using UnityEngine; using System.Collections; public class LaserBehaviour : MonoBehaviour { //public GameObject TriggerObject; public GameObject[] TriggerObjects; void OnTriggerEnter2D(Collider2D other) { /*if (TriggerObject != null) { DoorScript door = (DoorScript) TriggerObject.GetComponent(typeof(DoorScript)); door.Zamknij(); }*/ foreach(GameObject go in TriggerObjects) { DoorScript door = (DoorScript) go.GetComponent(typeof(DoorScript)); door.Zamknij(); } } }