- 2022-08-18 17:22:45.029365+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Created
- 2022-08-18 17:22:45.029515+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events
- 2022-08-18 17:22:45.068878+0300 EverBlast[2609:150972] FCM: Loading UIApplication FIRFCM category
- CrashReporter: initialized
- 2022-08-18 17:22:45.816157+0300 EverBlast[2609:150972] Built from '2020.3/staging' branch, Version '2020.3.21f1 (a38c86f6690f)', Build type 'Development', Scripting Backend 'il2cpp'
- 2022-08-18 17:22:45.832942+0300 EverBlast[2609:150972] MemoryManager: Using 'Default' Allocator.
- 2022-08-18 17:22:45.985842+0300 EverBlast[2609:150972] Setting up iOS 10 message delegate.
- -> applicationDidFinishLaunching()
- PlayerConnection initialized from /private/var/containers/Bundle/Application/B155ED96-9679-447C-9C01-EBC280D16BF3/EverBlast.app/Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55000
- Multi-casting "[IP] 10.178.160.132 [Port] 55000 [Flags] 2 [Guid] 1130909971 [EditorId] 2203410917 [Version] 1048832 [Id] iPhonePlayer(Seren-iPhoneu):56000 [Debug] 0 [PackageName] iPhonePlayer [ProjectName] EverBlast" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55000]
- PlayerConnection already initialized - listening to [0.0.0.0:55000]
- Loading player data from /private/var/containers/Bundle/Application/B155ED96-9679-447C-9C01-EBC280D16BF3/EverBlast.app/Data/data.unity3d
- 2022-08-18 17:22:46.439178+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue
- 2022-08-18 17:22:46.444659+0300 EverBlast[2609:150972] got didFinishLaunching = (null)
- 2022-08-18 17:22:46.518188+0300 EverBlast[2609:151154] [AppsFlyerSDK] [com.apple.main-thread] AppsFlyer SDK version 6.5.2 started build (55)
- 2022-08-18 17:22:46.519566+0300 EverBlast[2609:151146] [AppsFlyerSDK] [com.apple.main-thread] Keychain items migration status: 0
- -> applicationDidBecomeActive()
- 2022-08-18 17:22:46.527885+0300 EverBlast[2609:150972] got didBecomeActive(out) = (null)
- [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/B155ED96-9679-447C-9C01-EBC280D16BF3/EverBlast.app/Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A10 GPU
- Initialize engine version: 2020.3.21f1 (a38c86f6690f)
- 2022-08-18 17:22:46.675528+0300 EverBlast[2609:151145] 8.7.0 - <AppMeasurement>[I-ACS025026] Deferring to Firebase for event data collection
- CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/BE5251DD-2B5E-49CF-9C65-9EF431846B98/Library/Caches/CrashReports/crash-pending.plcrash
- 2022-08-18 17:22:47.293193+0300 EverBlast[2609:150972] Unbalanced calls to begin/end appearance transitions for <UnityViewControllerStoryboard: 0x10940cac0>.
- 2022-08-18 17:22:47.295400+0300 EverBlast[2609:150972] Unbalanced calls to begin/end appearance transitions for <UnityPortraitOnlyViewController: 0x10940bd60>.
- UnloadTime: 12.235250 ms
- 2022-08-18 17:22:49.983277+0300 EverBlast[2609:151154] 8.7.0 - [Firebase/Core][I-COR000003] The default Firebase app has not yet been configured. Add `FirebaseApp.configure()` to your application initialization. This can be done in in the App Delegate's application(_:didFinishLaunchingWithOptions:)` (or the `@main` struct's initializer in SwiftUI). Read more: https://goo.gl/ctyzm8.
- 2022-08-18 17:22:49.985692+0300 EverBlast[2609:151152] 8.7.0 - [Firebase/Analytics][I-ACS025028] AdMob and Firebase are in use in this app, but are not linked. For analytics data consistency and integrity, it is highly recommended that you link your AdMob app to the corresponding Firebase app and re-download the GoogleServices-Info.plist file. See https://support.google.com/admob/answer/6383165 for more information.
- 2022-08-18 17:22:50.000703+0300 EverBlast[2609:151145] 8.7.0 - [Firebase/Messaging][I-FCM001000] FIRMessaging Remote Notifications proxy enabled, will swizzle remote notification receiver handlers. If you'd prefer to manually integrate Firebase Messaging, add "FirebaseAppDelegateProxyEnabled" to your Info.plist, and set it to NO. Follow the instructions at:
- https://firebase.google.com/docs/cloud-messaging/ios/client#method_swizzling_in_firebase_messaging
- to ensure proper integration.
