import pygame from pygame import * pygame.font.init() FONT = pygame.font.SysFont("monospace", 40) WIN_WIDTH = 1280 WIN_HEIGHT = 720 DISPLAY = (WIN_WIDTH, WIN_HEIGHT) DEPTH = 32 FLAGS = 0 GRAVITY = 3.5 CAPTION = 'Fury Engine Window' level = [ "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP", "P P", "P P", "P P", "P PPPPPPPPPPP P", "P PP P", "P PP P", "P pppppp P", "P PPPPPPPP P", "P PP P", "P PPPPPPP P", "P PPPPPP P", "P P", "P PPPPPPP P", "P PP P", "P PPPPPP ppppppp P", "P ppp P", "P PPPPPPPPPPP P", "P P", "P PPPPPPPPPPP P", "P PP P", "P PP P", "P P", "P P", "PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP",] def perFrame(screen): # 60 times per second #label = FONT.render('Text', 1, (255,255,0)) #screen.blit(label, (100, 100)) pass