on right click on stone button: block behind is sponge: set {_x} to random integer from -2500 to 2500 set {_z} to random integer from -2500 to 2500 set {_xyz} to the location at {_x}, 256, {_z} teleport player to {_xyz} wait 1 tick loop 256 times: if block under player is air: teleport player under player else: send "&6&lZostalem przeteleportowany na kordy: &2%location of player%" stop