warn([[ GameSense 1.25 | Legit Cheat by AvexusDev Public Version | Undetected as of Dec 3 2018 Add Avexus#1234 on Discord if you have any inquiries or if you've found a bug. or if you just want someone to talk to I suppose. Common issues: - If the aimbot is flicking over people, you want to lower your sensitivity. - If the aimbot is slower than you'd like it to be, then increase your sensitivity. You can do this by either changing your sensitivity of your mouse, in Phantom Forces Settings or in the cheat with the "sens_increase" and "sens_decrease" hotkeys. I apologize for the spaghetti code, efficiency wasn't my focus and I just wanted it to function. I plan on recreating it soon. Settings can be modified below "hotkey". ]]) local UIS = game:GetService('UserInputService') local RS = game:GetService('RunService') local Players = game:GetService('Players') local StarterGui = game:GetService('StarterGui') local Player = Players.LocalPlayer local Studio = RS:IsStudio() local PlayerGui = RS:IsStudio() and Player:WaitForChild('PlayerGui') or game.CoreGui local Mouse = Player:GetMouse() local old_icon = Mouse.Icon local Camera = workspace.CurrentCamera targetpart = 'Head' -- Don't change this. -- It can be changed with the targetpart_change hotkey ingame. local target local target_old local alert = false local lockedon = false local settingkey = false local upvals = nil local val = 1 local windows = {} local function hb() RS.Heartbeat:wait() end local version = 1.25 local Spawn = nil or game.PlaceId == 292439477 and workspace:WaitForChild('Lobby',2):WaitForChild('Spawn1',2) local spawned = false script.Name = 'GameSense!' Mouse.TargetFilter = Camera -- hotkey toggle_aim = Enum.UserInputType.MouseButton2 toggle_aimbot = Enum.KeyCode.LeftAlt toggle_trigger = Enum.KeyCode.RightAlt toggle_esp = Enum.KeyCode.End toggle_gui = Enum.KeyCode.F6 toggle_bottompos = Enum.KeyCode.F7 toggle_performance = Enum.KeyCode.F8 toggle_bones = Enum.KeyCode.Delete toggle_chams = Enum.KeyCode.F3 toggle_tracers = Enum.KeyCode.F2 toggle_boxes = Enum.KeyCode.F4 toggle_font = Enum.KeyCode.F1 ffatoggle = Enum.KeyCode.Home targetpart_change = Enum.KeyCode.BackSlash priority_toggle = Enum.KeyCode.Insert sethotkey = Enum.KeyCode.RightControl -- aim fov fov_increase = Enum.KeyCode.KeypadPlus fov_decrease = Enum.KeyCode.KeypadMinus -- aim sens (how smooth your crosshair will move) sens_increase = Enum.KeyCode.RightBracket sens_decrease = Enum.KeyCode.LeftBracket -- parts parts = { 'Head'; 'Torso' } fonts = { Enum.Font.SourceSansBold, Enum.Font.Cartoon, Enum.Font.Arcade, Enum.Font.SciFi, Enum.Font.Fantasy, Enum.Font.Code, Enum.Font.Highway, Enum.Font.Bodoni } textSet = false currentfont = 1 ffa = false hidden = false performancemode = false -- aim fov = 5 sens = .25 drop = .45 aim_toggled = false bottompos = true aim_priority = 2 -- [2] FOV or [1] Distance aimingcolor = Color3.fromRGB(0,165,255) aimbot_toggled = true aim_line = true locksoundid = 538769304 mouseiconid = 18671553 -- trigger trigger_toggled = false trigger_delay = 1/20 -- esp esp_toggled = true esp_bones = false esp_chams = true esp_tracers = true -- item_esp (coming soon) linesize = 1 showdists = true textsize = 14 textoffset = 20 visiblecolor = Color3.fromRGB(38,255,99) hiddencolor = Color3.fromRGB(255,37,40) headboxsize = 4 headboxaimsize = 6 headboxshape = 'diamond' -- rectangle or diamond -- box esp bounding_box = true -- box_pointsize = 0 [UNUSED] box_line_size = 1 -- box_line_size_visible = 2 [UNUSED] local GUI = Instance.new('ScreenGui',PlayerGui) GUI.Name = 'GameSense '..version GUI.ResetOnSpawn = false ESP = Instance.new('Folder',GUI) ESP.Name = 'ESP' local Bottom = Instance.new('Frame',ESP) Bottom.Name = 'Bottom' Bottom.BackgroundTransparency = 1 Bottom.Size = UDim2.new(0,1,0,1) Bottom.Position = UDim2.new(.5,0,1,1) local Status = Instance.new('TextLabel',GUI) Status.Name = 'Status' Status.BackgroundTransparency = 1 Status.Size = UDim2.new(0,500,0,50) Status.Position = UDim2.new(.5,-250,.85,0) Status.TextSize = 24 Status.Font = Enum.Font.SourceSansBold Status.TextColor3 = Color3.new(1,1,1) Status.TextStrokeColor3 = Color3.new(0,0,0) Status.TextStrokeTransparency = .6 Status.Text = 'On Standby' Status.ZIndex = 50 local Credits = Status:Clone() Credits.Name = 'Credits' Credits.Parent = GUI Credits.Position = UDim2.new(.5,-250,.85,-20) Credits.TextSize = 16 Credits.Text = 'GameSense '..version..' by Avexus!' local FovGui = Instance.new('ImageLabel',GUI) FovGui.Name = 'FovGui' FovGui.Image = 'rbxassetid://324848180' FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2) FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2) FovGui.BackgroundTransparency = 1 FovGui.ImageTransparency = .9 FovGui.ImageColor3 = Color3.new(1,0,0) local Indicator = Instance.new('TextLabel',GUI) Indicator.Name = 