local LocalPlayer = game:GetService("Players").LocalPlayer local ui = loadstring(game:GetObjects("rbxassetid://4133667265")[1].Source)("Library by wally") local w = ui:CreateWindow('Automated') w:Section('Autofarms') local b = w:Button("Autofarm (Forever)", function() print("Autofarm Activated (Forever)") vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) print("Anti-Afk Succes!") while true do spawn(function() game:getService("RunService"):BindToRenderStep("NoClip",0,function() pcall(function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if not running == true then return end game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end) end) end) local checks = workspace.BoatTerrains:getDescendants() for i=1,#checks do running = true if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then checks[i].Transparency = 0 if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame end wait(0.42) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame repeat if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid.Jump = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame end wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") running = false wait() end end) local b = w:Button("Autofarm (Once)", function() print("Autofarm Activated (Once)") spawn(function() game:getService("RunService"):BindToRenderStep("NoClip",0,function() pcall(function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if not running == true then return end game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end) end) end) local checks = workspace.BoatTerrains:getDescendants() for i=1,#checks do running = true if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then checks[i].Transparency = 0 if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame end wait(0.42) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame repeat if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid.Jump = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame end wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") running = false end) local b = w:Button("Autofarm Treasure (Forever)", function() print("Autofarm Treasure Activated (Forever)") vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) print("Anti-Afk Succes!") while true do spawn(function() game:getService("RunService"):BindToRenderStep("NoClip",0,function() pcall(function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if not running == true then return end game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end) end) end) local checks = workspace.BoatTerrains:getDescendants() for i=1,#checks do running = true if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then checks[i].Transparency = 0 if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame end wait(0.42) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame repeat if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid.Jump = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame end wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") running = false wait() end end) local b = w:Button("Autofarm Treasure (Once)", function() print("Autofarm Treasure Activated (Once)") spawn(function() game:getService("RunService"):BindToRenderStep("NoClip",0,function() pcall(function() if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end if not running == true then return end game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11) end) end) end) local checks = workspace.BoatTerrains:getDescendants() for i=1,#checks do running = true if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then checks[i].Transparency = 0 if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame end wait(0.42) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame repeat if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then game.Players.LocalPlayer.Character.Humanoid.Jump = true game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame end wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") running = false end) w:Section('Open Chests') local IBFS = workspace:WaitForChild("ItemBoughtFromShop", 1) w:Dropdown("Chest Type", { list = { "Common Chest", "Uncommon Chest", "Rare Chest", "Epic Chest", "Legendary Chest" }, location = shared, flag = "chesttype" }) w:Button("Open Chest", function() IBFS:FireServer(shared.chesttype or "Common Chest") print("Chest Successfully Opened") end) local qm = workspace:WaitForChild("QuestMakerEvent", 1) if qm then w:Section("Open Quests") w:Dropdown("Quest Name", { list = { "Cloud Quest", "Target Quest", "Ramp Quest", "Find Me Quest", "Dragon Quest", "The Box Quest", "Rings Quest", "Soccor Quest" }, location = shared, flag = "questtype" }) w:Button("Open Quest", function() qm:FireServer(({ ["Cloud Quest"] = 1, ["Target Quest"] = 2, ["Ramp Quest"] = 3, ["Find