---------------------------------------- -- Originally made by VEVC3 :D -- ---------------------------------------- -- there's no time to explain! -- local new=Instance.new local rad=math.rad local cf=CFrame.new local v3=Vector3.new local ang=function(x,y,z) return CFrame.Angles(rad(x),rad(y),rad(z)) end local player=game:service'Players'.LocalPlayer local char=player.Character local cam=workspace.Camera local mouse=player:GetMouse() local weld=function(a,b,c0,c1) m=Instance.new('Motor',a) m.Part0=a m.Part1=b m.C0=c0 m.C1=c1 return m end snd='rbxassetid://1292661979' beamm=Instance.new('Model',workspace) beamm.Name='beam' laser=false rs=Instance.new('Part',char) rs.Transparency=1 rs.CanCollide=false rs.TopSurface,rs.BottomSurface=0,0 rs.FormFactor=3 rs.Size=Vector3.new(.5,.5,.5) ls=rs:Clone() ls.Parent=char rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf()) lsw=weld(ls,char.Torso,cf(1,-.5,0),cf()) raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8)) law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43)) s1=Instance.new('Sound',char) s1.Volume=1 s1.Pitch=1 s1.Looped=true s1.SoundId=snd particles={} local wep=new('Part',char) wep.FormFactor=3 wep.CanCollide=false wep.Size=v3(1,3,1) wep.TopSurface,wep.BottomSurface=0,0 local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8)) local beam=wep:Clone() beam:ClearAllChildren() beam.Material='Neon' beam.BrickColor=BrickColor.new('Toothpaste') beam.Size=Vector3.new(3,3,1) beam.Transparency=.5 beam.Anchored=true local ms=Instance.new('BlockMesh',beam) local inner=beam:Clone() inner.Transparency=0 inner.Material='SmoothPlastic' inner.BrickColor=BrickColor.new('Navy blue') local ms2=inner.Mesh local expl=inner:Clone() expl.Mesh:Destroy() expl.Material='Neon' expl.BrickColor=BrickColor.new('Toothpaste') expl.Size=Vector3.new(11,11,11) expl.Transparency=.55 pl=Instance.new('PointLight',expl) pl.Color=expl.BrickColor.Color pl.Range=pl.Range*2 pl.Name='light' local br=pl.Range local exa=expl:Clone() exa.Size=Vector3.new(4,4,4) pl2=exa.light local part=exa:Clone() part.Size=Vector3.new(1.5,1.5,1.5) pl3=part.light pms=Instance.new('BlockMesh',part) char.Humanoid.Died:connect(function() laser=false beam.Parent=nil inner.Parent=nil expl.Parent=nil exa.Parent=nil s1:stop() end) mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then laser=true s1.Volume=1 s1:play() end end) mouse.Button1Up:connect(function() laser=false beam.Parent=nil inner.Parent=nil expl.Parent=nil exa.Parent=nil s1:stop() end) parti=0 game:service'RunService'.Stepped:connect(function() parti=parti+1 for i,v in pairs(particles) do v.CFrame=v.CFrame*CFrame.new(0,0,-.3) v.Transparency=v.Transparency+.08 if v.Transparency >= 1 then v:Destroy() table.remove(particles,i) else v.Parent=beamm end end a=cam.CoordinateFrame.p b=mouse.Hit.p mhitr=Ray.new(a,(b-a).unit*999) mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm}) raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8) law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43) if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z)) end if laser then beamm.Parent=workspace beam.Parent=beamm inner.Parent=beamm expl.Parent=beamm exa.Parent=beamm s1.Volume=s1.Volume-.002 ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999) hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm}) if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then Instance.new('Explosion',workspace).Position=pos end if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then e=Instance.new('Explosion',workspace) e.Position=pos e.BlastRadius=14 e.BlastPressure=1e4 end if hit and not hit.Anchored and not (hit:GetMass()>1e4) then hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass()) end if parti==math.floor(parti) then par=part:Clone() table.insert(particles,par) par.Parent=beamm par.Transparency=1-s1.Volume par.light.Range=br*s1.Volume par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10) end mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude ms.Scale=v3(s1.Volume,s1.Volume,mag) ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag)) beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180)) inner.CFrame=beam.CFrame pl.Range=br*s1.Volume pl2.Range=br*s1.Volume expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume expl.Transparency=math.random(40,60)/100 expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180)) exa.Size=v3(4,4,4)*s1.Volume exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180)) char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume) end end)