model = Instance.new("Model",game.Workspace) smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028897842392325,0.0050126235000789,0.018977759405971) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(10,0.40000000596046,9) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(112.86608123779,6.0636024475098,4.543399810791) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030034605413675,0.0050126235000789,0.020152654498816) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(117.24114227295,4.8636026382446,0.31033515930176) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030508380383253,0.0050126235000789,0.01892945356667) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.Transparency = 0.5 smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.Reflectance = 0.30000001192093 smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(10,2.4000000953674,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(112.68620300293,5.0636024475098,-1.4539037942886) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, -1.2292472812217e-013) smooth_block_model.BrickColor = BrickColor.new("White") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027887221425772,0.0050126235000789,0.020217061042786) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(117.48097991943,4.8636026382446,8.3067398071289) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027797307819128,0.0050126235000789,0.01901076734066) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.Transparency = 0.40000000596046 smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.40000000596046,8) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(112.98899841309,4.8636026382446,8.6415576934814) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("White") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030804980546236,0.0050126235000789,0.019860882312059) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.15464782715,3.6636023521423,-2.5583820343018) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031533751636744,0.0050126235000789,0.019973356276751) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.Reflectance = 0.20000000298023 smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.57347869873,3.5636022090912,-5.2721581459045) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, 0.029983852058649) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright red") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld wheel = Instance.new("Model",model) wheel.Name = "Wheel" part = Instance.new("Part",wheel) part.Velocity = Vector3.new(-1.2714746223966e-018,-0.014183826744556,0.0074366577900946) part.FormFactor = Enum.FormFactor.Symmetric part.LeftSurface = Enum.SurfaceType.Weld part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018) part.Anchored = true part.Size = Vector3.new(2,1,1) part.CFrame = CFrame.new(114.86002349854,3.3899800777435,7.0099987983704) * CFrame.Angles(-0, 0, -3.1415927410126) part.RightSurface = Enum.SurfaceType.Weld part.BackSurface = Enum.SurfaceType.Weld part.BrickColor = BrickColor.new("Black") part.Friction = 0.30000001192093 mesh = Instance.new("SpecialMesh",part) mesh.Scale = Vector3.new(2,2,3) mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.VertexColor = Vector3.new(0,0,0) mesh.MeshType = Enum.MeshType.FileMesh part = Instance.new("Part",wheel) part.Velocity = Vector3.new(-1.2714746223966e-018,-0.014183826744556,0.0074366577900946) part.FormFactor = Enum.FormFactor.Symmetric part.LeftSurface = Enum.SurfaceType.Weld part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018) part.Anchored = true part.Size = Vector3.new(1,1,1) part.CFrame = CFrame.new(113.36002349854,3.3899800777435,7.0099987983704) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) part.RightSurface = Enum.SurfaceType.Weld part.BackSurface = Enum.SurfaceType.Weld part.BrickColor = BrickColor.new("Dark stone grey") part.Friction = 0.30000001192093 mesh = Instance.new("CylinderMesh",part) mesh.Offset = Vector3.new(0,1,0) mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093) bevel_cylinder = Instance.new("Part",wheel) bevel_cylinder.Velocity = Vector3.new(2.3134924447983e-018,-0.015277655795217,0.0047064539976418) bevel_cylinder.FormFactor = Enum.FormFactor.Plate bevel_cylinder.TopSurface = Enum.SurfaceType.Weld bevel_cylinder.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018) bevel_cylinder.Anchored = true bevel_cylinder.Size = Vector3.new(2,0.40000000596046,1) bevel_cylinder.Name = "Bevel Cylinder" bevel_cylinder.CFrame = CFrame.new(114.86002349854,3.3899800777435,7.7099976539612) * CFrame.Angles(-1.5707963705063, 0, -0) bevel_cylinder.BrickColor = BrickColor.new("Black") bevel_cylinder.Friction = 0.30000001192093 bevel_cylinder.