// Function Fix for "requestAnimationFrame" 12.06.17 (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); (function() { 'use strict'; var currentScore = 0; // Fix for AudioContext 12.06.17 var AudioContext = window.AudioContext // Default || window.webkitAudioContext // Safari and old versions of Chrome || false; function Runner(outerContainerId, opt_config) { if (Runner.instance_) { return Runner.instance_ } Runner.instance_ = this; this.outerContainerEl = document.querySelector(outerContainerId); this.containerEl = null; this.snackbarEl = null; this.config = opt_config || Runner.config; this.dimensions = Runner.defaultDimensions; this.canvas = null; this.canvasCtx = null; this.tRex = null; this.distanceMeter = null; this.distanceRan = 0; this.highestScore = 0; this.time = 0; this.runningTime = 0; this.msPerFrame = 1000 / FPS; this.currentSpeed = this.config.SPEED; this.obstacles = []; this.started = false; this.activated = false; this.crashed = false; this.paused = false; this.resizeTimerId_ = null; this.playCount = 0; this.audioBuffer = null; this.soundFx = {}; this.audioContext = null; this.images = {}; this.imagesLoaded = 0; this.loadImages(); this.gamepadPreviousKeyDown = false } window['Runner'] = Runner; var DEFAULT_WIDTH = 600; var FPS = 60; var IS_HIDPI = window.devicePixelRatio > 1; var IS_IOS = window.navigator.userAgent.indexOf('CriOS') > -1 || window.navigator.userAgent == 'UIWebViewForStaticFileContent'; var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS; var IS_TOUCH_ENABLED = 'ontouchstart' in window; Runner.config = { ACCELERATION: 0.001, BG_CLOUD_SPEED: 0.2, BOTTOM_PAD: 10, CLEAR_TIME: 3000, CLOUD_FREQUENCY: 0.5, GAMEOVER_CLEAR_TIME: 750, GAP_COEFFICIENT: 0.6, GRAVITY: 0.6, INITIAL_JUMP_VELOCITY: 12, MAX_CLOUDS: 6, MAX_OBSTACLE_LENGTH: 3, MAX_OBSTACLE_DUPLICATION: 2, MAX_SPEED: 13, MIN_JUMP_HEIGHT: 35, MOBILE_SPEED_COEFFICIENT: 1.2, RESOURCE_TEMPLATE_ID: 'audio-resources', SPEED: 6, SPEED_DROP_COEFFICIENT: 3 }; Runner.defaultDimensions = { WIDTH: DEFAULT_WIDTH, HEIGHT: 150 }; Runner.classes = { CANVAS: 'runner-canvas', CONTAINER: 'runner-container', CRASHED: 'crashed', ICON: 'icon-offline', SNACKBAR: 'snackbar', SNACKBAR_SHOW: 'snackbar-show', TOUCH_CONTROLLER: 'controller' }; Runner.spriteDefinition = { LDPI: { CACTUS_LARGE: { x: 332, y: 2 }, CACTUS_SMALL: { x: 228, y: 2 }, CLOUD: { x: 86, y: 2 }, HORIZON: { x: 2, y: 54 }, PTERODACTYL: { x: 134, y: 2 }, RESTART: { x: 2, y: 2 }, TEXT_SPRITE: { x: 484, y: 2 }, TREX: { x: 677, y: 2 } }, HDPI: { CACTUS_LARGE: { x: 652, y: 2 }, CACTUS_SMALL: { x: 446, y: 2 }, CLOUD: { x: 166, y: 2 }, HORIZON: { x: 2, y: 104 }, PTERODACTYL: { x: 260, y: 2 }, RESTART: { x: 2, y: 2 }, TEXT_SPRITE: { x: 954, y: 2 }, TREX: { x: 1338, y: 2 } } }; Runner.sounds = { BUTTON_PRESS: 'offline-sound-press', HIT: 'offline-sound-hit', SCORE: 'offline-sound-reached' }; Runner.keycodes = { JUMP: { '38': 1, '32': 1 }, DUCK: { '40': 1 }, RESTART: { '13': 1 } }; Runner.events = { ANIM_END: 'webkitAnimationEnd', CLICK: 'click', KEYDOWN: 'keydown', KEYUP: 'keyup', MOUSEDOWN: 'mousedown', MOUSEUP: 'mouseup', RESIZE: 'resize', TOUCHEND: 'touchend', TOUCHSTART: 'touchstart', VISIBILITY: 'visibilitychange', BLUR: 'blur', FOCUS: 'focus', LOAD: 'load', GAMEPADCONNECTED: 'gamepadconnected' }; Runner.prototype = { isDisabled: function() { return loadTimeData && loadTimeData.valueExists('disabledEasterEgg') }, setupDisabledRunner: function() { this.containerEl = document.createElement('div'); this.containerEl.className = Runner.classes.SNACKBAR; this.containerEl.textContent = loadTimeData.getValue('disabledEasterEgg'); this.outerContainerEl.appendChild(this.containerEl); document.addEventListener(Runner.events.KEYDOWN, function(e) { if (Runner.keycodes.JUMP[e.keyCode]) { this.containerEl.classList.add(Runner.classes.SNACKBAR_SHOW); document.querySelector('.icon').classList.add('icon-disabled') } }.bind(this)) }, updateConfigSetting: function(setting, value) { if (setting in this.config && value != undefined) { this.config[setting] = value; switch (setting) { case 'GRAVITY': case 'MIN_JUMP_HEIGHT': case 'SPEED_DROP_COEFFICIENT': this.tRex.config[setting] = value; break; case 'INITIAL_JUMP_VELOCITY': this.tRex.setJumpVelocity(value); break; case 'SPEED': this.setSpeed(value); break } } }, loadImages: function() { if (IS_HIDPI) { Runner.imageSprite = document.getElementById('offline-resources-2x'); this.spriteDef = Runner.spriteDefinition.HDPI } else { Runner.imageSprite = document.getElementById('offline-resources-1x'); this.spriteDef = Runner.spriteDefinition.LDPI } this.init() }, loadSounds: function() { if (!IS_IOS && AudioContext) { // Fix 12.06.17 this.audioContext = new AudioContext(); var resourceTemplate = document.getElementById(this.config.RESOURCE_TEMPLATE_ID).content; for (var sound in Runner.sounds) { var soundSrc = resourceTemplate.getElementById(Runner.sounds[sound]).src; soundSrc = soundSrc.substr(soundSrc.indexOf(',') + 1); var buffer = decodeBase64ToArrayBuffer(soundSrc); this.audioContext.decodeAudioData(buffer, function(index, audioData) { this.soundFx[index] = audioData }.bind(this, sound)) } } }, setSpeed: function(opt_speed) { var speed = opt_speed || this.currentSpeed; if (this.dimensions.WIDTH < DEFAULT_WIDTH) { var