- 2022-08-18 17:22:50.077088+0300 EverBlast[2609:151153] 8.7.0 - [Firebase/Analytics][I-ACS023007] Analytics v.8.7.0 started
- 2022-08-18 17:22:50.077617+0300 EverBlast[2609:151153] 8.7.0 - [Firebase/Analytics][I-ACS023008] To enable debug logging set the following application argument: -FIRAnalyticsDebugEnabled (see http://goo.gl/RfcP7r)
- 2022-08-18 17:22:50.166387+0300 EverBlast[2609:150972] AppTrackingTransparency framework already present
- 2022-08-18 17:22:50.339695+0300 EverBlast[2609:150972] [ironSource SDK] API: [IronSourceSdk addImpressionDataDelegate:] - add impression data delegate to iOSBridge
- 2022-08-18 17:22:50.339789+0300 EverBlast[2609:150972] [ironSource SDK] API: [IronSourceSdk setConsentViewWithDelegate:] - set consent view listener to iOSBridge
- 2022-08-18 17:22:50.340699+0300 EverBlast[2609:151153] [ironSource SDK] EVENT: {
- att = 2;
- connectionType = wifi;
- eventId = 60;
- eventSessionId = "75DABAF0-FADB-4EE7-9D53-92B9CC4930F1";
- firstSessionTimestamp = 1660821576463;
- provider = Mediation;
- sessionDepth = 1;
- timestamp = 1660832570339;
- }
- IntegrationHelper pluginVersion: 7.2.1.1-r
- iOSAgent:init(String)
- IronSourceInitilizer:Initilize()
- 2022-08-18 17:22:50.346745+0300 EverBlast[2609:150972] [ironSource SDK] INTERNAL: The Mediation SDK has changed its state to SDK_INIT_IN_PROGRESS
- 2022-08-18 17:22:50.349743+0300 EverBlast[2609:150972] [ironSource SDK] API: userId is not valid, using IDFV 5E430EC4-B6A9-4843-9DA0-A5475E32938A
- 2022-08-18 17:22:50.349932+0300 EverBlast[2609:150972] IntegrationHelper Verifying Integration:
- 2022-08-18 17:22:50.350017+0300 EverBlast[2609:150972] IntegrationHelper App Transport Security settings VERIFIED
- 2022-08-18 17:22:50.350086+0300 EverBlast[2609:150972] IntegrationHelper --------------- AdColony --------------
- 2022-08-18 17:22:50.350130+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.350178+0300 EverBlast[2609:151153] [ironSource SDK] INTERNAL: Mediation loaded (version: 7.2.1.2)
- 2022-08-18 17:22:50.350285+0300 EverBlast[2609:151153] [ironSource SDK] INTERNAL: getting providers from server for App ID: 15fa60605
- 2022-08-18 17:22:50.350426+0300 EverBlast[2609:151145] [ironSource SDK] EVENT: {
- connectionType = wifi;
- eventId = 14;
- eventSessionId = "75DABAF0-FADB-4EE7-9D53-92B9CC4930F1";
- ext1 = "appLanguage=Swift";
- firstSessionTimestamp = 1660821576463;
- provider = Mediation;
- sessionDepth = 1;
- timestamp = 1660832570350;
- }
- 2022-08-18 17:22:50.352634+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version 4.8.0.0 - VERIFIED
- 2022-08-18 17:22:50.353834+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 4.3.13 - VERIFIED
- 2022-08-18 17:22:50.353916+0300 EverBlast[2609:150972] IntegrationHelper --------------- AppLovin --------------
- 2022-08-18 17:22:50.354000+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.359195+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version 11.2.1 - VERIFIED
- 2022-08-18 17:22:50.359319+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 4.3.30 - VERIFIED
- 2022-08-18 17:22:50.359379+0300 EverBlast[2609:150972] IntegrationHelper --------------- Chartboost --------------
- 2022-08-18 17:22:50.359424+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.359453+0300 EverBlast[2609:150972] IntegrationHelper Chartboost *** NOT VERIFIED ***
- 2022-08-18 17:22:50.359483+0300 EverBlast[2609:150972] IntegrationHelper --------------- Fyber --------------
- 2022-08-18 17:22:50.359523+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.359587+0300 EverBlast[2609:150972] IntegrationHelper Fyber *** NOT VERIFIED ***
- 2022-08-18 17:22:50.359718+0300 EverBlast[2609:150972] IntegrationHelper --------------- Google (AdMob and Ad Manager) --------------
- 2022-08-18 17:22:50.359841+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.360242+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version afma-sdk-i-v9.1.0 - VERIFIED
- 2022-08-18 17:22:50.360360+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 4.3.31 - VERIFIED
- 2022-08-18 17:22:50.360455+0300 EverBlast[2609:150972] IntegrationHelper --------------- HyprMX --------------
- 2022-08-18 17:22:50.360552+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.360642+0300 EverBlast[2609:150972] IntegrationHelper HyprMX *** NOT VERIFIED ***
- 2022-08-18 17:22:50.360733+0300 EverBlast[2609:150972] IntegrationHelper --------------- InMobi --------------
- 2022-08-18 17:22:50.360829+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.360916+0300 EverBlast[2609:150972] IntegrationHelper InMobi *** NOT VERIFIED ***
- 2022-08-18 17:22:50.361006+0300 EverBlast[2609:150972] IntegrationHelper --------------- IronSource --------------
- 2022-08-18 17:22:50.361104+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.362043+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version 5.101 - VERIFIED
- 2022-08-18 17:22:50.362101+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 7.2.1.2 - VERIFIED
- 2022-08-18 17:22:50.362170+0300 EverBlast[2609:150972] IntegrationHelper --------------- Liftoff --------------
