1. Wchodzimy do char_battle.cpp i szukamy: else if (1 == number(1, iGold10DropPct)) { // // µ· ĆřĹş˝Ä µĺ·Ó // for (int i = 0; i < 10; ++i) { int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100; iGold *= iGoldMultipler; if (iGold == 0) { continue; } // NOTE: µ· ĆřĹşŔş Á¦ 3ŔÇ ĽŐ Ăł¸®¸¦ ÇĎÁö ľĘŔ˝ if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) { pos.x = GetX() + (number(-7, 7) * 20); pos.y = GetY() + (number(-7, 7) * 20); item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); iTotalGold += iGold; // Total gold } } } 2. Gdy znajdziemy kod, usuwamy całość podaną wyżej. 3. Zapisujemy i kompilujemy game. *Źródło https://metin2.dev/* #Dodatkowo gdy chcemy usunąć z Bossów (Nie sprawdzane) . Wbijamy do: service.h Dodajemy: #define DISABLE_YANG_BOMB Wbijamy do: char_battle.cpp Szukamy: if (GetMobRank() >= MOB_RANK_BOSS && !IsStone() && GetMobTable().dwGoldMax != 0) { if (1 == number(1, iGold10DropPct)) iGoldMultipler *= 10; // 1% 확률로 돈 10배 int iSplitCount = number(25, 35); for (int i = 0; i < iSplitCount; ++i) { int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax) / iSplitCount; if (test_server) sys_log(0, "iGold %d", iGold); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100; iGold *= iGoldMultipler; if (iGold == 0) { continue ; } if (test_server) { sys_log(0, "Drop Moeny MobGoldAmountRate %d %d", CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker), iGoldMultipler); sys_log(0, "Drop Money gold %d GoldMin %d GoldMax %d", iGold, GetMobTable().dwGoldMax, GetMobTable().dwGoldMax); } // NOTE: 돈 폭탄은 제 3의 손 처리를 하지 않음 if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) { pos.x = GetX() + ((number(-14, 14) + number(-14, 14)) * 23); pos.y = GetY() + ((number(-14, 14) + number(-14, 14)) * 23); item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); iTotalGold += iGold; // Total gold } } } Cały kod zmieniamy na: if (GetMobRank() >= MOB_RANK_BOSS && !IsStone() && GetMobTable().dwGoldMax != 0) { if (1 == number(1, iGold10DropPct)) iGoldMultipler *= 10; // 1% Č®·ü·Î µ· 10ąč int iSplitCount = number(25, 35); for (int i = 0; i < iSplitCount; ++i) { int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax) / iSplitCount; if (test_server) sys_log(0, "iGold %d", iGold); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100; iGold *= iGoldMultipler; if (iGold == 0) { continue ; } if (test_server) { sys_log(0, "Drop Moeny MobGoldAmountRate %d %d", CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker), iGoldMultipler); sys_log(0, "Drop Money gold %d GoldMin %d GoldMax %d", iGold, GetMobTable().dwGoldMax, GetMobTable().dwGoldMax); } // NOTE: µ· ĆřĹşŔş Á¦ 3ŔÇ ĽŐ Ăł¸®¸¦ ÇĎÁö ľĘŔ #ifdef DISABLE_YANG_BOMB pkAttacker->GiveGold(iGold / iSplitCount); iTotalGold += iGold; #else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) { pos.x = GetX() + ((number(-14, 14) + number(-14, 14)) * 23); pos.y = GetY() + ((number(-14, 14) + number(-14, 14)) * 23); item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); iTotalGold += iGold; // Total gold } #endif } } // 1% Č®·ü·Î µ·Ŕ» 10°ł ¶łľî ¶ß¸°´Ů. (10ąč µĺ·ÓŔÓ #ifndef DISABLE_YANG_BOMB else if (1 == number(1, iGold10DropPct)) { // // µ· ĆřĹş˝Ä µĺ·Ó // for (int i = 0; i < 10; ++i) { int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100; iGold *= iGoldMultipler; if (iGold == 0) { continue; } // NOTE: µ· ĆřĹşŔş Á¦ 3ŔÇ ĽŐ Ăł¸®¸¦ ÇĎÁö ľĘŔ˝ if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold))) { pos.x = GetX() + (number(-7, 7) * 20); pos.y = GetY() + (number(-7, 7) * 20); item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); iTotalGold += iGold; // Total gold } } } #endif else { // // ŔĎąÝŔűŔÎ ąć˝ÄŔÇ µ· µĺ·Ó // int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax); iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100; iGold *= iGoldMultipler; int iSplitCount; if (iGold >= 3 && !LC_IsYMIR()) iSplitCount = number(1, 3); else if (GetMobRank() >= MOB_RANK_BOSS) { iSplitCount = number(3, 10); if ((iGold / iSplitCount) == 0) iSplitCount = 1; } else iSplitCount = 1; if (iGold != 0) { iTotalGold += iGold; // Total gold for (int i = 0; i < iSplitCount; ++i) { if (isAutoLoot) { pkAttacker->GiveGold(iGold / iSplitCount); } else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount))) { pos.x = GetX() + (number(-7, 7) * 20); pos.y = GetY() + (number(-7, 7) * 20); item->AddToGround(GetMapIndex(), pos); item->StartDestroyEvent(); } } } }