variables: {kamien.%player%} = false {trawa.%player%} = false {ziemia.%player%} = false {szklo.%player%} = false {bruk.%player%} = false command /hworldeditor []: trigger: if sender has permission "hworldeditor": send "&aUzyj komendy /hworldeditor kamien/trawa/ziemia/szklo/bruk/off" if arg is "kamien": set {kamien.%player%} to true set {trawa.%player%} to false set {ziemia.%player%} to false set {szklo.%player%} to false set {bruk.%player%} to false if arg is "trawa": set {kamien.%player%} to false set {trawa.%player%} to true set {ziemia.%player%} to false set {szklo.%player%} to false set {bruk.%player%} to false if arg is "ziemia": set {kamien.%player%} to false set {trawa.%player%} to false set {ziemia.%player%} to true set {szklo.%player%} to false set {bruk.%player%} to false if arg is "szklo": set {kamien.%player%} to false set {trawa.%player%} to false set {ziemia.%player%} to false set {szklo.%player%} to true set {bruk.%player%} to false if arg is "bruk": set {kamien.%player%} to false set {trawa.%player%} to false set {ziemia.%player%} to false set {szklo.%player%} to false set {bruk.%player%} to true if arg is "off": set {kamien.%player%} to false set {trawa.%player%} to false set {ziemia.%player%} to false set {szklo.%player%} to false set {bruk.%player%} to false on rightclick: if {kamien.%player%} is true: set clicked block to stone if {trawa.%player%} is true: set clicked block to stone if {ziemia.%player%} is true: set clicked block to stone if {szklo.%player%} is true: set clicked block to stone if {bruk.%player%} is true: set clicked block to stone