- 2022-08-18 17:22:50.362279+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.362368+0300 EverBlast[2609:150972] IntegrationHelper Liftoff *** NOT VERIFIED ***
- 2022-08-18 17:22:50.362458+0300 EverBlast[2609:150972] IntegrationHelper --------------- Maio --------------
- 2022-08-18 17:22:50.362552+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.362643+0300 EverBlast[2609:150972] IntegrationHelper Maio *** NOT VERIFIED ***
- 2022-08-18 17:22:50.362729+0300 EverBlast[2609:150972] IntegrationHelper --------------- Meta --------------
- 2022-08-18 17:22:50.363696+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.363730+0300 EverBlast[2609:150972] IntegrationHelper Meta *** NOT VERIFIED ***
- 2022-08-18 17:22:50.363760+0300 EverBlast[2609:150972] IntegrationHelper --------------- MyTarget --------------
- 2022-08-18 17:22:50.363830+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.363983+0300 EverBlast[2609:150972] IntegrationHelper MyTarget *** NOT VERIFIED ***
- 2022-08-18 17:22:50.364017+0300 EverBlast[2609:150972] IntegrationHelper --------------- Pangle --------------
- 2022-08-18 17:22:50.364117+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.364213+0300 EverBlast[2609:150972] IntegrationHelper Pangle *** NOT VERIFIED ***
- 2022-08-18 17:22:50.364316+0300 EverBlast[2609:150972] IntegrationHelper --------------- Smaato --------------
- 2022-08-18 17:22:50.364407+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.365099+0300 EverBlast[2609:150972] IntegrationHelper Smaato *** NOT VERIFIED ***
- 2022-08-18 17:22:50.365289+0300 EverBlast[2609:150972] IntegrationHelper --------------- Snap --------------
- 2022-08-18 17:22:50.365337+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.365404+0300 EverBlast[2609:150972] IntegrationHelper Snap *** NOT VERIFIED ***
- 2022-08-18 17:22:50.365494+0300 EverBlast[2609:150972] IntegrationHelper --------------- Tapjoy --------------
- 2022-08-18 17:22:50.365643+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.365694+0300 EverBlast[2609:150972] IntegrationHelper Tapjoy *** NOT VERIFIED ***
- 2022-08-18 17:22:50.365801+0300 EverBlast[2609:150972] IntegrationHelper --------------- Tencent --------------
- 2022-08-18 17:22:50.365904+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.365995+0300 EverBlast[2609:150972] IntegrationHelper Tencent *** NOT VERIFIED ***
- 2022-08-18 17:22:50.367074+0300 EverBlast[2609:150972] IntegrationHelper --------------- UnityAds --------------
- 2022-08-18 17:22:50.367216+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.368077+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version 4.0.1 - VERIFIED
- 2022-08-18 17:22:50.368268+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 4.3.20 - VERIFIED
- 2022-08-18 17:22:50.368696+0300 EverBlast[2609:150972] IntegrationHelper --------------- Vungle --------------
- 2022-08-18 17:22:50.368829+0300 EverBlast[2609:150972] IntegrationHelper Adapter VERIFIED
- 2022-08-18 17:22:50.369306+0300 EverBlast[2609:150972] IntegrationHelper SDK - Version 6.10.6 - VERIFIED
- 2022-08-18 17:22:50.369407+0300 EverBlast[2609:150972] IntegrationHelper Adapter - Version 4.3.19 - VERIFIED
- 2022-08-18 17:22:50.369535+0300 EverBlast[2609:150972] IntegrationHelper --------------- Yahoo --------------
- 2022-08-18 17:22:50.369639+0300 EverBlast[2609:150972] IntegrationHelper Adapter *** MISSING ***
- 2022-08-18 17:22:50.369731+0300 EverBlast[2609:150972] IntegrationHelper Yahoo *** NOT VERIFIED ***
- 2022-08-18 17:22:50.369819+0300 EverBlast[2609:150972] IntegrationHelper
- 2022-08-18 17:22:50.382400+0300 EverBlast[2609:150972] IntegrationHelper IDFV is 5E430EC4-B6A9-4843-9DA0-A5475E32938A
- 2022-08-18 17:22:50.382454+0300 EverBlast[2609:150972] IntegrationHelper
- 2022-08-18 17:22:50.829021+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.829112+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.836732+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.836803+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.845533+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.845604+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.857225+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.857437+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.866282+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:50.866819+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:51.026869+0300 EverBlast[2609:150972] AppsFlyer Debug: handle deep link
- 2022-08-18 17:22:51.046810+0300 EverBlast[2609:151292] [ironSource SDK] INTERNAL: The Mediation SDK has changed its state to SDK_INITIATED
- 2022-08-18 17:22:51.289554+0300 EverBlast[2609:151145] 8.7.0 - [Firebase/Analytics][I-ACS800023] No pending snapshot to activate. SDK name: app_measurement
- 2022-08-18 17:22:51.422280+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:51.422350+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:51.468423+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:51.468488+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:51.502722+0300 EverBlast[2609:150972] FCM: registration token received, but no listener set yet - cached the token.