Me Quest"] = 4, ["Dragon Quest"] = 5, ["The Box Quest"] = 6, ["Rings Quest"] = 7, ["Soccor Quest"] = 8 })[shared.questtype or "Cloud Quest"]) print("Quest Successfully Made") end) end w:Section("Codes") local b = w:Button("Redeem Codes", function() RedeemCode = game:GetService("Workspace").CheckCodeFunction RedeemCode:InvokeServer("=D") RedeemCode:InvokeServer("=p") RedeemCode:InvokeServer("hi") RedeemCode:InvokeServer("squid army") RedeemCode:InvokeServer("chillthrill709 was here") RedeemCode:InvokeServer("TTTRRREEEAAASSSUUURRREEE") print("Codes Activated") end) local b = w:Button("Share Codes", function() print("This Can Take Up To 15 Seconds") SMR = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest SMR:FireServer("Here Are Some Codes For All Of You!", "All") SMR:FireServer("Currently There Are 6 Codes.", "All") wait(2.5) SMR:FireServer("Code1: =D", "All") wait(2.5) SMR:FireServer("Code2: =p", "All") wait(2.5) SMR:FireServer("Code3: hi", "All") wait(2.5) SMR:FireServer("Code4: squid army", "All") wait(2.5) SMR:FireServer("Code5: chillthrill709 was here", "All") wait(2.5) SMR:FireServer("Code6: TTTRRREEEAAASSSUUURRREEE", "All") print("Codes Shared") end) local w = ui:CreateWindow('Character Cheats') local b = w:Button("Water Godmode", function() LocalPlayerName = game:GetService("Players").LocalPlayer.Name LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName] LocalPlayerWorkspace.WaterDetector:Destroy() print("Water Godmode Enabled") end) local b = w:Button("Noclip (n)", function() noclip = false game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) end) plr = game.Players.LocalPlayer mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) if key == "n" then noclip = not noclip game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) print("Noclip Loaded! Press 'n' To Toggle On/Off") local box = w:Box('WalkSpeed', { flag = "ws"; type = 'number'; }, function(box, new, old, enter) print(new, old, enter) LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new) print("WalkSpeed Changed") end) local b2 = w:Button('Reset WalkSpeed', function() LocalPlayer.Character.Humanoid.WalkSpeed = 16 print("WalkSpeed Reset") end) local box = w:Box('JumpPower', { flag = "jp"; type = 'number'; }, function(box, new, old, enter) print(new, old, enter) LocalPlayer.Character.Humanoid.JumpPower = tonumber(new) print("JumpPower Changed") end) local b2 = w:Button('Reset JumpPower', function() LocalPlayer.Character.Humanoid.JumpPower = 50 print("JumpPower Reset") end) local box = w:Box('HipHeight', { flag = "hh"; type = 'number'; }, function(box, new, old, enter) print(new, old, enter) LocalPlayer.Character.Humanoid.HipHeight = tonumber(new) print("HipHeight Changed") end) local b2 = w:Button('Reset HipHeight', function() LocalPlayer.Character.Humanoid.HipHeight = 2 print("HipHeight Reset") end) local s = w:Slider("Gravity", { min = 0; max = 196.2; flag = 'g' }, function(v) game:GetService("Workspace").Gravity = v; end) local b2 = w:Button('Reset Gravity', function() game:GetService("Workspace").Gravity = 196.2 print("Gravity Reset") end) local old = workspace.CurrentCamera.FieldOfView local s = w:Slider("FOV", { min = math.floor(workspace.CurrentCamera.FieldOfView); max = 120; flag = 'fov' }, function(v) workspace.CurrentCamera.FieldOfView = v; end) local b2 = w:Button('Reset FOV', function() s:Set(old) print("Reset") end) w:Section('Kill Yourself') w:Bind("Kill Player", { flag = "killbind"; kbonly = true; default = Enum.KeyCode.RightAlt; }, function() game.Players.LocalPlayer.Character:BreakJoints() print("Killed Yourslef") end) w:Section('Characters') local b = w:Button("Fox Character", function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("FoxCharacter") print("Successfully Changed To Fox Character") end) local b = w:Button("Chicken Character", function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("ChickenCharacter") print("Successfully Changed To Chicken Character") end) local b = w:Button("Penguin Character", function() CC = game:GetService("Workspace").ChangeCharacter CC:FireServer("PenguinCharacter") print("Successfully Changed To Penguin Character") end) local w = ui:CreateWindow('Teleports') local b = w:Button("Teleport Random Player", function() local randomPlayer = game.Players:GetPlayers() [math.random(1,#game.Players:GetPlayers())] game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z)) print("Teleported To ???") end) local box = w:Box('Player', { flag = "p"; type = 'string'; }, function(box, new, old, enter) print(new, old, enter) _G.PlayerSelected = new end) local b2 = w:Button('Teleport', function() PlayerName = game:GetService("Players")[_G.PlayerSelected] LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerName.Character.HumanoidRootPart.CFrame print("Teleported