--MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCRIPT: Go to line 10 and put your name where it says "YOUR NAME HERE" --[[ M67 Fragmentation Grenade. Pull the pin / Drop it in / Let it wash away their sins. --]] if script == nil then return end Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("meunumbertwo") Name = "M67 Frag" selected = false Button1Down = false thrown = false function makeParts(format) local grenade = Instance.new("Model") grenade.Name = Name grenade.Parent = Player.Character local pm = Instance.new("Part") pm.Name = "Handle" pm.formFactor = "Symmetric" pm.Size = Vector3.new(1, 1, 1) pm.BrickColor = BrickColor.new("Camo") pm.Locked = true pm.TopSurface = 0 pm.BottomSurface = 0 pm.Parent = grenade local m = Instance.new("SpecialMesh") m.MeshType = "Sphere" m.Scale = Vector3.new(0.6, 0.7, 0.6) m.Parent = pm local w = Instance.new("Weld") w.Part0 = pm if format == "hand" then w.Part1 = Player.Character:FindFirstChild("Right Arm") w.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90)) w.C1 = CFrame.new() elseif format == "holster" then w.Part1 = Player.Character:FindFirstChild("Torso") w.C0 = CFrame.new(-0.5, 0.68, 0.55) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-6)) w.C1 = CFrame.new() grenade.Name = Name.. " (Holstered)" end w.Parent = pm local s = Instance.new("Sound") s.Name = "Explode" s.SoundId = "rbxasset://sounds\\collide.wav" s.Volume = 1 s.Pitch = 1 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Ready" s.SoundId = "http://www.roblox.com/Asset/?id=2697295" s.Volume = 1 s.Pitch = 2 s.Looped = false s.Parent = pm local s = Instance.new("Sound") s.Name = "Pin" s.SoundId = "http://www.roblox.com/Asset/?id=10209636" s.Volume = 1 s.Pitch = 2 s.Looped = false s.Parent = pm local p = Instance.new("Part") p.Name = "Pin Holder" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Dark stone grey") p.CanCollide = false p.Transparency = 0 p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = grenade local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.22, 0.2, 0.22) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.5, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Pin Holder 2" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Camo") p.CanCollide = false p.Transparency = 0 p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = grenade local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(0.2, 0.2, 0.2) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0, -0.3, 0) w.C1 = CFrame.new() w.Parent = p local p = Instance.new("Part") p.Name = "Clamp" p.formFactor = "Symmetric" p.Size = Vector3.new(1, 1, 1) p.BrickColor = BrickColor.new("Black") p.CanCollide = false p.Transparency = 0 p.Locked = true p.TopSurface = 0 p.BottomSurface = 0 p.Parent = grenade local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(0.45, 0.5, 0.8) m.Parent = p local w = Instance.new("Weld") w.Part0 = p w.Part1 = pm w.C0 = CFrame.new(0.12, -0.18, 0) w.C1 = CFrame.new() w.Parent = p local pm2 = Instance.new("Part") pm2.Name = "Pin" pm2.formFactor = "Symmetric" pm2.Size = Vector3.new(1, 1, 1) pm2.BrickColor = BrickColor.new("Dark stone grey") pm2.Transparency = 0 pm2.Locked = true pm2.TopSurface = 0 pm2.BottomSurface = 0 pm2.Parent = grenade local m = Instance.new("SpecialMesh") m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=3270017" m.Scale = Vector3.new(0.2, 0.2, 0.4) m.Parent = pm2 local w = Instance.new("Weld") w.Part0 = pm2 w.Part1 = pm w.C0 = CFrame.new(0.15, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) w.C1 = CFrame.new() w.Parent = pm2 end function removeParts(format) if format == "hand" then if Player.Character:FindFirstChild(Name) ~= nil then Player.Character[Name]:Remove() end elseif format == "holster" then if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then Player.Character[Name.. " (Holstered)"]:Remove() end end end function SetAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle end end function ForceAngle(Joint, Angle, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end if Joint == 1 or Joint == 3 then Joints[Joint].DesiredAngle = Angle Joints[Joint].CurrentAngle = Angle end if Joint == 2 or Joint == 4 then Joints[Joint].DesiredAngle = -Angle Joints[Joint].CurrentAngle = -Angle end end function SetSpeed(Joint, Speed, Character) if Character == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } if Joints[Joint] == nil then return false end Joints[Joint].MaxVelocity = Speed end function DisableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder"), Character.Torso:FindFirstChild("Left Shoulder"), Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end local Joint = Instance.new("Motor") Joint.Parent = Character.Torso Joint.Part0 = Character.Torso Joint.Part1 = Limbs[Limb] if Limb == 1 then Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Shoulder 2" elseif Limb == 2 then Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Shoulder 2" elseif Limb == 3 then Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joint.Name = "Right Hip 2" elseif Limb == 4 then Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joint.Name = "Left Hip 2" end Joint.MaxVelocity = Joints[Limb].MaxVelocity Joint.CurrentAngle = Joints[Limb].CurrentAngle Joint.DesiredAngle = Joints[Limb].DesiredAngle Joints[Limb]:Remove() end function ResetLimbCFrame(Limb, Character) if Character == nil then return false end if Character.Parent == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 2 then Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) elseif Limb == 3 then Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) elseif Limb == 4 then Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) end end function EnableLimb(Limb, Character) if Character == nil then return false end if Character:FindFirstChild("Torso") == nil then return false end local Joints = { Character.Torso:FindFirstChild("Right Shoulder 2"), Character.Torso:FindFirstChild("Left