do onplayerupdate if(GetPlayerCameraMode(playerid) == 53) { new Float:kLibPos[3]; GetPlayerCameraPos(playerid, kLibPos[0], kLibPos[1], kLibPos[2]); if ( kLibPos[2] < -50000.0 || kLibPos[2] > 50000.0 ) { BanAc(playerid, -1, "AntyCheat : Invalid aim data"); return 0; } } do onvehiclemod switch(componentid) { case 1008..1010: { if(IsPlayerInInvalidNosVehicle(playerid)) { RemoveVehicleComponent(vehicleid, componentid); BanAc(playerid, -1, sprintf("Invalid NOS (compid:%d, vid: %d)", componentid, vehicleid)); } } } if(!IsComponentidCompatible(GetVehicleModel(vehicleid), componentid)) { RemoveVehicleComponent(vehicleid, componentid); BanAc(playerid, -1, sprintf("Invalid component (compid:%d, vid: %d)", componentid, vehicleid)); } BanAc(playerid, -1, "Force mod shop tune"); public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { BanAc(playerid, -1, "Force paintjob"); DeleteVehicle(vehicleid, false); return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { BanAc(playerid, -1, "Force color change"); DeleteVehicle(vehicleid, false); return 1; } onplayerweaponshot if(!IsPlayerInAnyVehicle(playerid)) { if(weaponid != 0 && GetPlayerWeapon(playerid) != GetPVarInt(playerid, "weaping") && !pInfo[playerid][player_shooting] || GetPVarInt(playerid, "weaping") == 0 && weaponid != 0 && !pInfo[playerid][player_shooting]) { format(String, sizeof(String), "No item shot (w: %d)", weaponid); KickAc(playerid, -1, String); return 1; } } if(weaponid == 38 || weaponid == 37 || weaponid == 36 || weaponid == 39 || weaponid == 35) { format(String, sizeof(String), "Restricted weap shot (w: %d)", weaponid); BanAc(playerid, -1, String); return 1; } new String[64]; if( hittype != BULLET_HIT_TYPE_NONE ) { if( !( -20.0 <= fX <= 20.0 ) || !( -20.0 <= fY <= 20.0 ) || !( -20.0 <= fZ <= 20.0 ) ) { KickAc(playerid, -1, "Invalid bullet"); return 0; } if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) { KickAc(playerid, -1, "Invalid bullet (second)"); return 0; } } if(Vehicle[vehicleid][vehicle_damaged] == false && Vehicle[vehicleid][vehicle_occupants] == 0 && Vehicle[vehicleid][vehicle_last_used] == 0) { if(killerid != INVALID_PLAYER_ID) { KickAc(killerid, -1, "Vehicle killer"); Vehicle[vehicleid][vehicle_health] = 1000.0; SetVehicleHealth(vehicleid, 1000); return 1; } } onplayertakedmg if(issuerid != INVALID_PLAYER_ID) { if(pInfo[playerid][player_parachute] == 0 && GetPlayerWeapon(issuerid) != 0 && GetPlayerWeapon(issuerid) != GetPVarInt(issuerid, "weaping") || pInfo[playerid][player_parachute] == 0 && GetPVarInt(issuerid, "weaping") == 0 && GetPlayerWeapon(issuerid) != 0) { if(GetPlayerWeaponAmmo(issuerid, weaponid)==0) { SetPVarInt(issuerid, "weaping", 0); SetPVarInt(issuerid, "taser", 0); return 0; } new String[64]; format(String, sizeof(String), "AntyCheat: invalid weapon damage (w: %d)", GetPlayerWeapon(issuerid)); KickAc(issuerid, -1, String); return 0; } if(GetPlayerVehicleSeat(issuerid) == 1 || GetPlayerVehicleSeat(issuerid) == 2 || GetPlayerVehicleSeat(issuerid) == 3) { new wslots = GetWeaponSlot(weaponid); if(wslots != -1) { if(issuerid != INVALID_PLAYER_ID) { if(pWeapon[issuerid][wslots][pw_itemid] == -1 ) { new String[64]; format(String, sizeof(String), "AntyCheat: No item DB (w: %d, seat: %d)", GetPlayerWeapon(issuerid), GetPlayerVehicleSeat(issuerid)); KickAc(issuerid, -1, String); return 0; } } } } } onplayerstatechange if(GetVehicleDriver(vid) == INVALID_PLAYER_ID || GetVehicleDriver(vid) == playerid) { KickAc(playerid, -1, "Nieautoryzowane wejscie (force)"); }