'Indicator' Indicator.Font = Enum.Font.SourceSans Indicator.TextSize = 14 Indicator.TextXAlignment = Enum.TextXAlignment.Center Indicator.TextYAlignment = Enum.TextYAlignment.Center Indicator.TextStrokeTransparency = .75 Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance' local SensAdjust = Instance.new('TextBox',GUI) SensAdjust.Name = 'SensAdjust' SensAdjust.Font = Enum.Font.SourceSans SensAdjust.BackgroundTransparency = .75 SensAdjust.BackgroundColor3 = Color3.new(0,0,0) SensAdjust.BorderColor3 = Color3.new(1,1,1) SensAdjust.Size = UDim2.new(0,50,0,20) SensAdjust.TextStrokeTransparency = .6 SensAdjust.TextColor3 = Color3.new(1,1,1) SensAdjust.TextSize = 14 SensAdjust.PlaceholderText = 'Sens' SensAdjust.Text = tonumber(sens) SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75) local SensLabel = Instance.new('TextLabel',SensAdjust) SensLabel.Name = 'SensLabel' SensLabel.Font = Enum.Font.SourceSans SensLabel.Size = UDim2.new(1,0,1,0) SensLabel.BackgroundTransparency = 1 SensLabel.TextSize = 14 SensLabel.TextColor3 = Color3.new(1,1,1) SensLabel.TextStrokeColor3 = Color3.new(0,0,0) SensLabel.TextStrokeTransparency = .6 SensLabel.Text = 'Sens:' SensLabel.Position = UDim2.new(-1,0,0,0) SensLabel.TextXAlignment = Enum.TextXAlignment.Left local FovAdjust = SensAdjust:Clone() FovAdjust.Parent = GUI FovAdjust.PlaceholderText = 'FOV' FovAdjust.Name = 'FovAdjust' FovAdjust.Text = tonumber(fov) FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20) FovAdjust.SensLabel.Name = 'FovLabel' FovAdjust.FovLabel.Text = 'Fov:' local DropAdjust = SensAdjust:Clone() DropAdjust.Parent = GUI DropAdjust.PlaceholderText = 'Drop' DropAdjust.Name = 'DropAdjust' DropAdjust.Text = tonumber(drop) DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40) DropAdjust.SensLabel.Name = 'DropLabel' DropAdjust.DropLabel.Text = 'Drop:' local KeysList = Instance.new('TextLabel',GUI) KeysList.Name = 'KeysList' KeysList.Font = Enum.Font.SourceSans KeysList.TextStrokeTransparency = .6 KeysList.TextSize = 14 KeysList.TextColor3 = Color3.new(1,1,1) KeysList.Size = UDim2.new(0,0,1,0) KeysList.Position = UDim2.new(0,5,0,-280) KeysList.BackgroundTransparency = 1 KeysList.Active = false KeysList.TextXAlignment = Enum.TextXAlignment.Left KeysList.TextYAlignment = Enum.TextYAlignment.Bottom KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle: '..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority Toggle: '..priority_toggle.Name ..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle: '..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle: '..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease: '..fov_decrease.Name..'\nSens Increase: ' ..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle: '..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats: '..toggle_gui.Name ..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode: '..toggle_performance.Name..'\nChange Font: '..toggle_font.Name local n = 0 spawn(function() while Status do Indicator.TextColor3 = Color3.fromHSV(n,.5,1) FovGui.ImageColor3 = Indicator.TextColor3 if not textSet then if aim_toggled and target then Status.TextColor3 = aimingcolor Status.Text = ('Aiming at '..target.Name) else Status.TextColor3 = Color3.fromHSV(n,.5,1) Status.Text = 'On Standby' end end n = (n+.005)%1 hb() end end) SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end) FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end) DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end) local function distfromspawn(x) if Spawn then return x:DistanceFromCharacter(Spawn.Position) else return 201 end end local function setText(text) spawn(function() textSet = true Status.Text = text Status.TextColor3 = Color3.new(1,1,1) wait(#text/4) textSet = false end) end local function playsound(id) local sound = Instance.new('Sound',Camera) sound.SoundId = 'rbxassetid://'..id sound.Volume = 3 sound:Play() game:GetService('Debris'):AddItem(sound,5) end playsound(1168009121) Mouse.Icon = 'rbxassetid://'..mouseiconid local function Notification(...) playsound(140910211) StarterGui:SetCore('SendNotification',...) end local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor) -- Declare variables local Point1,Point2 = P1.Position,P2.Position if Point1 and Point2 then local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2) local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2) local MidX,MidY = (X1+X2)/2, (Y1+Y2)/2 -- Set defaults to prevent errors Thickness = Thickness or 1 Color = Color or Color3.new(1,1,1) LineTransparency = LineTransparency or 0 BorderThickness = BorderThickness or 0 BorderColor = BorderColor or Color3.new(0,0,0) -- Draw the line local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder) Line.Visible = false Line.BackgroundTransparency = LineTransparency Line.BorderSizePixel = BorderThickness Line.BorderColor3 = BorderColor Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness) Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y) Line.BackgroundColor3 = Color Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1))) Line.Name = P1.Name..'