Shoulder 2"), Character.Torso:FindFirstChild("Right Hip 2"), Character.Torso:FindFirstChild("Left Hip 2") } local Limbs = { Character:FindFirstChild("Right Arm"), Character:FindFirstChild("Left Arm"), Character:FindFirstChild("Right Leg"), Character:FindFirstChild("Left Leg") } if Joints[Limb] == nil then return false end if Limbs[Limb] == nil then return false end if Limb == 1 then Joints[Limb].Name = "Right Shoulder" elseif Limb == 2 then Joints[Limb].Name = "Left Shoulder" elseif Limb == 3 then Joints[Limb].Name = "Right Hip" elseif Limb == 4 then Joints[Limb].Name = "Left Hip" end Animate = Character:FindFirstChild("Animate") if Animate == nil then return false end Animate = Animate:Clone() Character.Animate:Remove() Animate.Parent = Character end function Weld(x, y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y CJ = CFrame.new(x.Position) C0 = x.CFrame:inverse() * CJ C1 = y.CFrame:inverse() * CJ weld.C0 = C0 weld.C1 = C1 weld.Parent = x end function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType1" tag.Value = Name tag.Parent = humanoid local tag = Instance.new("StringValue") tag.Name = "creatorType2" tag.Value = "blown up" tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType1") if tag ~= nil then tag:Remove() end local tag = humanoid:FindFirstChild("creatorType2") if tag ~= nil then tag:Remove() end end end function fire(v) if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end if Player.Character[Name]:FindFirstChild("Handle") == nil then return end if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.velocity = v * 75 bodyVelocity.Parent = Player.Character[Name].Handle wait(0.1) bodyVelocity:Remove() end function onButton1Down(mouse) if selected == false then return end if Player.Character:FindFirstChild(Name) ~= nil and Button1Down ~= true and thrown ~= true then if Player.Character[Name]:FindFirstChild("Handle") == nil then return end if Player.Character[Name]:FindFirstChild("Pin") == nil then return end Button1Down = true mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" if Player.Character[Name].Pin:FindFirstChild("Weld") ~= nil then Player.Character[Name].Pin.Weld:Remove() end Player.Character[Name].Handle.Pin:Play() Player.Character[Name].Handle.CanCollide = true wait(0.2) Player.Character[Name].Handle.Ready:Play() coroutine.resume(coroutine.create(function() wait(3) if Player.Character:FindFirstChild(Name) ~= nil then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then local e = Instance.new("Explosion") e.BlastPressure = 1000000 e.BlastRadius = 20 e.Position = Player.Character[Name].Handle.Position e.Parent = game:GetService("Workspace") e.Hit:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then tagHumanoid(hit.Parent.Humanoid) delay(1, function() untagHumanoid(hit.Parent.Humanoid) end) end end) Player.Character[Name].Handle.Explode:Play() Player.Character[Name].Handle.Transparency = 1 Player.Character[Name].Handle.CanCollide = false end end wait() if Player.Character:FindFirstChild("WeaponActivated") ~= nil then Player.Character.WeaponActivated:Remove() end thrown = false Button1Down = false selected = true onDeselected(mouse) removeParts("holster") script.Parent:Remove() end)) end end function onButton1Up(mouse) if selected == false then return end if Button1Down == true and thrown ~= true then thrown = true mouse.Icon = "rbxasset://textures\\GunCursor.png" SetSpeed(1, 2, Player.Character) SetAngle(1, 0, Player.Character) EnableLimb(1, Player.Character) fire((mouse.Hit.p - Player.Character[Name].Handle.Position).unit) end Button1Down = false end function onKeyDown(key, mouse) if selected == false then return end key = key:lower() if key == "q" and Button1Down == false and thrown ~= true then if mouse.Target == nil then return end if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then onDeselected(mouse) removeParts("holster") script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack end end end function onSelected(mouse) if selected == true then return end selected = true mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" while Player.Character:FindFirstChild("WeaponActivated") ~= nil or thrown == true do if Player.Character.WeaponActivated.Value == nil then break end if Player.Character.WeaponActivated.Value.Parent == nil then break end wait() end mouse.Icon = "rbxasset://textures\\GunCursor.png" removeParts("holster") makeParts("hand") local weapon = Instance.new("ObjectValue") weapon.Name = "WeaponActivated" weapon.Value = script.Parent weapon.Parent = Player.Character DisableLimb(1, Player.Character) SetAngle(1, math.rad(200), Player.Character) mouse.Button1Down:connect(function() onButton1Down(mouse) end) mouse.Button1Up:connect(function() onButton1Up(mouse) end) mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) end function onDeselected(mouse) if selected == false then return end selected = false while Button1Down == true or thrown == true do wait() end if Player.Character:FindFirstChild("WeaponActivated") ~= nil then if Player.Character.WeaponActivated.Value == script.Parent then Player.Character.WeaponActivated:Remove() end end while Player.Character:FindFirstChild("WeaponActivated") ~= nil do if Player.Character.WeaponActivated.Value == nil then break end if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end wait() end removeParts("hand") makeParts("holster") SetAngle(1, 0, Player.Character) EnableLimb(1, Player.Character) end if script.Parent.className ~= "HopperBin" then if Player == nil then print("Error: Player not found!") return end Tool = Instance.new("HopperBin") Tool.Name = Name Tool.Parent = Player.Backpack script.Name = "Main" script.Parent = Tool elseif script.Parent.className == "HopperBin" then while script.Parent.Parent.className ~= "Backpack" do wait() end Player = script.Parent.Parent.Parent makeParts("holster") script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) end