mobileSpeed = speed * this.dimensions.WIDTH / DEFAULT_WIDTH * this.config.MOBILE_SPEED_COEFFICIENT; this.currentSpeed = mobileSpeed > speed ? speed : mobileSpeed } else if (opt_speed) { this.currentSpeed = opt_speed } }, init: function() { this.adjustDimensions(); this.setSpeed(); this.containerEl = document.createElement('div'); this.containerEl.className = Runner.classes.CONTAINER; this.canvas = createCanvas(this.containerEl, this.dimensions.WIDTH, this.dimensions.HEIGHT, Runner.classes.PLAYER); this.canvasCtx = this.canvas.getContext('2d'); this.canvasCtx.fillStyle = '#f7f7f7'; this.canvasCtx.fill(); Runner.updateCanvasScaling(this.canvas); this.horizon = new Horizon(this.canvas, this.spriteDef, this.dimensions, this.config.GAP_COEFFICIENT); this.distanceMeter = new DistanceMeter(this.canvas, this.spriteDef.TEXT_SPRITE, this.dimensions.WIDTH); this.tRex = new Trex(this.canvas, this.spriteDef.TREX); this.outerContainerEl.appendChild(this.containerEl); if (IS_MOBILE) { this.createTouchController() } this.startListening(); this.update(); window.addEventListener(Runner.events.RESIZE, this.debounceResize.bind(this)) }, createTouchController: function() { this.touchController = document.createElement('div'); this.touchController.className = Runner.classes.TOUCH_CONTROLLER }, debounceResize: function() { if (!this.resizeTimerId_) { this.resizeTimerId_ = setInterval(this.adjustDimensions.bind(this), 250) } }, adjustDimensions: function() { clearInterval(this.resizeTimerId_); this.resizeTimerId_ = null; var boxStyles = window.getComputedStyle(this.outerContainerEl); var padding = Number(boxStyles.paddingLeft.substr(0, boxStyles.paddingLeft.length - 2)); this.dimensions.WIDTH = this.outerContainerEl.offsetWidth - padding * 2; if (this.canvas) { this.canvas.width = this.dimensions.WIDTH; this.canvas.height = this.dimensions.HEIGHT; Runner.updateCanvasScaling(this.canvas); this.distanceMeter.calcXPos(this.dimensions.WIDTH); this.clearCanvas(); this.horizon.update(0, 0, true); this.tRex.update(0); if (this.activated || this.crashed || this.paused) { this.containerEl.style.width = this.dimensions.WIDTH + 'px'; this.containerEl.style.height = this.dimensions.HEIGHT + 'px'; this.distanceMeter.update(0, Math.ceil(this.distanceRan)); this.stop() } else { this.tRex.draw(0, 0) } if (this.crashed && this.gameOverPanel) { this.gameOverPanel.updateDimensions(this.dimensions.WIDTH); this.gameOverPanel.draw() } } }, playIntro: function() { if (!this.started && !this.crashed) { this.playingIntro = true; this.tRex.playingIntro = true; var keyframes = '@-webkit-keyframes intro { ' + 'from { width:' + Trex.config.WIDTH + 'px }' + 'to { width: ' + this.dimensions.WIDTH + 'px }' + '}'; document.styleSheets[0].insertRule(keyframes, 0); this.containerEl.addEventListener(Runner.events.ANIM_END, this.startGame.bind(this)); this.containerEl.style.webkitAnimation = 'intro .4s ease-out 1 both'; this.containerEl.style.width = this.dimensions.WIDTH + 'px'; if (this.touchController) { this.outerContainerEl.appendChild(this.touchController) } this.activated = true; this.started = true } else if (this.crashed) { this.restart() } }, startGame: function() { this.runningTime = 0; this.playingIntro = false; this.tRex.playingIntro = false; this.containerEl.style.webkitAnimation = ''; this.playCount++; document.addEventListener(Runner.events.VISIBILITY, this.onVisibilityChange.bind(this)); window.addEventListener(Runner.events.BLUR, this.onVisibilityChange.bind(this)); window.addEventListener(Runner.events.FOCUS, this.onVisibilityChange.bind(this)) }, clearCanvas: function() { this.canvasCtx.clearRect(0, 0, this.dimensions.WIDTH, this.dimensions.HEIGHT) }, update: function() { this.drawPending = false; var now = getTimeStamp(); var deltaTime = now - (this.time || now); this.time = now; if (this.activated) { this.clearCanvas(); if (this.tRex.jumping) { this.tRex.updateJump(deltaTime) } this.runningTime += deltaTime; var hasObstacles = this.runningTime > this.config.CLEAR_TIME; if (this.tRex.jumpCount == 1 && !this.playingIntro) { this.playIntro() } if (this.playingIntro) { this.horizon.update(0, this.currentSpeed, hasObstacles) } else { deltaTime = !this.started ? 0 : deltaTime; this.horizon.update(deltaTime, this.currentSpeed, hasObstacles) } var collision = hasObstacles && checkForCollision(this.horizon.obstacles[0], this.tRex); if (!collision) { this.distanceRan += this.currentSpeed * deltaTime / this.msPerFrame; if (this.currentSpeed < this.config.MAX_SPEED) { this.currentSpeed += this.config.ACCELERATION } } else { this.gameOver() } var playAcheivementSound = this.distanceMeter.update(deltaTime, Math.ceil(this.distanceRan)); if (playAcheivementSound) { this.playSound(this.soundFx.SCORE) } } if (!this.crashed) { this.tRex.update(deltaTime); this.raq() } }, handleEvent: function(e) { return (function(evtType, events) { switch (evtType) { case events.KEYDOWN: case events.TOUCHSTART: case events.MOUSEDOWN: case events.GAMEPADCONNECTED: this.onKeyDown(e); break; case events.KEYUP: case events.TOUCHEND: case events.MOUSEUP: this.onKeyUp(e); break } }.bind(this))(e.type, Runner.events) }, startListening: function() { document.addEventListener(Runner.events.KEYDOWN, this); document.addEventListener(Runner.events.KEYUP, this); if (IS_MOBILE) { this.touchController.addEventListener(Runner.events.TOUCHSTART, this); this.touchController.addEventListener(Runner.events.TOUCHEND, this); this.containerEl.addEventListener(Runner.events.TOUCHSTART, this) } else { document.addEventListener(Runner.events.MOUSEDOWN, this); document.addEventListener(Runner.events.MOUSEUP, this) } window.addEventListener(Runner.events.GAMEPADCONNECTED, this); window.setInterval(this.pollGamepads.bind(this), 10) }, pollGamepads: function() { var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []); // Fix for navigator.getGamepads() 12.06.17 var keydown = false; for (var i = 0; i < gamepads.length; i++) { if (gamepads[i] != undefined) { if (gamepads[i].buttons.filter(function(e) { return e.pressed == true }).length > 0) { keydown = true } } } if (keydown != this.gamepadPreviousKeyDown) { this.gamepadPreviousKeyDown = keydown; var event = new Event(keydown ? 'keydown' : 'keyup'); event.keyCode = 32; event.which = event.keyCode; event.altKey = false; event.ctrlKey = true; event.shiftKey = false; event.metaKey = false; document.dispatchEvent(event) } }, stopListening: function() { document.removeEventListener(Runner.events.KEYDOWN, this); document.removeEventListener(Runner.events.KEYUP, this); if (IS_MOBILE) { this.touchController.removeEventListener(Runner.events.TOUCHSTART, this); this.touchController.removeEventListener(Runner.events.TOUCHEND, this); this.containerEl.removeEventListener(Runner.events.TOUCHSTART, this) } else { document.removeEventListener(Runner.events.MOUSEDOWN, this); document.removeEventListener(Runner.events.MOUSEUP, this) } }, onKeyDown: function(e) { if (IS_MOBILE) { e.preventDefault() } if (!this.crashed && (Runner.keycodes.JUMP[e.keyCode] || e.type == Runner.events.TOUCHSTART || e.type == Runner.events.GAMEPADCONNECTED)) { if (!this.activated) { this.loadSounds(); this.activated = true } if (!this.tRex.jumping && !this.tRex.ducking) { this.playSound(this.soundFx.BUTTON_PRESS); this.tRex.startJump(this.currentSpeed) } } if (this.crashed && e.type == Runner.events.TOUCHSTART && e.currentTarget == this.containerEl) { this.restart() } if (this.activated && !this.crashed && Runner.keycodes.DUCK[e.keyCode]) { e.preventDefault(); if (this.tRex.jumping) { this.tRex.setSpeedDrop() } else if (!this.tRex.jumping && !this.tRex.ducking) { this.tRex.setDuck(true) } } }, onKeyUp: function(e) { var keyCode = String(e.keyCode); var isjumpKey = Runner.keycodes.JUMP[keyCode] || e.type == Runner.events.TOUCHEND || e.type == Runner.events.MOUSEDOWN; if (this.isRunning() && isjumpKey) { this.tRex.endJump() } else if (Runner.keycodes.DUCK[keyCode]) { this.tRex.speedDrop = false; this.tRex.setDuck(false) } else if (this.crashed) { var deltaTime = getTimeStamp() - this.time; if (Runner.keycodes.RESTART[keyCode] || this.isLeftClickOnCanvas(e) || (deltaTime >= this.config.GAMEOVER_CLEAR_TIME && Runner.keycodes.JUMP[keyCode])) { this.restart() } } else if (this.paused && isjumpKey) { this.tRex.reset(); this.play() } }, isLeftClickOnCanvas: function(e) { return e.button != null && e.button < 2 && e.type == Runner.events.MOUSEUP && e.target == this.canvas }, raq: function() { if (!this.drawPending) { this.drawPending = true; this.raqId = requestAnimationFrame(this.update.bind(this)) } }, isRunning: function() { return !!this.raqId }, gameOver: function() { this.playSound(this.soundFx.HIT); vibrate(200); this.stop(); this.crashed = true; this.distanceMeter.acheivement = false; this.tRex.update(100, Trex.status.CRASHED); if (!this.gameOverPanel) { this.gameOverPanel = new GameOverPanel(this.canvas, this.spriteDef.TEXT_SPRITE, this.spriteDef.RESTART, this.dimensions) } else { this.gameOverPanel.draw() } if (this.distanceRan > this.highestScore) { this.highestScore = Math.ceil(this.distanceRan); this.distanceMeter.setHighScore(this.highestScore); currentScore = Math.round(this.highestScore * 0.025); var score_d = 0; if (document.getElementById("score-5") !== null) { score_d = document.getElementById("score-5").innerHTML } if (currentScore > score_d) { var xhr = new XMLHttpRequest(); xhr.open('GET', '/inc/check.php?score=' + currentScore, false); xhr.send(); if (xhr.status != 200) {} else { if (xhr.responseText != '') { if (user_name == '') { user_name = prompt(xhr.responseText, 'Anonym'); if (user_name == 'null' || user_name == '') { user_name = 'Anonym' } } else { alert(xhr.responseText) } xhr.open('GET', '/inc/set.php?name=' + user_name + '&score=' + currentScore, false); xhr.send(); location.reload() } } } } this.time = getTimeStamp() }, stop: function() { this.activated = false; this.paused = true; cancelAnimationFrame(this.raqId); this.raqId = 0 }, play: function() { if (!this.crashed) { this.activated = true; this.paused = false; this.tRex.update(0, Trex.status.RUNNING); this.time = getTimeStamp(); this.update() } }, restart: function() { if (!this.raqId) { this.playCount++; this.runningTime = 0; this.activated = true; this.crashed = false; this.distanceRan = 0; this.setSpeed(this.config.SPEED); this.time = getTimeStamp(); this.containerEl.classList.remove(Runner.classes.CRASHED); this.clearCanvas(); this.distanceMeter.reset(this.highestScore); this.horizon.reset(); this.tRex.reset(); this.playSound(this.soundFx.BUTTON_PRESS); this.update() } }, onVisibilityChange: function(e) { if (document.hidden || document.webkitHidden || e.type == 'blur') { this.stop() } else if (!this.crashed) { this.tRex.reset(); this.play() } }, playSound: function(soundBuffer) { if (soundBuffer) { var sourceNode = this.audioContext.createBufferSource(); sourceNode.buffer = soundBuffer; sourceNode.connect(this.audioContext.destination); sourceNode.start(0) } } }; Runner.updateCanvasScaling = function(canvas, opt_width, opt_height) { var context = canvas.getContext('2d'); var devicePixelRatio = Math.floor(window.devicePixelRatio) || 1; var backingStoreRatio = Math.floor(context.webkitBackingStorePixelRatio) || 1; var ratio = devicePixelRatio / backingStoreRatio; if (devicePixelRatio !