-'..P2.Name Line.Visible = true return Line else return nil end end local function GetNearest(Mode) local lowest,nearest,gui = math.huge,nil,nil if Mode==1 then for _,plr in next,Players:GetPlayers() do if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position) local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000) local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}) local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end end end elseif Mode==2 then for _,plr in next,Players:GetPlayers() do if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position) local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048) local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}) local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end end end end return nearest end Mouse.Move:Connect(function() cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP) cursor.Name = 'Cursor' cursor.BackgroundTransparency = 1 cursor.Size = UDim2.new(0,1,0,1) cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y) end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then aim_toggled = true warn('GS: aim toggled',aim_toggled and 'on' or 'off') alert = true while aim_toggled and aimbot_toggled do target = GetNearest(aim_priority) if target then local dist = Player:DistanceFromCharacter(target[targetpart].Position) local headpos = Camera:WorldToScreenPoint(target[targetpart].Position) local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens) aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI) if not GUI:FindFirstChild('AimPos') then aimpos.Name = 'AimPos' aimpos.BorderSizePixel = 1 aimpos.BorderColor3 = Color3.new(0,0,0) aimpos.BackgroundTransparency = 0 aimpos.BackgroundColor3 = Color3.new(1,1,1) aimpos.Rotation = 45 aimpos.ZIndex = 4 aimpos.Size = UDim2.new(0,3,0,3) end aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2) aimpos.Visible = true mousemoverel(moveto.X,moveto.Y) if alert or target~=target_old then playsound(locksoundid) print('GS: locked onto',target.Name) lockedon = true alert = false end end RS.Heartbeat:wait() target_old = target if aimpos then aimpos.Visible = false end end lockedon = false elseif Input.KeyCode == toggle_trigger then trigger_toggled = not trigger_toggled setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off')) Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;}) warn('trigger toggled',trigger_toggled and 'on' or 'off') local Box = Instance.new('SelectionBox',PlayerGui) Box.Color3 = Color3.new(1,0,0) Box.LineThickness = .05 Box.Adornee = nil if trigger_delay>0 then wait(trigger_delay) end while trigger_toggled do local Target = Mouse.Target local plr = Players:FindFirstChild(Target.Parent.Name) if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then Box.Adornee = Mouse.Target mouse1press() wait() mouse1release() end RS.Heartbeat:wait() end Box:Destroy() elseif Input.KeyCode == toggle_esp then esp_toggled = not esp_toggled Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;}) setText('Toggled ESP '..(esp_toggled and 'On' or 'Off')) elseif Input.KeyCode == toggle_aimbot then aimbot_toggled = not aimbot_toggled Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;}) setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off')) elseif Input.KeyCode == fov_increase then fov = fov + .5 FovAdjust.Text = tonumber(fov) if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end setText('Aim FOV: '..fov) elseif Input.KeyCode == fov_decrease and fov>0 then fov = fov - .5 FovAdjust.Text = tonumber(fov) if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end setText('Aim FOV: '..fov) elseif Input.KeyCode == sens_increase then sens = sens + .05 SensAdjust.Text = tonumber(sens) setText('Sens: '..sens) elseif Input.KeyCode == sens_decrease then sens = sens - .05 SensAdjust.Text = tonumber(sens) setText('Sens: '..sens) elseif Input.KeyCode == targetpart_change then val = val+1 targetpart = val<=#parts and parts[val] or parts[1] if parts[1]==targetpart then val = 1 end Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;}) setText('Target Part: '..targetpart) elseif Input.KeyCode == ffatoggle then ffa = not ffa Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;}) setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled')) elseif Input.KeyCode == priority_toggle then aim_priority = aim_priority+1>2 and 0 or 1 aim_priority = aim_priority+1 FovGui.Visible = aim_priority>1 Notification({Title='Aim Priority';Text='Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV');Duration=2;}) setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV')) elseif