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From Insensitive Gorilla, 4 Years ago, written in Plain Text.
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  1. every second in "world":
  2.         loop all players:
  3.                 wipe loop-player's sidebar
  4.                 set name of sidebar of loop-player to "&a&lYEET &7| &a&l%loop-player%"
  5.                 set score "&c&m---------------" in sidebar of loop-player to 14
  6.                 set score "&7" in sidebar of loop-player to 13
  7.                 set score "  &7Kills: &8» &c%{kills.%loop-player%}%" in sidebar of loop-player to 12
  8.                 set score "  &7Deaths &8» &c%{deaths.%loop-player%}%" in sidebar of loop-player to 11
  9.                 set score "  &7Playtime &8» &c%{playtime.%loop-player%}%" in sidebar of loop-player to 10
  10.                 set score "&f" in sidebar of loop-player to 9
  11.                 set score "&7&oyeetblue.minehut.gg" in sidebar of loop-player to 8
  12.                 set score "&c&m---------------" in sidebar of loop-player to 7
  13.                
  14. on death:
  15.         attacker is player
  16.         victim is player
  17.         add 1 to {kills.%attacker%}
  18.         add 1 to {deaths.%victim%}
  19.         send "&7You have killed &c%victim%" to attacker
  20.         send "&c%attacker% &7has killed you!" to victim
  21.         broadcast "&c%attacker% &7has killed &c%victim%"
  22.        
  23. every 1 second in "world":
  24.         loop all players:
  25.                 add 1 to {playtime.%loop-player%}
  26.                
  27. command /stats:
  28.         trigger:
  29.                 loop all players:
  30.                         send "&7Server: &aYeetBlue"
  31.                         send "&7Gamemode: &aSurvival"
  32.                         send "&7Kills: &a%{kills.%loop-player%}%"
  33.                         send "&7Deaths: &a%{deaths.%loop-player%}%"
  34.                         send "&7Playtime: &a%{playtime.%loop-player%}%"
  35.                         stop
  36.                        
  37. command /sethome <text>:
  38.         trigger:
  39.                 if arg 1 is set:
  40.                         set {home.%arg-1%} to position of player
  41.                         send "&7You have set your home &8(%arg-1%)"
  42.                 if arg 1 is not set:
  43.                         send "&7Correct usage: &c/sethome <homename>"
  44.  
  45. command /home <text>:
  46.         trigger:
  47.                 if arg 1 is set:
  48.                         teleport player to {home.%arg-1%}
  49.                         send "&7You have teleported to your home! &8(%arg-1%)" 
  50.                 if arg 1 is not set:
  51.                         send "&7Correct usage: &c/home <homename>"
  52.  
  53. command /delhome <text>:       
  54.         trigger:
  55.                 if arg 1 is set:
  56.                         delete {home.%arg-1%}
  57.                         send "&7You have deleted your home! &8(%arg-1%)"
  58.                 if arg 1 is not set:
  59.                         send "&7Correct usage: &c/delhome <homename>"
  60.                        
  61. command /gmc:
  62.         trigger:
  63.                 send "&7You have switched gamemode from &aSurvival &7to &aCreative&7!"
  64.                 set player's gamemode to creative
  65.                 stop
  66.                
  67. command /gms:
  68.         trigger:
  69.                 send "&7You have switched gamemode from &aCreative &7to &aSurvival&7!"
  70.                
  71. command /send [<player>] [<text>]:
  72.         trigger:
  73.                 if arg-1 is not set:
  74.                         if arg-2 is not set:
  75.                         send "&7You have not written any message to this player!"
  76.                 if arg-1 is set:
  77.                         if arg-2 is set:
  78.                                 send "&7You have sent &a%arg-2% &7to &a%arg-1%&7!"
  79.                                 send "&7From &a%player%&7: &a%arg-2%" to arg-1
  80.        
  81.