== backingStoreRatio) { var oldWidth = opt_width || canvas.width; var oldHeight = opt_height || canvas.height; canvas.width = oldWidth * ratio; canvas.height = oldHeight * ratio; canvas.style.width = oldWidth + 'px'; canvas.style.height = oldHeight + 'px'; context.scale(ratio, ratio); return true } else if (devicePixelRatio == 1) { canvas.style.width = canvas.width + 'px'; canvas.style.height = canvas.height + 'px' } return false }; function getRandomNum(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min } function vibrate(duration) { if (IS_MOBILE && window.navigator.vibrate) { window.navigator.vibrate(duration) } } function createCanvas(container, width, height, opt_classname) { var canvas = document.createElement('canvas'); canvas.className = opt_classname ? Runner.classes.CANVAS + ' ' + opt_classname : Runner.classes.CANVAS; canvas.width = width; canvas.height = height; container.appendChild(canvas); return canvas } function decodeBase64ToArrayBuffer(base64String) { var len = (base64String.length / 4) * 3; var str = atob(base64String); var arrayBuffer = new ArrayBuffer(len); var bytes = new Uint8Array(arrayBuffer); for (var i = 0; i < len; i++) { bytes[i] = str.charCodeAt(i) } return bytes.buffer } function getTimeStamp() { //return IS_IOS ? new Date().getTime() : performance.now() return new Date().getTime(); // Safari 5.17 Fix 12.06.17 } function GameOverPanel(canvas, textImgPos, restartImgPos, dimensions) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.canvasDimensions = dimensions; this.textImgPos = textImgPos; this.restartImgPos = restartImgPos; this.draw() }; GameOverPanel.dimensions = { TEXT_X: 0, TEXT_Y: 13, TEXT_WIDTH: 191, TEXT_HEIGHT: 11, RESTART_WIDTH: 36, RESTART_HEIGHT: 32 }; GameOverPanel.prototype = { updateDimensions: function(width, opt_height) { this.canvasDimensions.WIDTH = width; if (opt_height) { this.canvasDimensions.HEIGHT = opt_height } }, draw: function() { var dimensions = GameOverPanel.dimensions; var centerX = this.canvasDimensions.WIDTH / 2; var textSourceX = dimensions.TEXT_X; var textSourceY = dimensions.TEXT_Y; var textSourceWidth = dimensions.TEXT_WIDTH; var textSourceHeight = dimensions.TEXT_HEIGHT; var textTargetX = Math.round(centerX - (dimensions.TEXT_WIDTH / 2)); var textTargetY = Math.round((this.canvasDimensions.HEIGHT - 25) / 3); var textTargetWidth = dimensions.TEXT_WIDTH; var textTargetHeight = dimensions.TEXT_HEIGHT; var restartSourceWidth = dimensions.RESTART_WIDTH; var restartSourceHeight = dimensions.RESTART_HEIGHT; var restartTargetX = centerX - (dimensions.RESTART_WIDTH / 2); var restartTargetY = this.canvasDimensions.HEIGHT / 2; if (IS_HIDPI) { textSourceY *= 2; textSourceX *= 2; textSourceWidth *= 2; textSourceHeight *= 2; restartSourceWidth *= 2; restartSourceHeight *= 2 } textSourceX += this.textImgPos.x; textSourceY += this.textImgPos.y; this.canvasCtx.drawImage(Runner.imageSprite, textSourceX, textSourceY, textSourceWidth, textSourceHeight, textTargetX, textTargetY, textTargetWidth, textTargetHeight); this.canvasCtx.drawImage(Runner.imageSprite, this.restartImgPos.x, this.restartImgPos.y, restartSourceWidth, restartSourceHeight, restartTargetX, restartTargetY, dimensions.RESTART_WIDTH, dimensions.RESTART_HEIGHT) } }; function checkForCollision(obstacle, tRex, opt_canvasCtx) { var obstacleBoxXPos = Runner.defaultDimensions.WIDTH + obstacle.xPos; var tRexBox = new CollisionBox(tRex.xPos + 1, tRex.yPos + 1, tRex.config.WIDTH - 2, tRex.config.HEIGHT - 2); var obstacleBox = new CollisionBox(obstacle.xPos + 1, obstacle.yPos + 1, obstacle.typeConfig.width * obstacle.size - 2, obstacle.typeConfig.height - 2); if (opt_canvasCtx) { drawCollisionBoxes(opt_canvasCtx, tRexBox, obstacleBox) } if (boxCompare(tRexBox, obstacleBox)) { var collisionBoxes = obstacle.collisionBoxes; var tRexCollisionBoxes = tRex.ducking ? Trex.collisionBoxes.DUCKING : Trex.collisionBoxes.RUNNING; for (var t = 0; t < tRexCollisionBoxes.length; t++) { for (var i = 0; i < collisionBoxes.length; i++) { var adjTrexBox = createAdjustedCollisionBox(tRexCollisionBoxes[t], tRexBox); var adjObstacleBox = createAdjustedCollisionBox(collisionBoxes[i], obstacleBox); var crashed = boxCompare(adjTrexBox, adjObstacleBox); if (opt_canvasCtx) { drawCollisionBoxes(opt_canvasCtx, adjTrexBox, adjObstacleBox) } if (crashed) { return [adjTrexBox, adjObstacleBox] } } } } return false }; function createAdjustedCollisionBox(box, adjustment) { return new CollisionBox(box.x + adjustment.x, box.y + adjustment.y, box.width, box.height) }; function