Input.KeyCode == toggle_bones then esp_bones = not esp_bones if not esp_bones then for _,v in next,ESP:GetDescendants() do if v:IsA('Frame') and v.Name:match('-') then v:Destroy() end end end Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled' or 'Disabled');Duration=2;}) setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled')) elseif Input.KeyCode == toggle_gui then hidden = not hidden for _,gui in next,GUI:GetDescendants() do if gui:IsA('GuiObject') and not hidden and not gui.Visible then gui.Visible = true Mouse.Icon = 'rbxassetid://'..mouseiconid elseif gui:IsA('GuiObject') and gui.Visible then gui.Visible = false esp_toggled = false Mouse.Icon = old_icon end end elseif Input.KeyCode == toggle_bottompos then bottompos = not bottompos if bottompos then Bottom.Position = UDim2.new(.5,0,1,1) end elseif Input.KeyCode == toggle_performance then performancemode = not performancemode setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled')) elseif Input.KeyCode == toggle_chams then esp_chams = not esp_chams setText('Chams '..(esp_chams and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Chams: '..(esp_chams and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_tracers then esp_tracers = not esp_tracers setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Tracers: '..(esp_tracers and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_boxes then bounding_box = not bounding_box setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled')) Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box and 'Enabled' or 'Disabled');Duration=2;}) elseif Input.KeyCode == toggle_font then currentfont = (currentfont+1)>#fonts and 1 or currentfont+1 for _,v in next,GUI:GetDescendants() do if v.Name~='KeysList' then if v:IsA('TextLabel') or v:IsA('TextButton') then v.Font = fonts[currentfont] end end end end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then aim_toggled = false end end) local function checkifspawned(x) spawned = false while not spawned and game.PlaceId==292439477 do spawned = distfromspawn(x)>200 and true or false wait(1/5) end spawned = true end checkifspawned(Player) Player.CharacterAdded:Connect(function(c) checkifspawned(Player) for _,v in next,ESP:GetDescendants() do if v:IsA('Frame') and v.Name:match('-') then v:Destroy() end end end) Notification({Title='GameSense '..version;Text='Cheat loaded successfully.';Icon='rbxassetid://2572157833';Duration=10;}) wait(.5) Notification({Title='Main Coder';Text='AvexusDev';Duration=4;Icon='https://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&username=AvexusDev'}) wait(.5) Notification({Title='Thank you!';Text='If you like this script, please leave a vouch on my thread!';Duration=4;}) RS.RenderStepped:Connect(function() if cursor then FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2) Indicator.Position = cursor.Position+UDim2.new(0,0,0,40) end end) Mouse.Button1Down:Connect(function() spawn(function() if FovGui.Visible then FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) wait(.1) FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end) end) while true do Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or '') if not bottompos then Bottom.Position = cursor.Position end if esp_toggled then for _,v in next,ESP:children() do if v~=Bottom and not Players:FindFirstChild(v.Name) then v:Destroy() end end for _,v in next,Players:GetPlayers() do local Char = v.Character if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then if ffa or v.TeamColor~=Player.TeamColor then local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)}) local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position) local Color = hiddencolor local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP) Folder.Name = v.Name -- ESP local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder) if not Folder:FindFirstChild('Head') then Head.Name = 'Head' Head.BorderSizePixel = 1 Head.BorderColor3 = Color3.new(0,0,0) Head.BackgroundTransparency = 0 end Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor Head.Rotation = headboxshape=='diamond' and 45 or 0 Head.ZIndex = 3 local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder) if not Folder:FindFirstChild('HP') then HP.Name = 'HP' HP.TextTransparency = Head.BackgroundTransparency-.4 HP.Font = fonts[currentfont] HP.TextStrokeTransparency = .6 HP.BackgroundTransparency = 1 HP.TextSize = 14 end HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name if aim_toggled and target==Char then Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize) Head.BackgroundColor3 = aimingcolor HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']' HP.TextSize = 16 else Head.Size = UDim2.new(0,headboxsize,0,headboxsize) end HP.TextColor3 = Head.BackgroundColor3 