- FCM: registration token received, but no listener set yet - cached the token.
- 2022-08-18 17:22:52.126865+0300 EverBlast[2609:151284] 8.7.0 - [Firebase/Messaging][I-FCM002022] APNS device token not set before retrieving FCM Token for Sender ID '401092938044'. Notifications to this FCM Token will not be delivered over APNS.Be sure to re-retrieve the FCM token once the APNS device token is set.
- AppsFlyer_Unity_v6.5.3 didReceiveConversionDataWithError called with App ID is incorrect
- 2022-08-18 17:22:52.507465+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:52.507532+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:52.514802+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:52.514861+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:53.121567+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:53.121630+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:53.380800+0300 EverBlast[2609:151145] 8.7.0 - [Firebase/Analytics][I-ACS023012] Analytics collection enabled
- 2022-08-18 17:22:53.381278+0300 EverBlast[2609:151145] 8.7.0 - [Firebase/Analytics][I-ACS023220] Analytics screen reporting is enabled. Call +[FIRAnalytics logEventWithName:FIREventScreenView parameters:] to log a screen view event. To disable automatic screen reporting, set the flag FirebaseAutomaticScreenReportingEnabled to NO (boolean) in the Info.plist
- 2022-08-18 17:22:53.844024+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:53.844189+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- 2022-08-18 17:22:54.700380+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:22:54.700504+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- Couldn't create a Convex Mesh from source mesh "M_Watermelon" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "M_Strawberry" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Couldn't create a Convex Mesh from source mesh "M_Coconut" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 16.420708 ms
- Zenject Warning: It is bad practice to call Inject/Resolve/Instantiate before all the Installers have completed! This is important to ensure that all bindings have properly been installed in case they are needed when injecting/instantiating/resolving. Detected when operating on type 'Context'. If you don't care about this, you can disable this warning by setting flag 'ZenjectSettings.DisplayWarningWhenResolvingDuringInstall' to false (see docs for details on ZenjectSettings).
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:ResolveId(Type, Object)
- Zenject.DiContainer:Resolve()
- Zenject.<>c__DisplayClass68_1:<FromComponentsInHierarchyBase>b__1(InjectContext)
- System.Func`2:Invoke(T)
- Zenject.MethodMultipleProviderUntyped:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderInfo, InjectContext, List`1)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, List`1, InjectContext, Object)
- Zenject.TransientProvider:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.CachedProvider:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderInfo, InjectContext, List`1)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectMembersTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, List`1, InjectContext, Object)
- Zenject.DiContainer:Instantiate(IEnumerable`1)
- Zenject.Installer`1:Install(DiContainer)
- GleamGames.FactoryCorp.Installer.IdleSceneInstaller:InstallBindings()
- Zenject.Context:InstallInstallers(List`1, List`1, List`1, List`1, List`1)
- Zenject.SceneContext:InstallBindings(List`1)
- Zenject.SceneContext:Install()
- Zenject.SceneContext:RunInternal()
- Zenject.RunnableContext:Run()
- 2022-08-18 17:23:00.582279+0300 EverBlast[2609:150972] UnityIAP: Requesting 21 products
- System memory in use before: 108.7 MB.
- System memory in use after: 109.2 MB.
- Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 7369.
- Total: 36.359167 ms (FindLiveObjects: 1.198458 ms CreateObjectMapping: 0.573125 ms MarkObjects: 34.222583 ms DeleteObjects: 0.364125 ms)
- 2022-08-18 17:23:00.876592+0300 EverBlast[2609:150972] UnityIAP: Requesting product data...
