[15:13:46] ------- Init Cemu 2.0 (experimental) ------- [15:13:46] Init Wii U memory space (base: 0x0000020ec0e60000) [15:13:46] mlc01 path: E:/Games/Cemu stuff [15:13:46] Cemuhook version: 0.5.7.7 [15:13:46] CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz [15:13:46] RAM: 16311MB [15:13:46] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI [15:13:46] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used [15:13:46] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used [15:21:38] Mounting title 00050000101c9400 [15:21:38] Base: E:/Games/Cemu stuff/usr/title/00050000/101c9400 [Folder] [15:21:38] Update: E:/Games/Zelda BOTW/Zelda BOTW Files/2. The Legend of Zelda BotW Update 1 5 0 v208 USA [Folder] [15:21:38] DLC: E:/Games/Zelda BOTW/Zelda BOTW Files/3. BOTW DLC v80 (3 0) USA 9400 unpacked/mlc01/usr/title/00050000/101C9400/aoc [Folder] [15:21:39] COS: System fonts found. Generated shareddata (26609KB) [15:21:39] ------- Init Vulkan graphics backend ------- [15:21:39] Vulkan instance version: 1.3 [15:21:39] Using GPU: NVIDIA GeForce GTX 1050 Ti [15:21:39] Driver version: 516.94 [15:21:39] VulkanLimits: UBAlignment 256 nonCoherentAtomSize 64 [15:21:39] Using available debug function: vkCreateDebugUtilsMessengerEXT() [15:21:39] Vulkan device memory info: [15:21:39] Heap 0 - Size 4018MB Flags 0x00000001 [15:21:39] Heap 1 - Size 8155MB Flags 0x00000000 [15:21:39] Heap 2 - Size 214MB Flags 0x00000001 [15:21:39] Memory 0 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 1 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 2 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 3 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 4 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 5 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 6 - HeapIndex 1 Flags 0x00000000 [15:21:39] Memory 7 - HeapIndex 0 Flags 0x00000001 [15:21:39] Memory 8 - HeapIndex 1 Flags 0x00000006 [15:21:39] Memory 9 - HeapIndex 1 Flags 0x0000000e [15:21:39] Memory 10 - HeapIndex 2 Flags 0x00000007 [15:21:39] ------- Loaded title ------- [15:21:39] TitleId: 00050000-101c9400 [15:21:39] TitleVersion: v208 [15:21:39] TitleRegion: US [15:21:39] Save path: E:/Games/Cemu stuff/usr/save/00050000/101C9400/user/ [15:21:39] Shader cache file: shaderCache/transferable/00050000101c9400.bin [15:21:39] gameprofile path: gameProfiles/00050000101c9400.ini [15:21:39] RPX hash (updated): fb7911ad [15:21:39] RPX hash (base): dcac9927 [15:21:39] Graphic pack: Using modified RAM mapping 10000000-a0000000 (+1310720KiB) [15:21:39] Graphic pack: Using modified RAM mapping a0000000-e0000000 (+589824KiB) [15:21:39] Loaded module 'u-king' with checksum 0x6267bfd0 [15:21:39] RPL link time: 141ms [15:21:39] HLE scan time: 156ms [15:21:39] ------- Active settings ------- [15:21:39] CPU-Mode: Multi-core recompiler (gameprofile) [15:21:39] Load shared libraries: true (gameprofile) [15:21:39] Use precompiled shaders: auto (gameprofile) [15:21:39] Full sync at GX2DrawDone: true [15:21:39] Async compile: true [15:21:39] Console language: English [15:21:39] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:21:39] ------- Activate graphic packs ------- [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements [Presets: Serfrost's Preset (Dim Display),Disabled (no performance gain),Normal Reflections,Low (4 samples, Default),Ultra (8x, Default)] [15:21:39] Applying patch group 'BotW_AspectRatio_Shared' (Codecave: 01800000-01800008) [15:21:39] Applying patch group 'BotW_AspectRatio_V208' [15:21:39] Applying patch group 'BotW_GUIAspectRatio_V208' (Codecave: 01800100-01802498) [15:21:39] Applying patch group 'BotW_GUIScreenNames_V208' (Codecave: 