online tasks:
- auto-matchmaking, auto mission params broadcasting, either automatically join a session or autmatically host a session when going to a mission.
- handling player spawning
- loading screens and waiting for sync
- rewards for online players, (some kind of seperate, generic system)
- remove connect button, assume always connected
- handle not joining online missions after a certain time or after extraction gets engaged
- couch + online, host on couch
- couch + online, host on client
- synchronized start sequence
- transition level with reward screen, move all players to it and then to HUB
- level preloading
- create popup to inform player of "join in progress" in main menu
- netcode optimization
- online features optimization
- opcja do wrócenia do swojego huba
- matchmaking tylko po 2 levelu
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