game.Workspace.Teleports.Level2.Part1.Transparency = 1 game.Workspace.Teleports.Level2.Part1.Position = game.Workspace.Teleports.Level2.Part1.Position + Vector3.new(0,100,0) local count = 0 function onTouch1(who) game.Workspace.W1:Destroy() count = count+1 if count == 3 then game.Workspace.Teleports.Level2.Part1.Position = game.Workspace.Teleports.Level2.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level2.Part1.Transparency = 0 end end function onTouch2(who) game.Workspace.W2:Destroy() count = count+1 if count == 3 then game.Workspace.Teleports.Level2.Part1.Position = game.Workspace.Teleports.Level2.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level2.Part1.Transparency = 0 end end function onTouch3(who) game.Workspace.W3:Destroy() count = count+1 if count == 3 then game.Workspace.Teleports.Level2.Part1.Position = game.Workspace.Teleports.Level2.Part1.Position - Vector3.new(0,100,0) game.Workspace.Teleports.Level2.Part1.Transparency = 0 end end game.Workspace.one.Touched:Connect(onTouch1) game.Workspace.two.Touched:Connect(onTouch2) game.Workspace.three.Touched:Connect(onTouch3)