01802500-0180347f) [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics [Presets: 16:9 (Default),1920x1080 (Full HD),Edge HUD (Default),Normal FXAA (Default),Medium (100%, Default),High (Default)] [15:21:39] Applying patch group 'BotW_XboxImageReplacement_V208' (Codecave: 01803500-01803770) [15:21:39] Applying patch group 'BotW_XboxTextReplacement_V208' (Codecave: 01803800-01803a68) [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Xbox Controller Button Layout [15:21:39] Applying patch group 'BotW_DrawDistance_V208' (Codecave: 01803b00-01803b40) [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Draw Distance [Presets: Medium (1x),Medium (1x),Medium (Default),Medium (Default),Normal (Default)] [15:21:39] Applying patch group 'BotW_ExtendedMemory_V208' [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Extended Memory [15:21:39] Applying patch group 'BotW_ControllerScrollSpeed_V208' (Codecave: 01803c00-01803fdc) [15:21:39] Applying patch group 'BotW_Cutscene_V208' (Codecave: 01804000-01804238) [15:21:39] Applying patch group 'BotW_FenceMethod_V208' (Codecave: 01804300-0180436c) [15:21:39] Applying patch group 'BotW_Gamespeed_V208' (Codecave: 01804400-018046d0) [15:21:39] Applying patch group 'BotW_KorokChasing_V208' (Codecave: 01804700-01804720) [15:21:39] Applying patch group 'BotW_LoadingScreen_V208' [15:21:39] Applying patch group 'BotW_Ragdolls_V208' (Codecave: 01804800-01804810) [15:21:39] Applying patch group 'BotW_VSync_V208' (Codecave: 01804900-018049a4) [15:21:39] Applying patch group 'BotW_WaterPhysics_V208' (Codecave: 01804a00-01804a38) [15:21:39] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++) [15:21:39] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Advanced Settings,60FPS Limit (Default),60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)] [15:21:39] ------- Init Audio backend ------- [15:21:39] DirectSound: available [15:21:39] XAudio 2.8: available [15:21:39] Cubeb: available [15:21:39] ------- Run title ------- [15:21:40] Shader cache loaded with 1525 shaders. Commited mem 134MB. Took 858ms [15:21:40] Disable multi-threaded pipeline loading due to an issue with Nvidia drivers [15:21:41] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX [15:21:41] IOSU_ACT: using account default in first slot [15:21:46] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:18] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:18] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:18] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:18] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:18] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:26] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:27] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:22:56] Vulkan-Info: Allocated additional memory for textures from device-local memory [15:23:01] Vulkan-Info: Allocated additional memory for textures from device-local memory Crashlog for Cemu 2.0 (experimental) Date: 26-08-2022 13:24:44 ----------------------------------------- Stack trace ----------------------------------------- 0x00007ff77b596b78 +0x000d6b78 Cemu.exe GraphicPack2_GetDescription 0x00007ff77b5970aa +0x000d70aa Cemu.exe GraphicPack2_GetDescription 0x00007ff77b59838d +0x000d838d Cemu.exe GraphicPack2_GetDescription 0x00007ff99502117a +0x0010117a KERNELBASE.dll UnhandledExceptionFilter 0x00007ff994fb352c +0x0009352c KERNELBASE.dll TlsGetValue 0x00007ff99744ccd6 +0x0008ccd6 ntdll.dll _C_specific_handler 0x00007ff99746184f +0x000a184f ntdll.dll _chkstk 0x00007ff99742a889 +0x0006a889 ntdll.dll RtlRaiseException 0x00007ff9974604be +0x000a04be ntdll.dll KiUserExceptionDispatcher 0x00007ff77b634baf +0x00174baf Cemu.exe PPCRecompiler_init 