To Player") end) local b = w:Button("Teleport Tool", function() local plr = game:GetService("Players").LocalPlayer local mouse = plr:GetMouse() local tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "Teleport Tool" tool.Activated:Connect(function() local root = plr.Character.HumanoidRootPart local pos = mouse.Hit.Position+Vector3.new(0,2.5,0) local offset = pos-root.Position root.CFrame = root.CFrame+offset end) tool.Parent = plr.Backpack print("Tool Received") end) w:Section('Team Teleports') local b = w:Button("BlackZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.943665, -9.89999294, -72.1218643, -0.000303131208, -3.68797224e-08, 0.99999994, 3.53605003e-08, 1, 3.68904445e-08, -0.99999994, 3.53716807e-08, -0.000303131208) print("Teleported To BlackZone") end) local b = w:Button("Really blueZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835587, -9.89999294, 289.496735, 3.00895917e-05, 1.89661886e-08, -1, -1.8994708e-08, 1, 1.89656184e-08, 1, 1.89941378e-08, 3.00895917e-05) print("Teleported To Really blueZone") end) local b = w:Button("CamoZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.966553, -9.89999294, 285.890778, 2.32723869e-05, 4.81436508e-08, 1, -8.0430631e-08, 1, -4.81417786e-08, -1, -8.04295084e-08, 2.32723869e-05) print("Teleported To CamoZone") end) local b = w:Button("MagentaZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835083, -9.89999294, 647.695251, -2.21245518e-05, -1.27197168e-08, -1, -7.80432288e-08, 1, -1.27179902e-08, 1, 7.80429446e-08, -2.21245518e-05) print("Teleported To MagentaZone") end) local b = w:Button("Really redZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835068, -9.89999294, -68.7047195, -2.20595903e-05, -1.15739818e-08, -1, -8.31205469e-08, 1, -1.15721486e-08, 1, 8.31202911e-08, -2.20595903e-05) print("Teleported To Really redZone") end) local b = w:Button("WhiteZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5637512, -9.89999294, -345.507538, 1, 4.29280682e-08, -2.15271102e-05, -4.29279226e-08, 1, 6.71854927e-09, 2.15271102e-05, -6.71762512e-09, 1) print("Teleported To WhiteZone") end) local b = w:Button("New YellerZone", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.942108, -9.89999294, 643.876709, -0.00115210481, -5.0259036e-08, 0.999999344, 4.44386856e-08, 1, 5.03102662e-08, -0.999999344, 4.44966162e-08, -0.00115210481) print("Teleported To New YellerZone") end) w:Section('TheEnd') local b = w:Button("WaterSand", function() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994) print("Teleported To WaterSand") end) local w = ui:CreateWindow('Miscellaneous') w:Section('New') local b = w:Button("Kill All", function() print("[WARNING] Only Works If Players Have Pvp Mode Enabled") LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5655861, -360.700012, 9391.29199, 0.999978304, 8.00575783e-09, -0.00659008743, -8.00250088e-09, 1, 5.20489041e-10, 0.00659008743, -4.67740568e-10, 0.999978304) print("Successfully Teleported Players") game:GetService("RunService").Stepped:connect(function() for i,v in pairs (game:GetService("Players"):GetChildren()) do if v.TeamColor ~= LocalPlayer.TeamColor and v.Name ~= LocalPlayer.Name then v.Character.HumanoidRootPart.Anchored = true v.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994) end end end) end) local b = w:Button("Big Head Player", function() LocalPlayerName = game:GetService("Players").LocalPlayer.Name LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName] LocalPlayerWorkspace.Head.Size = Vector3.new(4, 2, 2) print("Head Enlarged") end) w:Section('Launch Teams') local b = w:Button("Launch BlackZone", function() game:GetService("Workspace").BlackZone.RE:FireServer() print("Launched BlackZone") end) local b = w:Button("Launch Really blueZone", function() game:GetService("Workspace")["Really blueZone"].RE:FireServer() print("Launched Really blueZone") end) local b = w:Button("Launch CamoZone", function() game:GetService("Workspace").CamoZone.RE:FireServer() print("Launched CamoZone") end) local b = w:Button("Launch MagentaZone", function() game:GetService("Workspace")["MagentaZone"].RE:FireServer() print("Launched MagentaZone") end) local b = w:Button("Launch Really redZone", function() game:GetService("Workspace")["Really redZone"].RE:FireServer() print("Launched Really redZone") end) local b = w:Button("Launch WhiteZone", function() game:GetService("Workspace")["WhiteZone"].RE:FireServer() print("Launched WhiteZone") end) local b = w:Button("Launch New YellerZone", function() game:GetService("Workspace")["New YellerZone"].RE:FireServer() print("Launched New YellerZone") end) local w = ui:CreateWindow('Fun') w:Section('Flings') local b = w:Button("Spin Fling (R6)", function() power = 500 -- change this to make it more or less powerful