- 2022-08-18 17:23:00.954976+0300 EverBlast[2609:151154] UnityIAP: Received 21 products
- 2022-08-18 17:23:00.974124+0300 EverBlast[2609:151154] UnityIAP: No App Receipt found
- 2022-08-18 17:23:00.984381+0300 EverBlast[2609:150972] UnityIAP: No App Receipt found
- 2022-08-18 17:23:00.984895+0300 EverBlast[2609:150972] UnityIAP: Add transaction observer
- 2022-08-18 17:23:00.985196+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.UI.TutorialDialogueUIPanel:ActivateSmallTextBox(TutorialStepData, Single)
- GleamGames.FactoryCorp.TutorialModule.Flows.<RunAsync>d__14:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.Flows.HighlighterWithDialoguePanelFlow:RunAsync()
- GleamGames.FactoryCorp.TutorialModule.Controller.<RunTutorialAsync>d__17:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.TutorialModule.Flows.<RunAsync>d__6:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.UI.<SlideUpAsync>d__13:MoveNext()
- System.Action:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- DG.Tweening.<AsyncWaitForCompletion>d__10:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- System.Action:Invoke()
- System.Threading.SendOrPostCallback:Invoke(Object)
- UnityEngine.WorkRequest:Invoke()
- UnityEngine.UnitySynchronizationContext:Exec()
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 20.535583 ms
- 2022-08-18 17:23:23.901620+0300 EverBlast[2609:150972] UnityIAP: Requesting 21 products
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.InGameTaskModule.View.InGameTaskView:SpawnTaskUIItems(InGameTask[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.LazyInstanceInjector:LazyInjectAll()
- Zenject.DiContainer:ResolveRoots()
- Zenject.GameObjectContext:ResolveAndStart()
- Zenject.RunnableContext:Run()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.LazyInstanceInjector:LazyInjectAll()
- Zenject.DiContainer:ResolveRoots()
- Zenject.SceneContext:Resolve()
- Zenject.RunnableContext:Run()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- 2022-08-18 17:23:24.114296+0300 EverBlast[2609:150972] UnityIAP: Requesting product data...
- 2022-08-18 17:23:24.121820+0300 EverBlast[2609:150972] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
- System memory in use before: 115.3 MB.
- 2022-08-18 17:23:24.159786+0300 EverBlast[2609:151564] UnityIAP: Received 21 products
- 2022-08-18 17:23:24.163575+0300 EverBlast[2609:151564] UnityIAP: No App Receipt found
- System memory in use after: 114.6 MB.
- Unloading 938 unused Assets to reduce memory usage. Loaded Objects now: 8397.
- Total: 57.650875 ms (FindLiveObjects: 1.509375 ms CreateObjectMapping: 0.662958 ms MarkObjects: 53.413625 ms DeleteObjects: 2.063250 ms)
- 2022-08-18 17:23:24.188003+0300 EverBlast[2609:150972] UnityIAP: No App Receipt found
- 2022-08-18 17:23:24.188169+0300 EverBlast[2609:150972] UnityIAP: Add transaction observer
- 2022-08-18 17:23:24.188228+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
- 2022-08-18 17:23:24.796908+0300 EverBlast[2609:150972] Could not signal service com.apple.WebKit.WebContent: 113: Could not find specified service
- case -1
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnObjectiveDisplayed()
- System.Action:Invoke()
- DG.Tweening.TweenCallback:Invoke()
- DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
- DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
- DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- DG.Tweening.Core.DOTweenComponent:Update()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- case -2
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- case - 3
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:Construct(Matchable)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InjectGameObjectForComponentExplicit(GameObject, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiatePrefabForComponentExplicit(Type, Object, List`1, InjectContext, Object, GameObjectCreationParameters)
- Zenject.DiContainer:InstantiatePrefabForComponent(Object, IEnumerable`1)
- Zenject.IFactoryProvider`2:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.IProviderExtensions:GetInstance(IProvider, InjectContext, List`1)
- Zenject.PlaceholderFactoryBase`1:CreateInternal(List`1)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchableSpawner:SpawnMatchableAtPosition(Matchable, Vector3)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- False1
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- bombspawn-complete
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- True
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:AddToExplosionQueue(BombView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnBombExplosionStarted(BombSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- Tutorial Completed
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- Interact Oldu
- GleamGames.FactoryCorp.MatchModule.View.BombView:Interact(IInteractor)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Utility.CollectionHelper:ForEach(IEnumerable`1, Action`1)
- GleamGames.FactoryCorp.MatchModule.Controller.InteractionController:InteractWithInteractables(IInteractor, IInteractable[])
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:PlayExplosionStartingAnimation()
- GleamGames.FactoryCorp.Animations.Controller.BombExplosionAnimationController:PlayAnimationsBeforeExplosion()
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- GleamGames.FactoryCorp.Animations.Controller.BombExplosionAnimationController:PlayFruitMaterialAnimationsAsync()
- GleamGames.FactoryCorp.Animations.Controller.BombExplosionAnimationController:PlayAnimationsBeforeExplosion()