0x00007ff77b5e7578 +0x00127578 Cemu.exe coreinitAPI_OSYieldThread 0x00007ff994f92341 +0x00072341 KERNELBASE.dll GetCurrentPackagePath2 0x00007ff99743f59a +0x0007f59a ntdll.dll RtlUserFiberStart Exception 0xc0000005 at 0x7ff77b634baf(+0x174baf) in module Cemu.exe cemu.exe at 0x7ff77b4c0000 RAX=00000000e458e000 RBX=0000021039bfb070 RCX=0000021039bfb070 RDX=00000000e458e000 RSP=0000005cfb3ff7c0 RBP=00007ff77b4c0000 RDI=0000000047a1caa8 RSI=0000000000000024 R8 =0000020ec0e60000 R9 =00000000040000cf R10=0000020ec0e60000 R11=00000000040000cf R12=0000000000000000 R13=0000000000000000 R14=800000028000000d R15=00000000fffffffb ----------------------------------------- Game info ----------------------------------------- Game: Breath of the Wild TitleId: 50000101c9400 RPXHash: dcac9927 ----------------------------------------- Active PPC instance ----------------------------------------- IP 0xe458e000 LR 0x03c924d0 Thread 0xc4c9dc68 r0 =00000000 r1 =c4c9da30 r2 =10008000 r3 =bd13d400 r4 =00000068 r5 =00000004 r6 =bd13d400 r7 =038c5e28 r8 =00000000 r9 =bd13ee74 r10=00000004 r11=00e03a88 r12=00000000 r13=105e31c0 r14=00000000 r15=00000000 r16=00000000 r17=00000000 r18=00000000 r19=00000000 r20=00000000 r21=00000000 r22=00000000 r23=00000000 r24=bd09f800 r25=bd09f800 r26=c4c9da80 r27=c4c9da38 r28=c4c9dbe4 r29=bd13d400 r30=00000000 r31=ff676981 r24=bd09f800 r25=bd09f800 r26=c4c9da80 r27=c4c9da38 r28=c4c9dbe4 r29=bd13d400 r30=00000000 r31=ff676981 ----------------------------------------- PPC stack trace ----------------------------------------- [15:24:44] Trace starting at SP/r1 c4c9da30 [15:24:44] SP c4c9da60 ReturnAddr 03c91fa8 [15:24:44] SP c4c9da78 ReturnAddr 038c7318 [15:24:44] SP c4c9dbd8 ReturnAddr 03423eac [15:24:44] SP c4c9dc18 ReturnAddr 030bcb6c [15:24:44] SP c4c9dc28 ReturnAddr 030bbee0 [15:24:44] SP c4c9dc38 ReturnAddr 00e00000 ----------------------------------------- PPC stack dump ----------------------------------------- [0xc4c9da30] c4c9da60 00000000 00000000 00000000 - 00000000 00000000 1046f5dc 1058d42c [0xc4c9da50] bd13d400 10480000 c4c9da80 c4c9dbe4 - c4c9da78 03c91fa8 bd09f800 c4c9dbe4 [0xc4c9da70] 00000000 bd13d400 c4c9dbd8 038c7318 - 00000000 c4c9d0b8 04d405e3 00000000 [0xc4c9da90] bd13ee7d 00000000 04d405e0 00000000 - bd13ee7c 00000000 04d405e1 00000000 [0xc4c9dab0] 00008000 c4c9dad8 04d405ea 00000000 - 00008000 00000008 04d405e9 c4c9d11c [0xc4c9dad0] 00008000 00000000 04d405ee 00000000 - bd13ee74 00000000 005b8d84 c4c9dad8 [0xc4c9daf0] 00000000 00000000 ffffffff c4c9dad8 - 00000000 c4c9db14 00000001 00000000 [0xc4c9db10] 00000000 c4c9daac 00000000 00000000 - 00000008 f122330e 10000000 00000000 [0xc4c9db30] 00000000 00000000 c4c9db48 00000000 - 0009d800 bd09f50c c4c9db70 030a71a8 [0xc4c9db50] 00000000 0009d800 bd09f454 0009d800 - 00000400 00000400 10553b80 10549708 [0xc4c9db70] c4c9dbd8 030a7820 00000000 00000000 - 00000000 00000000 00000000 00000000 [0xc4c9db90] 00000000 00000000 00000000 70d8ded6 - bd09f3a4 00000000 bc584818 bc584960 [0xc4c9dbb0] c4c9dbc0 030982b4 00000000 00000000 - 1046f5dc 10470000 bd09f3a4 00000000 [0xc4c9dbd0] 10553b80 bd09f454 c4c9dc18 03423eac - ca618854 00000000 2995284a 2eb7fe5d [0xc4c9dbf0] 00000000 00000000 00000000 00000000 - 00000000 00000000 00000000 00000000 [0xc4c9dc10] 00000000 bd09f3a4 c4c9dc28 030bcb6c - c17da47a bd09f3a4 c4c9dc38 030bbee0 ----------------------------------------- PPC threads ----------------------------------------- 0e30eaa0 Ent 00e0000c IP 00e0000c LR 00e00000 WAITING Aff 111 Pri 32 Name Alarm Thread 0e48e900 Ent 00e00010 IP 00e00010 LR 00e00000 WAITING Aff 100 Pri 15 Name {SYS IPC Core 0} 0e48ef9c Ent 00e00010 IP 00e00010 LR 00e00000 WAITING Aff 