protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here tlo = this.Content.Load("niebo"); rakieta = this.Content.Load("AnimRakiety"); control = this.Content.Load("control"); meteor = this.Content.Load("meteor"); pos = new Vector2(210, 470); nrKlatki = 0; nrKlatkiM = 0; ileCykli = 0; kometa = new Meteor(meteor); // kometa 1 kometa2 = new Meteor(meteor); // kometa 2 gracz = new Rakieta(rakieta); // gracz }