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.Animations.Controller.<PlayFruitMaterialAnimationsAsync>d__9:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:Construct(Matchable)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InjectGameObjectForComponentExplicit(GameObject, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiatePrefabForComponentExplicit(Type, Object, List`1, InjectContext, Object, GameObjectCreationParameters)
- Zenject.DiContainer:InstantiatePrefabForComponent(Object, IEnumerable`1)
- Zenject.IFactoryProvider`2:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.IProviderExtensions:GetInstance(IProvider, InjectContext, List`1)
- Zenject.PlaceholderFactoryBase`1:CreateInternal(List`1)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchableSpawner:SpawnMatchableAtPosition(Matchable, Vector3)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:Construct(Matchable)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InjectGameObjectForComponentExplicit(GameObject, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiatePrefabForComponentExplicit(Type, Object, List`1, InjectContext, Object, GameObjectCreationParameters)
- Zenject.DiContainer:InstantiatePrefabForComponent(Object, IEnumerable`1)
- Zenject.IFactoryProvider`2:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.IProviderExtensions:GetInstance(IProvider, InjectContext, List`1)
- Zenject.PlaceholderFactoryBase`1:CreateInternal(List`1)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchableSpawner:SpawnMatchableAtPosition(Matchable, Vector3)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- bombspawn-complete
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- bombspawn-complete
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:Construct(Matchable)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InjectGameObjectForComponentExplicit(GameObject, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiatePrefabForComponentExplicit(Type, Object, List`1, InjectContext, Object, GameObjectCreationParameters)
- Zenject.DiContainer:InstantiatePrefabForComponent(Object, IEnumerable`1)
- Zenject.IFactoryProvider`2:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.IProviderExtensions:GetInstance(IProvider, InjectContext, List`1)
- Zenject.PlaceholderFactoryBase`1:CreateInternal(List`1)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchableSpawner:SpawnMatchableAtPosition(Matchable, Vector3)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interact Oldu
- GleamGames.FactoryCorp.MatchModule.View.BombView:Interact(IInteractor)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Utility.CollectionHelper:ForEach(IEnumerable`1, Action`1)
- GleamGames.FactoryCorp.MatchModule.Controller.InteractionController:InteractWithInteractables(IInteractor, IInteractable[])
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:InteractWithNearbyObjects(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:BlastFruits(MatchableView, Int32)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- bombspawn-complete
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.UI.TryAgainUIPanel:SpawnObjectiveUIItems(InGameTask[])
- GleamGames.FactoryCorp.UI.TryAgainUIPanel:TogglePanel(Boolean, Object[])
- GleamGames.FactoryCorp.UI.<DisplayTryAgainPanelAsync>d__13:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.UI.<GetPanelAsync>d__4`1:MoveNext()
- Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.UI.Factory.<Create>d__2:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.UI.Factory.<CreateInternalAsync>d__3:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.EnumeratorPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 17.686708 ms
- Zenject Warning: It is bad practice to call Inject/Resolve/Instantiate before all the Installers have completed! This is important to ensure that all bindings have properly been installed in case they are needed when injecting/instantiating/resolving. Detected when operating on type 'Context'. If you don't care about this, you can disable this warning by setting flag 'ZenjectSettings.DisplayWarningWhenResolvingDuringInstall' to false (see docs for details on ZenjectSettings).
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:ResolveId(Type, Object)
- Zenject.DiContainer:Resolve()
- Zenject.<>c__DisplayClass68_1:<FromComponentsInHierarchyBase>b__1(InjectContext)
- System.Func`2:Invoke(T)
- Zenject.MethodMultipleProviderUntyped:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderInfo, InjectContext, List`1)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, List`1, InjectContext, Object)
- Zenject.TransientProvider:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.CachedProvider:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderInfo, InjectContext, List`1)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectMembersTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, List`1, InjectContext, Object)
- Zenject.DiContainer:Instantiate(IEnumerable`1)
- Zenject.Installer`1:Install(DiContainer)
- GleamGames.FactoryCorp.Installer.IdleSceneInstaller:InstallBindings()
- Zenject.Context:InstallInstallers(List`1, List`1, List`1, List`1, List`1)
- Zenject.SceneContext:InstallBindings(List`1)
- Zenject.SceneContext:Install()
- Zenject.SceneContext:RunInternal()
- Zenject.RunnableContext:Run()
- 2022-08-18 17:23:37.281602+0300 EverBlast[2609:150972] UnityIAP: Requesting 21 products
- 2022-08-18 17:23:37.432783+0300 EverBlast[2609:150972] UnityIAP: Requesting product data...
- System memory in use before: 122.2 MB.
- 2022-08-18 17:23:37.484101+0300 EverBlast[2609:151563] UnityIAP: Received 21 products
- 2022-08-18 17:23:37.488395+0300 EverBlast[2609:151563] UnityIAP: No App Receipt found
- System memory in use after: 121.7 MB.
- Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 9699.
