#include #include #include bool gameOver; const int width = 20; const int height = 20; void startSetup(int* score, int* cordX, int* cordY, int* fruitX, int* fruitY) { score = 0; gameOver = false; *cordX = width / 2 - 1; *cordY = height / 2 - 1; *fruitX = rand() % width; *fruitY = rand() % height; } void drawAll(int* cordX, int* cordY, int* fruitX, int* fruitY) { system("cls"); for (int i = 0; i < width + 1; i++) { std::cout << "#"; } std::cout << '\n'; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (j == 0 or j == width - 1) { std::cout << "#" ; } if (*cordY == i and *cordX == j ) { std::cout << "0"; } else if (*fruitX == j and *fruitY == i) { std::cout << "F"; } else { std::cout << ' '; } } std::cout << '\n'; } for (int i = 0; i < width + 1; i++) { std::cout << "#"; } std::cout << '\n'; } void control(int* x, int* y) { if (_kbhit()) { auto key{ _getch() }; if (key == 'w' or key == 'W') { y--; } if (key == 's' or key == 'S') { y++; } if (key == 'a' or key == 'A') { x--; } if (key == 'd' or key == 'D') { x++; } } } int main() { int x; int y; int fruitX; int fruitY; int* ptx = &x; int* pty = &y; int* ptfruitX = &fruitX; int* ptfruitY = &fruitY; int score; int* pscore = &score; startSetup(pscore, ptx, pty, ptfruitX, ptfruitY); while (gameOver != 1) { drawAll(ptx, pty, ptfruitX, ptfruitY); control (ptx, pty); } }