local create = loadstring(game:HttpGet("http://www.mene.world/WhoAmI.lua"))() local Players = game:GetService("Players") local Window = create:Win("Teen Titans Battlegrounds - stupidproarsenal") create:Notifile("","",4) create:Notifile("This script is open source","idk im retard",4) create:Notifile("This script is open source","BE ROBIN PLEASE or it wont work!",4) local Tap1 = Window:Taps("Main") local page1 = Tap1:newpage() local page2 = Tap1:newpage() PlayerName = {} for i,v in pairs(game.Players:GetChildren()) do table.insert(PlayerName ,v.Name) end local Player = page1:Drop("Select who to kill...",false,PlayerName,function(plys) --true/false, replaces the current title "Dropdown" with the option that t SelectedTeleportPlayer = plys SelectedPly:Refresh("Selected : "..SelectedPlayer) end) page1:Button("Refresh",function() PlayerName = {} Player:Clear() for i,v in pairs(game.Players:GetChildren()) do Player:Add(v.Name) end end) page1:Toggle("Loop Kill",false,function(state) _G.NewLoopG = false if state == true then _G.NewLoopG = true create:Notifile("","",4) create:Notifile("This script is open source","you can select people while its on",4) while _G.NewLoopG == true do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[SelectedTeleportPlayer].Character.HumanoidRootPart.CFrame local args = { [1] = game:GetService("Players").LocalPlayer.Character.BoStaff } game:GetService("ReplicatedStorage").Remotes.OnBoStaffActivate:FireServer(unpack(args)) local args = { [1] = game:GetService("Players")[SelectedTeleportPlayer].Character.Humanoid } game:GetService("ReplicatedStorage").Remotes.OnBoStaffDamage:FireServer(unpack(args)) end else _G.NewLoopG = false end end) page2:Slider("Walkspeed",false,false,16,1000,16,2000,false,function(func) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = func end) page2:Slider("JumpPower",false,false,50,2000,16,5000,false,function(func) game.Players.LocalPlayer.Character.Humanoid.JumpPower = func end) page2:Button("Force Reset",function() game.Players.LocalPlayer.Character:Destroy() end)