- Total: 58.369292 ms (FindLiveObjects: 0.935458 ms CreateObjectMapping: 1.066708 ms MarkObjects: 54.768875 ms DeleteObjects: 1.596917 ms)
- 2022-08-18 17:23:37.537082+0300 EverBlast[2609:150972] UnityIAP: No App Receipt found
- 2022-08-18 17:23:37.537300+0300 EverBlast[2609:150972] UnityIAP: Add transaction observer
- 2022-08-18 17:23:37.537433+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.UI.TutorialDialogueUIPanel:ActivateSmallTextBox(TutorialStepData, Single)
- GleamGames.FactoryCorp.TutorialModule.Flows.<RunAsync>d__14:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.Flows.HighlighterWithDialoguePanelFlow:RunAsync()
- GleamGames.FactoryCorp.TutorialModule.Controller.<RunTutorialAsync>d__17:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.TutorialModule.Flows.<RunAsync>d__6:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- GleamGames.FactoryCorp.UI.<SlideUpAsync>d__13:MoveNext()
- System.Action:Invoke()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
- System.Threading.Tasks.Task:FinishContinuations()
- System.Threading.Tasks.Task`1:TrySetResult(TResult)
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
- DG.Tweening.<AsyncWaitForCompletion>d__10:MoveNext()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- System.Action:Invoke()
- System.Threading.SendOrPostCallback:Invoke(Object)
- UnityEngine.WorkRequest:Invoke()
- UnityEngine.UnitySynchronizationContext:Exec()
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 16.472708 ms
- 2022-08-18 17:23:55.012431+0300 EverBlast[2609:150972] UnityIAP: Requesting 21 products
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.InGameTaskModule.View.InGameTaskView:SpawnTaskUIItems(InGameTask[])
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.LazyInstanceInjector:LazyInjectAll()
- Zenject.DiContainer:ResolveRoots()
- Zenject.GameObjectContext:ResolveAndStart()
- Zenject.RunnableContext:Run()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.LazyInstanceInjector:LazyInjectAll()
- Zenject.DiContainer:ResolveRoots()
- Zenject.SceneContext:Resolve()
- Zenject.RunnableContext:Run()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- UnityEngine.Transform:set_parent(Transform)
- GleamGames.FactoryCorp.PowerUpModule.UI.PowerUpUIPanel:SpawnUIItems()
- 2022-08-18 17:23:55.185644+0300 EverBlast[2609:150972] UnityIAP: Requesting product data...
- System memory in use before: 122.0 MB.
- System memory in use after: 121.4 MB.
- Unloading 897 unused Assets to reduce memory usage. Loaded Objects now: 8838.
- Total: 71.203458 ms (FindLiveObjects: 0.928125 ms CreateObjectMapping: 0.496875 ms MarkObjects: 67.002875 ms DeleteObjects: 2.774500 ms)
- 2022-08-18 17:23:55.362882+0300 EverBlast[2609:151154] UnityIAP: Received 21 products
- 2022-08-18 17:23:55.408884+0300 EverBlast[2609:151154] UnityIAP: No App Receipt found
- 2022-08-18 17:23:55.421927+0300 EverBlast[2609:150972] UnityIAP: No App Receipt found
- 2022-08-18 17:23:55.422131+0300 EverBlast[2609:150972] UnityIAP: Add transaction observer
- 2022-08-18 17:23:55.422214+0300 EverBlast[2609:150972] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
- 2022-08-18 17:23:55.831993+0300 EverBlast[2609:151752] [tcp] tcp_input [C15.1.1:3] flags=[R] seq=2064322476, ack=0, win=0 state=LAST_ACK rcv_nxt=2064322476, snd_una=2352525983
- 2022-08-18 17:23:55.832280+0300 EverBlast[2609:151752] [tcp] tcp_input [C15.1.1:3] flags=[R] seq=2064322476, ack=0, win=0 state=CLOSED rcv_nxt=2064322476, snd_una=2352525983
- case -1
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnObjectiveDisplayed()
- System.Action:Invoke()
- DG.Tweening.TweenCallback:Invoke()
- DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
- DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
- DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
- DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- DG.Tweening.Core.DOTweenComponent:Update()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- case -2
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:CheckFruits(MatchableView)
- GleamGames.FactoryCorp.MatchModule.Controller.FruitBlastController:ExplodeFruitsInRadius(MatchableView)
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- case - 3
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:IterateTutorialAsync()
- GleamGames.FactoryCorp.TutorialModule.SelectFruitTutorial:OnFruitSelected(SelectionSignal)
- System.Action`1:Invoke(T)
- System.Action`1:Invoke(T)
- Zenject.SignalDeclaration:FireInternal(List`1, Object)
- Zenject.SignalDeclaration:Fire(Object)
- Zenject.SignalBus:InternalFire(Type, Object, Object, Boolean)
- Zenject.SignalBus:FireId(Object, TSignal)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- <color=#0099bc><b>DOTWEEN ► </b></color>You can't add a NULL tween to a Sequence
- DG.Tweening.TweenSettingsExtensions:ValidateAddToSequence(Sequence, Tween, Boolean)
- DG.Tweening.TweenSettingsExtensions:Join(Sequence, Tween)