game:GetService('RunService').Stepped:connect(function() game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.Torso.CanCollide = false game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false end) wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position print("Spin Fling (R6) Enabled") end) local b = w:Button("Spin Fling (R15)", function() power = 500 -- change this to make it more or less powerful game:GetService('RunService').Stepped:connect(function() game.Players.LocalPlayer.Character.Head.CanCollide = false game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end) wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position print("Spin Fling (R15) Enabled") end) local b = w:Button("Invisible Fling", function() spawn(function() local message = Instance.new("Message",workspace) message.Text = "Loaded Press 'z' To Execute Invisibility , Press 'x' To Respawn)" wait(0.5) message:Destroy() end) local mouse = game.Players.LocalPlayer:GetMouse() local groot = nil mouse.KeyDown:connect(function(k) if k == "z" then spawn(function() local message = Instance.new("Message",workspace) message.Text = "Fe Invisible Fling By Loaded (Wait 11 Seconds To Load)" wait(11) message:Destroy() end) local ch = game.Players.LocalPlayer.Character local prt=Instance.new("Model", workspace) local z1 = Instance.new("Part", prt) z1.Name="Torso" z1.CanCollide = false z1.Anchored = true local z2 =Instance.new("Part", prt) z2.Name="Head" z2.Anchored = true z2.CanCollide = false local z3 =Instance.new("Humanoid", prt) z3.Name="Humanoid" z1.Position = Vector3.new(0,9999,0) z2.Position = Vector3.new(0,9991,0) game.Players.LocalPlayer.Character=prt wait(5) game.Players.LocalPlayer.Character=ch wait(6) local plr = game.Players.LocalPlayer mouse = plr:GetMouse() local Hum = Instance.new("Humanoid") Hum.Parent = game.Players.LocalPlayer.Character local root = game.Players.LocalPlayer.Character.HumanoidRootPart for i,v in pairs(plr.Character:GetChildren()) do if v ~= root and v.Name ~= "Humanoid" then v:Destroy() end end workspace.CurrentCamera.CameraSubject = root local se = Instance.new("SelectionBox",root) se.Adornee = root game:GetService('RunService').Stepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end) game:GetService('RunService').RenderStepped:connect(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false end) power = 999999 -- change this to make it more or less powerful power = power*10 --- wait(.1) local bambam = Instance.new("BodyThrust") bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position local plr = game.Players.LocalPlayer local torso = root local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 120 local speed = 15 ---local bambam = Instance.new("BodyThrust") ---bambam.Parent = torso --bambam.Force = Vector3.new(9999999,0,9999999) --bambam.Location = torso.Position --- groot = root function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(0, 0, 0) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.2 if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 elseif key:lower() == "r" then end end) Fly() elseif k == "x" then spawn(function() local message = Instance.new("Message",workspace) message.Text = "Respawning Don't Spam" wait(1) message:Destroy() end) local saved = groot.Position local ch = game.Players.LocalPlayer.Character local prt=Instance.new("Model", workspace) local z1 = Instance.new("Part", prt) z1.Name="Torso" z1.CanCollide = false z1.Anchored = true local z2 =Instance.new("Part", prt) z2.Name="Head" z2.Anchored = true z2.CanCollide = false local z3 =Instance.new("Humanoid", prt) z3.Name="Humanoid" z1.Position = Vector3.new(0,9999,0) z2.Position = Vector3.new(0,9991,0) game.Players.LocalPlayer.Character=prt wait(5) game.Players.LocalPlayer.Character=ch local poop = nil repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil wait(1) game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved) print("Invisible Fling Enabled") end end) end) w:Section('Fly') w:Button("Fly (f)", function() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local UpperTorso = plr.Character.UpperTorso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 100 local speed = 1 function Fly() plr.Character.Humanoid.WalkSpeed = 16.5 plr.Character.Humanoid.JumpPower = 50.5 local bg = Instance.new("BodyGyro", UpperTorso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = UpperTorso.CFrame local bv = Instance.new("BodyVelocity", UpperTorso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "f" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() print("Fly Enabled") end) local b = w:Button("Destroy Gui", function() game:GetService("CoreGui").ScreenGui:Destroy() print("Gui Destroyed") end) game:GetService("Workspace").ExploitCheckRemote:Destroy() print("AntiCheat Deactivated") print("Gui Loaded")