# LotteryMachine # Skrypt kompatybilny z pluginem BOSEconomy # Dla innych pluginow walutowych nalezy zmienic komende w linijce 19 oraz 21 na odpowiednia dla danego pluginu # Oczywiscie argument -player jak i -line 4 of the block above musi pozostac # Druga jak i trzecia linijka na tabliczce moze pozostac pusta lub mozem tam umiescic dowolna informacje options: # Wymagany tekst pierwszej linijki na tabliczce, aby uaktywnic funkce losowania text: [LOSOWANIE] # Koszt kazdorazowego losowania cost: 10 # Szansa (w %) na wygrana chance: 10 on click on button: if block above is a sign: line 1 of block above is "{@text}" execute console command "/econ sub %player% {@cost}" chance of {@chance}%: execute console command "/econ add %player% %line 4 of the block above%" send "=====================================================" to player send "Wygrales %line 4 of the block above%$ !!!" to player send "=====================================================" to player else: send "=====================================================" to player send "Wygrales 0$ sprobuj ponownie ;)" to player send "=====================================================" to player on place of button: if block above is a sign: line 1 of block above is "{@text}" send "Stworzono maszyne losujaca" to player on sign change: if block below is a button: line 1 is "{@text}" send "Stworzono maszyne losujaca" to player