModel(source)] then if exports["pystories-ustawienia-praca"]:getVehicleLicense(plr,"C") then cancelEvent() end elseif categoryL[getElementModel(source)] then if exports["pystories-ustawienia-praca"]:getVehicleLicense(plr,"L") then cancelEvent() end end end end) addEventHandler("onVehicleEnter", root, function(plr,seat,jacked) if source then if source and getElementData(source,"vehicle:masked") then setElementData(plr,"player:old:nick",getPlayerName(plr)) local x = string.format("#040707%s",getPlayerName(plr):gsub("#%x%x%x%x%x%x","")) setPlayerName(plr,x) end end end) addEventHandler("onVehicleExit", root, function(plr,seat,jacked) if source then if source and getElementData(source,"vehicle:masked") then local name = getElementData(plr,"player:old:nick") setPlayerName(plr,name) end end end) addEventHandler("onElementDestroy", root, function() if getElementType(source) ~= "vehicle" then return end if getElementData(source,"vehicle:masked") then for i,p in pairs(getVehicleOccupants(source)) do local name = getElementData(p,"player:old:nick") setPlayerName(p,name) end end end) addEventHandler("onVehicleEnter", getRootElement(), function(plr,seat,jacked) if seat ~= 0 then return end if getElementData(source, "vehicle:id") and getElementData(source, "vehicle:spawn") then local mk2 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk2=?",getElementData(source, "vehicle:id"), "1") local mk1 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk1=?",getElementData(source, "vehicle:id"), "1") local rh = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND rh=?",getElementData(source, "vehicle:id"), "1") local np = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND naped=?",getElementData(source, "vehicle:id"), "1") local drift = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND drift=?",getElementData(source, "vehicle:id"), "1") local mk3 = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND mk3=?",getElementData(source, "vehicle:id"), "1") local turbo = exports['pystories-db']:dbGet("SELECT * FROM pystories_vehicles WHERE id=? AND turbo=?",getElementData(source, "vehicle:id"), "1") if #mk1 > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Ulepszenie Silnika poz.1",plr,255, 255, 255, true) end if #mk2 > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Ulepszenie Silnika poz.2",plr,255, 255, 255, true) end if #mk3 > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Ulepszenie Silnika poz.3",plr,255, 255, 255, true) end if #rh > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Gwintowane Zawieszenie(RH1)",plr,255, 255, 255, true) end if #np > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Napęd 4x4",plr,255, 255, 255, true) end if #turbo > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Turbo",plr,255, 255, 255, true) end if #drift > 0 then outputChatBox("#ff6600(ⓘ) #FFFFFFPomyślnie zaprogramowano #ff6600Drift",plr,255, 255, 255, true) end end end)