drawCollisionBoxes(canvasCtx, tRexBox, obstacleBox) { canvasCtx.save(); canvasCtx.strokeStyle = '#f00'; canvasCtx.strokeRect(tRexBox.x, tRexBox.y, tRexBox.width, tRexBox.height); canvasCtx.strokeStyle = '#0f0'; canvasCtx.strokeRect(obstacleBox.x, obstacleBox.y, obstacleBox.width, obstacleBox.height); canvasCtx.restore() }; function boxCompare(tRexBox, obstacleBox) { var crashed = false; var tRexBoxX = tRexBox.x; var tRexBoxY = tRexBox.y; var obstacleBoxX = obstacleBox.x; var obstacleBoxY = obstacleBox.y; if (tRexBox.x < obstacleBoxX + obstacleBox.width && tRexBox.x + tRexBox.width > obstacleBoxX && tRexBox.y < obstacleBox.y + obstacleBox.height && tRexBox.height + tRexBox.y > obstacleBox.y) { crashed = true } return crashed }; function CollisionBox(x, y, w, h) { this.x = x; this.y = y; this.width = w; this.height = h }; function Obstacle(canvasCtx, type, spriteImgPos, dimensions, gapCoefficient, speed) { this.canvasCtx = canvasCtx; this.spritePos = spriteImgPos; this.typeConfig = type; this.gapCoefficient = gapCoefficient; this.size = getRandomNum(1, Obstacle.MAX_OBSTACLE_LENGTH); this.dimensions = dimensions; this.remove = false; this.xPos = 0; this.yPos = 0; this.width = 0; this.collisionBoxes = []; this.gap = 0; this.speedOffset = 0; this.currentFrame = 0; this.timer = 0; this.init(speed) }; Obstacle.MAX_GAP_COEFFICIENT = 1.5; Obstacle.MAX_OBSTACLE_LENGTH = 3, Obstacle.prototype = { init: function(speed) { this.cloneCollisionBoxes(); if (this.size > 1 && this.typeConfig.multipleSpeed > speed) { this.size = 1 } this.width = this.typeConfig.width * this.size; this.xPos = this.dimensions.WIDTH - this.width; if (Array.isArray(this.typeConfig.yPos)) { var yPosConfig = IS_MOBILE ? this.typeConfig.yPosMobile : this.typeConfig.yPos; this.yPos = yPosConfig[getRandomNum(0, yPosConfig.length - 1)] } else { this.yPos = this.typeConfig.yPos } this.draw(); if (this.size > 1) { this.collisionBoxes[1].width = this.width - this.collisionBoxes[0].width - this.collisionBoxes[2].width; this.collisionBoxes[2].x = this.width - this.collisionBoxes[2].width } if (this.typeConfig.speedOffset) { this.speedOffset = Math.random() > 0.5 ? this.typeConfig.speedOffset : -this.typeConfig.speedOffset } this.gap = this.getGap(this.gapCoefficient, speed) }, draw: function() { var sourceWidth = this.typeConfig.width; var sourceHeight = this.typeConfig.height; if (IS_HIDPI) { sourceWidth = sourceWidth * 2; sourceHeight = sourceHeight * 2 } var sourceX = (sourceWidth * this.size) * (0.5 * (this.size - 1)) + this.spritePos.x; if (this.currentFrame > 0) { sourceX += sourceWidth * this.currentFrame } this.canvasCtx.drawImage(Runner.imageSprite, sourceX, this.spritePos.y, sourceWidth * this.size, sourceHeight, this.xPos, this.yPos, this.typeConfig.width * this.size, this.typeConfig.height) }, update: function(deltaTime, speed) { if (!this.remove) { if (this.typeConfig.speedOffset) { speed += this.speedOffset } this.xPos -= Math.floor((speed * FPS / 1000) * deltaTime); if (this.typeConfig.numFrames) { this.timer += deltaTime; if (this.timer >= this.typeConfig.frameRate) { this.currentFrame = this.currentFrame == this.typeConfig.numFrames - 1 ? 0 : this.currentFrame + 1; this.timer = 0 } } this.draw(); if (!this.isVisible()) { this.remove = true } } }, getGap: function(gapCoefficient, speed) { var minGap = Math.round(this.width * speed + this.typeConfig.minGap * gapCoefficient); var maxGap = Math.round(minGap * Obstacle.MAX_GAP_COEFFICIENT); return getRandomNum(minGap, maxGap) }, isVisible: function() { return this.xPos + this.width > 0 }, cloneCollisionBoxes: function() { var collisionBoxes = this.typeConfig.collisionBoxes; for (var i = collisionBoxes.length - 1; i >= 0; i--) { this.collisionBoxes[i] = new CollisionBox(collisionBoxes[i].x, collisionBoxes[i].y, collisionBoxes[i].width, collisionBoxes[i].height) } } }; Obstacle.types = [{ type: 'CACTUS_SMALL', width: 17, height: 35, yPos: 105, multipleSpeed: 4, minGap: 120, minSpeed: 0, collisionBoxes: [new CollisionBox(0, 7, 5, 27), new CollisionBox(4, 0, 6, 34), new CollisionBox(10, 4, 7, 14)] }, { type: 'CACTUS_LARGE', width: 25, height: 50, yPos: 90, multipleSpeed: 7, minGap: 120, minSpeed: 0, collisionBoxes: [new CollisionBox(0, 12, 7, 38), new CollisionBox(8, 0, 7, 49), new CollisionBox(13, 10, 10, 38)] }, { type: 'PTERODACTYL', width: 46, height: 40, yPos: [100, 75, 50], yPosMobile: [100, 50], multipleSpeed: 999, minSpeed: 8.5, minGap: 150, collisionBoxes: [new CollisionBox(15, 15, 16, 5), new CollisionBox(18, 21, 24, 6), new CollisionBox(2, 14, 4, 3), new CollisionBox(6, 10, 4, 7), new CollisionBox(10, 8, 6, 9)], numFrames: 2, frameRate: 1000 / 6, speedOffset: .8 }]; function Trex(canvas, spritePos) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.spritePos = spritePos; this.xPos = 0; this.yPos = 0; this.groundYPos = 0; this.currentFrame = 0; this.currentAnimFrames = []; this.blinkDelay = 0; this.animStartTime = 0; this.timer = 0; this.msPerFrame = 1000 / FPS; this.config = Trex.config; this.status = Trex.status.WAITING; this.jumping = false; this.ducking = false; this.jumpVelocity = 0; this.reachedMinHeight = false; this.speedDrop = false; this.jumpCount = 0; this.jumpspotX = 0; this.init() }; Trex.config = { DROP_VELOCITY: -5, GRAVITY: 