Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc' Loading player data from C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/data.unity3d Initialize engine version: 2019.4.21f1 (b76dac84db26) Plugins: Failed to load 'OculusXRPlugin' because one or more of its dependencies could not be loaded. (Filename: Line: 312) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 27.21.14.5751 Begin MonoManager ReloadAssembly - Completed reload, in 0.231 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. OpenVR initialized! (Filename: Line: 839) Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used. [VRDevice] Successfully created device openvr. UnloadTime: 0.849200 ms Application started in 0.50 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game version: 9.3 [Build:9.3] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load content catalogs... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) --- Inputs Initialization --- Device model : Quest LoadedDeviceName : OpenVR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [SteamVR] Successfully loaded 32 actions from action manifest into SteamVR (C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\SteamVR\actions.json) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [SteamVR] Initialized. Connected to oculus : Quest : 1PASH5D1P17365 :: rift (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) --- Devices detected --- [0] rift [1] oculus_touch (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loader: OpenVR | Controllers: OculusTouch (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Successfully loaded content catalog at path C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\Default\Bas\catalog_2021.04.05.18.44.13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional? (Filename: Line: 946) Successfully loaded all content catalog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Content catalog loaded in 1.21 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> DLL loaded in 0.00 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasArcade (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasWIP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load default game.json from folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All Json loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Json loaded in 1.41 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Catalog refreshed in 3.48 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Steam] Entitlement successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Headset refresh rate: 72 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... DynamicProjectile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... Arrow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Item pool instanced in 0.20 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanFemale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Creature pool instanced in 1.79 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> General pool instanced in 2.47 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Master level loaded in 0.13 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level CharacterSelection using mode Default and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Game loaded in 11.20 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level Home using mode Default and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player take possession of : PlayerDefaultMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at ThunderRoad.WorldMapDetail+<>c__DisplayClass18_0.b__0 (UnityEngine.Texture value) [0x00000] in <9ea8c582b90d488f8ff824ceb4bb9033>:0 at ThunderRoad.Catalog+<>c__DisplayClass39_0`1[T].b__1 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00022] in <9ea8c582b90d488f8ff824ceb4bb9033>:0 at DelegateList`1[T].Invoke (T res) [0x0002c] in <0241c0d9a10c405c858cc5a4999fb2c1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(Texture, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: <9ea8c582b90d488f8ff824ceb4bb9033> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject) at ThunderRoad.WorldMapDetail+<>c__DisplayClass18_0.b__0 (UnityEngine.Texture value) [0x00000] in <9ea8c582b90d488f8ff824ceb4bb9033>:0 at ThunderRoad.Catalog+<>c__DisplayClass39_0`1[T].b__1 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00022] in <9ea8c582b90d488f8ff824ceb4bb9033>:0 at DelegateList`1[T].Invoke (T res) [0x0002c] in <0241c0d9a10c405c858cc5a4999fb2c1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(Texture, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(Object, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: <9ea8c582b90d488f8ff824ceb4bb9033> Line: 0) Player release possession of : PlayerDefaultMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level Arena using mode SandBox and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player take possession of : PlayerDefaultMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player release possession of : PlayerDefaultMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level Arena using mode SandBox and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Player take possession of : PlayerDefaultMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery;C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'finle' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery.exe:BladeAndSorcery.exe (00007FF62F0E0000), size: 901120 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.21.28076 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFF8A590000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF88660000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF87F90000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\Program Files 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C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFF89C00000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFF88260000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFF87CD0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFF8A4A0000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFF897E0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFF88C20000), size: 7610368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF89680000), size: 839680 (result: 0), 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SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF0C3CA09F (UnityPlayer) UnityMain 0x00007FFF0C3C9C39 (UnityPlayer) UnityMain 0x00007FFF0C3C787A (UnityPlayer) UnityMain 0x00007FFF0C3C3F8C (UnityPlayer) UnityMain 0x00007FFF0C3C70DC (UnityPlayer) UnityMain 0x00007FFF0C5545CC (UnityPlayer) UnityMain 0x00007FFF0C55E638 (UnityPlayer) UnityMain 0x00007FFF0C7B5987 (UnityPlayer) UnityMain 0x000001AC49D5FBD3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.SkinnedMeshRenderer:BakeMesh (UnityEngine.SkinnedMeshRenderer,UnityEngine.Mesh) 0x000001AC49D5EAE3 (Mono JIT Code) RainyReignGames.MeshUtilities.CustomRaycast:Raycast (UnityEngine.Ray,single,UnityEngine.SkinnedMeshRenderer,Unity.Collections.NativeList`1,Unity.Collections.NativeArray`1,Unity.Collections.NativeArray`1,System.Func`2) 0x000001AC28442B0B (Mono JIT Code) RainyReignGames.MeshUtilities.CustomRaycast:Raycast (UnityEngine.Ray,single,UnityEngine.SkinnedMeshRenderer,System.Collections.Generic.List`1,Unity.Collections.NativeArray`1,Unity.Collections.NativeArray`1,System.Func`2,int) 0x000001AC28441DCB (Mono JIT Code) ThunderRoad.MeshPart:Raycast (UnityEngine.Vector3,UnityEngine.Vector3,ThunderRoad.MeshRaycastHit&,UnityEngine.SkinnedMeshRenderer) 0x000001AC2844170B (Mono JIT Code) ThunderRoad.CollisionHandler:MeshRaycast (ThunderRoad.ColliderGroup,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,int&) 0x000001AC1C135900 (Mono JIT Code) ThunderRoad.CollisionHandler:OnCollisionEnter (UnityEngine.Collision) 0x000001AC97AAC18B (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void__this___object (object,intptr,intptr,intptr) 0x00007FFF3821DAD0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFF381A2932 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFF381AB98F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFF0C70A8AD (UnityPlayer) UnityMain 0x00007FFF0C707C43 (UnityPlayer) UnityMain 0x00007FFF0C6F24F2 (UnityPlayer) UnityMain 0x00007FFF0C3DCAC2 (UnityPlayer) UnityMain 0x00007FFF0C8FF6C6 (UnityPlayer) UnityMain 0x00007FFF0C8FFBB6 (UnityPlayer) UnityMain 0x00007FFF0C67ED36 (UnityPlayer) UnityMain 0x00007FFF0C5CB937 (UnityPlayer) UnityMain 0x00007FFF0C5CB9D3 (UnityPlayer) UnityMain 0x00007FFF0C5CDE0C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF0C38273E) 0x00007FFF0C38273E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF0C38149A) 0x00007FFF0C38149A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF0C38554C) 0x00007FFF0C38554C (UnityPlayer) (function-name not available) 0x00007FFF0C38903B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF62F0E11F2) 0x00007FF62F0E11F2 (BladeAndSorcery) (function-name not available) 0x00007FFF88677034 (KERNEL32) BaseThreadInitThunk ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFF8A5E2651) 0x00007FFF8A5E2651 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/finle/AppData/Local/Temp/WarpFrog/BladeAndSorcery/Crashes