local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p) if #X==0 then Color = visiblecolor end Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2) HP.Position = Head.Position-UDim2.new(0,0,0,textoffset) if esp_tracers then local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0)) Line.Visible = Head.Visible else local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name) if imtired then imtired:Destroy() end end if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end HP.Visible = Head.Visible if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder) Neck.Name = 'Neck' Neck.ZIndex = 2 if Char['Torso']~=nil then local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z Neck.Position = UDim2.new(0,X,0,Y) Neck.BorderSizePixel = 0 if Z<=0 then Neck.Visible = false else Neck.Visible = true end else Neck.Visible = false end -- local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder) Pelvis.Name = 'Pelvis' Pelvis.ZIndex = 2 Pelvis.BorderSizePixel = 0 if Char['Torso']~=nil then local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z Pelvis.Position = UDim2.new(0,X,0,Y) if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end else Pelvis.Visible = false end -- local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder) RightFoot.Name = 'Right Foot' RightFoot.ZIndex = 2 RightFoot.BorderSizePixel = 0 if Char['Right Leg']~=nil then local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z RightFoot.Position = UDim2.new(0,X,0,Y) if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end else RightFoot.Visible = false end -- local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder) LeftFoot.Name = 'Left Foot' if Char['Left Leg']~=nil then local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z LeftFoot.Position = UDim2.new(0,X,0,Y) LeftFoot.BorderSizePixel = 0 if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end else LeftFoot.Visible = false end -- local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder) RightHand.Name = 'Right Hand' RightHand.ZIndex = 2 RightHand.BorderSizePixel = 0 if Char['Right Arm']~=nil then local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z RightHand.Position = UDim2.new(0,X,0,Y) if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end else RightHand.Visible = false end -- local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder) LeftHand.Name = 'Left Hand' LeftHand.ZIndex = 2 LeftHand.BorderSizePixel = 0 if Char['Left Arm']~=nil then local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z LeftHand.Position = UDim2.new(0,X,0,Y) if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end else LeftHand.Visible = false end -- draw joints if esp_bones then if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end end end if esp_chams then for _,Part in next,Char:children() do if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder) if not Folder:FindFirstChild(Part.Name..'_Cham') then Adornment.Name = Part.Name..'_Cham' Adornment.Adornee = Part Adornment.AlwaysOnTop = true Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size Adornment.ZIndex = 1 end Adornment.Color3 = Head.BackgroundColor3 end end else for _,v in next,Folder:GetDescendants() do if v.Name:match('Cham') then v:Destroy() end end end if bounding_box and Char:FindFirstChild('HumanoidRootPart') then local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char) if not Char:FindFirstChild('Box') then Box.Name = 'Box' Box.Adornee = Char:FindFirstChild('HumanoidRootPart') Box.AlwaysOnTop = true Box.LightInfluence = 0 Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0) Box.Size = UDim2.new(4,1,5,1) local Top = Instance.new('Frame',Box) Top.Size = UDim2.new(1,0,0,box_line_size) Top.BorderSizePixel = 0 local Bot = Top:Clone() Bot.Position = UDim2.new(0,0,1,-box_line_size) Bot.Parent = Box local Left = Top:Clone() Left.Size = UDim2.new(0,1,1,0) Left.Parent = Box local Right = Left:Clone() Right.Position = UDim2.new(1,-box_line_size,0,0) Right.Parent = Box end for _,v in next,Box:children() do if v:IsA('Frame') then v.BackgroundColor3 = Head.BackgroundColor3 end end else local Box = Char:FindFirstChild('Box') if Box then Box:Destroy() end end if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5) end else if ESP:FindFirstChild(v.Name) then ESP:FindFirstChild(v.Name):Destroy() end end else if ESP:FindFirstChild(v.Name) then ESP:FindFirstChild(v.Name):Destroy() end end end else for _,v in next,ESP:children() do if v:IsA('Folder') then v:Destroy() end end end if performancemode then wait(1/(workspace:GetRealPhysicsFPS()*.75)) else RS.Stepped:wait() end end --[[ broken spawn(function() while script and game.PlaceId == 292439477 and workspace:FindFirstChild('Map') do windows = {} for _,v in next,workspace.Map:GetChildren() do if v.Name=='Window' then table.insert(windows,v) end end wait(2) end end) --]]