#include #include #include #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "[CS:GO] VIP", author = "xBonio & Avgariat & Vasto_Lorde", description = "VIP Generator by cs-plugin.com", version = "1.0", url = "http://cs-plugin.com" }; char tag[64] = ""; int offsetHe; int offsetFlash; int offsetSmoke; int offsetInc; int offsetMol; int offsetDecoy; int offsetTa; int offsetHealth; public void OnPluginStart() { HookEvent("player_spawn", PlayerSpawn); HookEvent("player_death", PlayerDeath); } public void OnMapStart() { int entindex; entindex = CreateEntityByName("weapon_hegrenade"); DispatchSpawn(entindex); offsetHe = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_flashbang"); DispatchSpawn(entindex); offsetFlash = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_smokegrenade"); DispatchSpawn(entindex); offsetSmoke = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_incgrenade"); DispatchSpawn(entindex); offsetInc = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_molotov"); DispatchSpawn(entindex); offsetMol = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_decoy"); DispatchSpawn(entindex); offsetDecoy = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_tagrenade"); DispatchSpawn(entindex); offsetTa = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); entindex = CreateEntityByName("weapon_healthshot"); DispatchSpawn(entindex); offsetHealth = GetEntProp(entindex, Prop_Send, "m_iPrimaryAmmoType"); AcceptEntityInput(entindex, "Kill"); } public Action PlayerSpawn(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(GetEventInt(event, "userid")); if(!IsPlayerVIP(client)) return; SetEntProp(client, Prop_Send, "m_ArmorValue", 650); if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) SetEntProp(client, Prop_Send, "m_bHasHelmet", 1); SetEntityHealth(client, 110); int money = GetEntProp(client, Prop_Send, "m_iAccount"); SetEntProp(client, Prop_Send, "m_iAccount", money+200); if(GetClientTeam(client) == CS_TEAM_CT) if(GetEntProp(client, Prop_Send, "m_bHasDefuser") == 0) GivePlayerItem(client, "item_defuser"); for(int x = 0; x < 1; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetHe) < 1) GivePlayerItem(client, "weapon_hegrenade"); for(int x = 0; x < 1; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetFlash) < 1) GivePlayerItem(client, "weapon_flashbang"); for(int x = 0; x < 1; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetSmoke) < 1) GivePlayerItem(client, "weapon_smokegrenade"); if(GetClientTeam(client) == CS_TEAM_CT) { for(int x = 0; x < ; x++) // ilosc inc if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetInc) < ) GivePlayerItem(client, "weapon_incgrenade"); } else if(GetClientTeam(client) == CS_TEAM_T) { for(int x = 0; x < ; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetMol) < ) GivePlayerItem(client, "weapon_molotov"); } for(int x = 0; x < ; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetDecoy) < ) GivePlayerItem(client, "weapon_decoy"); for(int x = 0; x < ; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetTa) < ) GivePlayerItem(client, "weapon_tagrenade"); for(int x = 0; x < ; x++) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetHealth) < ) GivePlayerItem(client, "weapon_healthshot"); } public Action PlayerDeath(Handle event, const char[] name, bool dontBroadcast) { int attacker = GetClientOfUserId(GetEventInt(event, "attacker")); if(!IsValidPlayer(attacker) || !IsPlayerVIP(attacker)) return; int health = GetClientHealth(attacker); SetEntityHealth(attacker, health+5); bool headshot = GetEventBool(event, "headshot", false); if(headshot) { health = GetClientHealth(attacker); SetEntityHealth(attacker, health+10); } if(GetClientHealth(attacker) > 130) SetEntityHealth(attacker, 130); } public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float[3] vel, float[3] angles, int &weapon) { if(!IsValidPlayer(client) || !IsPlayerAlive(client)) return; if(!IsPlayerVIP(client)) return; static int g_fLastButtons[MAXPLAYERS+1], g_fLastFlags[MAXPLAYERS+1], g_iJumps[MAXPLAYERS+1], fCurFlags, fCurButtons; fCurFlags = GetEntityFlags(client); fCurButtons = GetClientButtons(client); if (g_fLastFlags[client] & FL_ONGROUND && !(fCurFlags & FL_ONGROUND) && !(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP) g_iJumps[client]++; else if(fCurFlags & FL_ONGROUND) g_iJumps[client] = 0; else if(!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP && g_iJumps[client] <= 3) { g_iJumps[client]++; float vVel[3]; GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel); vVel[2] = 250.0; TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVel); } g_fLastFlags[client] = fCurFlags; g_fLastButtons[client] = fCurButtons; } stock bool IsValidPlayer(int client) { if(client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client) && !IsClientSourceTV(client)) return true; return false; } stock bool IsPlayerVIP(int client) { if(GetUserFlagBits(client) & ADMFLAG_CUSTOM4) return true; return false; }