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From Bitty Wolf, 5 Years ago, written in Plain Text.
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  1.     pos = Vector3.Transform(pos, viewMatrix);
  2.     pos = Vector3.Transform(pos, projectionMatrix);
  3.     pos.X /= pos.Z;
  4.     pos.Y /= pos.Z;
  5.     pos.X = (pos.X + 1) * screenWidth / 2;
  6.     pos.Y = (pos.Y + 1) * screenHeight / 2;
  7.  
  8.     return new Vector2(pos.X, pos.Y);