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("CylinderMesh",bevel_cylinder) mesh.Offset = Vector3.new(0,0.64999997615814,0) part = Instance.new("Part",wheel) part.FormFactor = Enum.FormFactor.Symmetric part.LeftSurface = Enum.SurfaceType.Weld part.TopSurface = Enum.SurfaceType.Weld part.Anchored = true part.Size = Vector3.new(2,1,1) part.CFrame = CFrame.new(114.86002349854,2.3899962902069,7.0099987983704) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) part.RightSurface = Enum.SurfaceType.Weld part.BackSurface = Enum.SurfaceType.Weld part.BrickColor = BrickColor.new("Dark stone grey") part.Friction = 0.30000001192093 mesh = Instance.new("CylinderMesh",part) mesh.Offset = Vector3.new(0,0.5,0) mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093) part = Instance.new("Part",wheel) part.Velocity = Vector3.new(-1.5184428359593e-018,-0.013403771445155,0.0071241362020373) part.FormFactor = Enum.FormFactor.Symmetric part.LeftSurface = Enum.SurfaceType.Weld part.RotVelocity = Vector3.new(0.0042016683146358,3.050928923973e-018,4.2947879148243e-018) part.Anchored = true part.Size = Vector3.new(1,1,1) part.CFrame = CFrame.new(116.36002349854,3.1899812221527,7.0100026130676) * CFrame.Angles(3.141592502594, 3.1910150847337e-026, -1.5707963705063) part.RightSurface = Enum.SurfaceType.Weld part.BackSurface = Enum.SurfaceType.Weld part.BrickColor = BrickColor.new("Dark stone grey") part.Friction = 0.30000001192093 mesh = Instance.new("CylinderMesh",part) mesh.Offset = Vector3.new(0.10000000149012,-1,0) mesh.Scale = Vector3.new(0.30000001192093,1,0.30000001192093) 4d_being = Instance.new("VelocityMotor",wheel) 4d_being.Name = "4D Being" 4d_being = Instance.new("VelocityMotor",4d_being) 4d_being.Name = "4D Being" smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.029470916837454,0.0050126235000789,0.020169561728835) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.CanCollide = false smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(117.30410003662,2.6636028289795,2.4093914031982) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027583904564381,0.0050126235000789,0.019957495853305) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.51440429688,3.2636024951935,9.436224937439) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027047058567405,0.0050126235000789,0.019973596557975) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.5743637085,3.2636024951935,11.435325622559) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030536558479071,0.0050126235000789,0.019868936389685) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.18463134766,3.2636024951935,-1.5588315725327) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027852328494191,0.0050126235000789,0.01994944550097) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.48442840576,3.4636025428772,8.436674118042) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031341828405857,0.0050126235000789,0.019844779744744) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.09468841553,3.4636023044586,-4.5574831962585) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.02731548063457,0.0050126235000789,0.019965548068285) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.54438781738,3.6636025905609,10.435775756836) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031073404476047,0.0050126235000789,0.01985283382237) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.12467193604,3.2636024951935,-3.5579328536987) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03026813454926,0.0050126235000789,0.019876984879375) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.21460723877,3.4636025428772,-0.55928099155426) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.02996214851737,0.0050126235000789,0.017736846581101) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(108.24518585205,4.8636026382446,0.58014965057373) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031521674245596,0.0050126235000789,0.019570721313357) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.Reflectance = 0.20000000298023 smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(115.07415008545,3.5636022090912,-5.2271890640259) * CFrame.Angles(3.1415927410126, 1.5408145189285, 1.5707963705063) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("White") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028934070840478,0.0050126235000789,0.02018566429615) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Weld smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(117.36405944824,2.6636028289795,4.408492565155) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028397224843502,0.0050126235000789,0.02020176500082) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.CanCollide = false smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(117.42401885986,2.6636028289795,6.4075937271118) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.026859162375331,0.0050126235000789,0.019979232922196) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(116.59535217285,2.9636025428772,12.135010719299) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright yellow") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027814764529467,0.0050126235000789,0.017801253125072) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(108.48502349854,4.8636026382446,8.5765542984009) * CFrame.Angles(3.1415927410126, 