local Aiming = loadstring(game:HttpGet("https://pastebin.pl/view/raw/15a734e6"))() Aiming.TeamCheck(false) local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = true, AimLock = false, Prediction = 0.102421, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings function Aiming.Check() if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil if (KOd or Grabbed) then return false end return true end local __index __index = hookmetamethod(game, "__index", function(t, k) if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then local SelectedPart = Aiming.SelectedPart if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) return (k == "Hit" and Hit or SelectedPart) end end return __index(t, k) end) RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then local SelectedPart = Aiming.SelectedPart local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end) local cframeSpheedhotkeyXd1 = "l" -- toggle key local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(value) if value == cframeSpheedhotkeyXd1 then if DaHoodSettings.SilentAim == true then DaHoodSettings.SilentAim = false else DaHoodSettings.SilentAim = true end end end)