- GleamGames.FactoryCorp.MatchModule.View.FruitView:PlayMaterialAnimation(Single, Single)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:Construct(Matchable)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.ZenInjectMethod:Invoke(Object, Object[])
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:CallInjectMethodsTopDown(Object, Type, InjectTypeInfo, List`1, InjectContext, Object, Boolean)
- Zenject.DiContainer:InjectExplicitInternal(Object, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InjectGameObjectForComponentExplicit(GameObject, Type, List`1, InjectContext, Object)
- Zenject.DiContainer:InstantiatePrefabForComponentExplicit(Type, Object, List`1, InjectContext, Object, GameObjectCreationParameters)
- Zenject.DiContainer:InstantiatePrefabForComponent(Object, IEnumerable`1)
- Zenject.IFactoryProvider`2:GetAllInstancesWithInjectSplit(InjectContext, List`1, Action&, List`1)
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1, List`1)
- Zenject.IProviderExtensions:GetInstance(IProvider, InjectContext, List`1)
- Zenject.PlaceholderFactoryBase`1:CreateInternal(List`1)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchableSpawner:SpawnMatchableAtPosition(Matchable, Vector3)
- GleamGames.FactoryCorp.MatchModule.Controller.<CheckFruits>d__16:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayRealtimePromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- bombspawn-complete
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:<PlayScalingAnimation>b__32_0()
- System.Action:Invoke()
- GleamGames.FactoryCorp.Animations.Utility.<OnCompleteAsync>d__0:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.DelayPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:AddToExplosionQueue(BombView)
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- Interactable Setted
- GleamGames.FactoryCorp.MatchModule.View.MatchableView:set_IsInteractable(Boolean)
- GleamGames.FactoryCorp.MatchModule.View.BombView:PlayExplosionStartingAnimation()
- GleamGames.FactoryCorp.Animations.Controller.BombExplosionAnimationController:PlayAnimationsBeforeExplosion()
- GleamGames.FactoryCorp.MatchModule.Controller.BombExplosionController:ExplodeBomb()
- GleamGames.FactoryCorp.MatchModule.Controller.MatchController:OnObjectSelected(ISelectable)
- System.Action`1:Invoke(T)
- GleamGames.FactoryCorp.Controller.MatchableSelectionController:TrySelection()
- Zenject.TaskUpdater`1:UpdateRange(Int32, Int32)
- False1
- GleamGames.FactoryCorp.TutorialModule.<IterateTutorialAsync>d__21:MoveNext()
- System.Action:Invoke()
- System.Action`1:Invoke(T)
- Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
- Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
- Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
- UnityEngine.LowLevel.UpdateFunction:Invoke()
- -> applicationWillResignActive()
- 2022-08-18 17:24:11.181713+0300 EverBlast[2609:150972] [core] isAvailableForServiceType: for com.apple.social.twitter returning NO
- 2022-08-18 17:24:11.182097+0300 EverBlast[2609:150972] [core] isAvailableForServiceType: for com.apple.social.facebook returning NO
- 2022-08-18 17:24:11.182262+0300 EverBlast[2609:150972] [core] isAvailableForServiceType: for com.apple.social.sinaweibo returning NO
- 2022-08-18 17:24:11.774405+0300 EverBlast[2609:150972] [ViewportSizing] maximumViewportInset cannot be larger than frame
- 2022-08-18 17:24:11.774513+0300 EverBlast[2609:150972] [ViewportSizing] minimumViewportInset cannot be larger than frame
- -> applicationDidEnterBackground()
- 2022-08-18 17:24:11.865425+0300 EverBlast[2609:150972] got didEnterBackground = (null)
- -> applicationWillTerminate()
- 2022-08-18 17:24:12.527350+0300 EverBlast[2609:151997] AdColony [Info] -[ADCDevice init]_block_invoke Line 589 : ADCNetwork status change: 1
- 2022-08-18 17:24:12.530698+0300 EverBlast[2609:151997] AdColony [Info] -[ADCNativeLayer sendMessage:] Line 344 : Attempted to send an Network.on_status_change message to an unknown ADCModule with id: 1
- 2022-08-18 17:24:12.595959+0300 EverBlast[2609:151617] [WC] -[WCSession onqueue_handleUpdateSessionState:]_block_invoke dropping as pairingIDs no longer match. pairingID (null), client pairingID: (null)
- 2022-08-18 17:24:12.752571+0300 EverBlast[2609:151617] [WC] WCSession is not paired
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 16ea0f000 -> priority: 1
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 115 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 99 missing target or field errors
- - 8 startup errors
- - 8 errors inside callbacks (these might be important)
- DG.Tweening.Core.DOTweenComponent:OnDestroy()
- ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1660832654862,"processId":2609,"allocatedMemory":29767227,"memoryLabels":[{"Default":7417},{"Permanent":-56},{"NewDelete":29671024},{"Thread":452},{"Manager":1904},{"Shader":-8},{"GfxDevice":60},{"Animation":896},{"FontEngine":4096},{"Serialization":2640},{"BaseObject":25648},{"Renderer":18832},{"File":605},{"String":1023},{"DynamicArray":248},{"HashMap":1536},{"GI":296},{"WebRequest":17815},{"VR":1536},{"Secure":11095},{"Subsystems":96},{"EditorGui":72}]}