1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(4,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(112.5962600708,3.4636025428772,-4.4525556564331) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031341828405857,0.0050126235000789,0.019844779744744) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,1.2000000476837,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.09468078613,2.4636025428772,-4.5574831962585) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03026813454926,0.0050126235000789,0.01987698674202) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,2,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.21460723877,2.0636026859283,-0.55928087234497) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031481418758631,0.0050126235000789,0.018228605389595) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.Reflectance = 0.20000000298023 smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(110.07640075684,3.5636022090912,-5.0772924423218) * CFrame.Angles(3.1415927410126, 1.5408145189285, 1.5707963705063) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("White") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.026830984279513,0.0050126235000789,0.019039751961827) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.40000000596046,4) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(113.09692382813,3.0636024475098,12.239938735962) * CFrame.Angles(-6.3980236039707e-012, -1.5408145189285, -1.5707963705063) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027852326631546,0.0050126235000789,0.019949443638325) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,2,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(116.48442077637,2.0636026859283,8.436674118042) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030748626217246,0.0050126235000789,0.017981922253966) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.15779876709,3.6636023521423,-2.3485264778137) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.029971534386277,0.0050126235000789,0.018945556133986) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(10,2.4000000953674,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(112.74616241455,2.6636028289795,0.54519748687744) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(4,1.2000000476837,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(112.5962600708,2.4636025428772,-4.4525556564331) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Dark stone grey") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031017048284411,0.0050126235000789,0.017973871901631) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.12781524658,3.2636024951935,-3.3480772972107) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028897842392325,0.0050126235000789,0.018977761268616) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(8,2.4000000953674,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(112.86608123779,2.6636028289795,4.5433993339539) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Dark stone grey") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick part = Instance.new("Part",model) part.Velocity = Vector3.new(0.031716287136078,0.0050126235000789,0.018893221393228) part.FormFactor = Enum.FormFactor.Plate part.LeftSurface = Enum.SurfaceType.Weld part.TopSurface = Enum.SurfaceType.Weld part.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) part.Size = Vector3.new(2,0.40000000596046,1) part.FrontSurface = Enum.SurfaceType.Weld part.CFrame = CFrame.new(112.55128479004,2.3636026382446,-5.9518814086914) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676) part.RightSurface = Enum.SurfaceType.Weld part.BackSurface = Enum.SurfaceType.Weld part.BrickColor = BrickColor.new("Really black") part.Friction = 0.30000001192093 part.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",part) mesh.MeshType = Enum.MeshType.Brick decal = Instance.new("Decal",part) decal.Face = Enum.NormalId.Bottom decal.Texture = "http://www.roblox.com/asset/?id=11424766" part = Instance.new("Part",model) part.Velocity = Vector3.new(0.031555231660604,0.0050126235000789,0.018898053094745) part.FormFactor = Enum.FormFactor.Plate part.TopSurface = Enum.SurfaceType.Weld part.Reflectance = 0.5 part.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) part.Size = Vector3.new(10,0.80000001192093,1) part.CFrame = CFrame.new(112.56927490234,2.3636026382446,-5.3521509170532) * CFrame.Angles(1.5707963705063, -1.2286948802148e-013, -0.029983852058649) part.BrickColor = BrickColor.new("White") part.Friction = 0.30000001192093 part.BottomSurface = Enum.SurfaceType.Smooth smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031469341367483,0.0050126235000789,0.017825972288847) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.Reflectance = 0.20000000298023 smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(2,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(108.57707977295,3.5636022090912,-5.0323233604431) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, 0.029983852058649) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright red") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld l1 = Instance.new("Part",model) l1.RightParamB = 0 l1.Velocity = Vector3.new(0.22814019024372,0.041538536548615,-0.0093097370117903) l1.FormFactor = Enum.FormFactor.Symmetric l1.TopSurface = Enum.SurfaceType.Smooth l1.RightParamA = 0 l1.RotVelocity = Vector3.new(-0.0019495844608173,0.0058936523273587,-0.0041278353892267) l1.Size = Vector3.new(3,3,3) l1.Name = "l1" l1.RightSurfaceInput = Enum.InputType.Constant l1.CFrame = CFrame.new(116.54445648193,1.5719084739685,10.43568611145) * CFrame.Angles(2.8531863689423, -0.027650544419885, 3.1293792724609) l1.RightSurface = Enum.SurfaceType.Motor l1.BrickColor = BrickColor.new("Black") l1.Friction = 1 l1.Shape = Enum.PartType.Cylinder l1.BottomSurface = Enum.SurfaceType.Smooth decal = Instance.new("Decal",l1) decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l1) decal.Face = Enum.NormalId.Top decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l1) decal.Face = Enum.NormalId.Back decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l1) decal.Face = Enum.NormalId.Bottom decal.Texture = "http://www.roblox.com/asset/?id=2186371" smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031285472214222,0.0050126235000789,0.017965819686651) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.09783935547,3.4636023044586,-4.3476276397705) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick engine = Instance.new("Part",model) engine.Velocity = Vector3.new(0.030642591416836,0.0050126235000789,0.018925428390503) engine.FormFactor = Enum.FormFactor.Plate engine.TopSurface = Enum.SurfaceType.Smooth engine.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) engine.Size = Vector3.new(4,2.7999999523163,4) engine.Name = "Engine" engine.FrontSurface = Enum.SurfaceType.Weld engine.CFrame = CFrame.new(112.67121124268,2.4636025428772,-1.9536790847778) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) engine.BackSurface = Enum.SurfaceType.Weld engine.BrickColor = BrickColor.new("Bright blue") engine.Friction = 0.30000001192093 engine.BottomSurface = Enum.SurfaceType.Smooth count = Instance.new("IntValue",engine) count.Name = "Count" bodygyro = Instance.new("BodyGyro",engine) bodygyro.maxTorque = Vector3.new(9000,0,9000) bodyposition = Instance.new("BodyPosition",engine) bodyposition.maxForce = Vector3.new(0,0,0) bodyposition.position = Vector3.new(-1.5,3,-48) drift = Instance.new("BodyVelocity",engine) drift.Name = "Drift" drift.maxForce = Vector3.new(0,0,0) drift.velocity = Vector3.new(0,0,0) mesh = Instance.new("SpecialMesh",engine) mesh.MeshType = Enum.MeshType.Brick l2 = Instance.new("Part",model) l2.RightParamB = 0 l2.Velocity = Vector3.new(-0.35759368538857,-0.089257977902889,0.00024383954587393) l2.FormFactor = Enum.FormFactor.Symmetric l2.TopSurface = Enum.SurfaceType.Smooth l2.RightParamA = 0 l2.RotVelocity = Vector3.new(-0.0010707651963457,-0.003530110931024,-0.031615242362022) l2.Size = Vector3.new(3,3,3) l2.Name = "l2" l2.RightSurfaceInput = Enum.InputType.Constant l2.CFrame = CFrame.new(116.15523529053,1.5717968940735,-2.558477640152) * CFrame.Angles(2.725866317749, -0.025908969342709, 3.1260278224945) l2.RightSurface = Enum.SurfaceType.Motor l2.BrickColor = BrickColor.new("Black") l2.Friction = 1 l2.Shape = Enum.PartType.Cylinder l2.BottomSurface = Enum.SurfaceType.Smooth decal = Instance.new("Decal",l2) decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l2) decal.Face = Enum.NormalId.Top decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l2) decal.Face = Enum.NormalId.Back decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",l2) decal.Face = Enum.NormalId.Bottom decal.Texture = "http://www.roblox.com/asset/?id=2186371" smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.02725912630558,0.0050126235000789,0.018086584284902) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.54753112793,3.6636025905609,10.645630836487) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03021178022027,0.0050126235000789,0.017998024821281) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.21775817871,3.4636025428772,-0.34942543506622) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.030480202287436,0.0050126235000789,0.017989972606301) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.1877746582,3.2636024951935,-1.3489760160446) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.02742151543498,0.0050126235000789,0.019022040069103) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(4,2.7999999523163,4) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(113.0309677124,2.4636025428772,10.040927886963) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027795972302556,0.0050126235000789,0.018070483580232) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.48757171631,3.4636025428772,8.6465301513672) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick seat = Instance.new("Seat",model) seat.Friction = 0.30000001192093 seat.BottomSurface = Enum.SurfaceType.Weld seat.TopSurface = Enum.SurfaceType.Weld seat.FormFactor = Enum.FormFactor.Plate seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) seat.BrickColor = BrickColor.new("Black") seat.Size = Vector3.new(3,0.40000000596046,2) seat.Velocity = Vector3.new(0.029580974951386,0.0050126235000789,0.019360268488526) seat.CFrame = CFrame.new(114.2904586792,1.6636025905609,1.9995541572571) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) seatweld = Instance.new("Weld",seat) seatweld.Name = "SeatWeld" seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0) seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0) mesh = Instance.new("SpecialMesh",seat) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027527550235391,0.0050126235000789,0.018078532069921) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.51754760742,3.2636024951935,9.6460800170898) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge seat = Instance.new("Seat",model) seat.Friction = 0.30000001192093 seat.BottomSurface = Enum.SurfaceType.Weld seat.TopSurface = Enum.SurfaceType.Weld seat.FormFactor = Enum.FormFactor.Plate seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) seat.BrickColor = BrickColor.new("Black") seat.Size = Vector3.new(3,0.40000000596046,2) seat.Velocity = Vector3.new(0.028507282957435,0.0050126235000789,0.019392471760511) seat.CFrame = CFrame.new(114.41037750244,1.6636025905609,5.9977564811707) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) mesh = Instance.new("SpecialMesh",seat) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.02699070237577,0.0050126235000789,0.018094634637237) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.57750701904,3.2636024951935,11.645181655884) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.029032053425908,0.0050126235000789,0.018973734229803) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(10,0.40000000596046,8) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(112.85108947754,1.2636026144028,4.0436244010925) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Dark stone grey") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.031285472214222,0.0050126235000789,0.017965817824006) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,1.2000000476837,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.09783172607,2.4636025428772,-4.3476276397705) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.026802806183696,0.0050126235000789,0.018100271001458) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,0.40000000596046,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(109.5984954834,2.9636025428772,12.344866752625) * CFrame.Angles(-1.5707963705063, 1.2286948802148e-013, -3.1116087436676) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright yellow") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick part = Instance.new("Part",model) part.Velocity = Vector3.new(0.051783688366413,-0.023659195750952,0.013358617201447) part.FormFactor = Enum.FormFactor.Plate part.TopSurface = Enum.SurfaceType.Weld part.Reflectance = 0.5 part.RotVelocity = Vector3.new(-0.016700886189938,0.0012322862166911,0.0048576979897916) part.Size = Vector3.new(10,0.80000001192093,1) part.CFrame = CFrame.new(113.10165405273,1.5003319978714,12.441159248352) * CFrame.Angles(1.6006928682327, -0.0050639170221984, 3.1123247146606) part.BrickColor = BrickColor.new("White") part.Friction = 0.30000001192093 part.BottomSurface = Enum.SurfaceType.Smooth smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03131365031004,0.0050126235000789,0.01890530064702) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(4,0.80000001192093,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(112.5962600708,1.4636025428772,-4.4525556564331) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.029398459941149,0.0050126235000789,0.017753753811121) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.CanCollide = false smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(108.30814361572,2.6636028289795,2.6792056560516) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick seat = Instance.new("Seat",model) seat.Friction = 0.30000001192093 seat.BottomSurface = Enum.SurfaceType.Weld seat.TopSurface = Enum.SurfaceType.Weld seat.FormFactor = Enum.FormFactor.Plate seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) seat.BrickColor = BrickColor.new("Black") seat.Size = Vector3.new(3,0.40000000596046,2) seat.Velocity = Vector3.new(0.029556823894382,0.0050126235000789,0.018554996699095) seat.CFrame = CFrame.new(111.29180145264,1.6636025905609,2.0894923210144) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) seatweld = Instance.new("Weld",seat) seatweld.Name = "SeatWeld" seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0) seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0) mesh = Instance.new("SpecialMesh",seat) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028861613944173,0.0050126235000789,0.017769856378436) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Weld smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(108.36810302734,2.6636028289795,4.6783065795898) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick seat = Instance.new("Seat",model) seat.Friction = 0.30000001192093 seat.BottomSurface = Enum.SurfaceType.Weld seat.TopSurface = Enum.SurfaceType.Weld seat.FormFactor = Enum.FormFactor.Plate seat.