variables: {event.stone} = false on join: if {stone::%player%} is not set: set {stone::%player%} to 0 if {nick::%player%} is not set: set {nick::%player%} to uncolored display name of player on break of stone or cobblestone: if {event.stone} is true: if player's tool is pickaxe: Add 1 to {stone::%player%} command /punkty []: aliases: pkt, points trigger: if {event.stone} is true: if arg 1 is set: if {stone::%player%} exists: message "&7Gracz %arg 1% ma &6%{stone::%arg 1%}% &7wykopanego kamienia" else: message "&cNie ma takiego gracza w bazie danych :/" else: message "&7Masz obecnie &6%{stone::%player%}% &7wykopanego kamienia" else: send "&7Obecnie nie trwa event kopaczy" command /eventrank: aliases: rankevent, rankingevent, rankingstone, rankstone, stonerank, top10, event trigger: if {event.stone} is true: send "&8RANKING KOPACZY KAMIENIA" loop {stone::*}: set {_lista::%loop-index%} to loop-value set {_num} to size of {_lista::*} loop 10 times: loop {_lista::*}: {_wartosc.%loop-number%} is not set: set {_wartosc.%loop-number%} to loop-value-2 set {_nazwa.%loop-number%} to loop-index loop-value-2 is more than {_wartosc.%loop-number%}: set {_wartosc.%loop-number%} to loop-value-2 set {_nazwa.%loop-number%} to loop-index delete {_lista::%{_nazwa.%loop-number%}%} loop 10 times: loop-number is between 1 and 10 loop-number <= {_num}: send "%loop-number%. &7%{nick::%{_nazwa.%loop-number%}%}% &6(%{_wartosc.%loop-number%}%)" 10 is more than {_num}: set {_r} to {_num} loop 10 - {_num} times: add 1 to {_r} send "&f%{_r}%. &7-" else: send "&7Obecnie nie trwa event kopaczy" command /eventy [] []: trigger: if player has permissions "event.control": if arg 1 is not set: send "/eventy stone reset - resetuje event" send "/eventy stone start - rozpoczyna event" send "/eventy stone stop - konczy event" if arg 1 is "stone": if arg 2 is "reset": delete {stone::*} if arg 2 is "start": set {event.stone} to true send "&7Event kopaczy zostal &6wlaczony" to all players if arg 2 is "stop": set {event.stone} to false send "&7Event kopaczy zostal &6wylaczony" to all players