010 Pri 15 Name {SYS IPC Core 1} 0e48f638 Ent 00e00010 IP 00e00010 LR 00e00000 WAITING Aff 001 Pri 15 Name {SYS IPC Core 2} 0e49c6e0 Ent 00e00014 IP 00e00014 LR 00e00000 WAITING Aff 111 Pri 32 Name Callback Thread 0e0006dc Ent 00e058a0 IP 00e043b0 LR 030cbc0c WAITING Aff 010 Pri 80 Name Default Core 1 0e4ace08 Ent 00e058c4 IP 00e058c4 LR 00e00000 WAITING Aff 010 Pri 48 Name GX2 event callback 109f8c78 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 010 Pri 84 Name Prepare Thread 15dbc1b0 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 80 Name WorkerMgr/Worker1(Any) 15dfca88 Ent 030bbea8 IP 00e04268 LR 030decd0 READY Aff 001 Pri 80 Name WorkerMgr/Worker2(Any) 18e07930 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 010 Pri 81 Name OverlayArena Prepare 18e09618 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 83 Name DecompThread 5459d6b8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 83 Name Resource Loading 545a82c8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name Resource Control 545b3048 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name Resource Memory 545bdf38 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name MovableMemory 5ed25ac8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name res::Compaction 1059e0c0 Ent 042180cc IP 00e04268 LR 04218258 WAITING Aff 100 Pri 67 Name nw::snd::TaskThread 0e4b83c0 Ent 00e058dc IP 00e058dc LR 00e00000 WAITING Aff 100 Pri 14 Name NULL 66230200 Ent 030bbea8 IP 00e04268 LR 030decd0 READY Aff 100 Pri 82 Name aal::LowPrioWorkerThread 6661fd20 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 72 Name AsyncPatternRumbleThread 670e4e38 Ent 030bbea8 IP 00e043a0 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread 67314398 Ent 030bbea8 IP 00e043a0 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread 10e15020 Ent 03fa39f0 IP 00e043bc LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2) 10e16850 Ent 03fa39f0 IP 00e043bc LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0) 1109f620 Ent 03fa39f0 IP 00e043bc LR 03f7b168 WAITING Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2) 1109ee10 Ent 03fa39f0 IP 00e043bc LR 03f7b168 WAITING Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0) 674240c8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name NavMeshSystemThread 674a0678 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 010 Pri 84 Name 674cb728 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name 674f67d8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 84 Name 6760f500 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 82 Name SaveMgrThread 6aaf5160 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 81 Name WorkerSupport[0] 6ab16470 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 81 Name WorkerSupport[1] 7b6ff768 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 84 Name AutoPlacementMgr 6ac254e8 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 84 Name ActorCreate 6abfc8d0 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name ActorCreate 6acf4328 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 010 Pri 81 Name GameScen TaskMgr 6f130c18 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 84 Name uiLowPrioThreadMgr 7b723530 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 001 Pri 85 Name RadarMgr 6b6f0d08 Ent 030bbea8 IP 00e04268 LR 030decd0 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr c4c8cac8 Ent 030bbea8 IP 00e043a0 LR 034232a4 WAITING Aff 100 Pri 81 Name MP4FileLoadThread c4c95398 Ent 030bbea8 IP 00e043c0 LR 03423568 RUNNING Aff 100 Pri 81 Name AudioOutputThread c4c9dc68 Ent 030bbea8 IP 00e03744 LR 030934f8 RUNNING Aff 001 Pri 81 Name MP4DecodeThread