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) seat.BrickColor = BrickColor.new("Black") seat.Size = Vector3.new(3,0.40000000596046,2) seat.Velocity = Vector3.new(0.02848313190043,0.0050126235000789,0.01858719997108) seat.CFrame = CFrame.new(111.41172027588,1.6636025905609,6.087694644928) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) seatweld = Instance.new("Weld",seat) seatweld.Name = "SeatWeld" seatweld.C1 = CFrame.new(0,0.60000002384186,0) * CFrame.Angles(-1.5707963705063, -0, -0) seatweld.C0 = CFrame.new(0,3,0) * CFrame.Angles(-1.5707963705063, -0, -0) mesh = Instance.new("SpecialMesh",seat) mesh.MeshType = Enum.MeshType.Brick smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.03021178022027,0.0050126235000789,0.017998024821281) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.LeftSurface = Enum.SurfaceType.Weld smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,2,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.21775817871,2.0636026859283,-0.34942579269409) * CFrame.Angles(-2.2977110665512e-012, 0.029983853921294, 3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.027795972302556,0.0050126235000789,0.018070481717587) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(3,2,1) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.CFrame = CFrame.new(109.48757171631,2.0636026859283,8.6465301513672) * CFrame.Angles(3.1415927410126, -0.029983853921294, 1.2292472812217e-013) smooth_block_model.RightSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Royal purple") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Wedge smooth_block_model = Instance.new("Part",model) smooth_block_model.Velocity = Vector3.new(0.028324767947197,0.0050126235000789,0.017785957083106) smooth_block_model.FormFactor = Enum.FormFactor.Plate smooth_block_model.CanCollide = false smooth_block_model.TopSurface = Enum.SurfaceType.Smooth smooth_block_model.RotVelocity = Vector3.new(2.2741744078858e-015,-0.00026854377938434,1.3135540290025e-013) smooth_block_model.Size = Vector3.new(1,2.4000000953674,3) smooth_block_model.Name = "Smooth Block Model" smooth_block_model.FrontSurface = Enum.SurfaceType.Weld smooth_block_model.CFrame = CFrame.new(108.42806243896,2.6636028289795,6.6774082183838) * CFrame.Angles(3.1415927410126, -0.029983853921294, -3.1415927410126) smooth_block_model.BackSurface = Enum.SurfaceType.Weld smooth_block_model.BrickColor = BrickColor.new("Bright blue") smooth_block_model.Friction = 0.30000001192093 smooth_block_model.BottomSurface = Enum.SurfaceType.Weld mesh = Instance.new("SpecialMesh",smooth_block_model) mesh.MeshType = Enum.MeshType.Brick r1 = Instance.new("Part",model) r1.RightParamB = 0 r1.Velocity = Vector3.new(0.22370004653931,0.062197454273701,0.012907909229398) r1.FormFactor = Enum.FormFactor.Symmetric r1.TopSurface = Enum.SurfaceType.Smooth r1.RightParamA = 0 r1.RotVelocity = Vector3.new(0.0012237089686096,-0.036774661391973,0.024098223075271) r1.Size = Vector3.new(3,3,3) r1.Name = "r1" r1.RightSurfaceInput = Enum.InputType.Constant r1.CFrame = CFrame.new(109.15738677979,1.5718989372253,-2.348516702652) * CFrame.Angles(1.3132293224335, 0.0039316960610449, -0.029945222660899) r1.RightSurface = Enum.SurfaceType.Motor r1.BrickColor = BrickColor.new("Black") r1.Friction = 1 r1.Shape = Enum.PartType.Cylinder r1.BottomSurface = Enum.SurfaceType.Smooth decal = Instance.new("Decal",r1) decal.Face = Enum.NormalId.Top decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r1) decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r1) decal.Face = Enum.NormalId.Bottom decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r1) decal.Face = Enum.NormalId.Back decal.Texture = "http://www.roblox.com/asset/?id=2186371" r2 = Instance.new("Part",model) r2.RightParamB = 0 r2.Velocity = Vector3.new(0.04922292381525,-0.07090886682272,0.016540799289942) r2.FormFactor = Enum.FormFactor.Symmetric r2.TopSurface = Enum.SurfaceType.Smooth r2.RightParamA = 0 r2.RotVelocity = Vector3.new(-0.016700886189938,0.0012322862166911,0.0048576979897916) r2.Size = Vector3.new(3,3,3) r2.Name = "r2" r2.RightSurfaceInput = Enum.InputType.Constant r2.CFrame = CFrame.new(109.54759979248,1.572030544281,10.645736694336) * CFrame.Angles(1.6006928682327, -0.0050639170221984, -0.029268013313413) r2.RightSurface = Enum.SurfaceType.Motor r2.BrickColor = BrickColor.new("Black") r2.Friction = 1 r2.Shape = Enum.PartType.Cylinder r2.BottomSurface = Enum.SurfaceType.Smooth decal = Instance.new("Decal",r2) decal.Face = Enum.NormalId.Top decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r2) decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r2) decal.Face = Enum.NormalId.Bottom decal.Texture = "http://www.roblox.com/asset/?id=2186371" decal = Instance.new("Decal",r2) decal.Face = Enum.NormalId.Back decal.Texture = "http://www.roblox.com/asset/?id=2186371"