Facebook
From Abrupt Parrot, 2 Years ago, written in Lua.
This paste is a reply to Re: Re: Dimag acerus x scirpt from ttps://raw.githubusercontent.com - go back
Embed
loadstring(game:HttpGet('https://raw.githubusercontent.com/dawn-spec/main/main/dimagx.lua', true))()getgenv().keybind = "q"
getgenv().prediction = 0.1275 
getgenv().ballistics = 0
getgenv().smoothness = 12.75
getgenv().fovradius = math.huge
getgenv().fovvisible = true
getgenv().Settings = {
    Head = "UpperTorso", -- called Head but its aimpart dw
}

Drawing = Drawing
mousemoverel = mousemoverel

local Settings = {
    Head = "UpperTorso";
        Humanoid = "Humanoid";
        NeckOffSet = Vector3.new(0,tonumber(getgenv().ballistics),0);
};

local Locking = false
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Camera = game:GetService("Workspace").CurrentCamera

local FOV_CIRCLE = Drawing.new("Circle")
FOV_CIRCLE.Filled = false
FOV_CIRCLE.Color = Color3.fromRGB(170, 255, 255)
FOV_CIRCLE.Radius = getgenv().fovradius
FOV_CIRCLE.Thickness = 1
FOV_CIRCLE.Visible = getgenv().fovvisible
FOV_CIRCLE.Transparency = .35
FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)

local Move_Circle = nil
Move_Circle = RunService.RenderStepped:Connect(function()
        FOV_CIRCLE.Position = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
end)

function InRadius()
        local Target = nil
        local Distance = 9e9
        local Camera = game:GetService("Workspace").CurrentCamera
        for _, v in pairs(Players:GetPlayers()) do 
                if v ~= LocalPlayer and v.Character and v.Character[Settings.Head] and v.Character[Settings.Humanoid] and v.Character[Settings.Humanoid].Health > 0 then
                        local Enemy = v.Character        
                        local CastingFrom = CFrame.new(Camera.CFrame.Position, Enemy[Settings.Head].CFrame.Position) * CFrame.new(0, 0, -4)
                        local RayCast = Ray.new(CastingFrom.Position, CastingFrom.LookVector * 9000)
                        local World, ToSpace = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast, {LocalPlayer.Character[Settings.Head]});
                        local RootWorld = (Enemy[Settings.Head].CFrame.Position - ToSpace).magnitude
                        if RootWorld < 4 then                
                                local RootPartPosition, Visible = Camera:WorldToViewportPoint(Enemy[Settings.Head].Position)
                                if Visible then
                                        local Real_Magnitude = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X, RootPartPosition.Y)).Magnitude
                                        if Real_Magnitude < Distance and Real_Magnitude < FOV_CIRCLE.Radius then
                                                Distance = Real_Magnitude
                                                Target = Enemy
                                        end
                                end
                        end
                end
        end
        return Target
end

local Render_Lock = nil
function Aimbot()
        pcall(function()
                if Locking then
                        local Enemy = InRadius()
                        local Camera = game:GetService("Workspace").CurrentCamera
                        local Predicted_Position = nil
                        local GetPositionsFromVector3 = nil
                        if Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then                
                                Render_Lock = RunService.Stepped:Connect(function()
                                        pcall(function()        
                                                if Locking and Enemy ~= nil and Enemy[Settings.Humanoid] and Enemy[Settings.Humanoid].Health > 0 then

                                                        Predicted_Position = Enemy[Settings.Head].Position + (Enemy[Settings.Head].AssemblyLinearVelocity * getgenv().prediction + Settings.NeckOffSet)
                                                        GetPositionsFromVector3 = Camera:WorldToScreenPoint(Predicted_Position)
                                                        mousemoverel((GetPositionsFromVector3.X - Mouse.X) / getgenv().smoothness, (GetPositionsFromVector3.Y - Mouse.Y) / getgenv().smoothness)

                                                elseif Locking == false then
                                                        Enemy = nil
                                                elseif Enemy == nil then
                                                        Locking = false
                                                end
                                        end)
                                end)
                        end        
                end
        end)
end

Mouse.KeyDown:Connect(function(KeyPressed)
        if KeyPressed == string.lower(getgenv().keybind) then
                pcall(function()
                        if Locking == false then
                                Locking = true
                                Aimbot()
                        elseif Locking == true then
                                Locking = false
                                Render_Lock:Disconnect()
                        end
                end)
        end
end)

Mouse.KeyDown:Connect(function(Rejoin)
        if Rejoin == string.lower(Rejoin_Key) then
                game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) task.wait()
        end
end);

Replies to Re: Re: Re: Dimag acerus x scirpt rss

Title Name Language When
Re: Re: Re: Re: Dimag acerus x scirpt Re: Re: Re: Dimag acerus x scirp lua 2 Years ago.