0.6, HEIGHT: 47, HEIGHT_DUCK: 25, INIITAL_JUMP_VELOCITY: -10, INTRO_DURATION: 1500, MAX_JUMP_HEIGHT: 30, MIN_JUMP_HEIGHT: 30, SPEED_DROP_COEFFICIENT: 3, SPRITE_WIDTH: 262, START_X_POS: 50, WIDTH: 44, WIDTH_DUCK: 59 }; Trex.collisionBoxes = { DUCKING: [new CollisionBox(1, 18, 55, 25)], RUNNING: [new CollisionBox(22, 0, 17, 16), new CollisionBox(1, 18, 30, 9), new CollisionBox(10, 35, 14, 8), new CollisionBox(1, 24, 29, 5), new CollisionBox(5, 30, 21, 4), new CollisionBox(9, 34, 15, 4)] }; Trex.status = { CRASHED: 'CRASHED', DUCKING: 'DUCKING', JUMPING: 'JUMPING', RUNNING: 'RUNNING', WAITING: 'WAITING' }; Trex.BLINK_TIMING = 7000; Trex.animFrames = { WAITING: { frames: [44, 0], msPerFrame: 1000 / 3 }, RUNNING: { frames: [88, 132], msPerFrame: 1000 / 12 }, CRASHED: { frames: [220], msPerFrame: 1000 / 60 }, JUMPING: { frames: [0], msPerFrame: 1000 / 60 }, DUCKING: { frames: [262, 321], msPerFrame: 1000 / 8 } }; Trex.prototype = { init: function() { this.blinkDelay = this.setBlinkDelay(); this.groundYPos = Runner.defaultDimensions.HEIGHT - this.config.HEIGHT - Runner.config.BOTTOM_PAD; this.yPos = this.groundYPos; this.minJumpHeight = this.groundYPos - this.config.MIN_JUMP_HEIGHT; this.draw(0, 0); this.update(0, Trex.status.WAITING) }, setJumpVelocity: function(setting) { this.config.INIITAL_JUMP_VELOCITY = -setting; this.config.DROP_VELOCITY = -setting / 2 }, update: function(deltaTime, opt_status) { this.timer += deltaTime; if (opt_status) { this.status = opt_status; this.currentFrame = 0; this.msPerFrame = Trex.animFrames[opt_status].msPerFrame; this.currentAnimFrames = Trex.animFrames[opt_status].frames; if (opt_status == Trex.status.WAITING) { this.animStartTime = getTimeStamp(); this.setBlinkDelay() } } if (this.playingIntro && this.xPos < this.config.START_X_POS) { this.xPos += Math.round((this.config.START_X_POS / this.config.INTRO_DURATION) * deltaTime) } if (this.status == Trex.status.WAITING) { this.blink(getTimeStamp()) } else { this.draw(this.currentAnimFrames[this.currentFrame], 0) } if (this.timer >= this.msPerFrame) { this.currentFrame = this.currentFrame == this.currentAnimFrames.length - 1 ? 0 : this.currentFrame + 1; this.timer = 0 } if (this.speedDrop && this.yPos == this.groundYPos) { this.speedDrop = false; this.setDuck(true) } }, draw: function(x, y) { var sourceX = x; var sourceY = y; var sourceWidth = this.ducking && this.status != Trex.status.CRASHED ? this.config.WIDTH_DUCK : this.config.WIDTH; var sourceHeight = this.config.HEIGHT; if (IS_HIDPI) { sourceX *= 2; sourceY *= 2; sourceWidth *= 2; sourceHeight *= 2 } sourceX += this.spritePos.x; sourceY += this.spritePos.y; if (this.ducking && this.status != Trex.status.CRASHED) { this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY, sourceWidth, sourceHeight, this.xPos, this.yPos, this.config.WIDTH_DUCK, this.config.HEIGHT) } else { if (this.ducking && this.status == Trex.status.CRASHED) { this.xPos++ } this.canvasCtx.drawImage(Runner.imageSprite, sourceX, sourceY, sourceWidth, sourceHeight, this.xPos, this.yPos, this.config.WIDTH, this.config.HEIGHT) } }, setBlinkDelay: function() { this.blinkDelay = Math.ceil(Math.random() * Trex.BLINK_TIMING) }, blink: function(time) { var deltaTime = time - this.animStartTime; if (deltaTime >= this.blinkDelay) { this.draw(this.currentAnimFrames[this.currentFrame], 0); if (this.currentFrame == 1) { this.setBlinkDelay(); this.animStartTime = time } } }, startJump: function(speed) { if (!this.jumping) { this.update(0, Trex.status.JUMPING); this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY - (speed / 10); this.jumping = true; this.reachedMinHeight = false; this.speedDrop = false } }, endJump: function() { if (this.reachedMinHeight && this.jumpVelocity < this.config.DROP_VELOCITY) { this.jumpVelocity = this.config.DROP_VELOCITY } }, updateJump: function(deltaTime, speed) { var msPerFrame = Trex.animFrames[this.status].msPerFrame; var framesElapsed = deltaTime / msPerFrame; if (this.speedDrop) { this.yPos += Math.round(this.jumpVelocity * this.config.SPEED_DROP_COEFFICIENT * framesElapsed) } else { this.yPos += Math.round(this.jumpVelocity * framesElapsed) } this.jumpVelocity += this.config.GRAVITY * framesElapsed; if (this.yPos < this.minJumpHeight || this.speedDrop) { this.reachedMinHeight = true } if (this.yPos < this.config.MAX_JUMP_HEIGHT || this.speedDrop) { this.endJump() } if (this.yPos > this.groundYPos) { this.reset(); this.jumpCount++ } this.update(deltaTime) }, setSpeedDrop: function() { this.speedDrop = true; this.jumpVelocity = 1 }, setDuck: function(isDucking) { if (isDucking && this.status != Trex.status.DUCKING) { this.update(0, Trex.status.DUCKING); this.ducking = true } else if (this.status == Trex.status.DUCKING) { this.update(0, Trex.status.RUNNING); this.ducking = false } }, reset: function() { this.yPos = this.groundYPos; this.jumpVelocity = 0; this.jumping = false; this.ducking = false; this.update(0, Trex.status.RUNNING); this.midair = false; this.speedDrop = false; this.jumpCount = 0 } }; function DistanceMeter(canvas, spritePos, canvasWidth) { this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.image = Runner.imageSprite; this.spritePos = spritePos; this.x = 0; this.y = 5; this.currentDistance = 0; this.maxScore = 0; this.highScore = 0; this.container = null; this.digits = []; this.acheivement = false; this.defaultString = ''; this.flashTimer = 0; this.flashIterations = 0; this.config = DistanceMeter.config; this.maxScoreUnits = this.config.MAX_DISTANCE_UNITS; this.init(canvasWidth) }; DistanceMeter.dimensions = { WIDTH: 10, HEIGHT: 13, DEST_WIDTH: 11 }; DistanceMeter.yPos = [0, 13, 27, 40, 53, 67, 80, 93, 107, 120]; DistanceMeter.config = { MAX_DISTANCE_UNITS: 5, ACHIEVEMENT_DISTANCE: 100, COEFFICIENT: 0.025, FLASH_DURATION: 1000 / 4, FLASH_ITERATIONS: 3 }; DistanceMeter.prototype = { init: function(width) { var maxDistanceStr = ''; this.calcXPos(width); this.maxScore = this.maxScoreUnits; for (var i = 0; i < this.maxScoreUnits; i++) { this.draw(i, 0); this.defaultString += '0'; maxDistanceStr += '9' } this.maxScore = parseInt(maxDistanceStr) }, calcXPos: function(canvasWidth) { this.x = canvasWidth - (DistanceMeter.dimensions.DEST_WIDTH * (this.maxScoreUnits + 1)) }, draw: function(digitPos, value, opt_highScore) { var sourceWidth = DistanceMeter.dimensions.WIDTH; var sourceHeight = DistanceMeter.dimensions.HEIGHT; var sourceX = DistanceMeter.dimensions.WIDTH * value; var sourceY = 0; var targetX = digitPos * DistanceMeter.dimensions.DEST_WIDTH; var targetY = this.y; var targetWidth = DistanceMeter.dimensions.WIDTH; var targetHeight = DistanceMeter.dimensions.HEIGHT; if (IS_HIDPI) { sourceWidth *= 2; sourceHeight *= 2; sourceX *= 2 } sourceX += this.spritePos.x; sourceY += this.spritePos.y; this.canvasCtx.save(); if (opt_highScore) { var highScoreX = this.x - (this.maxScoreUnits * 2) * DistanceMeter.dimensions.WIDTH; this.canvasCtx.translate(highScoreX, this.y) } else { this.canvasCtx.translate(this.x, this.y) } this.canvasCtx.drawImage(this.image, sourceX, sourceY, sourceWidth, sourceHeight, targetX, targetY, targetWidth, targetHeight); this.canvasCtx.restore() }, getActualDistance: function(distance) { return distance ? Math.round(distance * this.config.COEFFICIENT) : 0 }, update: function(deltaTime, distance) { var paint = true; var playSound = false; if (!this.acheivement) { distance = this.getActualDistance(distance); if (distance > this.maxScore && this.maxScoreUnits == this.config.MAX_DISTANCE_UNITS) { this.maxScoreUnits++; this.maxScore = parseInt(this.maxScore + '9') } else { this.distance = 0 } if (distance > 0) { if (distance % this.config.ACHIEVEMENT_DISTANCE == 0) { this.acheivement = true; this.flashTimer = 0; playSound = true } var distanceStr = (this.defaultString + distance).substr(-this.maxScoreUnits); this.digits = distanceStr.split('') } else { this.digits = this.defaultString.split('') } } else { if (this.flashIterations <= this.config.FLASH_ITERATIONS) { this.flashTimer += deltaTime; if (this.flashTimer < this.config.FLASH_DURATION) { paint = false } else if (this.flashTimer > this.config.FLASH_DURATION * 2) { this.flashTimer = 0; this.flashIterations++ } } else { this.acheivement = false; this.flashIterations = 0; this.flashTimer = 0 } } if (paint) { for (var i = this.digits.length - 1; i >= 0; i--) { this.draw(i, parseInt(this.digits[i])) } } this.drawHighScore(); return playSound }, drawHighScore: function() { this.canvasCtx.save(); this.canvasCtx.globalAlpha = .8; for (var i = this.highScore.length - 1; i >= 0; i--) { this.draw(i, parseInt(this.highScore[i], 10), true) } this.canvasCtx.restore() }, setHighScore: function(distance) { distance = this.getActualDistance(distance); var highScoreStr = (this.defaultString + distance).substr(-this.maxScoreUnits); this.highScore = ['10', '11', ''].concat(highScoreStr.split('')) }, reset: function() { this.update(0); this.acheivement = false } }; function Cloud(canvas, spritePos, containerWidth) { this.canvas = canvas; this.canvasCtx = this.canvas.getContext('2d'); this.spritePos = spritePos; this.containerWidth = containerWidth; this.xPos = containerWidth; this.yPos = 0; this.remove = false; this.cloudGap = getRandomNum(Cloud.config.MIN_CLOUD_GAP, Cloud.config.MAX_CLOUD_GAP); this.init() }; Cloud.config = { HEIGHT: 14, MAX_CLOUD_GAP: 400, MAX_SKY_LEVEL: 30, MIN_CLOUD_GAP: 100, MIN_SKY_LEVEL: 71, WIDTH: 46 }; Cloud.prototype = { init: function() { this.yPos = getRandomNum(Cloud.config.MAX_SKY_LEVEL, Cloud.config.MIN_SKY_LEVEL); this.draw() }, draw: function() { this.canvasCtx.save(); var sourceWidth = Cloud.config.WIDTH; var sourceHeight = Cloud.config.HEIGHT; if (IS_HIDPI) { sourceWidth = sourceWidth * 2; sourceHeight = sourceHeight * 2 } this.canvasCtx.drawImage(Runner.imageSprite, this.spritePos.x, this.spritePos.y, sourceWidth, sourceHeight, this.xPos, this.yPos, Cloud.config.WIDTH, Cloud.config.HEIGHT); this.canvasCtx.restore() }, update: function(speed) { if (!this.remove) { this.xPos -= Math.ceil(speed); this.draw(); if (!this.isVisible()) { this.remove = true } } }, isVisible: function() { return this.xPos + Cloud.config.WIDTH > 0 } }; function HorizonLine(canvas, spritePos) { this.spritePos = spritePos; this.canvas = canvas; this.canvasCtx = canvas.getContext('2d'); this.sourceDimensions = {}; this.dimensions = HorizonLine.dimensions; this.sourceXPos = [this.spritePos.x, this.spritePos.x + this.dimensions.WIDTH]; this.xPos = []; this.yPos = 0; this.bumpThreshold = 0.5; this.setSourceDimensions(); this.draw() }; HorizonLine.dimensions = { WIDTH: 600, HEIGHT: 12, YPOS: 127 }; HorizonLine.prototype = { setSourceDimensions: function() { for (var dimension in HorizonLine.dimensions) { if (IS_HIDPI) { if (dimension != 'YPOS') { this.sourceDimensions[dimension] = HorizonLine.dimensions[dimension] * 2 } } else { this.sourceDimensions[dimension] = HorizonLine.dimensions[dimension] } this.dimensions[dimension] = HorizonLine.dimensions[dimension] } this.xPos = [0, HorizonLine.dimensions.WIDTH]; this.yPos = HorizonLine.dimensions.YPOS }, getRandomType: function() { return Math.random() > this.bumpThreshold ? this.dimensions.WIDTH : 0 }, draw: function() { this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[0], this.spritePos.y, this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, this.xPos[0], this.yPos, this.dimensions.WIDTH, this.dimensions.HEIGHT); this.canvasCtx.drawImage(Runner.imageSprite, this.sourceXPos[1], this.spritePos.y, this.sourceDimensions.WIDTH, this.sourceDimensions.HEIGHT, this.xPos[1], this.yPos, this.dimensions.WIDTH, this.dimensions.HEIGHT) }, updateXPos: function(pos, increment) { var line1 = pos; var line2 = pos == 0 ? 1 : 0; this.xPos[line1] -= increment; this.xPos[line2] = this.xPos[line1] + this.dimensions.WIDTH; if (this.xPos[line1] <= -this.dimensions.WIDTH) { this.xPos[line1] += this.dimensions.WIDTH * 2; this.xPos[line2] = this.xPos[line1] - this.dimensions.WIDTH; this.sourceXPos[line1] = this.getRandomType() + this.spritePos.x } }, update: function(deltaTime, speed) { var increment = Math.floor(speed * (FPS / 1000) * deltaTime); if (this.xPos[0] <= 0) { this.updateXPos(0, increment) } else { this.updateXPos(1, increment) } this.draw() }, reset: function() { this.xPos[0] = 0; this.xPos[1] = HorizonLine.dimensions.WIDTH } }; function Horizon(canvas, spritePos, dimensions, gapCoefficient) { this.canvas = canvas; this.canvasCtx = this.canvas.getContext('2d'); this.config = Horizon.config; this.dimensions = dimensions; this.gapCoefficient = gapCoefficient; this.obstacles = []; this.obstacleHistory = []; this.horizonOffsets = [0, 0]; this.cloudFrequency = this.config.CLOUD_FREQUENCY; this.spritePos = spritePos; this.clouds = []; this.cloudSpeed = this.config.BG_CLOUD_SPEED; this.horizonLine = null; this.init() }; Horizon.config = { BG_CLOUD_SPEED: 0.2, BUMPY_THRESHOLD: .3, CLOUD_FREQUENCY: .5, HORIZON_HEIGHT: 16, MAX_CLOUDS: 6 }; Horizon.prototype = { init: function() { this.addCloud(); this.horizonLine = new HorizonLine(this.canvas, this.spritePos.HORIZON) }, update: function(deltaTime, currentSpeed, updateObstacles) { this.runningTime += deltaTime; this.horizonLine.update(deltaTime, currentSpeed); this.updateClouds(deltaTime, currentSpeed); if (updateObstacles) { this.updateObstacles(deltaTime, currentSpeed) } }, updateClouds: function(deltaTime, speed) { var cloudSpeed = this.cloudSpeed / 1000 * deltaTime * speed; var numClouds = this.clouds.length; if (numClouds) { for (var i = numClouds - 1; i >= 0; i--) { this.clouds[i].update(cloudSpeed) } var lastCloud = this.clouds[numClouds - 1]; if (numClouds < this.config.MAX_CLOUDS && (this.dimensions.WIDTH - lastCloud.xPos) > lastCloud.cloudGap && this.cloudFrequency > Math.random()) { this.addCloud() } this.clouds = this.clouds.filter(function(obj) { return !obj.remove }) } }, updateObstacles: function(deltaTime, currentSpeed) { var updatedObstacles = this.obstacles.slice(0); for (var i = 0; i < this.obstacles.length; i++) { var obstacle = this.obstacles[i]; obstacle.update(deltaTime, currentSpeed); if (obstacle.remove) { updatedObstacles.shift() } } this.obstacles = updatedObstacles; if (this.obstacles.length > 0) { var lastObstacle = this.obstacles[this.obstacles.length - 1]; if (lastObstacle && !lastObstacle.followingObstacleCreated && lastObstacle.isVisible() && (lastObstacle.xPos + lastObstacle.width + lastObstacle.gap) < this.dimensions.WIDTH) { this.addNewObstacle(currentSpeed); lastObstacle.followingObstacleCreated = true } } else { this.addNewObstacle(currentSpeed) } }, addNewObstacle: function(currentSpeed) { var obstacleTypeIndex = getRandomNum(0, Obstacle.types.length - 1); var obstacleType = Obstacle.types[obstacleTypeIndex]; if (this.duplicateObstacleCheck(obstacleType.type) || currentSpeed < obstacleType.minSpeed) { this.addNewObstacle(currentSpeed) } else { var obstacleSpritePos = this.spritePos[obstacleType.type]; this.obstacles.push(new Obstacle(this.canvasCtx, obstacleType, obstacleSpritePos, this.dimensions, this.gapCoefficient, currentSpeed)); this.obstacleHistory.unshift(obstacleType.type); if (this.obstacleHistory.length > 1) { this.obstacleHistory.splice(Runner.config.MAX_OBSTACLE_DUPLICATION) } } }, duplicateObstacleCheck: function(nextObstacleType) { var duplicateCount = 0; for (var i = 0; i < this.obstacleHistory.length; i++) { duplicateCount = this.obstacleHistory[i] == nextObstacleType ? duplicateCount + 1 : 0 } return duplicateCount >= Runner.config.MAX_OBSTACLE_DUPLICATION }, reset: function() { this.obstacles = []; this.horizonLine.reset() }, resize: function(width, height) { this.canvas.width = width; this.canvas.height = height }, addCloud: function() { this.clouds.push(new Cloud(this.canvas, this.spritePos.CLOUD, this.dimensions.WIDTH)) } } })(); new Runner('.interstitial-wrapper');